xserver-multidpi/hw/xwin/winshaddd.c
Keith Packard 9838b7032e Introduce a consistent coding style
This is strictly the application of the script 'x-indent-all.sh'
from util/modular. Compared to the patch that Daniel posted in
January, I've added a few indent flags:

	-bap
	-psl
	-T PrivatePtr
	-T pmWait
	-T _XFUNCPROTOBEGIN
	-T _XFUNCPROTOEND
	-T _X_EXPORT

The typedefs were needed to make the output of sdksyms.sh match the
previous output, otherwise, the code is formatted badly enough that
sdksyms.sh generates incorrect output.

The generated code was compared with the previous version and found to
be essentially identical -- "assert" line numbers and BUILD_TIME were
the only differences found.

The comparison was done with this script:

dir1=$1
dir2=$2

for dir in $dir1 $dir2; do
	(cd $dir && find . -name '*.o' | while read file; do
		dir=`dirname $file`
		base=`basename $file .o`
		dump=$dir/$base.dump
		objdump -d $file > $dump
	done)
done

find $dir1 -name '*.dump' | while read dump; do
	otherdump=`echo $dump | sed "s;$dir1;$dir2;"`
	diff -u $dump $otherdump
done

Signed-off-by: Keith Packard <keithp@keithp.com>
Acked-by: Daniel Stone <daniel@fooishbar.org>
Acked-by: Alan Coopersmith <alan.coopersmith@oracle.com>
2012-03-21 13:54:42 -07:00

1246 lines
41 KiB
C

/*
*Copyright (C) 1994-2000 The XFree86 Project, Inc. All Rights Reserved.
*
*Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
*"Software"), to deal in the Software without restriction, including
*without limitation the rights to use, copy, modify, merge, publish,
*distribute, sublicense, and/or sell copies of the Software, and to
*permit persons to whom the Software is furnished to do so, subject to
*the following conditions:
*
*The above copyright notice and this permission notice shall be
*included in all copies or substantial portions of the Software.
*
*THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
*EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
*MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
*NONINFRINGEMENT. IN NO EVENT SHALL THE XFREE86 PROJECT BE LIABLE FOR
*ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
*CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
*WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*Except as contained in this notice, the name of the XFree86 Project
*shall not be used in advertising or otherwise to promote the sale, use
*or other dealings in this Software without prior written authorization
*from the XFree86 Project.
*
* Authors: Dakshinamurthy Karra
* Suhaib M Siddiqi
* Peter Busch
* Harold L Hunt II
*/
#ifdef HAVE_XWIN_CONFIG_H
#include <xwin-config.h>
#endif
#include "win.h"
/*
* FIXME: Headers are broken, DEFINE_GUID doesn't work correctly,
* so we have to redefine it here.
*/
#ifdef DEFINE_GUID
#undef DEFINE_GUID
#define DEFINE_GUID(n,l,w1,w2,b1,b2,b3,b4,b5,b6,b7,b8) const GUID n GUID_SECT = {l,w1,w2,{b1,b2,b3,b4,b5,b6,b7,b8}}
#endif /* DEFINE_GUID */
/*
* FIXME: Headers are broken, IID_IDirectDraw2 has to be defined
* here manually. Should be handled by ddraw.h
*/
#ifndef IID_IDirectDraw2
DEFINE_GUID(IID_IDirectDraw2, 0xB3A6F3E0, 0x2B43, 0x11CF, 0xA2, 0xDE, 0x00,
0xAA, 0x00, 0xB9, 0x33, 0x56);
#endif /* IID_IDirectDraw2 */
/*
* Local prototypes
*/
static Bool
winAllocateFBShadowDD(ScreenPtr pScreen);
static void
winShadowUpdateDD(ScreenPtr pScreen, shadowBufPtr pBuf);
static Bool
winCloseScreenShadowDD(int nIndex, ScreenPtr pScreen);
static Bool
winInitVisualsShadowDD(ScreenPtr pScreen);
static Bool
winAdjustVideoModeShadowDD(ScreenPtr pScreen);
static Bool
winBltExposedRegionsShadowDD(ScreenPtr pScreen);
static Bool
winActivateAppShadowDD(ScreenPtr pScreen);
static Bool
winRedrawScreenShadowDD(ScreenPtr pScreen);
static Bool
winRealizeInstalledPaletteShadowDD(ScreenPtr pScreen);
static Bool
winInstallColormapShadowDD(ColormapPtr pColormap);
static Bool
winStoreColorsShadowDD(ColormapPtr pmap, int ndef, xColorItem * pdefs);
static Bool
winCreateColormapShadowDD(ColormapPtr pColormap);
static Bool
winDestroyColormapShadowDD(ColormapPtr pColormap);
static Bool
winCreatePrimarySurfaceShadowDD(ScreenPtr pScreen);
static Bool
winReleasePrimarySurfaceShadowDD(ScreenPtr pScreen);
/*
* Create the primary surface and attach the clipper.
* Used for both the initial surface creation and during
* WM_DISPLAYCHANGE messages.
*/
static Bool
winCreatePrimarySurfaceShadowDD(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
HRESULT ddrval = DD_OK;
DDSURFACEDESC ddsd;
/* Describe the primary surface */
ZeroMemory(&ddsd, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
/* Create the primary surface */
ddrval = IDirectDraw2_CreateSurface(pScreenPriv->pdd2,
&ddsd, &pScreenPriv->pddsPrimary, NULL);
if (FAILED(ddrval)) {
ErrorF("winCreatePrimarySurfaceShadowDD - Could not create primary "
"surface: %08x\n", (unsigned int) ddrval);
return FALSE;
}
#if CYGDEBUG
winDebug("winCreatePrimarySurfaceShadowDD - Created primary surface\n");
#endif
/*
* Attach a clipper to the primary surface that will clip our blits to our
* display window.
