xserver-multidpi/test/xi2/protocol-common.c
Keith Packard 8e97e5f942 If XTest is always required, then eliminate the XTest devPrivate
The internals of XTest are used by Xi and Xkb, and both Xi and Xkb are
always required, so it makes little sense to have XTest place data in
a devPrivate, especially a devPrivate which is only available when the
XTest extension is enabled.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
2010-06-07 19:56:47 -07:00

178 lines
5.5 KiB
C

/**
* Copyright © 2009 Red Hat, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include <stdint.h>
#include "extinit.h" /* for XInputExtensionInit */
#include "exglobals.h"
#include <glib.h>
#include "protocol-common.h"
struct devices devices;
ScreenRec screen;
WindowRec root;
WindowRec window;
void *userdata;
extern int CorePointerProc(DeviceIntPtr pDev, int what);
extern int CoreKeyboardProc(DeviceIntPtr pDev, int what);
static void fake_init_sprite(DeviceIntPtr dev)
{
SpritePtr sprite;
sprite = dev->spriteInfo->sprite;
sprite->spriteTraceSize = 10;
sprite->spriteTrace = calloc(sprite->spriteTraceSize, sizeof(WindowPtr));
sprite->spriteTraceGood = 1;
sprite->spriteTrace[0] = &root;
sprite->hot.x = SPRITE_X;
sprite->hot.y = SPRITE_Y;
sprite->hotPhys.x = sprite->hot.x;
sprite->hotPhys.y = sprite->hot.y;
sprite->win = &window;
sprite->hotPhys.pScreen = &screen;
sprite->physLimits.x1 = 0;
sprite->physLimits.y1 = 0;
sprite->physLimits.x2 = screen.width;
sprite->physLimits.y2 = screen.height;
}
/**
* Create and init 2 master devices (VCP + VCK) and two slave devices, one
* default mouse, one default keyboard.
*/
struct devices init_devices(void)
{
ClientRec client;
struct devices devices;
client = init_client(0, NULL);
AllocDevicePair(&client, "Virtual core", &devices.vcp, &devices.vck,
CorePointerProc, CoreKeyboardProc, TRUE);
inputInfo.pointer = devices.vcp;
inputInfo.keyboard = devices.vck;
ActivateDevice(devices.vcp, FALSE);
ActivateDevice(devices.vck, FALSE);
EnableDevice(devices.vcp, FALSE);
EnableDevice(devices.vck, FALSE);
AllocDevicePair(&client, "", &devices.mouse, &devices.kbd,
CorePointerProc, CoreKeyboardProc, FALSE);
ActivateDevice(devices.mouse, FALSE);
ActivateDevice(devices.kbd, FALSE);
EnableDevice(devices.mouse, FALSE);
EnableDevice(devices.kbd, FALSE);
devices.num_devices = 4;
devices.num_master_devices = 2;
fake_init_sprite(devices.mouse);
fake_init_sprite(devices.vcp);
return devices;
}
/* Create minimal client, with the given buffer and len as request buffer */
ClientRec init_client(int len, void *data)
{
ClientRec client = { 0 };
/* we store the privates now and reassign it after the memset. this way
* we can share them across multiple test runs and don't have to worry
* about freeing them after each test run. */
client.index = CLIENT_INDEX;
client.clientAsMask = CLIENT_MASK;
client.sequence = CLIENT_SEQUENCE;
client.req_len = len;
client.requestBuffer = data;
dixAllocatePrivates(&client.devPrivates, PRIVATE_CLIENT);
return client;
}
void init_window(WindowPtr window, WindowPtr parent, int id)
{
memset(window, 0, sizeof(window));
window->drawable.id = id;
if (parent)
{
window->drawable.x = 30;
window->drawable.y = 50;
window->drawable.width = 100;
window->drawable.height = 200;
}
window->parent = parent;
window->optional = calloc(1, sizeof(WindowOptRec));
g_assert(window->optional);
}
extern DevPrivateKeyRec miPointerScreenKeyRec;
extern DevPrivateKeyRec miPointerPrivKeyRec;
/* Needed for the screen setup, otherwise we crash during sprite initialization */
static Bool device_cursor_init(DeviceIntPtr dev, ScreenPtr screen) { return TRUE; }
static Bool set_cursor_pos(DeviceIntPtr dev, ScreenPtr screen, int x, int y, Bool event) { return TRUE; }
void init_simple(void)
{
screenInfo.numScreens = 1;
screenInfo.screens[0] = &screen;
screen.myNum = 0;
screen.id = 100;
screen.width = 640;
screen.height = 480;
screen.DeviceCursorInitialize = device_cursor_init;
screen.SetCursorPosition = set_cursor_pos;
dixResetPrivates();
InitAtoms();
XkbInitPrivates();
dixRegisterPrivateKey(&XIClientPrivateKeyRec, PRIVATE_CLIENT, sizeof(XIClientRec));
dixRegisterPrivateKey(&miPointerScreenKeyRec, PRIVATE_SCREEN, 0);
dixRegisterPrivateKey(&miPointerPrivKeyRec, PRIVATE_DEVICE, 0);
XInputExtensionInit();
init_window(&root, NULL, ROOT_WINDOW_ID);
init_window(&window, &root, CLIENT_WINDOW_ID);
devices = init_devices();
}
void __wrap_WriteToClient(ClientPtr client, int len, void *data)
{
g_assert(reply_handler != NULL);
(*reply_handler)(client, len, data, userdata);
}