xserver-multidpi/glamor/glamor_egl.c
Li Peng 6fb92e67b3 glamor: check driver support GEM or not
glamor calls DRM_IOCTL_GEM_FLINK to get a name for a buffer object.
It only works for driver that support GEM, such as intel i915 driver.
But for pvr driver who doesn't has GEM, we can't do it this way.

According to Chris's comments, we check the has_gem as the following
method:

Here we just try to flink handle 0. If that fails with ENODEV or
ENOTTY instead of ENOENT (or EINVAL on older kernels), set has_gem=0.

Signed-off-by: Li Peng <peng.li@intel.com>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:48 -08:00

450 lines
12 KiB
C

/*
* Copyright © 2010 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including
* the next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Zhigang Gong <zhigang.gong@linux.intel.com>
*
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#define GLAMOR_FOR_XORG
#include "xorg-server.h"
#include <unistd.h>
#include <fcntl.h>
#include <sys/ioctl.h>
#include <errno.h>
#include <xf86.h>
#include <xf86drm.h>
#define GL_GLEXT_PROTOTYPES
#define EGL_EGLEXT_PROTOTYPES
#define EGL_DISPLAY_NO_X_MESA
#ifdef GLAMOR_HAS_GBM
#include <gbm.h>
#endif
#if GLAMOR_GLES2
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#else
#include <GL/gl.h>
#endif
#define MESA_EGL_NO_X11_HEADERS
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include "glamor.h"
#include "glamor_gl_dispatch.h"
static const char glamor_name[] = "glamor";
static DevPrivateKeyRec glamor_egl_pixmap_private_key_index;
DevPrivateKey glamor_egl_pixmap_private_key = &glamor_egl_pixmap_private_key_index;
static void
glamor_identify(int flags)
{
xf86Msg(X_INFO, "%s: OpenGL accelerated X.org driver based.\n",
glamor_name);
}
struct glamor_egl_screen_private {
EGLDisplay display;
EGLContext context;
EGLint major, minor;
CreateScreenResourcesProcPtr CreateScreenResources;
CloseScreenProcPtr CloseScreen;
int fd;
int front_buffer_handle;
int cpp;
#ifdef GLAMOR_HAS_GBM
struct gbm_device *gbm;
#endif
int has_gem;
PFNEGLCREATEIMAGEKHRPROC egl_create_image_khr;
PFNEGLDESTROYIMAGEKHRPROC egl_destroy_image_khr;
PFNGLEGLIMAGETARGETTEXTURE2DOESPROC egl_image_target_texture2d_oes;
struct glamor_gl_dispatch *dispatch;
};
int xf86GlamorEGLPrivateIndex = -1;
static struct glamor_egl_screen_private
*
glamor_egl_get_screen_private(ScrnInfoPtr scrn)
{
return (struct glamor_egl_screen_private *)
scrn->privates[xf86GlamorEGLPrivateIndex].ptr;
}
static EGLImageKHR
_glamor_egl_create_image(struct glamor_egl_screen_private *glamor_egl,
int width, int height, int stride, int name, int depth)
{
EGLImageKHR image;
EGLint attribs[] = {
EGL_WIDTH, 0,
EGL_HEIGHT, 0,
EGL_DRM_BUFFER_STRIDE_MESA, 0,
EGL_DRM_BUFFER_FORMAT_MESA,
EGL_DRM_BUFFER_FORMAT_ARGB32_MESA,
EGL_DRM_BUFFER_USE_MESA,
EGL_DRM_BUFFER_USE_SHARE_MESA |
EGL_DRM_BUFFER_USE_SCANOUT_MESA,
EGL_NONE
};
attribs[1] = width;
attribs[3] = height;
attribs[5] = stride;
if (depth != 32 && depth != 24)
return EGL_NO_IMAGE_KHR;
image = glamor_egl->egl_create_image_khr(glamor_egl->display,
glamor_egl->context,
EGL_DRM_BUFFER_MESA,
(void *) (uintptr_t)name, attribs);
if (image == EGL_NO_IMAGE_KHR)
return EGL_NO_IMAGE_KHR;
return image;
}
static int
glamor_get_flink_name(int fd, int handle, int *name)
{
struct drm_gem_flink flink;
flink.handle = handle;
if (ioctl(fd, DRM_IOCTL_GEM_FLINK, &flink) < 0)
return FALSE;
*name = flink.name;
return TRUE;
}
static Bool
glamor_create_texture_from_image(struct glamor_egl_screen_private
*glamor_egl,
EGLImageKHR image, GLuint * texture)
{
glamor_egl->dispatch->glGenTextures(1, texture);
glamor_egl->dispatch->glBindTexture(GL_TEXTURE_2D, *texture);
