d26f533515
For now we're just building an uninstalled library. The extra EGL stubs are required so that we can get the DIX building and usable without pulling in the xf86 DDX code in glamor_egl.c. Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com> Reviewed-by: Keith Packard <keithp@keithp.com>
65 lines
1.8 KiB
C
65 lines
1.8 KiB
C
/*
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* Copyright © 2013 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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/** @file glamor_egl_stubs.c
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*
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* Stubbed out glamor_egl.c functions for servers other than Xorg.
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*/
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#include "glamor_priv.h"
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void
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glamor_egl_screen_init(ScreenPtr screen)
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{
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}
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void
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glamor_egl_destroy_textured_pixmap(PixmapPtr pixmap)
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{
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}
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void
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glamor_egl_make_current(ScreenPtr screen)
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{
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}
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void
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glamor_egl_restore_context(ScreenPtr screen)
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{
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}
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int
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glamor_egl_dri3_fd_name_from_tex(ScreenPtr screen,
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PixmapPtr pixmap,
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unsigned int tex,
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Bool want_name, CARD16 *stride, CARD32 *size)
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{
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return 0;
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}
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unsigned int
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glamor_egl_create_argb8888_based_texture(ScreenPtr screen, int w, int h)
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{
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return 0;
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}
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