xserver-multidpi/glamor/glamor_copyarea.c
Chris Wilson 97efbd25fe Use CLAMP_TO_BORDER in copy_n_to_n so we can sample outside of the source
In order to reduce a composite operation to a source, we need to provide
Render semantics for the pixel values of samples outside of the source
pixmap, i.e. they need to be rgba(0, 0, 0, 0). This is provided by using
the CLAMP_TO_BORDER repeat mode, but only if the texture has an alpha
channel.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:48 -08:00

493 lines
14 KiB
C

/*
* Copyright © 2008 Intel Corporation
* Copyright © 1998 Keith Packard
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of Keith Packard not be used in
* advertising or publicity pertaining to distribution of the software without
* specific, written prior permission. Keith Packard makes no
* representations about the suitability of this software for any purpose. It
* is provided "as is" without express or implied warranty.
*
* KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include "glamor_priv.h"
/** @file glamor_copyarea.c
*
* GC CopyArea implementation
*/
#ifndef GLAMOR_GLES2
static Bool
glamor_copy_n_to_n_fbo_blit(DrawablePtr src,
DrawablePtr dst,
GCPtr gc, BoxPtr box, int nbox, int dx, int dy)
{
ScreenPtr screen = dst->pScreen;
PixmapPtr dst_pixmap = glamor_get_drawable_pixmap(dst);
PixmapPtr src_pixmap = glamor_get_drawable_pixmap(src);
glamor_pixmap_private *src_pixmap_priv;
glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
int dst_x_off, dst_y_off, src_x_off, src_y_off, i;
if (!glamor_priv->has_fbo_blit) {
glamor_delayed_fallback(screen,
"no EXT_framebuffer_blit\n");
return FALSE;
}
src_pixmap_priv = glamor_get_pixmap_private(src_pixmap);
if (src_pixmap_priv->pending_op.type == GLAMOR_PENDING_FILL)
return FALSE;
if (gc) {
if (gc->alu != GXcopy) {
glamor_delayed_fallback(screen, "non-copy ALU\n");
return FALSE;
}
if (!glamor_pm_is_solid(dst, gc->planemask)) {
glamor_delayed_fallback(screen,
"non-solid planemask\n");
return FALSE;
}
}
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(src_pixmap_priv)) {
glamor_delayed_fallback(screen, "no src fbo\n");
return FALSE;
}
if (glamor_set_destination_pixmap(dst_pixmap)) {
return FALSE;
}
glamor_validate_pixmap(dst_pixmap);
dispatch->glBindFramebuffer(GL_READ_FRAMEBUFFER_EXT,
src_pixmap_priv->fbo->fb);
glamor_get_drawable_deltas(dst, dst_pixmap, &dst_x_off,
&dst_y_off);
glamor_get_drawable_deltas(src, src_pixmap, &src_x_off,
&src_y_off);
src_y_off += dy;
for (i = 0; i < nbox; i++) {
if (glamor_priv->yInverted) {
dispatch->glBlitFramebuffer((box[i].x1 + dx +
src_x_off),
(box[i].y1 +
src_y_off),
(box[i].x2 + dx +
src_x_off),
(box[i].y2 +
src_y_off),
(box[i].x1 +
dst_x_off),
(box[i].y1 +
dst_y_off),
(box[i].x2 +
dst_x_off),
(box[i].y2 +
dst_y_off),
GL_COLOR_BUFFER_BIT,
GL_NEAREST);
} else {
int flip_dst_y1 =
dst_pixmap->drawable.height - (box[i].y2 +
dst_y_off);
int flip_dst_y2 =
dst_pixmap->drawable.height - (box[i].y1 +
dst_y_off);
int flip_src_y1 =