*/
ddrval = IDirectDrawSurface2_SetClipper(pScreenPriv->pddsPrimary,
pScreenPriv->pddcPrimary);
if (FAILED(ddrval)) {
ErrorF("winCreatePrimarySurfaceShadowDD - Primary attach clipper "
"failed: %08x\n", (unsigned int) ddrval);
return FALSE;
}
#if CYGDEBUG
winDebug("winCreatePrimarySurfaceShadowDD - Attached clipper to "
"primary surface\n");
#endif
/* Everything was correct */
return TRUE;
}
/*
* Detach the clipper and release the primary surface.
* Called from WM_DISPLAYCHANGE.
*/
static Bool
winReleasePrimarySurfaceShadowDD(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
ErrorF("winReleasePrimarySurfaceShadowDD - Hello\n");
/* Release the primary surface and clipper, if they exist */
if (pScreenPriv->pddsPrimary) {
/*
* Detach the clipper from the primary surface.
* NOTE: We do this explicity for clarity. The Clipper is not released.
*/
IDirectDrawSurface2_SetClipper(pScreenPriv->pddsPrimary, NULL);
ErrorF("winReleasePrimarySurfaceShadowDD - Detached clipper\n");
/* Release the primary surface */
IDirectDrawSurface2_Release(pScreenPriv->pddsPrimary);
pScreenPriv->pddsPrimary = NULL;
}
ErrorF("winReleasePrimarySurfaceShadowDD - Released primary surface\n");
return TRUE;
}
/*
* Create a DirectDraw surface for the shadow framebuffer; also create
* a primary surface object so we can blit to the display.
*
* Install a DirectDraw clipper on our primary surface object
* that clips our blits to the unobscured client area of our display window.
*/
static Bool
winAllocateFBShadowDD(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
HRESULT ddrval = DD_OK;
DDSURFACEDESC ddsd;
DDSURFACEDESC *pddsdShadow = NULL;
#if CYGDEBUG
winDebug("winAllocateFBShadowDD\n");
#endif
/* Create a clipper */
ddrval = (*g_fpDirectDrawCreateClipper) (0,
&pScreenPriv->pddcPrimary, NULL);
if (FAILED(ddrval)) {
ErrorF("winAllocateFBShadowDD - Could not create clipper: %08x\n",
(unsigned int) ddrval);
return FALSE;
}
#if CYGDEBUG
winDebug("winAllocateFBShadowDD - Created a clipper\n");
#endif
/* Attach the clipper to our display window */
ddrval = IDirectDrawClipper_SetHWnd(pScreenPriv->pddcPrimary,
0, pScreenPriv->hwndScreen);
if (FAILED(ddrval)) {
ErrorF("winAllocateFBShadowDD - Clipper not attached to "
"window: %08x\n", (unsigned int) ddrval);
return FALSE;
}
#if CYGDEBUG
winDebug("winAllocateFBShadowDD - Attached clipper to window\n");
#endif
/* Create a DirectDraw object, store the address at lpdd */
ddrval = (*g_fpDirectDrawCreate) (NULL, &pScreenPriv->pdd, NULL);
if (FAILED(ddrval)) {
ErrorF("winAllocateFBShadowDD - Could not start DirectDraw: %08x\n",
(unsigned int) ddrval);
return FALSE;
}
#if CYGDEBUG
winDebug("winAllocateFBShadowDD () - Created and initialized DD\n");
#endif
/* Get a DirectDraw2 interface pointer */
ddrval = IDirectDraw_QueryInterface(pScreenPriv->pdd,
&IID_IDirectDraw2,
(LPVOID *) & pScreenPriv->pdd2);
if (FAILED(ddrval)) {
ErrorF("winAllocateFBShadowDD - Failed DD2 query: %08x\n",
(unsigned int) ddrval);
return FALSE;
}
/* Are we full screen? */
if (pScreenInfo->fFullScreen) {
DDSURFACEDESC ddsdCurrent;
DWORD dwRefreshRateCurrent = 0;
HDC hdc = NULL;
/* Set the cooperative level to full screen */
ddrval = IDirectDraw2_SetCooperativeLevel(pScreenPriv->pdd2,
pScreenPriv->hwndScreen,
DDSCL_EXCLUSIVE
| DDSCL_FULLSCREEN);
if (FAILED(ddrval)) {
ErrorF("winAllocateFBShadowDD - Could not set "
"cooperative level: %08x\n", (unsigned int) ddrval);
return FALSE;
}
/*
* We only need to get the current refresh rate for comparison
* if a refresh rate has been passed on the command line.
*/
if (pScreenInfo->dwRefreshRate != 0) {
ZeroMemory(&ddsdCurrent, sizeof(ddsdCurrent));
ddsdCurrent.dwSize = sizeof(ddsdCurrent);
/* Get information about current display settings */
ddrval = IDirectDraw2_GetDisplayMode(pScreenPriv->pdd2,
&ddsdCurrent);
if (FAILED(ddrval)) {
ErrorF("winAllocateFBShadowDD - Could not get current "
"refresh rate: %08x. Continuing.\n",
(unsigned int) ddrval);
dwRefreshRateCurrent = 0;
}
else {
/* Grab the current refresh rate */
dwRefreshRateCurrent = ddsdCurrent.u2.dwRefreshRate;
}
}
/* Clean up the refresh rate */
if (dwRefreshRateCurrent == pScreenInfo->dwRefreshRate) {
/*
* Refresh rate is non-specified or equal to current.
