xserver-multidpi/miext/shadow/shadow.c
Adam Jackson d5b2799772 miext/shadow: Remove shadowInit
This code is nonsensical.  You end up creating a screen-sized pixmap
that's totally detached from everything else, which you then listen for
damage on, which means you'll never hear any damage, which means your
shadow update hooks will never get called.  Any driver using this would
be sorely disappointed.

Reviewed-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
2014-07-29 09:51:48 -04:00

199 lines
5.2 KiB
C

/*
* Copyright © 2000 Keith Packard
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of Keith Packard not be used in
* advertising or publicity pertaining to distribution of the software without
* specific, written prior permission. Keith Packard makes no
* representations about the suitability of this software for any purpose. It
* is provided "as is" without express or implied warranty.
*
* KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include <stdlib.h>
#include <X11/X.h>
#include "scrnintstr.h"
#include "windowstr.h"
#include "dixfontstr.h"
#include "mi.h"
#include "regionstr.h"
#include "globals.h"
#include "gcstruct.h"
#include "shadow.h"
static DevPrivateKeyRec shadowScrPrivateKeyRec;
#define shadowScrPrivateKey (&shadowScrPrivateKeyRec)
#define wrap(priv, real, mem) {\
priv->mem = real->mem; \
real->mem = shadow##mem; \
}
#define unwrap(priv, real, mem) {\
real->mem = priv->mem; \
}
static void
shadowRedisplay(ScreenPtr pScreen)
{
shadowBuf(pScreen);
RegionPtr pRegion;
if (!pBuf || !pBuf->pDamage || !pBuf->update)
return;
pRegion = DamageRegion(pBuf->pDamage);
if (RegionNotEmpty(pRegion)) {
(*pBuf->update) (pScreen, pBuf);
DamageEmpty(pBuf->pDamage);
}
}
static void
shadowBlockHandler(void *data, OSTimePtr pTimeout, void *pRead)
{
ScreenPtr pScreen = (ScreenPtr) data;
shadowRedisplay(pScreen);
}
static void
shadowWakeupHandler(void *data, int i, void *LastSelectMask)
{
}
static void
shadowGetImage(DrawablePtr pDrawable, int sx, int sy, int w, int h,
unsigned int format, unsigned long planeMask, char *pdstLine)
{
ScreenPtr pScreen = pDrawable->pScreen;
shadowBuf(pScreen);
/* Many apps use GetImage to sync with the visable frame buffer */
if (pDrawable->type == DRAWABLE_WINDOW)
shadowRedisplay(pScreen);
unwrap(pBuf, pScreen, GetImage);
pScreen->GetImage(pDrawable, sx, sy, w, h, format, planeMask, pdstLine);
wrap(pBuf, pScreen, GetImage);
}
static Bool
shadowCloseScreen(ScreenPtr pScreen)
{
shadowBuf(pScreen);
unwrap(pBuf, pScreen, GetImage);
unwrap(pBuf, pScreen, CloseScreen);
shadowRemove(pScreen, pBuf->pPixmap);
DamageDestroy(pBuf->pDamage);
if (pBuf->pPixmap)
pScreen->DestroyPixmap(pBuf->pPixmap);
free(pBuf);
return pScreen->CloseScreen(pScreen);
}
Bool
shadowSetup(ScreenPtr pScreen)
{
shadowBufPtr pBuf;
if (!dixRegisterPrivateKey(&shadowScrPrivateKeyRec, PRIVATE_SCREEN, 0))
return FALSE;
if (!DamageSetup(pScreen))
return FALSE;
pBuf = malloc(sizeof(shadowBufRec));
if (!pBuf)
return FALSE;
pBuf->pDamage = DamageCreate((DamageReportFunc) NULL,
(DamageDestroyFunc) NULL,
DamageReportNone, TRUE, pScreen, pScreen);
if (!pBuf->pDamage) {
free(pBuf);
return FALSE;
}
wrap(pBuf, pScreen, CloseScreen);
wrap(pBuf, pScreen, GetImage);
pBuf->update = 0;
pBuf->window = 0;
pBuf->pPixmap = 0;
pBuf->closure = 0;
pBuf->randr = 0;
dixSetPrivate(&pScreen->devPrivates, shadowScrPrivateKey, pBuf);
return TRUE;
}
Bool
shadowAdd(ScreenPtr pScreen, PixmapPtr pPixmap, ShadowUpdateProc update,
ShadowWindowProc window, int randr, void *closure)
{
shadowBuf(pScreen);
if (!RegisterBlockAndWakeupHandlers(shadowBlockHandler, shadowWakeupHandler,
(void *) pScreen))
return FALSE;
/*
* Map simple rotation values to bitmasks; fortunately,
* these are all unique
*/
switch (randr) {
case 0:
randr = SHADOW_ROTATE_0;
break;
case 90:
randr = SHADOW_ROTATE_90;
break;
case 180:
randr = SHADOW_ROTATE_180;
break;
case 270:
randr = SHADOW_ROTATE_270;
break;
}
pBuf->update = update;
pBuf->window = window;
pBuf->randr = randr;
pBuf->closure = closure;
pBuf->pPixmap = pPixmap;
DamageRegister(&pPixmap->drawable, pBuf->pDamage);
return TRUE;
}
void
shadowRemove(ScreenPtr pScreen, PixmapPtr pPixmap)
{
shadowBuf(pScreen);
if (pBuf->pPixmap) {
DamageUnregister(pBuf->pDamage);
pBuf->update = 0;
pBuf->window = 0;
pBuf->randr = 0;
pBuf->closure = 0;
pBuf->pPixmap = 0;
}
RemoveBlockAndWakeupHandlers(shadowBlockHandler, shadowWakeupHandler,
(void *) pScreen);
}