xserver-multidpi/composite/compalloc.c
Keith Packard a29bfbd3d0 Empty damage object when freeing pixmap.
Wrap InstallColormap so that the DDX doesn't see colormaps from our ARGB
    visual (avoids lovely green tint to screen). Also, set visual->nplanes
    of ARGB visual to all used (including alpha) planes so DIX can set
    pixel values correctly.
Translate automatic update regions correctly to account for borders
When nplanes == 32 (ARGB visuals), mask in all ones for alpha values to
    allocated pixel values.
Remove redundant fbAddTraps declaration
Fix fbCopyWindow to work on non-screen pixmaps (not needed yet)
Replace broken clipping code with that from modular tree.
Respect subWindowMode.
2004-08-13 08:16:14 +00:00

539 lines
14 KiB
C

/*
* $Id$
*
* Copyright © 2003 Keith Packard
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of Keith Packard not be used in
* advertising or publicity pertaining to distribution of the software without
* specific, written prior permission. Keith Packard makes no
* representations about the suitability of this software for any purpose. It
* is provided "as is" without express or implied warranty.
*
* KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "compint.h"
void
compReportDamage (DamagePtr pDamage, RegionPtr pRegion, void *closure)
{
WindowPtr pWin = (WindowPtr) closure;
ScreenPtr pScreen = pWin->drawable.pScreen;
CompScreenPtr cs = GetCompScreen (pScreen);
CompWindowPtr cw = GetCompWindow (pWin);
cs->damaged = TRUE;
cw->damaged = TRUE;
}
static void
compDestroyDamage (DamagePtr pDamage, void *closure)
{
WindowPtr pWin = (WindowPtr) closure;
CompWindowPtr cw = GetCompWindow (pWin);
cw->damage = 0;
}
/*
* Redirect one window for one client
*/
int
compRedirectWindow (ClientPtr pClient, WindowPtr pWin, int update)
{
CompWindowPtr cw = GetCompWindow (pWin);
CompClientWindowPtr ccw;
Bool wasMapped = pWin->mapped;
/*
* Only one Manual update is allowed
*/
if (cw && update == CompositeRedirectManual)
for (ccw = cw->clients; ccw; ccw = ccw->next)
if (ccw->update == CompositeRedirectManual)
return BadAccess;
/*
* Allocate per-client per-window structure
* The client *could* allocate multiple, but while supported,
* it is not expected to be common
*/
ccw = xalloc (sizeof (CompClientWindowRec));
if (!ccw)
return BadAlloc;
ccw->id = FakeClientID (pClient->index);
ccw->update = update;
/*
* Now make sure there's a per-window structure to hang this from
*/
if (!cw)
{
cw = xalloc (sizeof (CompWindowRec));
if (!cw)
{
xfree (ccw);
return BadAlloc;
}
cw->damage = DamageCreate (compReportDamage,
compDestroyDamage,
DamageReportNonEmpty,
FALSE,
pWin->drawable.pScreen,
pWin);
if (!cw->damage)
{
xfree (ccw);
xfree (cw);
return BadAlloc;
}
if (wasMapped)
UnmapWindow (pWin, FALSE);
REGION_NULL (pScreen, &cw->borderClip);
cw->update = CompositeRedirectAutomatic;
cw->clients = 0;
cw->oldx = COMP_ORIGIN_INVALID;
cw->oldy = COMP_ORIGIN_INVALID;
cw->damageRegistered = FALSE;
cw->damaged = FALSE;
pWin->devPrivates[CompWindowPrivateIndex].ptr = cw;
}
ccw->next = cw->clients;
cw->clients = ccw;
