xserver-multidpi/glamor/glamor_priv.h
Zhigang Gong 7aecfa245f glamor-es2: Add --enable-glamor-gles2 to build system.
Now, to build a gles2 version of glamor server, we could
use ./autogen.sh --enable-glamor-ddx --enable-glamor-gles2
Signed-off-by: Zhigang Gong <zhigang.gong@gmail.com>
2011-09-26 16:47:01 +08:00

864 lines
24 KiB
C

/*
* Copyright © 2008 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Eric Anholt <eric@anholt.net>
*
*/
#ifndef GLAMOR_PRIV_H
#define GLAMOR_PRIV_H
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#include <xorg-config.h>
#endif
#include "glamor.h"
#ifdef GLAMOR_GLES2
#define GLEW_ES_ONLY 1
#define GL_BGRA GL_BGRA_EXT
#define GL_COLOR_INDEX 0x1900
#define GL_BITMAP 0x1A00
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
#define GLEW_ARB_fragment_shader 1
#define GL_PIXEL_PACK_BUFFER 0x88EB
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
#define GL_CLAMP_TO_BORDER 0x812D
#define GL_READ_WRITE 0x88BA
#define GL_READ_ONLY 0x88B8
#define GL_WRITE_ONLY 0x88B9
#define GL_STREAM_DRAW 0x88E0
#define GL_STREAM_READ 0x88E1
#define GL_PACK_ROW_LENGTH 0x0D02
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#define GLEW_MESA_pack_invert 0
#define GL_PACK_INVERT_MESA 0x8758
#define glMapBuffer(x, y) NULL
#define glUnmapBuffer(x)
#define glRasterPos2i(x,y)
#define glDrawPixels(x,y,z,a,b)
#endif
#ifdef GLAMOR_GLES2
#define GL_GLEXT_PROTOTYPES
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#else
#include <GL/glew.h>
#endif
#ifdef RENDER
#include "glyphstr.h"
#endif
#ifndef MAX_WIDTH
#define MAX_WIDTH 4096
#endif
#ifndef MAX_HEIGHT
#define MAX_HEIGHT 4096
#endif
#include "glamor_debug.h"
#define glamor_check_fbo_width_height(_w_, _h_) ((_w_) > 0 && (_h_) > 0 \
&& (_w_) < MAX_WIDTH \
&& (_h_) < MAX_HEIGHT)
#define glamor_check_fbo_depth(_depth_) ( \
_depth_ == 8 \
|| _depth_ == 15 \
|| _depth_ == 16 \
|| _depth_ == 24 \
|| _depth_ == 30 \
|| _depth_ == 32)
#define GLAMOR_PIXMAP_PRIV_IS_PICTURE(pixmap_priv) (pixmap_priv->is_picture == 1)
#define GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv) (pixmap_priv->gl_fbo == 1)
typedef struct glamor_transform_uniforms {
GLint x_bias;
GLint x_scale;
GLint y_bias;
GLint y_scale;
} glamor_transform_uniforms;
typedef struct glamor_composite_shader {
GLuint prog;
GLint dest_to_dest_uniform_location;
GLint dest_to_source_uniform_location;
GLint dest_to_mask_uniform_location;
GLint source_uniform_location;
GLint mask_uniform_location;
} glamor_composite_shader;
typedef struct {
INT16 x_src;
INT16 y_src;
INT16 x_mask;
INT16 y_mask;
INT16 x_dst;
INT16 y_dst;
INT16 width;
INT16 height;
} glamor_composite_rect_t;
typedef struct {
unsigned char sha1[20];
} glamor_cached_glyph_t;
typedef struct {
/* The identity of the cache, statically configured at initialization */
unsigned int format;
int glyph_width;
int glyph_height;
/* Size of cache; eventually this should be dynamically determined */
int size;
/* Hash table mapping from glyph sha1 to position in the glyph; we use
* open addressing with a hash table size determined based on size and large
* enough so that we always have a good amount of free space, so we can
* use linear probing. (Linear probing is preferrable to double hashing
* here because it allows us to easily remove entries.)
