xserver-multidpi/GL/windows/glwindows.h

60 lines
1.5 KiB
C

#include <GL/gl.h>
#include <GL/glext.h>
#include <glxserver.h>
#include <glxext.h>
#include <mipointrst.h>
#include <miscstruct.h>
#include <windowstr.h>
#include <resource.h>
#include <GL/glxint.h>
#include <GL/glxtokens.h>
#include <scrnintstr.h>
#include <glxserver.h>
#include <glxscreens.h>
#include <glxdrawable.h>
#include <glxcontext.h>
#include <glxext.h>
#include <glxutil.h>
#include <glxscreens.h>
#include <GL/internal/glcore.h>
#include <stdlib.h>
#define WINDOWS_LEAN_AND_CLEAN
#include <windows.h>
typedef struct {
unsigned enableDebug : 1;
unsigned dumpPFD : 1;
unsigned dumpHWND : 1;
unsigned dumpDC : 1;
} glWinDebugSettingsRec, *glWinDebugSettingsPtr;
extern glWinDebugSettingsRec glWinDebugSettings;
typedef struct {
int num_vis;
__GLcontextModes *modes;
void **priv;
/* wrapped screen functions */
RealizeWindowProcPtr RealizeWindow;
UnrealizeWindowProcPtr UnrealizeWindow;
CopyWindowProcPtr CopyWindow;
} glWinScreenRec;
extern glWinScreenRec glWinScreens[MAXSCREENS];
#define glWinGetScreenPriv(pScreen) &glWinScreens[pScreen->myNum]
#define glWinScreenPriv(pScreen) glWinScreenRec *pScreenPriv = glWinGetScreenPriv(pScreen);
#if 1
#define GLWIN_DEBUG_MSG(msg, args...) if (glWinDebugSettings.enableDebug) ErrorF("%s:%d: " msg, __FUNCTION__, __LINE__, ##args )
#define GLWIN_DEBUG_MSG2(msg, args...) if (glWinDebugSettings.enableDebug) ErrorF(msg, ##args )
#else
#define GLWIN_DEBUG_MSG(a, ...)
#define GLWIN_DEBUG_MSG2(a, ...)
#endif