if (!AddResource (ccw->id, CompositeClientWindowType, pWin))
return BadAlloc;
if (ccw->update == CompositeRedirectManual)
{
if (cw->damageRegistered)
{
DamageUnregister (&pWin->drawable, cw->damage);
cw->damageRegistered = FALSE;
}
cw->update = CompositeRedirectManual;
}
if (!compCheckRedirect (pWin))
{
FreeResource (ccw->id, RT_NONE);
return BadAlloc;
}
if (wasMapped && !pWin->mapped)
{
Bool overrideRedirect = pWin->overrideRedirect;
pWin->overrideRedirect = TRUE;
MapWindow (pWin, pClient);
pWin->overrideRedirect = overrideRedirect;
}
return Success;
}
/*
* Free one of the per-client per-window resources, clearing
* redirect and the per-window pointer as appropriate
*/
void
compFreeClientWindow (WindowPtr pWin, XID id)
{
CompWindowPtr cw = GetCompWindow (pWin);
CompClientWindowPtr ccw, *prev;
Bool wasMapped = pWin->mapped;
if (!cw)
return;
for (prev = &cw->clients; (ccw = *prev); prev = &ccw->next)
{
if (ccw->id == id)
{
*prev = ccw->next;
if (ccw->update == CompositeRedirectManual)
cw->update = CompositeRedirectAutomatic;
xfree (ccw);
break;
}
}
if (!cw->clients)
{
if (wasMapped)
UnmapWindow (pWin, FALSE);
if (pWin->redirectDraw)
compFreePixmap (pWin);
if (cw->damage)
DamageDestroy (cw->damage);
REGION_UNINIT (pScreen, &cw->borderClip);
pWin->devPrivates[CompWindowPrivateIndex].ptr = 0;
xfree (cw);
}
else if (cw->update == CompositeRedirectAutomatic &&
!cw->damageRegistered && pWin->redirectDraw)
{
DamageRegister (&pWin->drawable, cw->damage);
cw->damageRegistered = TRUE;
DamageDamageRegion (&pWin->drawable, &pWin->borderSize);
}
if (wasMapped && !pWin->mapped)
{
Bool overrideRedirect = pWin->overrideRedirect;
pWin->overrideRedirect = TRUE;
MapWindow (pWin, clients[CLIENT_ID(id)]);
pWin->overrideRedirect = overrideRedirect;
}
}
/*
* This is easy, just free the appropriate resource.
*/
int
compUnredirectWindow (ClientPtr pClient, WindowPtr pWin, int update)
{
CompWindowPtr cw = GetCompWindow (pWin);
CompClientWindowPtr ccw;
if (!cw)
return BadValue;
for (ccw = cw->clients; ccw; ccw = ccw->next)
if (ccw->update == update && CLIENT_ID(ccw->id) == pClient->index)
{
FreeResource (ccw->id, RT_NONE);
return Success;
}
return BadValue;
}
/*
* Redirect all subwindows for one client
*/
int
compRedirectSubwindows (ClientPtr pClient, WindowPtr pWin, int update)
{
CompSubwindowsPtr csw = GetCompSubwindows (pWin);
CompClientWindowPtr ccw;
WindowPtr pChild;
/*
* Only one Manual update is allowed
*/
if (csw && update == CompositeRedirectManual)
for (ccw = csw->clients; ccw; ccw = ccw->next)
if (ccw->update == CompositeRedirectManual)
return BadAccess;
/*
* Allocate per-client per-window structure
* The client *could* allocate multiple, but while supported,
* it is not expected to be common
*/
ccw = xalloc (sizeof (CompClientWindowRec));
if (!ccw)
return BadAlloc;
ccw->id = FakeClientID (pClient->index);
ccw->update = update;
/*
* Now make sure there's a per-window structure to hang this from
*/
if (!csw)
{
csw = xalloc (sizeof (CompSubwindowsRec));
if (!csw)
{
xfree (ccw);
return BadAlloc;
}
csw->update = CompositeRedirectAutomatic;
csw->clients = 0;
