xserver-multidpi/fb/fbbltone.c
Paulo Cesar Pereira de Andrade 49f77fff14 Rework symbol visibility for easier maintenance
Save in a few special cases, _X_EXPORT should not be used in C source
files. Instead, it should be used in headers, and the proper C source
include that header. Some special cases are symbols that need to be
shared between modules, but not expected to be used by external drivers,
and symbols that are accessible via LoaderSymbol/dlopen.

  This patch also adds conditionally some new sdk header files, depending
on extensions enabled. These files were added to match pattern for
other extensions/modules, that is, have the headers "deciding" symbol
visibility in the sdk. These headers are:
o Xext/panoramiXsrv.h, Xext/panoramiX.h
o fbpict.h (unconditionally)
o vidmodeproc.h
o mioverlay.h (unconditionally, used only by xaa)
o xfixes.h (unconditionally, symbols required by dri2)

  LoaderSymbol and similar functions now don't have different prototypes,
in loaderProcs.h and xf86Module.h, so that both headers can be included,
without the need of defining IN_LOADER.

  xf86NewInputDevice() device prototype readded to xf86Xinput.h, but
not exported (and with a comment about it).
2008-12-03 05:43:34 -02:00

880 lines
21 KiB
C

/*
* Copyright © 1998 Keith Packard
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of Keith Packard not be used in
* advertising or publicity pertaining to distribution of the software without
* specific, written prior permission. Keith Packard makes no
* representations about the suitability of this software for any purpose. It
* is provided "as is" without express or implied warranty.
*
* KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include "fb.h"
/*
* Example: srcX = 13 dstX = 8 (FB unit 32 dstBpp 8)
*
* **** **** **** **** **** **** **** ****
* ^
* ******** ******** ******** ********
* ^
* leftShift = 12
* rightShift = 20
*
* Example: srcX = 0 dstX = 8 (FB unit 32 dstBpp 8)
*
* **** **** **** **** **** **** **** ****
* ^
* ******** ******** ******** ********
* ^
*
* leftShift = 24
* rightShift = 8
*/
#define LoadBits {\
if (leftShift) { \
bitsRight = (src < srcEnd ? READ(src++) : 0); \
bits = (FbStipLeft (bitsLeft, leftShift) | \
FbStipRight(bitsRight, rightShift)); \
bitsLeft = bitsRight; \
} else \
bits = (src < srcEnd ? READ(src++) : 0); \
}
#ifndef FBNOPIXADDR
#define LaneCases1(n,a) case n: (void)FbLaneCase(n,a); break
#define LaneCases2(n,a) LaneCases1(n,a); LaneCases1(n+1,a)
#define LaneCases4(n,a) LaneCases2(n,a); LaneCases2(n+2,a)
#define LaneCases8(n,a) LaneCases4(n,a); LaneCases4(n+4,a)
#define LaneCases16(n,a) LaneCases8(n,a); LaneCases8(n+8,a)
#define LaneCases32(n,a) LaneCases16(n,a); LaneCases16(n+16,a)
#define LaneCases64(n,a) LaneCases32(n,a); LaneCases32(n+32,a)
#define LaneCases128(n,a) LaneCases64(n,a); LaneCases64(n+64,a)
#define LaneCases256(n,a) LaneCases128(n,a); LaneCases128(n+128,a)
#if FB_SHIFT == 6
