xserver-multidpi/glx/glxext.c
Keith Packard 9838b7032e Introduce a consistent coding style
This is strictly the application of the script 'x-indent-all.sh'
from util/modular. Compared to the patch that Daniel posted in
January, I've added a few indent flags:

	-bap
	-psl
	-T PrivatePtr
	-T pmWait
	-T _XFUNCPROTOBEGIN
	-T _XFUNCPROTOEND
	-T _X_EXPORT

The typedefs were needed to make the output of sdksyms.sh match the
previous output, otherwise, the code is formatted badly enough that
sdksyms.sh generates incorrect output.

The generated code was compared with the previous version and found to
be essentially identical -- "assert" line numbers and BUILD_TIME were
the only differences found.

The comparison was done with this script:

dir1=$1
dir2=$2

for dir in $dir1 $dir2; do
	(cd $dir && find . -name '*.o' | while read file; do
		dir=`dirname $file`
		base=`basename $file .o`
		dump=$dir/$base.dump
		objdump -d $file > $dump
	done)
done

find $dir1 -name '*.dump' | while read dump; do
	otherdump=`echo $dump | sed "s;$dir1;$dir2;"`
	diff -u $dump $otherdump
done

Signed-off-by: Keith Packard <keithp@keithp.com>
Acked-by: Daniel Stone <daniel@fooishbar.org>
Acked-by: Alan Coopersmith <alan.coopersmith@oracle.com>
2012-03-21 13:54:42 -07:00

