xserver-multidpi/hw/xgl/xglsync.c

378 lines
10 KiB
C

/*
* Copyright © 2004 David Reveman
*
* Permission to use, copy, modify, distribute, and sell this software
* and its documentation for any purpose is hereby granted without
* fee, provided that the above copyright notice appear in all copies
* and that both that copyright notice and this permission notice
* appear in supporting documentation, and that the name of
* David Reveman not be used in advertising or publicity pertaining to
* distribution of the software without specific, written prior permission.
* David Reveman makes no representations about the suitability of this
* software for any purpose. It is provided "as is" without express or
* implied warranty.
*
* DAVID REVEMAN DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
* NO EVENT SHALL DAVID REVEMAN BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
* WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
* Author: David Reveman <davidr@novell.com>
*/
#include "xgl.h"
/*
* A pixmap may exist both in hardware and in software. Synchronization
* is handled as follows:
*
* Regions modified by software and hardware needs to be tracked.
* A software operation requires that a rectangle of pixels matching the
* extents of the operation is synchronized. A hardware operation
* requires that all pixels are synchronized. If the bounds of a
* hardware operation intersects the bounds of a currently synchronized
* software rectangle, the software rectangle will be discarded and the
* next software operation will require re-synchronization.
*
* A software rectangle of pixels is synchronized as follows. If a
* previously synchronized rectangle exists, then if this previous
* rectangle subsumes our new rectangle no pixels are fetched from
* hardware as all pixels that need to be synchronized are already up to
* date. If a previously synchronized rectangle exists and it intersects
* with our new rectangle, then both these rectangles are merged into a
* larger rectangle and pixels not part of the previous rectangle are
* fetched form hardware. If a previously synchronized rectangle exists
* and it doesn't intersect with our new rectangle, then the previous
* rectangle is discarded and pixels are fetched from hardware so that
* our new rectangle becomes synchronized.
*
* If the pixmap exists in hardware and if it can be a target of a
* drawing operation, then it is kept synchronized all the time, any
* pixels modified by software will be transfered to hardware right
* away. If the pixmap exists in hardware but it can only be used as
* source of a drawing operation, then synchronization is performed
* only when needed.
*/
#define ALL_BITS(pPixmap, pBox) \
((pBox)->x1 <= 0 && (pBox)->y1 <= 0 && \
(pBox)->x2 >= (pPixmap)->drawable.width && \
(pBox)->y2 >= (pPixmap)->drawable.height)
Bool
xglSyncBits (DrawablePtr pDrawable,
BoxPtr pExtents)
{
RegionRec region;
BoxPtr pBitBox;
BoxRec box;
XGL_DRAWABLE_PIXMAP (pDrawable);
XGL_PIXMAP_PRIV (pPixmap);
if (pPixmapPriv->allBits)
return xglMapPixmapBits (pPixmap);
pBitBox = &pPixmapPriv->bitBox;
if (pPixmapPriv->target == xglPixmapTargetIn && pExtents)