#define LaneCases(a) LaneCases256(0,a)
#endif
#if FB_SHIFT == 5
#define LaneCases(a) LaneCases16(0,a)
#endif
#if FB_SHIFT == 6
CARD8 fb8Lane[256] = {
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21,
22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40,
41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59,
60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78,
79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97,
98, 99, 100, 101, 102,103,104,105,106,107,108,109,110,111,112,113,114,115,
116, 117, 118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,
134, 135, 136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,
152, 153, 154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,
170, 171, 172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,
188, 189, 190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,
206, 207, 208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,
224, 225, 226,227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,
242, 243, 244,245,246,247,248,249,250,251,252,253,254,255,
};
CARD8 fb16Lane[256] = {
0x00, 0x03, 0x0c, 0x0f,
0x30, 0x33, 0x3c, 0x3f,
0xc0, 0xc3, 0xcc, 0xcf,
0xf0, 0xf3, 0xfc, 0xff,
};
CARD8 fb32Lane[16] = {
0x00, 0x0f, 0xf0, 0xff,
};
#endif
#if FB_SHIFT == 5
CARD8 fb8Lane[16] = {
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15
};
CARD8 fb16Lane[16] = {
0, 3, 12, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
};
CARD8 fb32Lane[16] = {
0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
};
#endif
CARD8 *fbLaneTable[33] = {
0, 0, 0, 0, 0, 0, 0, 0,
fb8Lane, 0, 0, 0, 0, 0, 0, 0,
fb16Lane, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
fb32Lane
};
#endif
void
fbBltOne (FbStip *src,
FbStride srcStride, /* FbStip units per scanline */
int srcX, /* bit position of source */
FbBits *dst,
FbStride dstStride, /* FbBits units per scanline */
int dstX, /* bit position of dest */
int dstBpp, /* bits per destination unit */
int width, /* width in bits of destination */
int height, /* height in scanlines */
FbBits fgand, /* rrop values */
FbBits fgxor,
FbBits bgand,
FbBits bgxor)
{
const FbBits *fbBits;
FbBits *srcEnd;
int pixelsPerDst; /* dst pixels per FbBits */
int unitsPerSrc; /* src patterns per FbStip */
int leftShift, rightShift; /* align source with dest */
FbBits startmask, endmask; /* dest scanline masks */
FbStip bits=0, bitsLeft, bitsRight;/* source bits */
FbStip left;
FbBits mask;
int nDst; /* dest longwords (w.o. end) */
int w;
int n, nmiddle;
int dstS; /* stipple-relative dst X coordinate */
Bool copy; /* accelerate dest-invariant */
Bool transparent; /* accelerate 0 nop */
int srcinc; /* source units consumed */
Bool endNeedsLoad = FALSE; /* need load for endmask */
#ifndef FBNOPIXADDR
CARD8 *fbLane;
#endif
int startbyte, endbyte;
#ifdef FB_24BIT
if (dstBpp == 24)
{
fbBltOne24 (src, srcStride, srcX,
dst, dstStride, dstX, dstBpp,
width, height,
fgand, fgxor, bgand, bgxor);
return;
}
#endif
/*
