xserver-multidpi/glamor/glamor_text.c
Eric Anholt 6ba6cc57e1 glamor: Just set the logic op to what we want at the start of all rendering.
By dropping the unconditional logic op disable at the end of
rendering, this fixes GL errors being thrown in GLES2 contexts (which
don't have logic ops).  On desktop, this also means a little less
overhead per draw call from taking one less trip through the
glEnable/glDisable switch statement of doom in Mesa.

The exchange here is that we end up taking a trip through it in the
XV, Render, and gradient-generation paths.  If the glEnable() is
actually costly, we should probably cache our logic op state in our
screen, since there's no way the GL could make that switch statement
as cheap as the caller caching it would be.

v2: Don't forget to set the logic op in Xephyr's drawing.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2015-03-24 12:43:34 -07:00

484 lines
15 KiB
C

/*
* Copyright © 2014 Keith Packard
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that copyright
* notice and this permission notice appear in supporting documentation, and
* that the name of the copyright holders not be used in advertising or
* publicity pertaining to distribution of the software without specific,
* written prior permission. The copyright holders make no representations
* about the suitability of this software for any purpose. It is provided "as
* is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
* OF THIS SOFTWARE.
*/
#include "glamor_priv.h"
#include <dixfontstr.h>
#include "glamor_transform.h"
/*
* Fill in the array of charinfo pointers for the provided characters. For
* missing characters, place a NULL in the array so that the charinfo array
* aligns exactly with chars
*/
static void
glamor_get_glyphs(FontPtr font, glamor_font_t *glamor_font,
int count, char *chars, Bool sixteen, CharInfoPtr *charinfo)
{
unsigned long nglyphs;
FontEncoding encoding;
int char_step;
int c;
if (sixteen) {
char_step = 2;
if (FONTLASTROW(font) == 0)
encoding = Linear16Bit;
else
encoding = TwoD16Bit;
} else {
char_step = 1;
encoding = Linear8Bit;
}
/* If the font has a default character, then we shouldn't have to
* worry about missing glyphs, so just get the whole string all at
* once. Otherwise, we have to fetch chars one at a time to notice
* missing ones.
*/
if (glamor_font->default_char) {
GetGlyphs(font, (unsigned long) count, (unsigned char *) chars,
encoding, &nglyphs, charinfo);
/* Make sure it worked. There's a bug in libXfont through
* version 1.4.7 which would cause it to fail when the font is
* a 2D font without a first row, and the application sends a
* 1-d request. In this case, libXfont would return zero
* glyphs, even when the font had a default character.
*
* It's easy enough for us to work around that bug here by
* simply checking the returned nglyphs and falling through to
* the one-at-a-time code below. Not doing this check would
* result in uninitialized memory accesses in the rendering code.
*/
if (nglyphs == count)
return;
}
for (c = 0; c < count; c++) {
GetGlyphs(font, 1, (unsigned char *) chars,
encoding, &nglyphs, &charinfo[c]);
if (!nglyphs)
charinfo[c] = NULL;
chars += char_step;
}
}
/*
* Construct quads for the provided list of characters and draw them
*/
static int
glamor_text(DrawablePtr drawable, GCPtr gc,
glamor_font_t *glamor_font,
glamor_program *prog,
int x, int y,
int count, char *s_chars, CharInfoPtr *charinfo,
Bool sixteen)
{
unsigned char *chars = (unsigned char *) s_chars;
FontPtr font = gc->font;
int off_x, off_y;
int c;
int nglyph;
GLshort *v;
char *vbo_offset;
CharInfoPtr ci;
int firstRow = font->info.firstRow;
int firstCol = font->info.firstCol;
int glyph_spacing_x = glamor_font->glyph_width_bytes * 8;
int glyph_spacing_y = glamor_font->glyph_height;
int box_x, box_y;
PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
/* Set the font as texture 1 */
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, glamor_font->texture_id);
glUniform1i(prog->font_uniform, 1);
/* Set up the vertex buffers for the font and destination */
v = glamor_get_vbo_space(drawable->pScreen, count * (6 * sizeof (GLshort)), &vbo_offset);
glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
glVertexAttribDivisor(GLAMOR_VERTEX_POS, 1);
glVertexAttribPointer(GLAMOR_VERTEX_POS, 4, GL_SHORT, GL_FALSE,
6 * sizeof (GLshort), vbo_offset);
glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