*/
int *hash_entries;
int hash_size;
glamor_cached_glyph_t *glyphs;
int glyph_count; /* Current number of glyphs */
PicturePtr picture; /* Where the glyphs of the cache are stored */
int y_offset; /* y location within the picture where the cache starts */
int columns; /* Number of columns the glyphs are layed out in */
int eviction_position; /* Next random position to evict a glyph */
} glamor_glyph_cache_t;
#define GLAMOR_NUM_GLYPH_CACHES 4
enum glamor_vertex_type {
GLAMOR_VERTEX_POS,
GLAMOR_VERTEX_SOURCE,
GLAMOR_VERTEX_MASK
};
enum shader_source {
SHADER_SOURCE_SOLID,
SHADER_SOURCE_TEXTURE,
SHADER_SOURCE_TEXTURE_ALPHA,
SHADER_SOURCE_COUNT,
};
enum shader_mask {
SHADER_MASK_NONE,
SHADER_MASK_SOLID,
SHADER_MASK_TEXTURE,
SHADER_MASK_TEXTURE_ALPHA,
SHADER_MASK_COUNT,
};
enum shader_in {
SHADER_IN_SOURCE_ONLY,
SHADER_IN_NORMAL,
SHADER_IN_CA_SOURCE,
SHADER_IN_CA_ALPHA,
SHADER_IN_COUNT,
};
struct glamor_screen_private;
struct glamor_pixmap_private;
typedef void (*glamor_pixmap_validate_function_t)(struct glamor_screen_private*,
struct glamor_pixmap_private*);
enum glamor_gl_flavor {
GLAMOR_GL_DESKTOP, // OPENGL API
GLAMOR_GL_ES2 // OPENGL ES2.0 API
};
#define GLAMOR_CREATE_PIXMAP_CPU 0x100
typedef struct glamor_screen_private {
CloseScreenProcPtr saved_close_screen;
CreateGCProcPtr saved_create_gc;
CreatePixmapProcPtr saved_create_pixmap;
DestroyPixmapProcPtr saved_destroy_pixmap;
GetSpansProcPtr saved_get_spans;
GetImageProcPtr saved_get_image;
CompositeProcPtr saved_composite;
TrapezoidsProcPtr saved_trapezoids;
GlyphsProcPtr saved_glyphs;
ChangeWindowAttributesProcPtr saved_change_window_attributes;
CopyWindowProcPtr saved_copy_window;
BitmapToRegionProcPtr saved_bitmap_to_region;
TrianglesProcPtr saved_triangles;
CreatePictureProcPtr saved_create_picture;
DestroyPictureProcPtr saved_destroy_picture;
int yInverted;
int screen_fbo;
GLuint vbo;
int vbo_offset;
int vbo_size;
char *vb;
int vb_stride;
enum glamor_gl_flavor gl_flavor;
/* glamor_finishaccess */
GLint finish_access_prog[4];
/* glamor_solid */
GLint solid_prog;
GLint solid_color_uniform_location;
/* glamor_tile */
GLint tile_prog;
/* glamor_putimage */
GLint put_image_xybitmap_prog;
glamor_transform_uniforms put_image_xybitmap_transform;
GLint put_image_xybitmap_fg_uniform_location;
GLint put_image_xybitmap_bg_uniform_location;
/* glamor_composite */
glamor_composite_shader composite_shader[SHADER_SOURCE_COUNT]
[SHADER_MASK_COUNT]
[SHADER_IN_COUNT];
Bool has_source_coords, has_mask_coords;
int render_nr_verts;
glamor_pixmap_validate_function_t *pixmap_validate_funcs;
glamor_glyph_cache_t glyph_caches[GLAMOR_NUM_GLYPH_CACHES];
char delayed_fallback_string[GLAMOR_DELAYED_STRING_MAX + 1];
int delayed_fallback_pending;
} glamor_screen_private;
typedef enum glamor_access {
GLAMOR_ACCESS_RO,
GLAMOR_ACCESS_RW,
GLAMOR_ACCESS_WO,
} glamor_access_t;
/*
* glamor_pixmap_private - glamor pixmap's private structure.
