from INCLUDES. Rearranged INCLUDES for better readability. Removed mipointrst.h and miscstruct.h from #include since they are not used anymore.
58 lines
1.4 KiB
C
58 lines
1.4 KiB
C
#include <GL/gl.h>
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#include <GL/glext.h>
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#include <glxserver.h>
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#include <glxext.h>
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#include <windowstr.h>
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#include <resource.h>
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#include <GL/glxint.h>
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#include <GL/glxtokens.h>
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#include <scrnintstr.h>
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#include <glxserver.h>
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#include <glxscreens.h>
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#include <glxdrawable.h>
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#include <glxcontext.h>
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#include <glxext.h>
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#include <glxutil.h>
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#include <glxscreens.h>
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#include <GL/internal/glcore.h>
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#include <stdlib.h>
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#define WINDOWS_LEAN_AND_CLEAN
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#include <windows.h>
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typedef struct {
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unsigned enableDebug : 1;
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unsigned dumpPFD : 1;
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unsigned dumpHWND : 1;
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unsigned dumpDC : 1;
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} glWinDebugSettingsRec, *glWinDebugSettingsPtr;
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extern glWinDebugSettingsRec glWinDebugSettings;
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typedef struct {
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int num_vis;
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__GLcontextModes *modes;
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void **priv;
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/* wrapped screen functions */
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RealizeWindowProcPtr RealizeWindow;
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UnrealizeWindowProcPtr UnrealizeWindow;
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CopyWindowProcPtr CopyWindow;
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} glWinScreenRec;
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extern glWinScreenRec glWinScreens[MAXSCREENS];
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#define glWinGetScreenPriv(pScreen) &glWinScreens[pScreen->myNum]
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#define glWinScreenPriv(pScreen) glWinScreenRec *pScreenPriv = glWinGetScreenPriv(pScreen);
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#if 1
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#define GLWIN_DEBUG_MSG(msg, args...) if (glWinDebugSettings.enableDebug) ErrorF("%s:%d: " msg, __FUNCTION__, __LINE__, ##args )
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#define GLWIN_DEBUG_MSG2(msg, args...) if (glWinDebugSettings.enableDebug) ErrorF(msg, ##args )
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#else
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#define GLWIN_DEBUG_MSG(a, ...)
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#define GLWIN_DEBUG_MSG2(a, ...)
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#endif
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