glamor_egl->dispatch->glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_MIN_FILTER,
GL_NEAREST);
glamor_egl->dispatch->glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_MAG_FILTER,
GL_NEAREST);
(glamor_egl->egl_image_target_texture2d_oes) (GL_TEXTURE_2D,
image);
glamor_egl->dispatch->glBindTexture(GL_TEXTURE_2D, 0);
return TRUE;
}
Bool
glamor_egl_create_textured_screen(ScreenPtr screen, int handle, int stride)
{
ScrnInfoPtr scrn = xf86Screens[screen->myNum];
struct glamor_egl_screen_private *glamor_egl;
PixmapPtr screen_pixmap;
glamor_egl = glamor_egl_get_screen_private(scrn);
screen_pixmap = screen->GetScreenPixmap(screen);
if (!glamor_egl_create_textured_pixmap(screen_pixmap, handle, stride)) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR, "Failed to create textured screen.");
return FALSE;
}
glamor_set_screen_pixmap(screen_pixmap);
return TRUE;
}
Bool
glamor_egl_check_has_gem(int fd)
{
struct drm_gem_flink flink;
flink.handle = 0;
int err;
ioctl(fd, DRM_IOCTL_GEM_FLINK, &flink);
if (errno == ENOENT || err == EINVAL)
return TRUE;
return FALSE;
}
Bool
glamor_egl_create_textured_pixmap(PixmapPtr pixmap, int handle, int stride)
{
ScreenPtr screen = pixmap->drawable.pScreen;
ScrnInfoPtr scrn = xf86Screens[screen->myNum];
struct glamor_egl_screen_private *glamor_egl;
EGLImageKHR image;
GLuint texture;
int name;
glamor_egl = glamor_egl_get_screen_private(scrn);
if (glamor_egl->has_gem) {
if (!glamor_get_flink_name(glamor_egl->fd, handle, &name)) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"Couldn't flink pixmap handle\n");
glamor_set_pixmap_type(pixmap, GLAMOR_DRM_ONLY);
exit(1);
}
} else
name = handle;
image = _glamor_egl_create_image(glamor_egl,
pixmap->drawable.width,
pixmap->drawable.height,
((stride * 8 + 7) / pixmap->drawable.bitsPerPixel),
name,
pixmap->drawable.depth);
if (image == EGL_NO_IMAGE_KHR)
return FALSE;
glamor_create_texture_from_image(glamor_egl, image, &texture);
glamor_set_pixmap_type(pixmap, GLAMOR_TEXTURE_DRM);
glamor_set_pixmap_texture(pixmap, texture);
dixSetPrivate(&pixmap->devPrivates, glamor_egl_pixmap_private_key,
image);
return TRUE;
}
void
glamor_egl_destroy_textured_pixmap(PixmapPtr pixmap)
{
EGLImageKHR image;
ScrnInfoPtr scrn = xf86Screens[pixmap->drawable.pScreen->myNum];
struct glamor_egl_screen_private *glamor_egl =
glamor_egl_get_screen_private(scrn);
if (pixmap->refcnt == 1) {
image = dixLookupPrivate(&pixmap->devPrivates,
glamor_egl_pixmap_private_key);
if (image != EGL_NO_IMAGE_KHR && image != NULL) {
/* Before destroy an image which was attached to
* a texture. we must call glFlush to make sure the
* operation on that texture has been done.*/
glamor_block_handler(pixmap->drawable.pScreen);
glamor_egl->egl_destroy_image_khr(glamor_egl->display, image);
}
}
glamor_destroy_textured_pixmap(pixmap);
}
Bool
glamor_egl_close_screen(ScreenPtr screen)
{
ScrnInfoPtr scrn = xf86Screens[screen->myNum];
struct glamor_egl_screen_private *glamor_egl =
glamor_egl_get_screen_private(scrn);
glamor_fini(screen);
return TRUE;
}
static Bool
glamor_egl_has_extension(struct glamor_egl_screen_private *glamor_egl,
char *extension)
{
const char *egl_extensions;
char *pext;
int ext_len;
ext_len = strlen(extension);
egl_extensions =
(const char *) eglQueryString(glamor_egl->display,
EGL_EXTENSIONS);
pext = (char *) egl_extensions;
if (pext == NULL || extension == NULL)
return FALSE;
while ((pext = strstr(pext, extension)) != NULL) {
if (pext[ext_len] == ' ' || pext[ext_len] == '\0')
return TRUE;
pext += ext_len;
}
return FALSE;
}
Bool
glamor_egl_init(ScrnInfoPtr scrn, int fd)
{
struct glamor_egl_screen_private *glamor_egl;
