xserver-multidpi/glamor
Eric Anholt 95d4a5a6ab glamor: Enable fill acceleration and flip opposite for pixmaps too.
Here's my theory for the flipping: It doesn't really matter which
orientation we store the pixmaps if we don't scan them out.  We have
to flip coordinates for the window system framebuffer.  Doing so for
everything else makes things consistent.  I'm not sure how this will
interact with future GLX integration, though.
2011-09-26 16:46:32 +08:00
..
glu3 glamor: Start adding render acceleration support. 2011-09-26 16:46:31 +08:00
glamor_copyarea.c glamor: All the fallbacks in the world. 2011-09-26 16:46:32 +08:00
glamor_core.c glamor: Enable fill acceleration and flip opposite for pixmaps too. 2011-09-26 16:46:32 +08:00
glamor_fill.c glamor: Enable fill acceleration and flip opposite for pixmaps too. 2011-09-26 16:46:32 +08:00
glamor_fillspans.c glamor: All the fallbacks in the world. 2011-09-26 16:46:32 +08:00
glamor_getspans.c glamor: All the fallbacks in the world. 2011-09-26 16:46:32 +08:00
glamor_polyfillrect.c glamor: Enable fill acceleration and flip opposite for pixmaps too. 2011-09-26 16:46:32 +08:00
glamor_polylines.c glamor: Move glamor_poly_lines to a separate file. 2011-09-26 16:46:32 +08:00
glamor_priv.h glamor: Replace the glDrawPixels in glamor_finish_access with GLSL. 2011-09-26 16:46:32 +08:00
glamor_putimage.c glamor: All the fallbacks in the world. 2011-09-26 16:46:32 +08:00
glamor_render.c glamor: All the fallbacks in the world. 2011-09-26 16:46:32 +08:00
glamor_setspans.c glamor: All the fallbacks in the world. 2011-09-26 16:46:32 +08:00
glamor_tile.c glamor: Fix some screen_xy offsets to be the right way around. 2011-09-26 16:46:31 +08:00
glamor.c glamor: Replace the glDrawPixels in glamor_finish_access with GLSL. 2011-09-26 16:46:32 +08:00
glamor.h glamor: Start trying to hook up the rendering bits 2011-09-26 16:46:30 +08:00
Makefile.am glamor: Move glamor_poly_lines to a separate file. 2011-09-26 16:46:32 +08:00