* @gl_fbo: The pixmap is attached to a fbo originally.
* @gl_tex: The pixmap is in a gl texture originally.
* @pbo_valid: The pbo has a valid copy of the pixmap's data.
* @is_picture: The drawable is attached to a picture.
* @tex: attached texture.
* @fb: attached fbo.
* @pbo: attached pbo.
* @access_mode: access mode during the prepare/finish pair.
* @pict_format: the corresponding picture's format.
* #pending_op: currently only support pending filling.
* @container: The corresponding pixmap's pointer.
**/
#define GLAMOR_PIXMAP_PRIV_NEED_VALIDATE(pixmap_priv) \
(GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv) \
&& (pixmap_priv->pending_op.type != GLAMOR_PENDING_NONE))
#define GLAMOR_PIXMAP_PRIV_NO_PENDING(pixmap_priv) \
(pixmap_priv->pending_op.type == GLAMOR_PENDING_NONE)
enum _glamor_pending_op_type{
GLAMOR_PENDING_NONE,
GLAMOR_PENDING_FILL
};
typedef struct _glamor_pending_fill {
unsigned int type;
GLfloat color4fv[4];
CARD32 colori;
} glamor_pending_fill;
typedef union _glamor_pending_op {
unsigned int type;
glamor_pending_fill fill;
} glamor_pending_op;
typedef struct glamor_pixmap_private {
unsigned char gl_fbo:1;
unsigned char gl_tex:1;
unsigned char pbo_valid:1;
unsigned char is_picture:1;
GLuint tex;
GLuint fb;
GLuint pbo;
glamor_access_t access_mode;
PictFormatShort pict_format;
glamor_pending_op pending_op;
PixmapPtr container;
} glamor_pixmap_private;
#define GLAMOR_CHECK_PENDING_FILL(_glamor_priv_, _pixmap_priv_) do \
{ \
if (_pixmap_priv_->pending_op.type == GLAMOR_PENDING_FILL) { \
glUseProgram(_glamor_priv_->solid_prog); \
glUniform4fv(_glamor_priv_->solid_color_uniform_location, 1, \
_pixmap_priv_->pending_op.fill.color4fv); \
} \
} while(0)
/*
* Pixmap dynamic status, used by dynamic upload feature.
*
* GLAMOR_NONE: initial status, don't need to do anything.
* GLAMOR_UPLOAD_PENDING: marked as need to be uploaded to gl texture.
* GLAMOR_UPLOAD_DONE: the pixmap has been uploaded successfully.
* GLAMOR_UPLOAD_FAILED: fail to upload the pixmap.
*
* */
typedef enum glamor_pixmap_status {
GLAMOR_NONE,
GLAMOR_UPLOAD_PENDING,
GLAMOR_UPLOAD_DONE,
GLAMOR_UPLOAD_FAILED
} glamor_pixmap_status_t;
extern DevPrivateKey glamor_screen_private_key;
extern DevPrivateKey glamor_pixmap_private_key;
static inline glamor_screen_private *
glamor_get_screen_private(ScreenPtr screen)
{
return (glamor_screen_private *)dixLookupPrivate(&screen->devPrivates,
glamor_screen_private_key);
}
static inline glamor_pixmap_private *
glamor_get_pixmap_private(PixmapPtr pixmap)
{
return dixLookupPrivate(&pixmap->devPrivates, glamor_pixmap_private_key);
}
#define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
#define ALIGN(i,m) (((i) + (m) - 1) & ~((m) - 1))
#define MIN(a,b) ((a) < (b) ? (a) : (b))
/**
* Borrow from uxa.