* Do not read past the end of the buffer!
*/
srcEnd = src + height * srcStride;
/*
* Number of destination units in FbBits == number of stipple pixels
* used each time
*/
pixelsPerDst = FB_UNIT / dstBpp;
/*
* Number of source stipple patterns in FbStip
*/
unitsPerSrc = FB_STIP_UNIT / pixelsPerDst;
copy = FALSE;
transparent = FALSE;
if (bgand == 0 && fgand == 0)
copy = TRUE;
else if (bgand == FB_ALLONES && bgxor == 0)
transparent = TRUE;
/*
* Adjust source and dest to nearest FbBits boundary
*/
src += srcX >> FB_STIP_SHIFT;
dst += dstX >> FB_SHIFT;
srcX &= FB_STIP_MASK;
dstX &= FB_MASK;
FbMaskBitsBytes(dstX, width, copy,
startmask, startbyte, nmiddle, endmask, endbyte);
/*
* Compute effective dest alignment requirement for
* source -- must align source to dest unit boundary
*/
dstS = dstX / dstBpp;
/*
* Compute shift constants for effective alignement
*/
if (srcX >= dstS)
{
leftShift = srcX - dstS;
rightShift = FB_STIP_UNIT - leftShift;
}
else
{
rightShift = dstS - srcX;
leftShift = FB_STIP_UNIT - rightShift;
}
/*
* Get pointer to stipple mask array for this depth
*/
fbBits = 0; /* unused */
if (pixelsPerDst <= 8)
fbBits = fbStippleTable[pixelsPerDst];
#ifndef FBNOPIXADDR
fbLane = 0;
if (transparent && fgand == 0 && dstBpp >= 8)
fbLane = fbLaneTable[dstBpp];
#endif
/*
* Compute total number of destination words written, but
* don't count endmask
*/
nDst = nmiddle;
if (startmask)
nDst++;
dstStride -= nDst;
/*
* Compute total number of source words consumed
*/
srcinc = (nDst + unitsPerSrc - 1) / unitsPerSrc;
if (srcX > dstS)
srcinc++;
if (endmask)
{
endNeedsLoad = nDst % unitsPerSrc == 0;
if (endNeedsLoad)
srcinc++;
}
srcStride -= srcinc;
/*
* Copy rectangle
*/
while (height--)
{
w = nDst; /* total units across scanline */
n = unitsPerSrc; /* units avail in single stipple */
if (n > w)
n = w;
bitsLeft = 0;
if (srcX > dstS)
bitsLeft = READ(src++);
if (n)
{
/*
* Load first set of stipple bits
*/
LoadBits;
/*
* Consume stipple bits for startmask
*/
if (startmask)
{
#if FB_UNIT > 32
if (pixelsPerDst == 16)
mask = FbStipple16Bits(FbLeftStipBits(bits,16));
else
#endif
mask = fbBits[FbLeftStipBits(bits,pixelsPerDst)];
#ifndef FBNOPIXADDR
if (fbLane)
{
fbTransparentSpan (dst, mask & startmask, fgxor, 1);
}
else
#endif
{
if (mask || !transparent)
FbDoLeftMaskByteStippleRRop (dst, mask,
fgand, fgxor, bgand, bgxor,
startbyte, startmask);
}
bits = FbStipLeft (bits, pixelsPerDst);
dst++;
n--;
w--;
}
/*
* Consume stipple bits across scanline
*/
for (;;)
{
w -= n;
if (copy)
{
while (n--)
{
#if FB_UNIT > 32
if (pixelsPerDst == 16)
mask = FbStipple16Bits(FbLeftStipBits(bits,16));
else
#endif
mask = fbBits[FbLeftStipBits(bits,pixelsPerDst)];
WRITE(dst, FbOpaqueStipple (mask, fgxor, bgxor));
dst++;
bits = FbStipLeft(bits, pixelsPerDst);
}
}
else
{
#ifndef FBNOPIXADDR
if (fbLane)
{
while (bits && n)
{
switch (fbLane[FbLeftStipBits(bits,pixelsPerDst)]) {
LaneCases((CARD8 *) dst);
}
bits = FbStipLeft(bits,pixelsPerDst);
dst++;
n--;