const char *version;
EGLint config_attribs[] = {
#ifdef GLAMOR_GLES2
EGL_CONTEXT_CLIENT_VERSION, 2,
#endif
EGL_NONE
};
glamor_identify(0);
glamor_egl = calloc(sizeof(*glamor_egl), 1);
if (xf86GlamorEGLPrivateIndex == -1)
xf86GlamorEGLPrivateIndex =
xf86AllocateScrnInfoPrivateIndex();
scrn->privates[xf86GlamorEGLPrivateIndex].ptr = glamor_egl;
glamor_egl->fd = fd;
#ifdef GLAMOR_HAS_GBM
glamor_egl->gbm = gbm_create_device(glamor_egl->fd);
if (glamor_egl->gbm == NULL) {
ErrorF("couldn't get display device\n");
return FALSE;
}
glamor_egl->display = eglGetDisplay(glamor_egl->gbm);
#else
glamor_egl->display = eglGetDisplay((EGLNativeDisplayType)fd);
#endif
glamor_egl->has_gem = glamor_egl_check_has_gem(fd);
#ifndef GLAMOR_GLES2
eglBindAPI(EGL_OPENGL_API);
#else
eglBindAPI(EGL_OPENGL_ES_API);
#endif
if (!eglInitialize
(glamor_egl->display, &glamor_egl->major, &glamor_egl->minor))
{
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"eglInitialize() failed\n");
return FALSE;
}
version = eglQueryString(glamor_egl->display, EGL_VERSION);
xf86Msg(X_INFO, "%s: EGL version %s:\n", glamor_name, version);
#define GLAMOR_CHECK_EGL_EXTENSION(EXT) \
if (!glamor_egl_has_extension(glamor_egl, "EGL_" #EXT)) { \
ErrorF("EGL_" #EXT "required.\n"); \
return FALSE; \
}
GLAMOR_CHECK_EGL_EXTENSION(MESA_drm_image);
GLAMOR_CHECK_EGL_EXTENSION(KHR_gl_renderbuffer_image);
#ifdef GLAMOR_GLES2
GLAMOR_CHECK_EGL_EXTENSION(KHR_surfaceless_gles2);
#else
GLAMOR_CHECK_EGL_EXTENSION(KHR_surfaceless_opengl);
#endif
glamor_egl->egl_create_image_khr = (PFNEGLCREATEIMAGEKHRPROC)
eglGetProcAddress("eglCreateImageKHR");
glamor_egl->egl_destroy_image_khr = (PFNEGLDESTROYIMAGEKHRPROC)
eglGetProcAddress("eglDestroyImageKHR");
glamor_egl->egl_image_target_texture2d_oes =
(PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)
eglGetProcAddress("glEGLImageTargetTexture2DOES");
if (!glamor_egl->egl_create_image_khr
|| !glamor_egl->egl_image_target_texture2d_oes) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"eglGetProcAddress() failed\n");
return FALSE;
}
glamor_egl->context = eglCreateContext(glamor_egl->display,
NULL, EGL_NO_CONTEXT,
config_attribs);
if (glamor_egl->context == EGL_NO_CONTEXT) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"Failed to create EGL context\n");
return FALSE;
}
if (!eglMakeCurrent(glamor_egl->display,
EGL_NO_SURFACE, EGL_NO_SURFACE,
glamor_egl->context)) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"Failed to make EGL context current\n");
return FALSE;
}
return TRUE;
}
Bool
glamor_egl_init_textured_pixmap(ScreenPtr screen)
{
if (!dixRegisterPrivateKey
(glamor_egl_pixmap_private_key, PRIVATE_PIXMAP, 0)) {
LogMessage(X_WARNING,
"glamor%d: Failed to allocate egl pixmap private\n",
screen->myNum);
return FALSE;
}
return TRUE;
}
void
glamor_egl_free_screen(int scrnIndex, int flags)
{
ScrnInfoPtr scrn = xf86Screens[scrnIndex];
struct glamor_egl_screen_private *glamor_egl =
glamor_egl_get_screen_private(scrn);
if (glamor_egl != NULL) {
if (!(flags & GLAMOR_EGL_EXTERNAL_BUFFER)) {
eglMakeCurrent(glamor_egl->display,
EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT);
eglTerminate(glamor_egl->display);
}
free(glamor_egl);
}
glamor_close_screen(scrn->scrnIndex, scrn->pScreen);
}
Bool
glamor_gl_dispatch_init(ScreenPtr screen,
struct glamor_gl_dispatch *dispatch,
int gl_version)
{
ScrnInfoPtr scrn = xf86Screens[screen->myNum];
struct glamor_egl_screen_private *glamor_egl =
glamor_egl_get_screen_private(scrn);
if (!glamor_gl_dispatch_init_impl
(dispatch, gl_version, (get_proc_address_t)eglGetProcAddress))
return FALSE;
glamor_egl->dispatch = dispatch;
return TRUE;
}