pWin->devPrivates[CompSubwindowsPrivateIndex].ptr = csw;
}
/*
* Redirect all existing windows
*/
for (pChild = pWin->lastChild; pChild; pChild = pChild->prevSib)
{
int ret = compRedirectWindow (pClient, pChild, update);
if (ret != Success)
{
for (pChild = pChild->nextSib; pChild; pChild = pChild->nextSib)
(void) compUnredirectWindow (pClient, pChild, update);
if (!csw->clients)
{
xfree (csw);
pWin->devPrivates[CompSubwindowsPrivateIndex].ptr = 0;
}
xfree (ccw);
return ret;
}
}
/*
* Hook into subwindows list
*/
ccw->next = csw->clients;
csw->clients = ccw;
if (!AddResource (ccw->id, CompositeClientSubwindowsType, pWin))
return BadAlloc;
if (ccw->update == CompositeRedirectManual)
{
csw->update = CompositeRedirectManual;
/*
* tell damage extension that damage events for this client are
* critical output
*/
DamageExtSetCritical (pClient, TRUE);
}
return Success;
}
/*
* Free one of the per-client per-subwindows resources,
* which frees one redirect per subwindow
*/
void
compFreeClientSubwindows (WindowPtr pWin, XID id)
{
CompSubwindowsPtr csw = GetCompSubwindows (pWin);
CompClientWindowPtr ccw, *prev;
WindowPtr pChild;
if (!csw)
return;
for (prev = &csw->clients; (ccw = *prev); prev = &ccw->next)
{
if (ccw->id == id)
{
ClientPtr pClient = clients[CLIENT_ID(id)];
*prev = ccw->next;
if (ccw->update == CompositeRedirectManual)
{
/*
* tell damage extension that damage events for this client are
* critical output
*/
DamageExtSetCritical (pClient, FALSE);
csw->update = CompositeRedirectAutomatic;
if (pWin->mapped)
(*pWin->drawable.pScreen->ClearToBackground)(pWin, 0, 0, 0, 0, TRUE);
}
/*
* Unredirect all existing subwindows
*/
for (pChild = pWin->lastChild; pChild; pChild = pChild->prevSib)
(void) compUnredirectWindow (pClient, pChild, ccw->update);
xfree (ccw);
break;
}
}
/*
* Check if all of the per-client records are gone
*/
if (!csw->clients)
{
pWin->devPrivates[CompSubwindowsPrivateIndex].ptr = 0;
xfree (csw);
}
}
/*
* This is easy, just free the appropriate resource.
*/
int
compUnredirectSubwindows (ClientPtr pClient, WindowPtr pWin, int update)
{
CompSubwindowsPtr csw = GetCompSubwindows (pWin);
CompClientWindowPtr ccw;
if (!csw)
return BadValue;
for (ccw = csw->clients; ccw; ccw = ccw->next)
if (ccw->update == update && CLIENT_ID(ccw->id) == pClient->index)
{
FreeResource (ccw->id, RT_NONE);
return Success;
}
return BadValue;
}
/*
* Add redirection information for one subwindow (during reparent)
*/
int
compRedirectOneSubwindow (WindowPtr pParent, WindowPtr pWin)
{
CompSubwindowsPtr csw = GetCompSubwindows (pParent);
CompClientWindowPtr ccw;
if (!csw)
return Success;
for (ccw = csw->clients; ccw; ccw = ccw->next)
{
int ret = compRedirectWindow (clients[CLIENT_ID(ccw->id)],
pWin, ccw->update);
if (ret != Success)
return ret;
}
return Success;
}
/*
* Remove redirection information for one subwindow (during reparent)
*/
int
compUnredirectOneSubwindow (WindowPtr pParent, WindowPtr pWin)
{
CompSubwindowsPtr csw = GetCompSubwindows (pParent);
CompClientWindowPtr ccw;
if (!csw)
return Success;
for (ccw = csw->clients; ccw; ccw = ccw->next)
{