*/
static inline CARD32
format_for_depth(int depth)
{
switch (depth) {
case 1: return PICT_a1;
case 4: return PICT_a4;
case 8: return PICT_a8;
case 15: return PICT_x1r5g5b5;
case 16: return PICT_r5g6b5;
default:
case 24: return PICT_x8r8g8b8;
#if XORG_VERSION_CURRENT >= 10699900
case 30: return PICT_x2r10g10b10;
#endif
case 32: return PICT_a8r8g8b8;
}
}
static inline CARD32
format_for_pixmap(PixmapPtr pixmap)
{
glamor_pixmap_private *pixmap_priv;
PictFormatShort pict_format;
pixmap_priv = glamor_get_pixmap_private(pixmap);
if (GLAMOR_PIXMAP_PRIV_IS_PICTURE(pixmap_priv))
pict_format = pixmap_priv->pict_format;
else
pict_format = format_for_depth(pixmap->drawable.depth);
return pict_format;
}
/*
* Map picture's format to the correct gl texture format and type.
* xa is used to indicate whehter we need to wire alpha to 1.
*
* Return 0 if find a matched texture type. Otherwise return -1.
**/
static inline int
glamor_get_tex_format_type_from_pictformat(PictFormatShort format,
GLenum *tex_format,
GLenum *tex_type,
int *xa)
{
*xa = 0;
switch (format) {
case PICT_a1:
*tex_format = GL_COLOR_INDEX;
*tex_type = GL_BITMAP;
break;
case PICT_b8g8r8x8:
*xa = 1;
case PICT_b8g8r8a8:
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_INT_8_8_8_8;
break;
case PICT_x8r8g8b8:
*xa = 1;
case PICT_a8r8g8b8:
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_INT_8_8_8_8_REV;
break;
case PICT_x8b8g8r8:
*xa = 1;
case PICT_a8b8g8r8:
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_INT_8_8_8_8_REV;
break;
case PICT_x2r10g10b10:
*xa = 1;
case PICT_a2r10g10b10:
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_INT_2_10_10_10_REV;
break;
case PICT_x2b10g10r10:
*xa = 1;
case PICT_a2b10g10r10:
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_INT_2_10_10_10_REV;
break;
case PICT_r5g6b5:
*tex_format = GL_RGB;
*tex_type = GL_UNSIGNED_SHORT_5_6_5;
break;
case PICT_b5g6r5:
*tex_format = GL_RGB;
*tex_type = GL_UNSIGNED_SHORT_5_6_5_REV;
break;
case PICT_x1b5g5r5:
*xa = 1;
case PICT_a1b5g5r5:
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
break;
case PICT_x1r5g5b5:
*xa = 1;
case PICT_a1r5g5b5:
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
break;
case PICT_a8:
*tex_format = GL_ALPHA;
*tex_type = GL_UNSIGNED_BYTE;
break;
case PICT_x4r4g4b4:
*xa = 1;
case PICT_a4r4g4b4:
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
break;
case PICT_x4b4g4r4:
*xa = 1;
case PICT_a4b4g4r4:
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
break;
default:
LogMessageVerb(X_INFO, 0, "fail to get matched format for %x \n", format);
return -1;
}
return 0;
}
static inline int
glamor_get_tex_format_type_from_pixmap(PixmapPtr pixmap,
GLenum *format,
GLenum *type,
int *ax)
{
glamor_pixmap_private *pixmap_priv;
PictFormatShort pict_format;
pixmap_priv = glamor_get_pixmap_private(pixmap);
if (GLAMOR_PIXMAP_PRIV_IS_PICTURE(pixmap_priv))
pict_format = pixmap_priv->pict_format;
else
pict_format = format_for_depth(pixmap->drawable.depth);
return glamor_get_tex_format_type_from_pictformat(pict_format,
format, type, ax);
}
/* borrowed from uxa */
static inline Bool
glamor_get_rgba_from_pixel(CARD32 pixel,
float * red,
float * green,
float * blue,
float * alpha,
CARD32 format)
{
int rbits, bbits, gbits, abits;
int rshift, bshift, gshift, ashift;
