xserver-multidpi/miext/shadow/shadow.c
Keith Packard e7fc8b32e4 Move the shadow screen private key initialization to shadowSetup
Some users of the shadow code don't call shadowInit, just shadowSetup
and so make sure the key is initialized there.

Reviewed-by: Jamey Sharp <jamey@minilop.net>
Signed-off-by: Keith Packard <keithp@keithp.com>
2010-06-05 21:12:41 -07:00

253 lines
6.4 KiB
C

/*
* Copyright © 2000 Keith Packard
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of Keith Packard not be used in
* advertising or publicity pertaining to distribution of the software without
* specific, written prior permission. Keith Packard makes no
* representations about the suitability of this software for any purpose. It
* is provided "as is" without express or implied warranty.
*
* KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include <stdlib.h>
#include <X11/X.h>
#include "scrnintstr.h"
#include "windowstr.h"
#include "dixfontstr.h"
#include "mi.h"
#include "regionstr.h"
#include "globals.h"
#include "gcstruct.h"
#include "shadow.h"
static DevPrivateKeyRec shadowScrPrivateKeyRec;
#define shadowScrPrivateKey (&shadowScrPrivateKeyRec)
#define wrap(priv, real, mem) {\
priv->mem = real->mem; \
real->mem = shadow##mem; \
}
#define unwrap(priv, real, mem) {\
real->mem = priv->mem; \
}
static void
shadowRedisplay(ScreenPtr pScreen)
{
shadowBuf(pScreen);
RegionPtr pRegion;
if (!pBuf || !pBuf->pDamage || !pBuf->update)
return;
pRegion = DamageRegion(pBuf->pDamage);
if (RegionNotEmpty(pRegion)) {
(*pBuf->update)(pScreen, pBuf);
DamageEmpty(pBuf->pDamage);
}
}
static void
shadowBlockHandler(pointer data, OSTimePtr pTimeout, pointer pRead)
{
ScreenPtr pScreen = (ScreenPtr) data;
shadowRedisplay(pScreen);
}
static void
shadowWakeupHandler(pointer data, int i, pointer LastSelectMask)
{
}
static void
shadowGetImage(DrawablePtr pDrawable, int sx, int sy, int w, int h,
unsigned int format, unsigned long planeMask, char *pdstLine)
{
ScreenPtr pScreen = pDrawable->pScreen;
shadowBuf(pScreen);
/* Many apps use GetImage to sync with the visable frame buffer */
if (pDrawable->type == DRAWABLE_WINDOW)
shadowRedisplay(pScreen);
unwrap(pBuf, pScreen, GetImage);
pScreen->GetImage(pDrawable, sx, sy, w, h, format, planeMask, pdstLine);
wrap(pBuf, pScreen, GetImage);
}
#define BACKWARDS_COMPATIBILITY
static Bool
shadowCloseScreen(int i, ScreenPtr pScreen)
{
shadowBuf(pScreen);
unwrap(pBuf, pScreen, GetImage);
unwrap(pBuf, pScreen, CloseScreen);
shadowRemove(pScreen, pBuf->pPixmap);
DamageDestroy(pBuf->pDamage);
#ifdef BACKWARDS_COMPATIBILITY
RegionUninit(&pBuf->damage); /* bc */
#endif
if (pBuf->pPixmap)
pScreen->DestroyPixmap(pBuf->pPixmap);
free(pBuf);
return pScreen->CloseScreen(i, pScreen);
}
#ifdef BACKWARDS_COMPATIBILITY
static void
shadowReportFunc(DamagePtr pDamage, RegionPtr pRegion, void *closure)
{
ScreenPtr pScreen = closure;
shadowBufPtr pBuf = (shadowBufPtr)
dixLookupPrivate(&pScreen->devPrivates, shadowScrPrivateKey);
/* Register the damaged region, use DamageReportNone below when we
* want to break BC below... */
RegionUnion(&pDamage->damage, &pDamage->damage, pRegion);
/*
* BC hack. In 7.0 and earlier several drivers would inspect the
* 'damage' member directly, so we have to keep it existing.
*/
RegionCopy(&pBuf->damage, pRegion);
}
#endif
Bool
shadowSetup(ScreenPtr pScreen)
{
shadowBufPtr pBuf;
if (!dixRegisterPrivateKey(&shadowScrPrivateKeyRec, PRIVATE_SCREEN, 0))
return FALSE;
if (!DamageSetup(pScreen))
return FALSE;
pBuf = malloc(sizeof(shadowBufRec));
if (!pBuf)
return FALSE;
#ifdef BACKWARDS_COMPATIBILITY
pBuf->pDamage = DamageCreate((DamageReportFunc)shadowReportFunc,
(DamageDestroyFunc)NULL,
DamageReportRawRegion,
TRUE, pScreen, pScreen);
#else
pBuf->pDamage = DamageCreate((DamageReportFunc)NULL,
(DamageDestroyFunc)NULL,
DamageReportNone,
TRUE, pScreen, pScreen);
#endif
if (!pBuf->pDamage) {
free(pBuf);
return FALSE;
}
wrap(pBuf, pScreen, CloseScreen);
wrap(pBuf, pScreen, GetImage);
pBuf->update = 0;
pBuf->window = 0;
pBuf->pPixmap = 0;
pBuf->closure = 0;
pBuf->randr = 0;
#ifdef BACKWARDS_COMPATIBILITY
RegionNull(&pBuf->damage); /* bc */
#endif
dixSetPrivate(&pScreen->devPrivates, shadowScrPrivateKey, pBuf);
return TRUE;
}
Bool
shadowAdd(ScreenPtr pScreen, PixmapPtr pPixmap, ShadowUpdateProc update,
ShadowWindowProc window, int randr, void *closure)
{
shadowBuf(pScreen);
if (!RegisterBlockAndWakeupHandlers(shadowBlockHandler, shadowWakeupHandler,
(pointer)pScreen))
return FALSE;
/*
* Map simple rotation values to bitmasks; fortunately,
* these are all unique
*/
switch (randr) {
case 0:
randr = SHADOW_ROTATE_0;
break;
case 90:
randr = SHADOW_ROTATE_90;
break;
case 180:
randr = SHADOW_ROTATE_180;
break;
case 270:
randr = SHADOW_ROTATE_270;
break;
}
pBuf->update = update;
pBuf->window = window;
pBuf->randr = randr;
pBuf->closure = closure;
pBuf->pPixmap = pPixmap;
DamageRegister(&pPixmap->drawable, pBuf->pDamage);
return TRUE;
}
void
shadowRemove(ScreenPtr pScreen, PixmapPtr pPixmap)
{
shadowBuf(pScreen);
if (pBuf->pPixmap) {
DamageUnregister(&pBuf->pPixmap->drawable, pBuf->pDamage);
pBuf->update = 0;
pBuf->window = 0;
pBuf->randr = 0;
pBuf->closure = 0;
pBuf->pPixmap = 0;
}
RemoveBlockAndWakeupHandlers(shadowBlockHandler, shadowWakeupHandler,
(pointer) pScreen);
}
Bool
shadowInit(ScreenPtr pScreen, ShadowUpdateProc update, ShadowWindowProc window)
{
PixmapPtr pPixmap;
pPixmap = pScreen->CreatePixmap(pScreen, pScreen->width, pScreen->height,
pScreen->rootDepth, 0);
if (!pPixmap)
return FALSE;
if (!shadowSetup(pScreen)) {
pScreen->DestroyPixmap(pPixmap);
return FALSE;
}
shadowAdd(pScreen, pPixmap, update, window, SHADOW_ROTATE_0, 0);
return TRUE;
}