*/
pScreenInfo->dwRefreshRate = 0;
}
/* Grab a device context for the screen */
hdc = GetDC(NULL);
if (hdc == NULL) {
ErrorF("winAllocateFBShadowDD - GetDC () failed\n");
return FALSE;
}
/* Only change the video mode when different than current mode */
if (!pScreenInfo->fMultipleMonitors
&& (pScreenInfo->dwWidth != GetSystemMetrics(SM_CXSCREEN)
|| pScreenInfo->dwHeight != GetSystemMetrics(SM_CYSCREEN)
|| pScreenInfo->dwBPP != GetDeviceCaps(hdc, BITSPIXEL)
|| pScreenInfo->dwRefreshRate != 0)) {
ErrorF("winAllocateFBShadowDD - Changing video mode\n");
/* Change the video mode to the mode requested, and use the driver default refresh rate on failure */
ddrval = IDirectDraw2_SetDisplayMode(pScreenPriv->pdd2,
pScreenInfo->dwWidth,
pScreenInfo->dwHeight,
pScreenInfo->dwBPP,
pScreenInfo->dwRefreshRate, 0);
if (FAILED(ddrval)) {
ErrorF("winAllocateFBShadowDD - Could not set "
"full screen display mode: %08x\n",
(unsigned int) ddrval);
ErrorF
("winAllocateFBShadowDD - Using default driver refresh rate\n");
ddrval =
IDirectDraw2_SetDisplayMode(pScreenPriv->pdd2,
pScreenInfo->dwWidth,
pScreenInfo->dwHeight,
pScreenInfo->dwBPP, 0, 0);
if (FAILED(ddrval)) {
ErrorF
("winAllocateFBShadowDD - Could not set default refresh rate "
"full screen display mode: %08x\n",
(unsigned int) ddrval);
return FALSE;
}
}
}
else {
ErrorF("winAllocateFBShadowDD - Not changing video mode\n");
}
/* Release our DC */
ReleaseDC(NULL, hdc);
hdc = NULL;
}
else {
/* Set the cooperative level for windowed mode */
ddrval = IDirectDraw2_SetCooperativeLevel(pScreenPriv->pdd2,
pScreenPriv->hwndScreen,
DDSCL_NORMAL);
if (FAILED(ddrval)) {
ErrorF("winAllocateFBShadowDD - Could not set "
"cooperative level: %08x\n", (unsigned int) ddrval);
return FALSE;
}
}
/* Create the primary surface */
if (!winCreatePrimarySurfaceShadowDD(pScreen)) {
ErrorF("winAllocateFBShadowDD - winCreatePrimarySurfaceShadowDD "
"failed\n");
return FALSE;
}
/* Describe the shadow surface to be created */
/* NOTE: Do not use a DDSCAPS_VIDEOMEMORY surface,
* as drawing, locking, and unlocking take forever
* with video memory surfaces. In addition,
* video memory is a somewhat scarce resource,
* so you shouldn't be allocating video memory when
* you have the option of using system memory instead.
*/
ZeroMemory(&ddsd, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH;
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
ddsd.dwHeight = pScreenInfo->dwHeight;
ddsd.dwWidth = pScreenInfo->dwWidth;
/* Create the shadow surface */
ddrval = IDirectDraw2_CreateSurface(pScreenPriv->pdd2,
&ddsd, &pScreenPriv->pddsShadow, NULL);
if (FAILED(ddrval)) {
ErrorF("winAllocateFBShadowDD - Could not create shadow "
"surface: %08x\n", (unsigned int) ddrval);
return FALSE;
}
#if CYGDEBUG
winDebug("winAllocateFBShadowDD - Created shadow\n");
#endif
/* Allocate a DD surface description for our screen privates */
pddsdShadow = pScreenPriv->pddsdShadow = malloc(sizeof(DDSURFACEDESC));
if (pddsdShadow == NULL) {
ErrorF("winAllocateFBShadowDD - Could not allocate surface "
"description memory\n");
return FALSE;
}
ZeroMemory(pddsdShadow, sizeof(*pddsdShadow));
pddsdShadow->dwSize = sizeof(*pddsdShadow);
#if CYGDEBUG
winDebug("winAllocateFBShadowDD - Locking shadow\n");
#endif
/* Lock the shadow surface */
ddrval = IDirectDrawSurface2_Lock(pScreenPriv->pddsShadow,
NULL, pddsdShadow, DDLOCK_WAIT, NULL);
if (FAILED(ddrval) || pddsdShadow->lpSurface == NULL) {
ErrorF("winAllocateFBShadowDD - Could not lock shadow "
"surface: %08x\n", (unsigned int) ddrval);
return FALSE;
}
#if CYGDEBUG
winDebug("winAllocateFBShadowDD - Locked shadow\n");
#endif
/* We don't know how to deal with anything other than RGB */
if (!(pddsdShadow->ddpfPixelFormat.dwFlags & DDPF_RGB)) {
ErrorF("winAllocateFBShadowDD - Color format other than RGB\n");
return FALSE;
}
/* Grab the pitch from the surface desc */
pScreenInfo->dwStride = (pddsdShadow->u1.lPitch * 8)
/ pScreenInfo->dwBPP;
/* Save the pointer to our surface memory */
pScreenInfo->pfb = pddsdShadow->lpSurface;
/* Grab the color depth and masks from the surface description */
pScreenPriv->dwRedMask = pddsdShadow->ddpfPixelFormat.u2.dwRBitMask;