src_pixmap->drawable.height - (box[i].y2 +
src_y_off);
int flip_src_y2 =
src_pixmap->drawable.height - (box[i].y1 +
src_y_off);
dispatch->glBlitFramebuffer(box[i].x1 + dx +
src_x_off,
flip_src_y1,
box[i].x2 + dx +
src_x_off,
flip_src_y2,
box[i].x1 +
dst_x_off,
flip_dst_y1,
box[i].x2 +
dst_x_off,
flip_dst_y2,
GL_COLOR_BUFFER_BIT,
GL_NEAREST);
}
}
return TRUE;
}
#endif
static Bool
glamor_copy_n_to_n_textured(DrawablePtr src,
DrawablePtr dst,
GCPtr gc, BoxPtr box, int nbox, int dx, int dy)
{
glamor_screen_private *glamor_priv =
glamor_get_screen_private(dst->pScreen);
glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
PixmapPtr src_pixmap = glamor_get_drawable_pixmap(src);
PixmapPtr dst_pixmap = glamor_get_drawable_pixmap(dst);
int i;
float vertices[8], texcoords[8];
glamor_pixmap_private *src_pixmap_priv;
glamor_pixmap_private *dst_pixmap_priv;
int src_x_off, src_y_off, dst_x_off, dst_y_off;
enum glamor_pixmap_status src_status = GLAMOR_NONE;
GLfloat dst_xscale, dst_yscale, src_xscale, src_yscale;
int flush_needed = 0;
src_pixmap_priv = glamor_get_pixmap_private(src_pixmap);
dst_pixmap_priv = glamor_get_pixmap_private(dst_pixmap);
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dst_pixmap_priv)) {
glamor_delayed_fallback(dst->pScreen, "dst has no fbo.\n");
goto fail;
}
if (!src_pixmap_priv || !src_pixmap_priv->gl_fbo) {
#ifndef GLAMOR_PIXMAP_DYNAMIC_UPLOAD
glamor_delayed_fallback(dst->pScreen, "src has no fbo.\n");
goto fail;
#else
src_status = glamor_upload_pixmap_to_texture(src_pixmap);
if (src_status != GLAMOR_UPLOAD_DONE)
goto fail;
src_pixmap_priv = glamor_get_pixmap_private(src_pixmap);
#endif
} else
flush_needed = 1;
if (gc) {
glamor_set_alu(dispatch, gc->alu);
if (!glamor_set_planemask(dst_pixmap, gc->planemask))
goto fail;
if (gc->alu != GXcopy) {
glamor_set_destination_pixmap_priv_nc
(src_pixmap_priv);
glamor_validate_pixmap(src_pixmap);
}
}
glamor_set_destination_pixmap_priv_nc(dst_pixmap_priv);
glamor_validate_pixmap(dst_pixmap);
pixmap_priv_get_scale(dst_pixmap_priv, &dst_xscale, &dst_yscale);
pixmap_priv_get_scale(src_pixmap_priv, &src_xscale, &src_yscale);
glamor_get_drawable_deltas(dst, dst_pixmap, &dst_x_off,
&dst_y_off);
dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
GL_FALSE, 2 * sizeof(float),
vertices);
dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
if (GLAMOR_PIXMAP_PRIV_NO_PENDING(src_pixmap_priv)) {
glamor_get_drawable_deltas(src, src_pixmap, &src_x_off,
&src_y_off);
dx += src_x_off;
dy += src_y_off;
pixmap_priv_get_scale(src_pixmap_priv, &src_xscale,
&src_yscale);
dispatch->glActiveTexture(GL_TEXTURE0);
dispatch->glBindTexture(GL_TEXTURE_2D,
src_pixmap_priv->fbo->tex);
#ifndef GLAMOR_GLES2
dispatch->glEnable(GL_TEXTURE_2D);
#endif
dispatch->glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_MIN_FILTER,
GL_NEAREST);
dispatch->glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_MAG_FILTER,
GL_NEAREST);
dispatch->glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_WRAP_S,
GL_CLAMP_TO_BORDER);