rbits = PICT_FORMAT_R(format);
gbits = PICT_FORMAT_G(format);
bbits = PICT_FORMAT_B(format);
abits = PICT_FORMAT_A(format);
if (PICT_FORMAT_TYPE(format) == PICT_TYPE_A) {
rshift = gshift = bshift = ashift = 0;
} else if (PICT_FORMAT_TYPE(format) == PICT_TYPE_ARGB) {
bshift = 0;
gshift = bbits;
rshift = gshift + gbits;
ashift = rshift + rbits;
} else if (PICT_FORMAT_TYPE(format) == PICT_TYPE_ABGR) {
rshift = 0;
gshift = rbits;
bshift = gshift + gbits;
ashift = bshift + bbits;
#if XORG_VERSION_CURRENT >= 10699900
} else if (PICT_FORMAT_TYPE(format) == PICT_TYPE_BGRA) {
ashift = 0;
rshift = abits;
if (abits == 0)
rshift = PICT_FORMAT_BPP(format) - (rbits+gbits+bbits);
gshift = rshift + rbits;
bshift = gshift + gbits;
#endif
} else {
return FALSE;
}
#define COLOR_INT_TO_FLOAT(_fc_, _p_, _s_, _bits_) \
*_fc_ = (((_p_) >> (_s_)) & (( 1 << (_bits_)) - 1)) \
/ (float)((1<<(_bits_)) - 1)
if (rbits)
COLOR_INT_TO_FLOAT(red, pixel, rshift, rbits);
else
*red = 0;
if (gbits)
COLOR_INT_TO_FLOAT(green, pixel, gshift, gbits);
else
*green = 0;
if (bbits)
COLOR_INT_TO_FLOAT(blue, pixel, bshift, bbits);
else
*blue = 0;
if (abits)
COLOR_INT_TO_FLOAT(alpha, pixel, ashift, abits);
else
*alpha = 1;
return TRUE;
}
/**
* Returns TRUE if the given planemask covers all the significant bits in the
* pixel values for pDrawable.
*/
static inline Bool
glamor_pm_is_solid(DrawablePtr drawable, unsigned long planemask)
{
return (planemask & FbFullMask(drawable->depth)) ==
FbFullMask(drawable->depth);
}
extern int glamor_debug_level;
/* glamor.c */
PixmapPtr glamor_get_drawable_pixmap(DrawablePtr drawable);
Bool glamor_close_screen(int idx, ScreenPtr screen);
/* glamor_copyarea.c */
RegionPtr
glamor_copy_area(DrawablePtr src, DrawablePtr dst, GCPtr gc,
int srcx, int srcy, int width, int height, int dstx, int dsty);
void
glamor_copy_n_to_n(DrawablePtr src,
DrawablePtr dst,
GCPtr gc,
BoxPtr box,
int nbox,
int dx,
int dy,
Bool reverse,
Bool upsidedown,
Pixel bitplane,
void *closure);
/* glamor_copywindow.c */
void glamor_copy_window(WindowPtr win, DDXPointRec old_origin,
RegionPtr src_region);
/* glamor_core.c */
Bool glamor_prepare_access(DrawablePtr drawable, glamor_access_t access);
void glamor_finish_access(DrawablePtr drawable);
Bool glamor_prepare_access_window(WindowPtr window);
void glamor_finish_access_window(WindowPtr window);
Bool glamor_prepare_access_gc(GCPtr gc);
void glamor_finish_access_gc(GCPtr gc);
void glamor_init_finish_access_shaders(ScreenPtr screen);
const Bool glamor_get_drawable_location(const DrawablePtr drawable);
void glamor_get_drawable_deltas(DrawablePtr drawable, PixmapPtr pixmap,
int *x, int *y);
Bool glamor_create_gc(GCPtr gc);
Bool glamor_stipple(PixmapPtr pixmap, PixmapPtr stipple,
int x, int y, int width, int height,
unsigned char alu, unsigned long planemask,
unsigned long fg_pixel, unsigned long bg_pixel,
int stipple_x, int stipple_y);
GLint glamor_compile_glsl_prog(GLenum type, const char *source);
void glamor_link_glsl_prog(GLint prog);
void glamor_get_color_4f_from_pixel(PixmapPtr pixmap, unsigned long fg_pixel,
GLfloat *color);
int glamor_set_destination_pixmap(PixmapPtr pixmap);
int glamor_set_destination_pixmap_priv(glamor_pixmap_private *pixmap_priv);
/* nc means no check. caller must ensure this pixmap has valid fbo.