pScreenPriv->dwGreenMask = pddsdShadow->ddpfPixelFormat.u3.dwGBitMask;
pScreenPriv->dwBlueMask = pddsdShadow->ddpfPixelFormat.u4.dwBBitMask;
#if CYGDEBUG
winDebug("winAllocateFBShadowDD - Returning\n");
#endif
return TRUE;
}
static void
winFreeFBShadowDD(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
/* Free the shadow surface, if there is one */
if (pScreenPriv->pddsShadow) {
IDirectDrawSurface2_Unlock(pScreenPriv->pddsShadow, NULL);
IDirectDrawSurface2_Release(pScreenPriv->pddsShadow);
pScreenPriv->pddsShadow = NULL;
}
/* Detach the clipper from the primary surface and release the primary surface, if there is one */
winReleasePrimarySurfaceShadowDD(pScreen);
/* Release the clipper object */
if (pScreenPriv->pddcPrimary) {
IDirectDrawClipper_Release(pScreenPriv->pddcPrimary);
pScreenPriv->pddcPrimary = NULL;
}
/* Free the DirectDraw2 object, if there is one */
if (pScreenPriv->pdd2) {
IDirectDraw2_RestoreDisplayMode(pScreenPriv->pdd2);
IDirectDraw2_Release(pScreenPriv->pdd2);
pScreenPriv->pdd2 = NULL;
}
/* Free the DirectDraw object, if there is one */
if (pScreenPriv->pdd) {
IDirectDraw_Release(pScreenPriv->pdd);
pScreenPriv->pdd = NULL;
}
/* Invalidate the ScreenInfo's fb pointer */
pScreenInfo->pfb = NULL;
}
/*
* Transfer the damaged regions of the shadow framebuffer to the display.
*/
static void
winShadowUpdateDD(ScreenPtr pScreen, shadowBufPtr pBuf)
{
winScreenPriv(pScreen);
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
RegionPtr damage = shadowDamage(pBuf);
HRESULT ddrval = DD_OK;
RECT rcDest, rcSrc;
POINT ptOrigin;
DWORD dwBox = RegionNumRects(damage);
BoxPtr pBox = RegionRects(damage);
HRGN hrgnTemp = NULL, hrgnCombined = NULL;
/*
* Return immediately if the app is not active
* and we are fullscreen, or if we have a bad display depth
*/
if ((!pScreenPriv->fActive && pScreenInfo->fFullScreen)
|| pScreenPriv->fBadDepth)
return;
/* Return immediately if we didn't get needed surfaces */
if (!pScreenPriv->pddsPrimary || !pScreenPriv->pddsShadow)
return;
/* Get the origin of the window in the screen coords */
ptOrigin.x = pScreenInfo->dwXOffset;
ptOrigin.y = pScreenInfo->dwYOffset;
MapWindowPoints(pScreenPriv->hwndScreen,
HWND_DESKTOP, (LPPOINT) & ptOrigin, 1);
/* Unlock the shadow surface, so we can blit */
ddrval = IDirectDrawSurface2_Unlock(pScreenPriv->pddsShadow, NULL);
if (FAILED(ddrval)) {
ErrorF("winShadowUpdateDD - Unlock failed\n");
return;
}
/*
* Handle small regions with multiple blits,
* handle large regions by creating a clipping region and
* doing a single blit constrained to that clipping region.
*/
if (pScreenInfo->dwClipUpdatesNBoxes == 0
|| dwBox < pScreenInfo->dwClipUpdatesNBoxes) {
/* Loop through all boxes in the damaged region */
while (dwBox--) {
/* Assign damage box to source rectangle */
rcSrc.left = pBox->x1;
rcSrc.top = pBox->y1;
rcSrc.right = pBox->x2;
rcSrc.bottom = pBox->y2;
/* Calculate destination rectange */
rcDest.left = ptOrigin.x + rcSrc.left;
rcDest.top = ptOrigin.y + rcSrc.top;
rcDest.right = ptOrigin.x + rcSrc.right;
rcDest.bottom = ptOrigin.y + rcSrc.bottom;
/* Blit the damaged areas */
ddrval = IDirectDrawSurface2_Blt(pScreenPriv->pddsPrimary,
&rcDest,
pScreenPriv->pddsShadow,
&rcSrc, DDBLT_WAIT, NULL);
/* Get a pointer to the next box */
++pBox;
}
}
else {
BoxPtr pBoxExtents = RegionExtents(damage);
/* Compute a GDI region from the damaged region */
hrgnCombined = CreateRectRgn(pBox->x1, pBox->y1, pBox->x2, pBox->y2);
dwBox--;
pBox++;
while (dwBox--) {
hrgnTemp = CreateRectRgn(pBox->x1, pBox->y1, pBox->x2, pBox->y2);
CombineRgn(hrgnCombined, hrgnCombined, hrgnTemp, RGN_OR);
DeleteObject(hrgnTemp);
pBox++;
}
/* Install the GDI region as a clipping region */
SelectClipRgn(pScreenPriv->hdcScreen, hrgnCombined);
DeleteObject(hrgnCombined);
hrgnCombined = NULL;
/* Calculating a bounding box for the source is easy */
rcSrc.left = pBoxExtents->x1;
rcSrc.top = pBoxExtents->y1;
rcSrc.right = pBoxExtents->x2;
rcSrc.bottom = pBoxExtents->y2;
/* Calculating a bounding box for the destination is trickier */
rcDest.left = ptOrigin.x + rcSrc.left;
rcDest.top = ptOrigin.y + rcSrc.top;