glVertexAttribDivisor(GLAMOR_VERTEX_SOURCE, 1);
glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2, GL_SHORT, GL_FALSE,
6 * sizeof (GLshort), vbo_offset + 4 * sizeof (GLshort));
/* Set the vertex coordinates */
nglyph = 0;
for (c = 0; c < count; c++) {
if ((ci = *charinfo++)) {
int x1 = x + ci->metrics.leftSideBearing;
int y1 = y - ci->metrics.ascent;
int width = GLYPHWIDTHPIXELS(ci);
int height = GLYPHHEIGHTPIXELS(ci);
int tx, ty = 0;
int row = 0, col;
x += ci->metrics.characterWidth;
if (sixteen) {
if (ci == glamor_font->default_char) {
row = glamor_font->default_row;
col = glamor_font->default_col;
} else {
row = chars[0];
col = chars[1];
}
if (FONTLASTROW(font) != 0)
ty = (row - firstRow) * glyph_spacing_y;
else
col += row << 8;
} else {
if (ci == glamor_font->default_char)
col = glamor_font->default_col;
else
col = chars[0];
}
tx = (col - firstCol) * glyph_spacing_x;
v[ 0] = x1;
v[ 1] = y1;
v[ 2] = width;
v[ 3] = height;
v[ 4] = tx;
v[ 5] = ty;
v += 6;
nglyph++;
}
chars += 1 + sixteen;
}
glamor_put_vbo_space(drawable->pScreen);
if (nglyph != 0) {
glEnable(GL_SCISSOR_TEST);
glamor_pixmap_loop(pixmap_priv, box_x, box_y) {
BoxPtr box = RegionRects(gc->pCompositeClip);
int nbox = RegionNumRects(gc->pCompositeClip);
glamor_set_destination_drawable(drawable, box_x, box_y, TRUE, FALSE, prog->matrix_uniform, &off_x, &off_y);
/* Run over the clip list, drawing the glyphs
* in each box
*/
while (nbox--) {
glScissor(box->x1 + off_x,
box->y1 + off_y,
box->x2 - box->x1,
box->y2 - box->y1);
box++;
glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, nglyph);
}
}
glDisable(GL_SCISSOR_TEST);
}
glVertexAttribDivisor(GLAMOR_VERTEX_SOURCE, 0);
glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
glVertexAttribDivisor(GLAMOR_VERTEX_POS, 0);
glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
return x;
}
static const char vs_vars_text[] =
"attribute vec4 primitive;\n"
"attribute vec2 source;\n"
"varying vec2 glyph_pos;\n";
static const char vs_exec_text[] =
" vec2 pos = primitive.zw * vec2(gl_VertexID&1, (gl_VertexID&2)>>1);\n"
GLAMOR_POS(gl_Position, (primitive.xy + pos))
" glyph_pos = source + pos;\n";
static const char fs_vars_text[] =
"varying vec2 glyph_pos;\n";
static const char fs_exec_text[] =
" ivec2 itile_texture = ivec2(glyph_pos);\n"
" uint x = uint(itile_texture.x & 7);\n"
" itile_texture.x >>= 3;\n"
" uint texel = texelFetch(font, itile_texture, 0).x;\n"
" uint bit = (texel >> x) & uint(1);\n"
" if (bit == uint(0))\n"
" discard;\n";
static const char fs_exec_te[] =
" ivec2 itile_texture = ivec2(glyph_pos);\n"
" uint x = uint(itile_texture.x & 7);\n"
" itile_texture.x >>= 3;\n"
" uint texel = texelFetch(font, itile_texture, 0).x;\n"
" uint bit = (texel >> x) & uint(1);\n"
" if (bit == uint(0))\n"
" gl_FragColor = bg;\n"
" else\n"
" gl_FragColor = fg;\n";
static const glamor_facet glamor_facet_poly_text = {
.name = "poly_text",
.version = 130,
.vs_vars = vs_vars_text,
.vs_exec = vs_exec_text,
.fs_vars = fs_vars_text,
.fs_exec = fs_exec_text,
.source_name = "source",
.locations = glamor_program_location_font,
};
static Bool
glamor_poly_text(DrawablePtr drawable, GCPtr gc,
int x, int y, int count, char *chars, Bool sixteen, int *final_pos)
{
ScreenPtr screen = drawable->pScreen;
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
glamor_program *prog;
glamor_pixmap_private *pixmap_priv;
glamor_font_t *glamor_font;
CharInfoPtr charinfo[255]; /* encoding only has 1 byte for count */
glamor_font = glamor_font_get(drawable->pScreen, gc->font);
if (!glamor_font)
goto bail;
glamor_get_glyphs(gc->font, glamor_font, count, chars, sixteen, charinfo);
pixmap_priv = glamor_get_pixmap_private(pixmap);
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
goto bail;
glamor_make_current(glamor_priv);
prog = glamor_use_program_fill(pixmap, gc, &glamor_priv->poly_text_progs, &glamor_facet_poly_text);
if (!prog)
goto bail;
x = glamor_text(drawable, gc, glamor_font, prog,
x, y, count, chars, charinfo, sixteen);
*final_pos = x;
return TRUE;
bail:
return FALSE;
}
int
glamor_poly_text8(DrawablePtr drawable, GCPtr gc,
int x, int y, int count, char *chars)
{
int final_pos;
if (glamor_poly_text(drawable, gc, x, y, count, chars, FALSE, &final_pos))
return final_pos;
return miPolyText8(drawable, gc, x, y, count, chars);
}
int
glamor_poly_text16(DrawablePtr drawable, GCPtr gc,
int x, int y, int count, unsigned short *chars)