dispatch->glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_WRAP_T,
GL_CLAMP_TO_BORDER);
dispatch->glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2,
GL_FLOAT, GL_FALSE,
2 * sizeof(float),
texcoords);
dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
dispatch->glUseProgram(glamor_priv->finish_access_prog[0]);
dispatch->
glUniform1i(glamor_priv->finish_access_no_revert[0],
1);
dispatch->
glUniform1i(glamor_priv->finish_access_swap_rb[0], 0);
} else {
GLAMOR_CHECK_PENDING_FILL(dispatch, glamor_priv,
src_pixmap_priv);
}
for (i = 0; i < nbox; i++) {
glamor_set_normalize_vcoords(dst_xscale, dst_yscale,
box[i].x1 + dst_x_off,
box[i].y1 + dst_y_off,
box[i].x2 + dst_x_off,
box[i].y2 + dst_y_off,
glamor_priv->yInverted,
vertices);
if (GLAMOR_PIXMAP_PRIV_NO_PENDING(src_pixmap_priv))
glamor_set_normalize_tcoords(src_xscale,
src_yscale,
box[i].x1 + dx,
box[i].y1 + dy,
box[i].x2 + dx,
box[i].y2 + dy,
glamor_priv->yInverted,
texcoords);
dispatch->glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
if (GLAMOR_PIXMAP_PRIV_NO_PENDING(src_pixmap_priv)) {
dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
#ifndef GLAMOR_GLES2
dispatch->glDisable(GL_TEXTURE_2D);
#endif
}
dispatch->glUseProgram(0);
/* The source texture is bound to a fbo, we have to flush it here. */
if (flush_needed)
dispatch->glFlush();
return TRUE;
fail:
glamor_set_alu(dispatch, GXcopy);
glamor_set_planemask(dst_pixmap, ~0);
return FALSE;
}
static Bool
_glamor_copy_n_to_n(DrawablePtr src,
DrawablePtr dst,
GCPtr gc,
BoxPtr box,
int nbox,
int dx,
int dy,
Bool reverse,
Bool upsidedown, Pixel bitplane,
void *closure, Bool fallback)
{
glamor_access_t dst_access;
PixmapPtr dst_pixmap, src_pixmap, temp_pixmap = NULL;
DrawablePtr temp_src = src;
glamor_pixmap_private *dst_pixmap_priv, *src_pixmap_priv;
BoxRec bound;
ScreenPtr screen;
int temp_dx = dx;
int temp_dy = dy;
int src_x_off, src_y_off, dst_x_off, dst_y_off;
int i;
int overlaped = 0;
Bool ret = TRUE;
dst_pixmap = glamor_get_drawable_pixmap(dst);
dst_pixmap_priv = glamor_get_pixmap_private(dst_pixmap);
src_pixmap = glamor_get_drawable_pixmap(src);
src_pixmap_priv = glamor_get_pixmap_private(src_pixmap);
screen = dst_pixmap->drawable.pScreen;
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dst_pixmap_priv)) {
glamor_fallback("dest pixmap %p has no fbo. \n",
dst_pixmap);
goto fail;
}
if (!src_pixmap_priv) {
glamor_set_pixmap_type(src_pixmap, GLAMOR_MEMORY);
src_pixmap_priv = glamor_get_pixmap_private(src_pixmap);
}
glamor_get_drawable_deltas(src, src_pixmap, &src_x_off,
&src_y_off);
glamor_get_drawable_deltas(dst, dst_pixmap, &dst_x_off,
&dst_y_off);
if (src_pixmap_priv->fbo && src_pixmap_priv->fbo->fb == dst_pixmap_priv->fbo->fb) {
int x_shift = abs(src_x_off - dx - dst_x_off);
int y_shift = abs(src_y_off - dy - dst_y_off);
for (i = 0; i < nbox; i++) {
if (x_shift < abs(box[i].x2 - box[i].x1)
&& y_shift < abs(box[i].y2 - box[i].y1)) {
overlaped = 1;
break;
}
}
}
/* XXX need revisit to handle overlapped area copying. */