rcDest.right = ptOrigin.x + rcSrc.right;
rcDest.bottom = ptOrigin.y + rcSrc.bottom;
/* Our Blt should be clipped to the invalidated region */
ddrval = IDirectDrawSurface2_Blt(pScreenPriv->pddsPrimary,
&rcDest,
pScreenPriv->pddsShadow,
&rcSrc, DDBLT_WAIT, NULL);
/* Reset the clip region */
SelectClipRgn(pScreenPriv->hdcScreen, NULL);
}
/* Relock the shadow surface */
ddrval = IDirectDrawSurface2_Lock(pScreenPriv->pddsShadow,
NULL,
pScreenPriv->pddsdShadow,
DDLOCK_WAIT, NULL);
if (FAILED(ddrval)) {
ErrorF("winShadowUpdateDD - Lock failed\n");
return;
}
/* Has our memory pointer changed? */
if (pScreenInfo->pfb != pScreenPriv->pddsdShadow->lpSurface) {
ErrorF("winShadowUpdateDD - Memory location of the shadow "
"surface has changed, trying to update the root window "
"pixmap header to point to the new address. If you get "
"this message and " PROJECT_NAME " freezes or crashes "
"after this message then send a problem report and your "
"%s file to " BUILDERADDR "\n", g_pszLogFile);
/* Location of shadow framebuffer has changed */
winUpdateFBPointer(pScreen, pScreenPriv->pddsdShadow->lpSurface);
}
}
static Bool
winInitScreenShadowDD(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
/* Get a device context for the screen */
pScreenPriv->hdcScreen = GetDC(pScreenPriv->hwndScreen);
return winAllocateFBShadowDD(pScreen);
}
/*
* Call the wrapped CloseScreen function.
*
* Free our resources and private structures.
*/
static Bool
winCloseScreenShadowDD(int nIndex, ScreenPtr pScreen)
{
winScreenPriv(pScreen);
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
Bool fReturn;
#if CYGDEBUG
winDebug("winCloseScreenShadowDD - Freeing screen resources\n");
#endif
/* Flag that the screen is closed */
pScreenPriv->fClosed = TRUE;
pScreenPriv->fActive = FALSE;
/* Call the wrapped CloseScreen procedure */
WIN_UNWRAP(CloseScreen);
if (pScreen->CloseScreen)
fReturn = (*pScreen->CloseScreen) (nIndex, pScreen);
winFreeFBShadowDD(pScreen);
/* Free the screen DC */
ReleaseDC(pScreenPriv->hwndScreen, pScreenPriv->hdcScreen);
/* Delete the window property */
RemoveProp(pScreenPriv->hwndScreen, WIN_SCR_PROP);
/* Delete tray icon, if we have one */
if (!pScreenInfo->fNoTrayIcon)
winDeleteNotifyIcon(pScreenPriv);
/* Free the exit confirmation dialog box, if it exists */
if (g_hDlgExit != NULL) {
DestroyWindow(g_hDlgExit);
g_hDlgExit = NULL;
}
/* Kill our window */
if (pScreenPriv->hwndScreen) {
DestroyWindow(pScreenPriv->hwndScreen);
pScreenPriv->hwndScreen = NULL;
}
#if defined(XWIN_CLIPBOARD) || defined(XWIN_MULTIWINDOW)
/* Destroy the thread startup mutex */
pthread_mutex_destroy(&pScreenPriv->pmServerStarted);
#endif
/* Kill our screeninfo's pointer to the screen */
pScreenInfo->pScreen = NULL;
/* Free the screen privates for this screen */
free((pointer) pScreenPriv);
return fReturn;
}
/*
* Tell mi what sort of visuals we need.
*
* Generally we only need one visual, as our screen can only
* handle one format at a time, I believe. You may want
* to verify that last sentence.
*/
static Bool
winInitVisualsShadowDD(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
DWORD dwRedBits, dwGreenBits, dwBlueBits;
/* Count the number of ones in each color mask */
dwRedBits = winCountBits(pScreenPriv->dwRedMask);
dwGreenBits = winCountBits(pScreenPriv->dwGreenMask);
dwBlueBits = winCountBits(pScreenPriv->dwBlueMask);
/* Store the maximum number of ones in a color mask as the bitsPerRGB */
if (dwRedBits == 0 || dwGreenBits == 0 || dwBlueBits == 0)
pScreenPriv->dwBitsPerRGB = 8;
else if (dwRedBits > dwGreenBits && dwRedBits > dwBlueBits)
pScreenPriv->dwBitsPerRGB = dwRedBits;
else if (dwGreenBits > dwRedBits && dwGreenBits > dwBlueBits)
pScreenPriv->dwBitsPerRGB = dwGreenBits;
else
pScreenPriv->dwBitsPerRGB = dwBlueBits;
ErrorF("winInitVisualsShadowDD - Masks %08x %08x %08x BPRGB %d d %d "
"bpp %d\n",
(unsigned int) pScreenPriv->dwRedMask,
(unsigned int) pScreenPriv->dwGreenMask,
(unsigned int) pScreenPriv->dwBlueMask,
(int) pScreenPriv->dwBitsPerRGB,
(int) pScreenInfo->dwDepth, (int) pScreenInfo->dwBPP);
/* Create a single visual according to the Windows screen depth */
