wglext.h should be provided by the w32api package, rather than downloaded. if it's not, do 'wget -P /usr/include/w32api/GL http://www.opengl.org/registry/api/wglext.h' Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk> Reviewed-by: Colin Harrison <colin.harrison@virgin.net> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
76 lines
2.5 KiB
C
76 lines
2.5 KiB
C
/*
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* File: wgl_ext_api.c
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* Purpose: Wrapper functions for Win32 OpenGL wgl extension functions
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*
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* Authors: Jon TURNEY
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*
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* Copyright (c) Jon TURNEY 2009
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*
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#ifdef HAVE_XWIN_CONFIG_H
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#include <xwin-config.h>
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#endif
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#include <X11/Xwindows.h>
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#include <GL/gl.h>
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#include <GL/glext.h>
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#include <glx/glxserver.h>
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#include <glx/glxext.h>
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#include <GL/wglext.h>
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#include <wgl_ext_api.h>
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#include "glwindows.h"
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#define RESOLVE_DECL(type) \
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static type type##proc = NULL;
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#define PRERESOLVE(type, symbol) \
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type##proc = (type)wglGetProcAddress(symbol); \
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if (type##proc == NULL) \
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ErrorF("wglwrap: Can't resolve \"%s\"\n", symbol); \
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else \
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ErrorF("wglwrap: Resolved \"%s\"\n", symbol);
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#define RESOLVE_RET(type, symbol, retval) \
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if (type##proc == NULL) { \
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__glXErrorCallBack(0); \
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return retval; \
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}
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#define RESOLVE(procname, symbol) RESOLVE_RET(procname, symbol,)
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#define RESOLVED_PROC(type) type##proc
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/*
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* Include generated cdecl wrappers for stdcall WGL functions
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*
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* There are extensions to the wgl*() API as well; again we call
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* these functions by using wglGetProcAddress() to get a pointer
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* to the function, and wrapping it for cdecl/stdcall conversion
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*
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* We arrange to resolve the functions up front, as they need a
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* context to work, as we like to use them to be able to select
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* a context. Again, this assumption fails badly on multimontor
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* systems...
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*/
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#include "generated_wgl_wrappers.c"
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