* usually use the GLAMOR_PIXMAP_PRIV_HAS_FBO firstly.
* */
void glamor_set_destination_pixmap_priv_nc(glamor_pixmap_private *pixmap_priv);
void glamor_set_alu(unsigned char alu);
Bool glamor_set_planemask(PixmapPtr pixmap, unsigned long planemask);
void glamor_get_transform_uniform_locations(GLint prog,
glamor_transform_uniforms *uniform_locations);
void glamor_set_transform_for_pixmap(PixmapPtr pixmap,
glamor_transform_uniforms *uniform_locations);
Bool glamor_change_window_attributes(WindowPtr pWin, unsigned long mask);
RegionPtr glamor_bitmap_to_region(PixmapPtr pixmap);
/* glamor_fill.c */
void glamor_fill(DrawablePtr drawable,
GCPtr gc,
int x,
int y,
int width,
int height);
Bool glamor_solid(PixmapPtr pixmap, int x, int y, int width, int height,
unsigned char alu, unsigned long planemask,
unsigned long fg_pixel);
void glamor_solid_fail_region(PixmapPtr pixmap,
int x, int y, int width, int height);
/* glamor_fillspans.c */
void glamor_fill_spans(DrawablePtr drawable,
GCPtr gc,
int n,
DDXPointPtr points,
int *widths,
int sorted);
void glamor_init_solid_shader(ScreenPtr screen);
/* glamor_getspans.c */
void
glamor_get_spans(DrawablePtr drawable,
int wmax,
DDXPointPtr points,
int *widths,
int nspans,
char *dst_start);
/* glamor_glyphs.c */
void glamor_glyphs_init(ScreenPtr screen);
void glamor_glyphs_fini(ScreenPtr screen);
void glamor_glyphs(CARD8 op,
PicturePtr pSrc,
PicturePtr pDst,
PictFormatPtr maskFormat,
INT16 xSrc,
INT16 ySrc, int nlist, GlyphListPtr list, GlyphPtr * glyphs);
/* glamor_setspans.c */
void glamor_set_spans(DrawablePtr drawable, GCPtr gc, char *src,
DDXPointPtr points, int *widths, int n, int sorted);
/* glamor_polyfillrect.c */
void
glamor_poly_fill_rect(DrawablePtr drawable,
GCPtr gc,
int nrect,
xRectangle *prect);
/* glamor_polylines.c */
void
glamor_poly_lines(DrawablePtr drawable, GCPtr gc, int mode, int n,
DDXPointPtr points);
/* glamor_putimage.c */
void
glamor_put_image(DrawablePtr drawable, GCPtr gc, int depth, int x, int y,
int w, int h, int leftPad, int format, char *bits);
void glamor_init_putimage_shaders(ScreenPtr screen);
/* glamor_render.c */
void glamor_composite(CARD8 op,
PicturePtr pSrc,
PicturePtr pMask,
PicturePtr pDst,
INT16 xSrc,
INT16 ySrc,
INT16 xMask,
INT16 yMask,
INT16 xDst,
INT16 yDst,
CARD16 width,
CARD16 height);
void glamor_trapezoids(CARD8 op,
PicturePtr src, PicturePtr dst,
PictFormatPtr mask_format, INT16 x_src, INT16 y_src,
int ntrap, xTrapezoid *traps);
void glamor_init_composite_shaders(ScreenPtr screen);
void glamor_composite_rects(CARD8 op,
PicturePtr src, PicturePtr dst,
int nrect, glamor_composite_rect_t *rects);