switch (pScreenInfo->dwDepth) {
case 24:
case 16:
case 15:
/* Create the real visual */
if (!miSetVisualTypesAndMasks(pScreenInfo->dwDepth,
TrueColorMask,
pScreenPriv->dwBitsPerRGB,
TrueColor,
pScreenPriv->dwRedMask,
pScreenPriv->dwGreenMask,
pScreenPriv->dwBlueMask)) {
ErrorF("winInitVisualsShadowDD - miSetVisualTypesAndMasks "
"failed for TrueColor\n");
return FALSE;
}
#ifdef XWIN_EMULATEPSEUDO
if (!pScreenInfo->fEmulatePseudo)
break;
/* Setup a pseudocolor visual */
if (!miSetVisualTypesAndMasks(8, PseudoColorMask, 8, -1, 0, 0, 0)) {
ErrorF("winInitVisualsShadowDD - miSetVisualTypesAndMasks "
"failed for PseudoColor\n");
return FALSE;
}
#endif
break;
case 8:
if (!miSetVisualTypesAndMasks(pScreenInfo->dwDepth,
pScreenInfo->fFullScreen
? PseudoColorMask : StaticColorMask,
pScreenPriv->dwBitsPerRGB,
pScreenInfo->fFullScreen
? PseudoColor : StaticColor,
pScreenPriv->dwRedMask,
pScreenPriv->dwGreenMask,
pScreenPriv->dwBlueMask)) {
ErrorF("winInitVisualsShadowDD - miSetVisualTypesAndMasks "
"failed\n");
return FALSE;
}
break;
default:
ErrorF("winInitVisualsShadowDD - Unknown screen depth\n");
return FALSE;
}
#if CYGDEBUG
winDebug("winInitVisualsShadowDD - Returning\n");
#endif
return TRUE;
}
/*
* Adjust the user proposed video mode
*/
static Bool
winAdjustVideoModeShadowDD(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
HDC hdc = NULL;
DWORD dwBPP;
/* We're in serious trouble if we can't get a DC */
hdc = GetDC(NULL);
if (hdc == NULL) {
ErrorF("winAdjustVideoModeShadowDD - GetDC () failed\n");
return FALSE;
}
/* Query GDI for current display depth */
dwBPP = GetDeviceCaps(hdc, BITSPIXEL);
/* DirectDraw can only change the depth in fullscreen mode */
if (!(pScreenInfo->fFullScreen && (pScreenInfo->dwBPP != WIN_DEFAULT_BPP))) {
/* Otherwise, We'll use GDI's depth */
pScreenInfo->dwBPP = dwBPP;
}
/* Release our DC */
ReleaseDC(NULL, hdc);
return TRUE;
}
/*
* Blt exposed regions to the screen
*/
static Bool
winBltExposedRegionsShadowDD(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
RECT rcSrc, rcDest;
POINT ptOrigin;
HDC hdcUpdate = NULL;
PAINTSTRUCT ps;
HRESULT ddrval = DD_OK;
Bool fReturn = TRUE;
Bool fLocked = TRUE;
int i;
/* BeginPaint gives us an hdc that clips to the invalidated region */
hdcUpdate = BeginPaint(pScreenPriv->hwndScreen, &ps);
if (hdcUpdate == NULL) {
ErrorF("winBltExposedRegionsShadowDD - BeginPaint () returned "
"a NULL device context handle. Aborting blit attempt.\n");
return FALSE;
}
/* Unlock the shadow surface, so we can blit */
ddrval = IDirectDrawSurface2_Unlock(pScreenPriv->pddsShadow, NULL);
if (FAILED(ddrval)) {
fReturn = FALSE;
goto winBltExposedRegionsShadowDD_Exit;
}
else {
/* Flag that we have unlocked the shadow surface */
fLocked = FALSE;
}
/* Get the origin of the window in the screen coords */
ptOrigin.x = pScreenInfo->dwXOffset;
ptOrigin.y = pScreenInfo->dwYOffset;
MapWindowPoints(pScreenPriv->hwndScreen,
HWND_DESKTOP, (LPPOINT) & ptOrigin, 1);
rcDest.left = ptOrigin.x;
rcDest.right = ptOrigin.x + pScreenInfo->dwWidth;
rcDest.top = ptOrigin.y;
rcDest.bottom = ptOrigin.y + pScreenInfo->dwHeight;
/* Source can be enter shadow surface, as Blt should clip */
rcSrc.left = 0;
rcSrc.top = 0;
rcSrc.right = pScreenInfo->dwWidth;
rcSrc.bottom = pScreenInfo->dwHeight;
/* Try to regain the primary surface and blit again if we've lost it */
for (i = 0; i <= WIN_REGAIN_SURFACE_RETRIES; ++i) {
/* Our Blt should be clipped to the invalidated region */
ddrval = IDirectDrawSurface2_Blt(pScreenPriv->pddsPrimary,
&rcDest,
pScreenPriv->pddsShadow,
&rcSrc, DDBLT_WAIT, NULL);
if (ddrval == DDERR_SURFACELOST) {
/* Surface was lost */
ErrorF("winBltExposedRegionsShadowDD - IDirectDrawSurface2_Blt "
"reported that the primary surface was lost, "
"trying to restore, retry: %d\n", i + 1);
/* Try to restore the surface, once */
ddrval = IDirectDrawSurface2_Restore(pScreenPriv->pddsPrimary);
ErrorF("winBltExposedRegionsShadowDD - "
"IDirectDrawSurface2_Restore returned: ");
if (ddrval == DD_OK)
ErrorF("DD_OK\n");
else if (ddrval == DDERR_WRONGMODE)
ErrorF("DDERR_WRONGMODE\n");
else if (ddrval == DDERR_INCOMPATIBLEPRIMARY)
ErrorF("DDERR_INCOMPATIBLEPRIMARY\n");