{
box.x1 = MAX (0, pExtents->x1);
box.y1 = MAX (0, pExtents->y1);
box.x2 = MAX (0, MIN (pPixmap->drawable.width, pExtents->x2));
box.y2 = MAX (0, MIN (pPixmap->drawable.height, pExtents->y2));
if (!BOX_NOTEMPTY (&box))
return xglMapPixmapBits (pPixmap);
if (BOX_NOTEMPTY (pBitBox))
{
RegionRec bitRegion;
REGION_INIT (pDrawable->pScreen, &bitRegion, pBitBox, 1);
switch (RECT_IN_REGION (pDrawable->pScreen, &bitRegion, &box)) {
case rgnIN:
REGION_INIT (pDrawable->pScreen, &region, NullBox, 0);
break;
case rgnOUT:
REGION_INIT (pDrawable->pScreen, &region, &box, 1);
*pBitBox = box;
pPixmapPriv->allBits = ALL_BITS (pPixmap, pBitBox);
break;
case rgnPART:
pBitBox->x1 = MIN (pBitBox->x1, box.x1);
pBitBox->y1 = MIN (pBitBox->y1, box.y1);
pBitBox->x2 = MAX (pBitBox->x2, box.x2);
pBitBox->y2 = MAX (pBitBox->y2, box.y2);
pPixmapPriv->allBits = ALL_BITS (pPixmap, pBitBox);
REGION_INIT (pDrawable->pScreen, &region, pBitBox, 1);
REGION_SUBTRACT (pDrawable->pScreen, &region, &region,
&bitRegion);
break;
}
REGION_UNINIT (pDrawable->pScreen, &bitRegion);
}
else
{
REGION_INIT (pDrawable->pScreen, &region, &box, 1);
*pBitBox = box;
pPixmapPriv->allBits = ALL_BITS (pPixmap, pBitBox);
}
}
else
{
box.x1 = 0;
box.y1 = 0;
box.x2 = pPixmap->drawable.width;
box.y2 = pPixmap->drawable.height;
REGION_INIT (pDrawable->pScreen, &region, &box, 1);
if (BOX_NOTEMPTY (pBitBox))
{
RegionRec bitRegion;
REGION_INIT (pDrawable->pScreen, &bitRegion, pBitBox, 1);
REGION_SUBTRACT (pDrawable->pScreen, &region, &region, &bitRegion);
REGION_UNINIT (pDrawable->pScreen, &bitRegion);
}
*pBitBox = box;
pPixmapPriv->allBits = TRUE;
}
if (!pPixmapPriv->buffer)
if (!xglAllocatePixmapBits (pPixmap, XGL_PIXMAP_USAGE_HINT_DEFAULT))
return FALSE;
if (pPixmapPriv->pDamage)
{
RegionPtr pRegion;
pRegion = DamageRegion (pPixmapPriv->pDamage);
REGION_SUBTRACT (pDrawable->pScreen, &region, &region, pRegion);
}
if (REGION_NOTEMPTY (pDrawable->pScreen, &region) && pPixmapPriv->surface)
{
glitz_pixel_format_t format;
BoxPtr pBox;
int nBox;
if (!xglSyncSurface (pDrawable))
FatalError (XGL_SW_FAILURE_STRING);
xglUnmapPixmapBits (pPixmap);
pBox = REGION_RECTS (&region);
nBox = REGION_NUM_RECTS (&region);
format.masks = pPixmapPriv->pPixel->masks;
while (nBox--)
{
format.xoffset = pBox->x1;
if (pPixmapPriv->stride < 0)
{
format.skip_lines = pPixmap->drawable.height - pBox->y2;
format.bytes_per_line = -pPixmapPriv->stride;
format.scanline_order = GLITZ_PIXEL_SCANLINE_ORDER_BOTTOM_UP;
}
else
{
format.skip_lines = pBox->y1;
format.bytes_per_line = pPixmapPriv->stride;
format.scanline_order = GLITZ_PIXEL_SCANLINE_ORDER_TOP_DOWN;
}
glitz_get_pixels (pPixmapPriv->surface,
pBox->x1,
pBox->y1,
pBox->x2 - pBox->x1,
pBox->y2 - pBox->y1,
&format,
pPixmapPriv->buffer);
pBox++;
}
}
REGION_UNINIT (pDrawable->pScreen, &region);
return xglMapPixmapBits (pPixmap);
}
void
xglSyncDamageBoxBits (DrawablePtr pDrawable)
{
XGL_DRAWABLE_PIXMAP_PRIV (pDrawable);
if (!xglSyncBits (pDrawable, &pPixmapPriv->damageBox))
FatalError (XGL_SW_FAILURE_STRING);
}
Bool
xglSyncSurface (DrawablePtr pDrawable)
{
RegionPtr pRegion;