int ret = compUnredirectWindow (clients[CLIENT_ID(ccw->id)],
pWin, ccw->update);
if (ret != Success)
return ret;
}
return Success;
}
Bool
compAllocPixmap (WindowPtr pWin)
{
ScreenPtr pScreen = pWin->drawable.pScreen;
PixmapPtr pPixmap;
int bw = (int) pWin->borderWidth;
int x, y, w, h;
CompWindowPtr cw = GetCompWindow (pWin);
x = pWin->drawable.x - bw;
y = pWin->drawable.y - bw;
w = pWin->drawable.width + (bw << 1);
h = pWin->drawable.height + (bw << 1);
pPixmap = (*pScreen->CreatePixmap) (pScreen, w, h, pWin->drawable.depth);
if (!pPixmap)
return FALSE;
pPixmap->screen_x = x;
pPixmap->screen_y = y;
pWin->redirectDraw = TRUE;
compSetPixmap (pWin, pPixmap);
cw->oldx = COMP_ORIGIN_INVALID;
cw->oldy = COMP_ORIGIN_INVALID;
cw->damageRegistered = FALSE;
if (cw->update == CompositeRedirectAutomatic)
{
DamageRegister (&pWin->drawable, cw->damage);
cw->damageRegistered = TRUE;
}
return TRUE;
}
void
compFreePixmap (WindowPtr pWin)
{
ScreenPtr pScreen = pWin->drawable.pScreen;
PixmapPtr pRedirectPixmap, pParentPixmap;
CompWindowPtr cw = GetCompWindow (pWin);
if (cw->damageRegistered)
{
DamageUnregister (&pWin->drawable, cw->damage);
cw->damageRegistered = FALSE;
DamageEmpty (cw->damage);
}
/*
* Move the parent-constrained border clip region back into
* the window so that ValidateTree will handle the unmap
* case correctly. Unmap adds the window borderClip to the
* parent exposed area; regions beyond the parent cause crashes
*/
REGION_COPY (pScreen, &pWin->borderClip, &cw->borderClip);
pRedirectPixmap = (*pScreen->GetWindowPixmap) (pWin);
pParentPixmap = (*pScreen->GetWindowPixmap) (pWin->parent);
pWin->redirectDraw = FALSE;
compSetPixmap (pWin, pParentPixmap);
(*pScreen->DestroyPixmap) (pRedirectPixmap);
}
/*
* Make sure the pixmap is the right size and offset. Allocate a new
* pixmap to change size, adjust origin to change offset, leaving the
* old pixmap in cw->pOldPixmap so bits can be recovered
*/
Bool
compReallocPixmap (WindowPtr pWin, int draw_x, int draw_y,
unsigned int w, unsigned int h, int bw)
{
ScreenPtr pScreen = pWin->drawable.pScreen;
PixmapPtr pOld = (*pScreen->GetWindowPixmap) (pWin);
PixmapPtr pNew;
CompWindowPtr cw = GetCompWindow (pWin);
int pix_x, pix_y;
unsigned int pix_w, pix_h;
assert (cw && pWin->redirectDraw);
pix_x = draw_x - bw;
pix_y = draw_y - bw;
pix_w = w + (bw << 1);
pix_h = h + (bw << 1);
cw->oldx = pOld->screen_x;
cw->oldy = pOld->screen_y;
if (pix_w != pOld->drawable.width ||
pix_h != pOld->drawable.height)
{
GCPtr pGC;
pNew = (*pScreen->CreatePixmap) (pScreen, pix_w, pix_h, pWin->drawable.depth);
if (!pNew)
return FALSE;
cw->pOldPixmap = pOld;
compSetPixmap (pWin, pNew);
/*
* Copy new bits to align at same place on the screen. CopyWindow
* calls will patch up any differences
*/
pGC = GetScratchGC (pNew->drawable.depth, pScreen);
if (pGC)
{
ValidateGC(&pNew->drawable, pGC);
(*pGC->ops->CopyArea) (&pOld->drawable,
&pNew->drawable,
pGC,
pWin->drawable.x - draw_x,
pWin->drawable.y - draw_y,
pix_w, pix_h,
0, 0);
FreeScratchGC (pGC);
}
}
else
{
pNew = pOld;
cw->pOldPixmap = 0;
}
pNew->screen_x = pix_x;
pNew->screen_y = pix_y;
return TRUE;
}