578 lines
14 KiB
C

/*
* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice including the dates of first publication and
* either this permission notice or a reference to
* http://oss.sgi.com/projects/FreeB/
* shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Except as contained in this notice, the name of Silicon Graphics, Inc.
* shall not be used in advertising or otherwise to promote the sale, use or
* other dealings in this Software without prior written authorization from
* Silicon Graphics, Inc.
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include <string.h>
#include "glxserver.h"
#include <windowstr.h>
#include <propertyst.h>
#include <registry.h>
#include "privates.h"
#include <os.h>
#include "unpack.h"
#include "glxutil.h"
#include "glxext.h"
#include "indirect_table.h"
#include "indirect_util.h"
/*
** The last context used by the server. It is the context that is current
** from the server's perspective.
*/
__GLXcontext *__glXLastContext;
/*
** X resources.
*/
RESTYPE __glXContextRes;
RESTYPE __glXDrawableRes;
/*
** Reply for most singles.
*/
xGLXSingleReply __glXReply;
static DevPrivateKeyRec glxClientPrivateKeyRec;
#define glxClientPrivateKey (&glxClientPrivateKeyRec)
/*
** Forward declarations.
*/
static int __glXDispatch(ClientPtr);
/*
** Called when the extension is reset.
*/
static void
ResetExtension(ExtensionEntry * extEntry)
{
__glXFlushContextCache();
}
/*
** Reset state used to keep track of large (multi-request) commands.
*/
void
__glXResetLargeCommandStatus(__GLXclientState * cl)
{
cl->largeCmdBytesSoFar = 0;
cl->largeCmdBytesTotal = 0;
cl->largeCmdRequestsSoFar = 0;
cl->largeCmdRequestsTotal = 0;
}
/*
** This procedure is called when the client who created the context goes
** away OR when glXDestroyContext is called. In either case, all we do is
** flag that the ID is no longer valid, and (maybe) free the context.
** use.
*/
static int
ContextGone(__GLXcontext * cx, XID id)
{
cx->idExists = GL_FALSE;
if (!cx->isCurrent) {
__glXFreeContext(cx);
}
return True;
}
static __GLXcontext *glxPendingDestroyContexts;
static __GLXcontext *glxAllContexts;
static int glxServerLeaveCount;
static int glxBlockClients;
/*
** Destroy routine that gets called when a drawable is freed. A drawable
** contains the ancillary buffers needed for rendering.
*/
static Bool
DrawableGone(__GLXdrawable * glxPriv, XID xid)
{
__GLXcontext *c, *next;
if (glxPriv->type == GLX_DRAWABLE_WINDOW) {
/* If this was created by glXCreateWindow, free the matching resource */
if (glxPriv->drawId != glxPriv->pDraw->id) {
if (xid == glxPriv->drawId)
FreeResourceByType(glxPriv->pDraw->id, __glXDrawableRes, TRUE);
else
FreeResourceByType(glxPriv->drawId, __glXDrawableRes, TRUE);
}
/* otherwise this window was implicitly created by MakeCurrent */
}
for (c = glxAllContexts; c; c = next) {
next = c->next;
if (c->isCurrent && (c->drawPriv == glxPriv || c->readPriv == glxPriv)) {
(*c->loseCurrent) (c);
c->isCurrent = GL_FALSE;
if (c == __glXLastContext)
__glXFlushContextCache();
}
if (c->drawPriv == glxPriv)
c->drawPriv = NULL;
if (c->readPriv == glxPriv)
c->readPriv = NULL;
}
/* drop our reference to any backing pixmap */
if (glxPriv->type == GLX_DRAWABLE_PIXMAP)
glxPriv->pDraw->pScreen->DestroyPixmap((PixmapPtr) glxPriv->pDraw);
glxPriv->destroy(glxPriv);
return True;
}
void
__glXAddToContextList(__GLXcontext * cx)
{
cx->next = glxAllContexts;
glxAllContexts = cx;
}
static void
__glXRemoveFromContextList(__GLXcontext * cx)
{
__GLXcontext *c, *prev;
if (cx == glxAllContexts)
glxAllContexts = cx->next;
else {
prev = glxAllContexts;
for (c = glxAllContexts; c; c = c->next) {
if (c == cx)
prev->next = c->next;
prev = c;
}
}
}
/*
** Free a context.
*/
GLboolean
__glXFreeContext(__GLXcontext * cx)
{
if (cx->idExists || cx->isCurrent)
return GL_FALSE;
free(cx->feedbackBuf);
free(cx->selectBuf);
if (cx == __glXLastContext) {
__glXFlushContextCache();
}
__glXRemoveFromContextList(cx);
/* We can get here through both regular dispatching from
* __glXDispatch() or as a callback from the resource manager. In
* the latter case we need to lift the DRI lock manually. */
if (!glxBlockClients) {
__glXleaveServer(GL_FALSE);
cx->destroy(cx);
__glXenterServer(GL_FALSE);
}
else {
cx->next = glxPendingDestroyContexts;
glxPendingDestroyContexts = cx;
}
return GL_TRUE;
}
/************************************************************************/
/*
** These routines can be used to check whether a particular GL command
** has caused an error. Specifically, we use them to check whether a
** given query has caused an error, in which case a zero-length data
** reply is sent to the client.
*/
static GLboolean errorOccured = GL_FALSE;
/*
** The GL was will call this routine if an error occurs.
*/
void
__glXErrorCallBack(GLenum code)
{
errorOccured = GL_TRUE;
}
/*
** Clear the error flag before calling the GL command.
*/
void
__glXClearErrorOccured(void)
{
errorOccured = GL_FALSE;
}
/*
** Check if the GL command caused an error.
*/
GLboolean
__glXErrorOccured(void)
{
return errorOccured;
}
static int __glXErrorBase;
int __glXEventBase;
int
__glXError(int error)
{
return __glXErrorBase + error;
}
__GLXclientState *
glxGetClient(ClientPtr pClient)
{
return dixLookupPrivate(&pClient->devPrivates, glxClientPrivateKey);
}
static void
glxClientCallback(CallbackListPtr *list, pointer closure, pointer data)
{
NewClientInfoRec *clientinfo = (NewClientInfoRec *) data;
ClientPtr pClient = clientinfo->client;
__GLXclientState *cl = glxGetClient(pClient);
switch (pClient->clientState) {
case ClientStateRunning:
/*
** By default, assume that the client supports
** GLX major version 1 minor version 0 protocol.
*/
cl->GLClientmajorVersion = 1;
cl->GLClientminorVersion = 0;
cl->client = pClient;
break;
case ClientStateGone:
free(cl->returnBuf);
free(cl->largeCmdBuf);
free(cl->GLClientextensions);
break;
default:
break;