else if (ddrval == DDERR_UNSUPPORTED)
ErrorF("DDERR_UNSUPPORTED\n");
else if (ddrval == DDERR_INVALIDPARAMS)
ErrorF("DDERR_INVALIDPARAMS\n");
else if (ddrval == DDERR_INVALIDOBJECT)
ErrorF("DDERR_INVALIDOBJECT\n");
else
ErrorF("unknown error: %08x\n", (unsigned int) ddrval);
/* Loop around to try the blit one more time */
continue;
}
else if (FAILED(ddrval)) {
fReturn = FALSE;
ErrorF("winBltExposedRegionsShadowDD - IDirectDrawSurface2_Blt "
"failed, but surface not lost: %08x %d\n",
(unsigned int) ddrval, (int) ddrval);
goto winBltExposedRegionsShadowDD_Exit;
}
else {
/* Success, stop looping */
break;
}
}
/* Relock the shadow surface */
ddrval = IDirectDrawSurface2_Lock(pScreenPriv->pddsShadow,
NULL,
pScreenPriv->pddsdShadow,
DDLOCK_WAIT, NULL);
if (FAILED(ddrval)) {
fReturn = FALSE;
ErrorF("winBltExposedRegionsShadowDD - IDirectDrawSurface2_Lock "
"failed\n");
goto winBltExposedRegionsShadowDD_Exit;
}
else {
/* Indicate that we have relocked the shadow surface */
fLocked = TRUE;
}
/* Has our memory pointer changed? */
if (pScreenInfo->pfb != pScreenPriv->pddsdShadow->lpSurface)
winUpdateFBPointer(pScreen, pScreenPriv->pddsdShadow->lpSurface);
winBltExposedRegionsShadowDD_Exit:
/* EndPaint frees the DC */
if (hdcUpdate != NULL)
EndPaint(pScreenPriv->hwndScreen, &ps);
/*
* Relock the surface if it is not locked. We don't care if locking fails,
* as it will cause the server to shutdown within a few more operations.
*/
if (!fLocked) {
IDirectDrawSurface2_Lock(pScreenPriv->pddsShadow,
NULL,
pScreenPriv->pddsdShadow, DDLOCK_WAIT, NULL);
/* Has our memory pointer changed? */
if (pScreenInfo->pfb != pScreenPriv->pddsdShadow->lpSurface)
winUpdateFBPointer(pScreen, pScreenPriv->pddsdShadow->lpSurface);
fLocked = TRUE;
}
return fReturn;
}
/*
* Do any engine-specific appliation-activation processing
*/
static Bool
winActivateAppShadowDD(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
/*
* Do we have a surface?
* Are we active?
* Are we fullscreen?
*/
if (pScreenPriv != NULL
&& pScreenPriv->pddsPrimary != NULL && pScreenPriv->fActive) {
/* Primary surface was lost, restore it */
IDirectDrawSurface2_Restore(pScreenPriv->pddsPrimary);
}
return TRUE;
}
/*
* Reblit the shadow framebuffer to the screen.
*/
static Bool
winRedrawScreenShadowDD(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
HRESULT ddrval = DD_OK;
RECT rcSrc, rcDest;
POINT ptOrigin;
/* Get the origin of the window in the screen coords */
ptOrigin.x = pScreenInfo->dwXOffset;
ptOrigin.y = pScreenInfo->dwYOffset;
MapWindowPoints(pScreenPriv->hwndScreen,
HWND_DESKTOP, (LPPOINT) & ptOrigin, 1);
rcDest.left = ptOrigin.x;
rcDest.right = ptOrigin.x + pScreenInfo->dwWidth;
rcDest.top = ptOrigin.y;
rcDest.bottom = ptOrigin.y + pScreenInfo->dwHeight;
/* Source can be entire shadow surface, as Blt should clip for us */
rcSrc.left = 0;
rcSrc.top = 0;
rcSrc.right = pScreenInfo->dwWidth;
rcSrc.bottom = pScreenInfo->dwHeight;
/* Redraw the whole window, to take account for the new colors */
ddrval = IDirectDrawSurface2_Blt(pScreenPriv->pddsPrimary,
&rcDest,
pScreenPriv->pddsShadow,
&rcSrc, DDBLT_WAIT, NULL);
if (FAILED(ddrval)) {
ErrorF("winRedrawScreenShadowDD - IDirectDrawSurface_Blt () "
"failed: %08x\n", (unsigned int) ddrval);
}
return TRUE;
}
/*
* Realize the currently installed colormap
*/
static Bool
winRealizeInstalledPaletteShadowDD(ScreenPtr pScreen)
{
return TRUE;
}
/*
* Install the specified colormap
*/
static Bool
winInstallColormapShadowDD(ColormapPtr pColormap)
{
ScreenPtr pScreen = pColormap->pScreen;
winScreenPriv(pScreen);
winCmapPriv(pColormap);
HRESULT ddrval = DD_OK;
/* Install the DirectDraw palette on the primary surface */
ddrval = IDirectDrawSurface2_SetPalette(pScreenPriv->pddsPrimary,
pCmapPriv->lpDDPalette);
if (FAILED(ddrval)) {
ErrorF("winInstallColormapShadowDD - Failed installing the "
"DirectDraw palette.\n");
return FALSE;
}
/* Save a pointer to the newly installed colormap */
pScreenPriv->pcmapInstalled = pColormap;
return TRUE;
}
/*
* Store the specified colors in the specified colormap
*/
static Bool
winStoreColorsShadowDD(ColormapPtr pColormap, int ndef, xColorItem * pdefs)