XGL_DRAWABLE_PIXMAP (pDrawable);
XGL_PIXMAP_PRIV (pPixmap);
if (!pPixmapPriv->surface)
{
if (!pPixmapPriv->format)
return FALSE;
if (!xglCreatePixmapSurface (pPixmap))
return FALSE;
}
pRegion = DamageRegion (pPixmapPriv->pDamage);
if (REGION_NOTEMPTY (pDrawable->pScreen, pRegion))
{
glitz_pixel_format_t format;
BoxPtr pBox;
BoxPtr pExt;
int nBox;
xglUnmapPixmapBits (pPixmap);
nBox = REGION_NUM_RECTS (pRegion);
pBox = REGION_RECTS (pRegion);
pExt = REGION_EXTENTS (pDrawable->pScreen, pRegion);
format.masks = pPixmapPriv->pPixel->masks;
format.xoffset = pExt->x1;
if (pPixmapPriv->stride < 0)
{
format.skip_lines = pPixmap->drawable.height - pExt->y2;
format.bytes_per_line = -pPixmapPriv->stride;
format.scanline_order = GLITZ_PIXEL_SCANLINE_ORDER_BOTTOM_UP;
}
else
{
format.skip_lines = pExt->y1;
format.bytes_per_line = pPixmapPriv->stride;
format.scanline_order = GLITZ_PIXEL_SCANLINE_ORDER_TOP_DOWN;
}
glitz_surface_set_clip_region (pPixmapPriv->surface,
0, 0, (glitz_box_t *) pBox, nBox);
glitz_set_pixels (pPixmapPriv->surface,
pExt->x1,
pExt->y1,
pExt->x2 - pExt->x1,
pExt->y2 - pExt->y1,
&format,
pPixmapPriv->buffer);
glitz_surface_set_clip_region (pPixmapPriv->surface, 0, 0, NULL, 0);
REGION_EMPTY (pDrawable->pScreen, pRegion);
}
return TRUE;
}
Bool
xglPrepareTarget (DrawablePtr pDrawable)
{
XGL_DRAWABLE_PIXMAP (pDrawable);
XGL_PIXMAP_PRIV (pPixmap);
switch (pPixmapPriv->target) {
case xglPixmapTargetNo:
case xglPixmapTargetOut:
break;
case xglPixmapTargetIn:
if (xglSyncSurface (pDrawable))
return TRUE;
break;
}
return FALSE;
}
void
xglAddSurfaceDamage (DrawablePtr pDrawable,
RegionPtr pRegion)
{
RegionPtr pDamageRegion;
glitz_surface_t *surface;
int xOff, yOff;
XGL_DRAWABLE_PIXMAP_PRIV (pDrawable);
pPixmapPriv->damageBox = miEmptyBox;
if (!pPixmapPriv->format)
return;
XGL_GET_DRAWABLE (pDrawable, surface, xOff, yOff);
if (xOff || yOff)
REGION_TRANSLATE (pDrawable->pScreen, pRegion, xOff, yOff);
pDamageRegion = DamageRegion (pPixmapPriv->pDamage);
REGION_UNION (pDrawable->pScreen, pDamageRegion, pDamageRegion, pRegion);
if (xOff || yOff)
REGION_TRANSLATE (pDrawable->pScreen, pRegion, -xOff, -yOff);
}
void
xglAddCurrentSurfaceDamage (DrawablePtr pDrawable)
{
XGL_DRAWABLE_PIXMAP_PRIV (pDrawable);
if (!pPixmapPriv->format)
{
pPixmapPriv->damageBox = miEmptyBox;
return;
}
if (BOX_NOTEMPTY (&pPixmapPriv->damageBox))
{
RegionPtr pDamageRegion;
RegionRec region;
pDamageRegion = DamageRegion (pPixmapPriv->pDamage);
REGION_INIT (pDrawable->pScreen, &region, &pPixmapPriv->damageBox, 1);
REGION_UNION (pDrawable->pScreen,
pDamageRegion, pDamageRegion, &region);
REGION_UNINIT (pDrawable->pScreen, &region);
pPixmapPriv->damageBox = miEmptyBox;
}
}
void
xglAddCurrentBitDamage (DrawablePtr pDrawable)
{
XGL_DRAWABLE_PIXMAP_PRIV (pDrawable);
if (pPixmapPriv->target == xglPixmapTargetIn &&
pPixmapPriv->damageBox.x1 < pPixmapPriv->bitBox.x2 &&
pPixmapPriv->damageBox.y1 < pPixmapPriv->bitBox.y2 &&
pPixmapPriv->damageBox.x2 > pPixmapPriv->bitBox.x1 &&
pPixmapPriv->damageBox.y2 > pPixmapPriv->bitBox.y1)
{
pPixmapPriv->bitBox = miEmptyBox;
pPixmapPriv->allBits = FALSE;
}
pPixmapPriv->damageBox = miEmptyBox;
}