xserver-multidpi/glamor/glu3/glu3_scalar.h
Zhigang Gong e194740c94 glamor: Fixed some compiling and linking errors.
Change the inline functions to static type, otherwise when linking it
complains multiple definitions of those functions.
2011-09-26 16:46:34 +08:00

389 lines
9.2 KiB
C

/*
* Copyright © 2009 Ian D. Romanick
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <math.h>
#include <string.h>
static inline void gluMult4v_4v(GLUvec4 *result,
const GLUvec4 *v1, const GLUvec4 *v2)
{
result->values[0] = v1->values[0] * v2->values[0];
result->values[1] = v1->values[1] * v2->values[1];
result->values[2] = v1->values[2] * v2->values[2];
result->values[3] = v1->values[3] * v2->values[3];
}
static inline void gluDiv4v_4v(GLUvec4 *result,
const GLUvec4 *v1, const GLUvec4 *v2)
{
result->values[0] = v1->values[0] / v2->values[0];
result->values[1] = v1->values[1] / v2->values[1];
result->values[2] = v1->values[2] / v2->values[2];
result->values[3] = v1->values[3] / v2->values[3];
}
static inline void gluAdd4v_4v(GLUvec4 *result,
const GLUvec4 *v1, const GLUvec4 *v2)
{
result->values[0] = v1->values[0] + v2->values[0];
result->values[1] = v1->values[1] + v2->values[1];
result->values[2] = v1->values[2] + v2->values[2];
result->values[3] = v1->values[3] + v2->values[3];
}
static inline void gluSub4v_4v(GLUvec4 *result,
const GLUvec4 *v1, const GLUvec4 *v2)
{
result->values[0] = v1->values[0] - v2->values[0];
result->values[1] = v1->values[1] - v2->values[1];
result->values[2] = v1->values[2] - v2->values[2];
result->values[3] = v1->values[3] - v2->values[3];
}
static inline void gluMult4v_f(GLUvec4 *result,
const GLUvec4 *v1, GLfloat f)
{
result->values[0] = v1->values[0] * f;
result->values[1] = v1->values[1] * f;
result->values[2] = v1->values[2] * f;
result->values[3] = v1->values[3] * f;
}
static inline void gluDiv4v_f(GLUvec4 *result,
const GLUvec4 *v1, GLfloat f)
{
result->values[0] = v1->values[0] / f;
result->values[1] = v1->values[1] / f;
result->values[2] = v1->values[2] / f;
result->values[3] = v1->values[3] / f;
}
static inline void gluAdd4v_f(GLUvec4 *result,
const GLUvec4 *v1, GLfloat f)
{
result->values[0] = v1->values[0] + f;
result->values[1] = v1->values[1] + f;
result->values[2] = v1->values[2] + f;
result->values[3] = v1->values[3] + f;
}
static inline void gluSub4v_f(GLUvec4 *result,
const GLUvec4 *v1, GLfloat f)
{
result->values[0] = v1->values[0] - f;
result->values[1] = v1->values[1] - f;
result->values[2] = v1->values[2] - f;
result->values[3] = v1->values[3] - f;
}
static inline void gluMult4m_f(GLUmat4 *result,
const GLUmat4 *m, GLfloat f)
{
GLUmat4 temp;
gluMult4v_f(& temp.col[0], & m->col[0], f);
gluMult4v_f(& temp.col[1], & m->col[1], f);
gluMult4v_f(& temp.col[2], & m->col[2], f);
gluMult4v_f(& temp.col[3], & m->col[3], f);
*result = temp;
}
static inline void gluMult4m_4v(GLUvec4 *result,
const GLUmat4 *m, const GLUvec4 *v)
{
GLUvec4 temp[6];
unsigned i;
for (i = 0; i < 4; i++) {
gluMult4v_f(& temp[i], & m->col[i], v->values[i]);
}
gluAdd4v_4v(& temp[4], & temp[0], & temp[1]);
gluAdd4v_4v(& temp[5], & temp[2], & temp[3]);
gluAdd4v_4v(result, & temp[4], & temp[5]);
}
static inline void gluAdd4m_4m(GLUmat4 *result,
const GLUmat4 *m1, const GLUmat4 *m2)
{
GLUmat4 temp;
gluAdd4v_4v(& temp.col[0], & m1->col[0], & m2->col[0]);
gluAdd4v_4v(& temp.col[1], & m1->col[1], & m2->col[1]);
gluAdd4v_4v(& temp.col[2], & m1->col[2], & m2->col[2]);
gluAdd4v_4v(& temp.col[3], & m1->col[3], & m2->col[3]);
*result = temp;
}
static inline void gluSub4m_4m(GLUmat4 *result,
const GLUmat4 *m1, const GLUmat4 *m2)
{
GLUmat4 temp;
gluSub4v_4v(& temp.col[0], & m1->col[0], & m2->col[0]);
gluSub4v_4v(& temp.col[1], & m1->col[1], & m2->col[1]);
gluSub4v_4v(& temp.col[2], & m1->col[2], & m2->col[2]);
gluSub4v_4v(& temp.col[3], & m1->col[3], & m2->col[3]);
*result = temp;
}
static inline GLfloat gluDot4_4v(const GLUvec4 *v1, const GLUvec4 *v2)
{
return v1->values[0] * v2->values[0]
+ v1->values[1] * v2->values[1]
+ v1->values[2] * v2->values[2]
+ v1->values[3] * v2->values[3];
}
