xserver-multidpi/glx/glxext.h
Kristian Høgsberg 7b6400a1b8 glx: Fix drawable private leak on destroy
When a drawable goes away, we don't destroy the GLX drawable in full,
since it may be current for a context.  This means that when the drawable
is destroyed in full later, the backend doesn't get a chance to
destroy resources associated with the drawable (the DRI2Drawable).

With this patch, we destroy the GLX drawable in full when it goes away
and then track down all contexts that reference it and NULL their
pointers.
2009-04-13 13:17:53 -04:00

54 lines
2.1 KiB
C

#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#ifndef _glxext_h_
#define _glxext_h_
/*
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extern GLboolean __glXFreeContext(__GLXcontext *glxc);
extern void __glXFlushContextCache(void);
extern void __glXAddToContextList(__GLXcontext *cx);
extern void __glXErrorCallBack(GLenum code);
extern void __glXClearErrorOccured(void);
extern GLboolean __glXErrorOccured(void);
extern void __glXResetLargeCommandStatus(__GLXclientState*);
extern void GlxExtensionInit(void);
extern const char GLServerVersion[];
extern int DoGetString(__GLXclientState *cl, GLbyte *pc, GLboolean need_swap);
#endif /* _glxext_h_ */