xserver-multidpi/miext/shadow/shadow.h
2006-01-23 13:59:14 +00:00

167 lines
4.5 KiB
C

/*
* $XFree86: xc/programs/Xserver/miext/shadow/shadow.h,v 1.6tsi Exp $
*
* Copyright © 2000 Keith Packard
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of Keith Packard not be used in
* advertising or publicity pertaining to distribution of the software without
* specific, written prior permission. Keith Packard makes no
* representations about the suitability of this software for any purpose. It
* is provided "as is" without express or implied warranty.
*
* KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
#ifndef _SHADOW_H_
#define _SHADOW_H_
#include "scrnintstr.h"
#ifdef RENDER
#include "picturestr.h"
#endif
#include "damage.h"
#include "damagestr.h"
typedef struct _shadowBuf *shadowBufPtr;
typedef void (*ShadowUpdateProc) (ScreenPtr pScreen,
shadowBufPtr pBuf);
#define SHADOW_WINDOW_RELOCATE 1
#define SHADOW_WINDOW_READ 2
#define SHADOW_WINDOW_WRITE 4
typedef void *(*ShadowWindowProc) (ScreenPtr pScreen,
CARD32 row,
CARD32 offset,
int mode,
CARD32 *size,
void *closure);
/* BC hack: do not move the damage member. see shadow.c for explanation. */
typedef struct _shadowBuf {
DamagePtr pDamage;
ShadowUpdateProc update;
ShadowWindowProc window;
RegionRec damage;
PixmapPtr pPixmap;
void *closure;
int randr;
/* screen wrappers */
GetImageProcPtr GetImage;
CloseScreenProcPtr CloseScreen;
} shadowBufRec;
/* Match defines from randr extension */
#define SHADOW_ROTATE_0 1
#define SHADOW_ROTATE_90 2
#define SHADOW_ROTATE_180 4
#define SHADOW_ROTATE_270 8
#define SHADOW_ROTATE_ALL (SHADOW_ROTATE_0|SHADOW_ROTATE_90|\
SHADOW_ROTATE_180|SHADOW_ROTATE_270)
#define SHADOW_REFLECT_X 16
#define SHADOW_REFLECT_Y 32
#define SHADOW_REFLECT_ALL (SHADOW_REFLECT_X|SHADOW_REFLECT_Y)
extern int shadowScrPrivateIndex;
#define shadowGetBuf(pScr) ((shadowBufPtr) (pScr)->devPrivates[shadowScrPrivateIndex].ptr)
#define shadowBuf(pScr) shadowBufPtr pBuf = shadowGetBuf(pScr)
#define shadowDamage(pBuf) DamageRegion(pBuf->pDamage)
Bool
shadowSetup (ScreenPtr pScreen);
Bool
shadowAdd (ScreenPtr pScreen,
PixmapPtr pPixmap,
ShadowUpdateProc update,
ShadowWindowProc window,
int randr,
void *closure);
void
shadowRemove (ScreenPtr pScreen, PixmapPtr pPixmap);
shadowBufPtr
shadowFindBuf (WindowPtr pWindow);
Bool
shadowInit (ScreenPtr pScreen, ShadowUpdateProc update, ShadowWindowProc window);
void *
shadowAlloc (int width, int height, int bpp);
void
shadowUpdatePacked (ScreenPtr pScreen,
shadowBufPtr pBuf);
void
shadowUpdatePlanar4 (ScreenPtr pScreen,
shadowBufPtr pBuf);
void
shadowUpdatePlanar4x8 (ScreenPtr pScreen,
shadowBufPtr pBuf);
void
shadowUpdateRotatePacked (ScreenPtr pScreen,
shadowBufPtr pBuf);
void
shadowUpdateRotate8_90 (ScreenPtr pScreen,
shadowBufPtr pBuf);
void
shadowUpdateRotate16_90 (ScreenPtr pScreen,
shadowBufPtr pBuf);
void
shadowUpdateRotate32_90 (ScreenPtr pScreen,
shadowBufPtr pBuf);
void
shadowUpdateRotate8_180 (ScreenPtr pScreen,
shadowBufPtr pBuf);
void
shadowUpdateRotate16_180 (ScreenPtr pScreen,
shadowBufPtr pBuf);
void
shadowUpdateRotate32_180 (ScreenPtr pScreen,
shadowBufPtr pBuf);
void
shadowUpdateRotate8_270 (ScreenPtr pScreen,
shadowBufPtr pBuf);
void
shadowUpdateRotate16_270 (ScreenPtr pScreen,
shadowBufPtr pBuf);
void
shadowUpdateRotate32_270 (ScreenPtr pScreen,
shadowBufPtr pBuf);
typedef void (* shadowUpdateProc)(ScreenPtr, shadowBufPtr);
shadowUpdateProc shadowUpdatePackedWeak(void);
shadowUpdateProc shadowUpdatePlanar4Weak(void);
shadowUpdateProc shadowUpdatePlanar4x8Weak(void);
shadowUpdateProc shadowUpdateRotatePackedWeak(void);
#endif /* _SHADOW_H_ */