static inline GLfloat gluDot3_4v(const GLUvec4 *v1, const GLUvec4 *v2)
{
return v1->values[0] * v2->values[0]
+ v1->values[1] * v2->values[1]
+ v1->values[2] * v2->values[2];
}
static inline GLfloat gluDot2_4v(const GLUvec4 *v1, const GLUvec4 *v2)
{
return v1->values[0] * v2->values[0]
+ v1->values[1] * v2->values[1];
}
static inline void gluCross4v(GLUvec4 *result,
const GLUvec4 *v1, const GLUvec4 *v2)
{
GLUvec4 temp;
temp.values[0] = (v1->values[1] * v2->values[2])
- (v1->values[2] * v2->values[1]);
temp.values[1] = (v1->values[2] * v2->values[0])
- (v1->values[0] * v2->values[2]);
temp.values[2] = (v1->values[0] * v2->values[1])
- (v1->values[1] * v2->values[0]);
temp.values[3] = 0.0;
*result = temp;
}
static inline void gluOuter4v(GLUmat4 *result,
const GLUvec4 *v1, const GLUvec4 *v2)
{
GLUmat4 temp;
gluMult4v_f(& temp.col[0], v1, v2->values[0]);
gluMult4v_f(& temp.col[1], v1, v2->values[1]);
gluMult4v_f(& temp.col[2], v1, v2->values[2]);
gluMult4v_f(& temp.col[3], v1, v2->values[3]);
*result = temp;
}
static inline GLfloat gluLengthSqr4v(const GLUvec4 *v)
{
return gluDot4_4v(v, v);
}
static inline GLfloat gluLength4v(const GLUvec4 *v)
{
return sqrt(gluLengthSqr4v(v));
}
static inline void gluNormalize4v(GLUvec4 *result, const GLUvec4 *v)
{
gluDiv4v_f(result, v, gluLength4v(v));
}
static inline void gluTranspose4m(GLUmat4 *result, const GLUmat4 *m)
{
unsigned i;
unsigned j;
GLUmat4 temp;
for (i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
temp.col[i].values[j] = m->col[j].values[i];
}
}
*result = temp;
}
static inline void gluMult4m_4m(GLUmat4 *result,
const GLUmat4 *m1, const GLUmat4 *m2)
{
GLUmat4 temp;
unsigned i;
for (i = 0; i < 4; i++) {
gluMult4m_4v(& temp.col[i], m1, & m2->col[i]);
}
*result = temp;
}
static inline void gluTranslate3f(GLUmat4 *result,
GLfloat x, GLfloat y, GLfloat z)
{
memcpy(result, & gluIdentityMatrix, sizeof(gluIdentityMatrix));
result->col[3].values[0] = x;
result->col[3].values[1] = y;
result->col[3].values[2] = z;
}
#ifdef __cplusplus
static inline GLfloat gluDot4(const GLUvec4 &v1, const GLUvec4 &v2)
{
return v1.values[0] * v2.values[0]
+ v1.values[1] * v2.values[1]
+ v1.values[2] * v2.values[2]
+ v1.values[3] * v2.values[3];
}
static inline GLfloat gluDot3(const GLUvec4 &v1, const GLUvec4 &v2)
{
return v1.values[0] * v2.values[0]
+ v1.values[1] * v2.values[1]
+ v1.values[2] * v2.values[2];
}
static inline GLfloat gluDot2(const GLUvec4 &v1, const GLUvec4 &v2)
{
return v1.values[0] * v2.values[0]
+ v1.values[1] * v2.values[1];
}
inline GLUvec4 GLUvec4::operator+(const GLUvec4 &v) const
{
return GLUvec4(values[0] + v.values[0],
values[1] + v.values[1],
values[2] + v.values[2],
values[3] + v.values[3]);
}
inline GLUvec4 GLUvec4::operator-(const GLUvec4 &v) const
{
return GLUvec4(values[0] - v.values[0],
values[1] - v.values[1],
values[2] - v.values[2],
values[3] - v.values[3]);
}
inline GLUvec4 GLUvec4::operator*(const GLUvec4 &v) const
{
return GLUvec4(values[0] * v.values[0],
values[1] * v.values[1],
values[2] * v.values[2],
values[3] * v.values[3]);
}
inline GLUvec4 GLUvec4::operator*(GLfloat f) const
{
return GLUvec4(values[0] * f,
values[1] * f,
values[2] * f,
values[3] * f);
}
inline GLUvec4 GLUvec4::operator*(const GLUmat4 &m) const
{
return GLUvec4(gluDot4(*this, m.col[0]),
gluDot4(*this, m.col[1]),
gluDot4(*this, m.col[2]),
gluDot4(*this, m.col[3]));
}
inline GLUmat4 GLUmat4::operator+(const GLUmat4 &m) const
{
GLUmat4 temp;
gluAdd4m_4m(& temp, this, &m);
return temp;
}
inline GLUmat4 GLUmat4::operator-(const GLUmat4 &m) const
{
return GLUmat4(col[0] - m.col[0],
col[1] - m.col[1],
col[2] - m.col[2],
col[3] - m.col[3]);
}
inline GLUmat4 GLUmat4::operator*(GLfloat f) const
{
GLUmat4 temp;
gluMult4m_f(& temp, this, f);
return temp;
}
inline GLUvec4 GLUmat4::operator*(const GLUvec4 &v) const
{
return (col[0] * v.values[0])
+ (col[1] * v.values[1])
+ (col[2] * v.values[2])
+ (col[3] * v.values[3]);
}
inline GLUmat4 GLUmat4::operator*(const GLUmat4 &m) const
{
GLUmat4 temp;
gluMult4m_4m(& temp, this, &m);
return temp;
}
#endif /* __cplusplus */