#ifndef GLAMOR_GLES2
if ((overlaped
|| !src_pixmap_priv->gl_tex || !dst_pixmap_priv->gl_tex)
&& glamor_copy_n_to_n_fbo_blit(src, dst, gc, box, nbox, dx,
dy)) {
goto done;
}
#endif
glamor_calculate_boxes_bound(&bound, box, nbox);
/* Overlaped indicate the src and dst are the same pixmap. */
if (overlaped || (!GLAMOR_PIXMAP_PRIV_HAS_FBO(src_pixmap_priv)
&& ((bound.x2 - bound.x1) * (bound.y2 - bound.y1)
* 4 >
src_pixmap->drawable.width *
src_pixmap->drawable.height))) {
temp_pixmap = glamor_create_pixmap(screen,
bound.x2 - bound.x1,
bound.y2 - bound.y1,
src_pixmap->
drawable.depth,
overlaped ? 0 :
GLAMOR_CREATE_PIXMAP_CPU);
if (!temp_pixmap)
goto fail;
glamor_transform_boxes(box, nbox, -bound.x1, -bound.y1);
temp_src = &temp_pixmap->drawable;
if (overlaped)
glamor_copy_n_to_n_textured(src, temp_src, gc, box,
nbox,
temp_dx + bound.x1,
temp_dy + bound.y1);
else
fbCopyNtoN(src, temp_src, gc, box, nbox,
temp_dx + bound.x1, temp_dy + bound.y1,
reverse, upsidedown, bitplane, closure);
glamor_transform_boxes(box, nbox, bound.x1, bound.y1);
temp_dx = -bound.x1;
temp_dy = -bound.y1;
} else {
temp_dx = dx;
temp_dy = dy;
temp_src = src;
}
if (glamor_copy_n_to_n_textured
(temp_src, dst, gc, box, nbox, temp_dx, temp_dy)) {
goto done;
}
fail:
if (!fallback
&& glamor_ddx_fallback_check_pixmap(src)
&& glamor_ddx_fallback_check_pixmap(dst)) {
ret = FALSE;
goto done;
}
glamor_report_delayed_fallbacks(src->pScreen);
glamor_report_delayed_fallbacks(dst->pScreen);
glamor_fallback("from %p to %p (%c,%c)\n", src, dst,
glamor_get_drawable_location(src),
glamor_get_drawable_location(dst));
if (gc && gc->alu != GXcopy)
dst_access = GLAMOR_ACCESS_RW;
else
dst_access = GLAMOR_ACCESS_WO;
if (glamor_prepare_access(dst, GLAMOR_ACCESS_RW)) {
if (dst == src
|| glamor_prepare_access(src, GLAMOR_ACCESS_RO)) {
fbCopyNtoN(src, dst, gc, box, nbox,
dx, dy, reverse, upsidedown, bitplane,
closure);
if (dst != src)
glamor_finish_access(src, GLAMOR_ACCESS_RO);
}
glamor_finish_access(dst, GLAMOR_ACCESS_RW);
}
done:
glamor_clear_delayed_fallbacks(src->pScreen);
glamor_clear_delayed_fallbacks(dst->pScreen);
if (temp_src != src)
glamor_destroy_pixmap(temp_pixmap);
return ret;
}
RegionPtr
glamor_copy_area(DrawablePtr src, DrawablePtr dst, GCPtr gc,
int srcx, int srcy, int width, int height, int dstx,
int dsty)
{
RegionPtr region;
region = miDoCopy(src, dst, gc,
srcx, srcy, width, height,
dstx, dsty, glamor_copy_n_to_n, 0, NULL);
return region;
}
void
glamor_copy_n_to_n(DrawablePtr src,
DrawablePtr dst,
GCPtr gc,
BoxPtr box,
int nbox,
int dx,
int dy,
Bool reverse,
Bool upsidedown, Pixel bitplane,
void *closure)
{
_glamor_copy_n_to_n(src, dst, gc, box, nbox, dx,
dy, reverse, upsidedown, bitplane, closure, TRUE);
}
Bool
glamor_copy_n_to_n_nf(DrawablePtr src,
DrawablePtr dst,
GCPtr gc,
BoxPtr box,
int nbox,
int dx,
int dy,
Bool reverse,
Bool upsidedown, Pixel bitplane,
void *closure)
{
return _glamor_copy_n_to_n(src, dst, gc, box, nbox, dx,
dy, reverse, upsidedown, bitplane, closure, FALSE);
}