{
int final_pos;
if (glamor_poly_text(drawable, gc, x, y, count, (char *) chars, TRUE, &final_pos))
return final_pos;
return miPolyText16(drawable, gc, x, y, count, chars);
}
/*
* Draw image text, which is always solid in copy mode and has the
* background cleared while painting the text. For fonts which have
* their bitmap metrics exactly equal to the area to clear, we can use
* the accelerated version which paints both fg and bg at the same
* time. Otherwise, clear the whole area and then paint the glyphs on
* top
*/
static const glamor_facet glamor_facet_image_text = {
.name = "image_text",
.version = 130,
.vs_vars = vs_vars_text,
.vs_exec = vs_exec_text,
.fs_vars = fs_vars_text,
.fs_exec = fs_exec_text,
.source_name = "source",
.locations = glamor_program_location_font,
};
static Bool
use_image_solid(PixmapPtr pixmap, GCPtr gc, glamor_program *prog, void *arg)
{
return glamor_set_solid(pixmap, gc, FALSE, prog->fg_uniform);
}
static const glamor_facet glamor_facet_image_fill = {
.name = "solid",
.fs_exec = " gl_FragColor = fg;\n",
.locations = glamor_program_location_fg,
.use = use_image_solid,
};
static Bool
glamor_te_text_use(PixmapPtr pixmap, GCPtr gc, glamor_program *prog, void *arg)
{
if (!glamor_set_solid(pixmap, gc, FALSE, prog->fg_uniform))
return FALSE;
glamor_set_color(pixmap, gc->bgPixel, prog->bg_uniform);
return TRUE;
}
static const glamor_facet glamor_facet_te_text = {
.name = "te_text",
.version = 130,
.vs_vars = vs_vars_text,
.vs_exec = vs_exec_text,
.fs_vars = fs_vars_text,
.fs_exec = fs_exec_te,
.locations = glamor_program_location_fg | glamor_program_location_bg | glamor_program_location_font,
.source_name = "source",
.use = glamor_te_text_use,
};
static Bool
glamor_image_text(DrawablePtr drawable, GCPtr gc,
int x, int y, int count, char *chars,
Bool sixteen)
{
ScreenPtr screen = drawable->pScreen;
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
glamor_program *prog;
glamor_pixmap_private *pixmap_priv;
glamor_font_t *glamor_font;
const glamor_facet *prim_facet;
const glamor_facet *fill_facet;
CharInfoPtr charinfo[255]; /* encoding only has 1 byte for count */
pixmap_priv = glamor_get_pixmap_private(pixmap);
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
return FALSE;
glamor_font = glamor_font_get(drawable->pScreen, gc->font);
if (!glamor_font)
return FALSE;
glamor_get_glyphs(gc->font, glamor_font, count, chars, sixteen, charinfo);
glamor_make_current(glamor_priv);
if (TERMINALFONT(gc->font))
prog = &glamor_priv->te_text_prog;
else
prog = &glamor_priv->image_text_prog;
if (prog->failed)
goto bail;
if (!prog->prog) {
if (TERMINALFONT(gc->font)) {
prim_facet = &glamor_facet_te_text;
fill_facet = NULL;
} else {
prim_facet = &glamor_facet_image_text;
fill_facet = &glamor_facet_image_fill;
}
if (!glamor_build_program(screen, prog, prim_facet, fill_facet))
goto bail;
}
if (!TERMINALFONT(gc->font)) {
int width = 0;
int c;
RegionRec region;
BoxRec box;
int off_x, off_y;
/* Check planemask before drawing background to
* bail early if it's not OK
*/
if (!glamor_set_planemask(pixmap, gc->planemask))
goto bail;
for (c = 0; c < count; c++)
if (charinfo[c])
width += charinfo[c]->metrics.characterWidth;
glamor_get_drawable_deltas(drawable, pixmap, &off_x, &off_y);
if (width >= 0) {
box.x1 = off_x + drawable->x + x;
box.x2 = off_x + drawable->x + x + width;
} else {
box.x1 = off_x + drawable->x + x + width;
box.x2 = off_x + drawable->x + x;
}
box.y1 = off_y + drawable->y + y - gc->font->info.fontAscent;
box.y2 = off_y + drawable->y + y + gc->font->info.fontDescent;
RegionInit(&region, &box, 1);
RegionIntersect(&region, &region, gc->pCompositeClip);
glamor_solid_boxes(pixmap, RegionRects(&region), RegionNumRects(&region), gc->bgPixel);
RegionUninit(&region);
}
if (!glamor_use_program(pixmap, gc, prog, NULL))
goto bail;
(void) glamor_text(drawable, gc, glamor_font, prog,
x, y, count, chars, charinfo, sixteen);
return TRUE;
bail:
return FALSE;
}
void
glamor_image_text8(DrawablePtr drawable, GCPtr gc,
int x, int y, int count, char *chars)
{
if (!glamor_image_text(drawable, gc, x, y, count, chars, FALSE))
miImageText8(drawable, gc, x, y, count, chars);
}
void
glamor_image_text16(DrawablePtr drawable, GCPtr gc,
int x, int y, int count, unsigned short *chars)
{
if (!glamor_image_text(drawable, gc, x, y, count, (char *) chars, TRUE))
miImageText16(drawable, gc, x, y, count, chars);
}