{
ScreenPtr pScreen = pColormap->pScreen;
winScreenPriv(pScreen);
winCmapPriv(pColormap);
ColormapPtr curpmap = pScreenPriv->pcmapInstalled;
HRESULT ddrval = DD_OK;
/* Put the X colormap entries into the Windows logical palette */
ddrval = IDirectDrawPalette_SetEntries(pCmapPriv->lpDDPalette,
0,
pdefs[0].pixel,
ndef,
pCmapPriv->peColors
+ pdefs[0].pixel);
if (FAILED(ddrval)) {
ErrorF("winStoreColorsShadowDD - SetEntries () failed\n");
return FALSE;
}
/* Don't install the DirectDraw palette if the colormap is not installed */
if (pColormap != curpmap) {
return TRUE;
}
if (!winInstallColormapShadowDD(pColormap)) {
ErrorF("winStoreColorsShadowDD - Failed installing colormap\n");
return FALSE;
}
return TRUE;
}
/*
* Colormap initialization procedure
*/
static Bool
winCreateColormapShadowDD(ColormapPtr pColormap)
{
HRESULT ddrval = DD_OK;
ScreenPtr pScreen = pColormap->pScreen;
winScreenPriv(pScreen);
winCmapPriv(pColormap);
/* Create a DirectDraw palette */
ddrval = IDirectDraw2_CreatePalette(pScreenPriv->pdd,
DDPCAPS_8BIT | DDPCAPS_ALLOW256,
pCmapPriv->peColors,
&pCmapPriv->lpDDPalette, NULL);
if (FAILED(ddrval)) {
ErrorF("winCreateColormapShadowDD - CreatePalette failed\n");
return FALSE;
}
return TRUE;
}
/*
* Colormap destruction procedure
*/
static Bool
winDestroyColormapShadowDD(ColormapPtr pColormap)
{
winScreenPriv(pColormap->pScreen);
winCmapPriv(pColormap);
HRESULT ddrval = DD_OK;
/*
* Is colormap to be destroyed the default?
*
* Non-default colormaps should have had winUninstallColormap
* called on them before we get here. The default colormap
* will not have had winUninstallColormap called on it. Thus,
* we need to handle the default colormap in a special way.
*/
if (pColormap->flags & IsDefault) {
#if CYGDEBUG
winDebug("winDestroyColormapShadowDD - Destroying default "
"colormap\n");
#endif
/*
* FIXME: Walk the list of all screens, popping the default
* palette out of each screen device context.
*/
/* Pop the palette out of the primary surface */
ddrval = IDirectDrawSurface2_SetPalette(pScreenPriv->pddsPrimary, NULL);
if (FAILED(ddrval)) {
ErrorF("winDestroyColormapShadowDD - Failed freeing the "
"default colormap DirectDraw palette.\n");
return FALSE;
}
/* Clear our private installed colormap pointer */
pScreenPriv->pcmapInstalled = NULL;
}
/* Release the palette */
IDirectDrawPalette_Release(pCmapPriv->lpDDPalette);
/* Invalidate the colormap privates */
pCmapPriv->lpDDPalette = NULL;
return TRUE;
}
/*
* Set engine specific functions
*/
Bool
winSetEngineFunctionsShadowDD(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
/* Set our pointers */
pScreenPriv->pwinAllocateFB = winAllocateFBShadowDD;
pScreenPriv->pwinFreeFB = winFreeFBShadowDD;
pScreenPriv->pwinShadowUpdate = winShadowUpdateDD;
pScreenPriv->pwinInitScreen = winInitScreenShadowDD;
pScreenPriv->pwinCloseScreen = winCloseScreenShadowDD;
pScreenPriv->pwinInitVisuals = winInitVisualsShadowDD;
pScreenPriv->pwinAdjustVideoMode = winAdjustVideoModeShadowDD;
if (pScreenInfo->fFullScreen)
pScreenPriv->pwinCreateBoundingWindow =
winCreateBoundingWindowFullScreen;
else
pScreenPriv->pwinCreateBoundingWindow = winCreateBoundingWindowWindowed;
pScreenPriv->pwinFinishScreenInit = winFinishScreenInitFB;
pScreenPriv->pwinBltExposedRegions = winBltExposedRegionsShadowDD;
pScreenPriv->pwinActivateApp = winActivateAppShadowDD;
pScreenPriv->pwinRedrawScreen = winRedrawScreenShadowDD;
pScreenPriv->pwinRealizeInstalledPalette
= winRealizeInstalledPaletteShadowDD;
pScreenPriv->pwinInstallColormap = winInstallColormapShadowDD;
pScreenPriv->pwinStoreColors = winStoreColorsShadowDD;
pScreenPriv->pwinCreateColormap = winCreateColormapShadowDD;
pScreenPriv->pwinDestroyColormap = winDestroyColormapShadowDD;
pScreenPriv->pwinHotKeyAltTab =
(winHotKeyAltTabProcPtr) (void (*)(void)) NoopDDA;
pScreenPriv->pwinCreatePrimarySurface = winCreatePrimarySurfaceShadowDD;
pScreenPriv->pwinReleasePrimarySurface = winReleasePrimarySurfaceShadowDD;
#ifdef XWIN_MULTIWINDOW
pScreenPriv->pwinFinishCreateWindowsWindow =
(winFinishCreateWindowsWindowProcPtr) (void (*)(void)) NoopDDA;
#endif
return TRUE;
}