/* glamor_tile.c */
Bool glamor_tile(PixmapPtr pixmap, PixmapPtr tile,
int x, int y, int width, int height,
unsigned char alu, unsigned long planemask,
int tile_x, int tile_y);
void glamor_init_tile_shader(ScreenPtr screen);
/* glamor_triangles.c */
void
glamor_triangles (CARD8 op,
PicturePtr pSrc,
PicturePtr pDst,
PictFormatPtr maskFormat,
INT16 xSrc,
INT16 ySrc,
int ntris,
xTriangle *tris);
/* glamor_pixmap.c */
void
glamor_pixmap_init(ScreenPtr screen);
/**
* Download a pixmap's texture to cpu memory. If success,
* One copy of current pixmap's texture will be put into
* the pixmap->devPrivate.ptr. Will use pbo to map to
* the pointer if possible.
* The pixmap must be a gl texture pixmap. gl_fbo and
* gl_tex must be 1. Used by glamor_prepare_access.
*
*/
Bool
glamor_download_pixmap_to_cpu(PixmapPtr pixmap, glamor_access_t access);
/**
* Restore a pixmap's data which is downloaded by
* glamor_download_pixmap_to_cpu to its original
* gl texture. Used by glamor_finish_access.
*
* The pixmap must be
* in texture originally. In other word, the gl_fbo
* must be 1.
**/
void
glamor_restore_pixmap_to_texture(PixmapPtr pixmap);
/**
* Upload a pixmap to gl texture. Used by dynamic pixmap
* uploading feature. The pixmap must be a software pixmap.
* This function will change current FBO and current shaders.
*/
enum glamor_pixmap_status
glamor_upload_pixmap_to_texture(PixmapPtr pixmap);
/**
* Upload a picture to gl texture. Similar to the
* glamor_upload_pixmap_to_texture. Used in rendering.
**/
enum glamor_pixmap_status
glamor_upload_picture_to_texture(PicturePtr picture);
/**
* Destroy all the resources allocated on the uploading
* phase, includs the tex and fbo.
**/
void
glamor_destroy_upload_pixmap(PixmapPtr pixmap);
void
glamor_validate_pixmap(PixmapPtr pixmap);
int
glamor_create_picture(PicturePtr picture);
Bool
glamor_prepare_access_picture(PicturePtr picture, glamor_access_t access);
void
glamor_finish_access_picture(PicturePtr picture);
void
glamor_destroy_picture(PicturePtr picture);
enum glamor_pixmap_status
glamor_upload_picture_to_texture(PicturePtr picture);
void
glamor_picture_format_fixup(PicturePtr picture, glamor_pixmap_private *pixmap_priv);
/* Dynamic pixmap upload to texture if needed.
* Sometimes, the target is a gl texture pixmap/picture,
* but the source or mask is in cpu memory. In that case,
* upload the source/mask to gl texture and then avoid
* fallback the whole process to cpu. Most of the time,
* this will increase performance obviously. */
#define GLAMOR_PIXMAP_DYNAMIC_UPLOAD
#define GLAMOR_DELAYED_FILLING
#include"glamor_utils.h"
#endif /* GLAMOR_PRIV_H */