}
}
/************************************************************************/
static __GLXprovider *__glXProviderStack;
void
GlxPushProvider(__GLXprovider * provider)
{
provider->next = __glXProviderStack;
__glXProviderStack = provider;
}
/*
** Initialize the GLX extension.
*/
void
GlxExtensionInit(void)
{
ExtensionEntry *extEntry;
ScreenPtr pScreen;
int i;
__GLXprovider *p;
Bool glx_provided = False;
__glXContextRes = CreateNewResourceType((DeleteType) ContextGone,
"GLXContext");
__glXDrawableRes = CreateNewResourceType((DeleteType) DrawableGone,
"GLXDrawable");
if (!__glXContextRes || !__glXDrawableRes)
return;
if (!dixRegisterPrivateKey
(&glxClientPrivateKeyRec, PRIVATE_CLIENT, sizeof(__GLXclientState)))
return;
if (!AddCallback(&ClientStateCallback, glxClientCallback, 0))
return;
for (i = 0; i < screenInfo.numScreens; i++) {
pScreen = screenInfo.screens[i];
for (p = __glXProviderStack; p != NULL; p = p->next) {
__GLXscreen *glxScreen;
glxScreen = p->screenProbe(pScreen);
if (glxScreen != NULL) {
if (glxScreen->GLXminor < glxMinorVersion)
glxMinorVersion = glxScreen->GLXminor;
LogMessage(X_INFO,
"GLX: Initialized %s GL provider for screen %d\n",
p->name, i);
break;
}
}
if (!p)
LogMessage(X_INFO,
"GLX: no usable GL providers found for screen %d\n", i);
else
glx_provided = True;
}
/* don't register extension if GL is not provided on any screen */
if (!glx_provided)
return;
/*
** Add extension to server extensions.
*/
extEntry = AddExtension(GLX_EXTENSION_NAME, __GLX_NUMBER_EVENTS,
__GLX_NUMBER_ERRORS, __glXDispatch,
__glXDispatch, ResetExtension, StandardMinorOpcode);
if (!extEntry) {
FatalError("__glXExtensionInit: AddExtensions failed\n");
return;
}
if (!AddExtensionAlias(GLX_EXTENSION_ALIAS, extEntry)) {
ErrorF("__glXExtensionInit: AddExtensionAlias failed\n");
return;
}
__glXErrorBase = extEntry->errorBase;
__glXEventBase = extEntry->eventBase;
}
/************************************************************************/
void
__glXFlushContextCache(void)
{
__glXLastContext = 0;
}
/*
** Make a context the current one for the GL (in this implementation, there
** is only one instance of the GL, and we use it to serve all GL clients by
** switching it between different contexts). While we are at it, look up
** a context by its tag and return its (__GLXcontext *).
*/
__GLXcontext *
__glXForceCurrent(__GLXclientState * cl, GLXContextTag tag, int *error)
{
__GLXcontext *cx;
/*
** See if the context tag is legal; it is managed by the extension,
** so if it's invalid, we have an implementation error.
*/
cx = __glXLookupContextByTag(cl, tag);
if (!cx) {
cl->client->errorValue = tag;
*error = __glXError(GLXBadContextTag);
return 0;
}
if (!cx->isDirect) {
if (cx->drawPriv == NULL) {
/*
** The drawable has vanished. It must be a window, because only
** windows can be destroyed from under us; GLX pixmaps are
** refcounted and don't go away until no one is using them.
*/
*error = __glXError(GLXBadCurrentWindow);
return 0;
}
}
if (cx->wait && (*cx->wait) (cx, cl, error))
return NULL;
if (cx == __glXLastContext) {
/* No need to re-bind */
return cx;
}
/* Make this context the current one for the GL. */
if (!cx->isDirect) {
if (!(*cx->makeCurrent) (cx)) {
/* Bind failed, and set the error code. Bummer */
cl->client->errorValue = cx->id;
*error = __glXError(GLXBadContextState);
return 0;
}
}
__glXLastContext = cx;
return cx;
}
/************************************************************************/
void
glxSuspendClients(void)
{
int i;
for (i = 1; i < currentMaxClients; i++) {
if (clients[i] && glxGetClient(clients[i])->inUse)
IgnoreClient(clients[i]);
}
glxBlockClients = TRUE;
}
void
glxResumeClients(void)
{
__GLXcontext *cx, *next;
int i;
glxBlockClients = FALSE;
for (i = 1; i < currentMaxClients; i++) {
if (clients[i] && glxGetClient(clients[i])->inUse)
AttendClient(clients[i]);
}
__glXleaveServer(GL_FALSE);
for (cx = glxPendingDestroyContexts; cx != NULL; cx = next) {
next = cx->next;
cx->destroy(cx);
}
glxPendingDestroyContexts = NULL;
__glXenterServer(GL_FALSE);
}
static void
__glXnopEnterServer(GLboolean rendering)
{
}
static void
__glXnopLeaveServer(GLboolean rendering)
{
}
static void (*__glXenterServerFunc) (GLboolean) = __glXnopEnterServer;
static void (*__glXleaveServerFunc) (GLboolean) = __glXnopLeaveServer;
void
__glXsetEnterLeaveServerFuncs(void (*enter) (GLboolean),
void (*leave) (GLboolean))
{
__glXenterServerFunc = enter;
__glXleaveServerFunc = leave;
}
void
__glXenterServer(GLboolean rendering)
{
glxServerLeaveCount--;
if (glxServerLeaveCount == 0)
(*__glXenterServerFunc) (rendering);
}
void
__glXleaveServer(GLboolean rendering)
{
if (glxServerLeaveCount == 0)
(*__glXleaveServerFunc) (rendering);
glxServerLeaveCount++;
}
/*
** Top level dispatcher; all commands are executed from here down.
*/
static int
__glXDispatch(ClientPtr client)
{
REQUEST(xGLXSingleReq);
CARD8 opcode;
__GLXdispatchSingleProcPtr proc;
__GLXclientState *cl;
int retval;
opcode = stuff->glxCode;
cl = glxGetClient(client);
/* Mark it in use so we suspend it on VT switch. */
cl->inUse = TRUE;
/*
** If we're expecting a glXRenderLarge request, this better be one.
*/
if ((cl->largeCmdRequestsSoFar != 0) && (opcode != X_GLXRenderLarge)) {
client->errorValue = stuff->glxCode;
return __glXError(GLXBadLargeRequest);
}
/* If we're currently blocking GLX clients, just put this guy to
* sleep, reset the request and return. */
if (glxBlockClients) {
ResetCurrentRequest(client);
client->sequence--;
IgnoreClient(client);
return Success;
}
/*
** Use the opcode to index into the procedure table.
*/
proc = __glXGetProtocolDecodeFunction(&Single_dispatch_info, opcode,
client->swapped);
if (proc != NULL) {
GLboolean rendering = opcode <= X_GLXRenderLarge;
__glXleaveServer(rendering);
retval = (*proc) (cl, (GLbyte *) stuff);
__glXenterServer(rendering);
}
else {
retval = BadRequest;
}
return retval;
}