}
dst += n;
}
else
#endif
{
while (n--)
{
left = FbLeftStipBits(bits,pixelsPerDst);
if (left || !transparent)
{
mask = fbBits[left];
WRITE(dst, FbStippleRRop (READ(dst), mask,
fgand, fgxor, bgand, bgxor));
}
dst++;
bits = FbStipLeft(bits, pixelsPerDst);
}
}
}
if (!w)
break;
/*
* Load another set and reset number of available units
*/
LoadBits;
n = unitsPerSrc;
if (n > w)
n = w;
}
}
/*
* Consume stipple bits for endmask
*/
if (endmask)
{
if (endNeedsLoad)
{
LoadBits;
}
#if FB_UNIT > 32
if (pixelsPerDst == 16)
mask = FbStipple16Bits(FbLeftStipBits(bits,16));
else
#endif
mask = fbBits[FbLeftStipBits(bits,pixelsPerDst)];
#ifndef FBNOPIXADDR
if (fbLane)
{
fbTransparentSpan (dst, mask & endmask, fgxor, 1);
}
else
#endif
{
if (mask || !transparent)
FbDoRightMaskByteStippleRRop (dst, mask,
fgand, fgxor, bgand, bgxor,
endbyte, endmask);
}
}
dst += dstStride;
src += srcStride;
}
}
#ifdef FB_24BIT
/*
* Crufty macros to initialize the mask array, most of this
* is to avoid compile-time warnings about shift overflow
*/
#if BITMAP_BIT_ORDER == MSBFirst
#define Mask24Pos(x,r) ((x)*24-(r))
#else
#define Mask24Pos(x,r) ((x)*24-((r) ? 24 - (r) : 0))
#endif
#define Mask24Neg(x,r) (Mask24Pos(x,r) < 0 ? -Mask24Pos(x,r) : 0)
#define Mask24Check(x,r) (Mask24Pos(x,r) < 0 ? 0 : \
Mask24Pos(x,r) >= FB_UNIT ? 0 : Mask24Pos(x,r))
#define Mask24(x,r) (Mask24Pos(x,r) < FB_UNIT ? \
(Mask24Pos(x,r) < 0 ? \
0xffffff >> Mask24Neg (x,r) : \
0xffffff << Mask24Check(x,r)) : 0)
#define SelMask24(b,n,r) ((((b) >> n) & 1) * Mask24(n,r))
/*
* Untested for MSBFirst or FB_UNIT == 32
*/
#if FB_UNIT == 64
#define C4_24(b,r) \
(SelMask24(b,0,r) | \
SelMask24(b,1,r) | \
SelMask24(b,2,r) | \
SelMask24(b,3,r))
#define FbStip24New(rot) (2 + (rot != 0))
#define FbStip24Len 4
const FbBits fbStipple24Bits[3][1 << FbStip24Len] = {
/* rotate 0 */
{
C4_24( 0, 0), C4_24( 1, 0), C4_24( 2, 0), C4_24( 3, 0),
C4_24( 4, 0), C4_24( 5, 0), C4_24( 6, 0), C4_24( 7, 0),
C4_24( 8, 0), C4_24( 9, 0), C4_24(10, 0), C4_24(11, 0),
C4_24(12, 0), C4_24(13, 0), C4_24(14, 0), C4_24(15, 0),
},
/* rotate 8 */
{
C4_24( 0, 8), C4_24( 1, 8), C4_24( 2, 8), C4_24( 3, 8),
C4_24( 4, 8), C4_24( 5, 8), C4_24( 6, 8), C4_24( 7, 8),
C4_24( 8, 8), C4_24( 9, 8), C4_24(10, 8), C4_24(11, 8),
C4_24(12, 8), C4_24(13, 8), C4_24(14, 8), C4_24(15, 8),
},
/* rotate 16 */
{
C4_24( 0,16), C4_24( 1,16), C4_24( 2,16), C4_24( 3,16),
C4_24( 4,16), C4_24( 5,16), C4_24( 6,16), C4_24( 7,16),
C4_24( 8,16), C4_24( 9,16), C4_24(10,16), C4_24(11,16),
C4_24(12,16), C4_24(13,16), C4_24(14,16), C4_24(15,16),
}
};
#endif
#if FB_UNIT == 32
#define C2_24(b,r) \
(SelMask24(b,0,r) | \
SelMask24(b,1,r))
#define FbStip24Len 2
#if BITMAP_BIT_ORDER == MSBFirst
#define FbStip24New(rot) (1 + (rot == 0))
#else
#define FbStip24New(rot) (1 + (rot == 8))
#endif
const FbBits fbStipple24Bits[3][1 << FbStip24Len] = {
/* rotate 0 */
{
C2_24( 0, 0), C2_24 ( 1, 0), C2_24 ( 2, 0), C2_24 ( 3, 0),
},
/* rotate 8 */
{
C2_24( 0, 8), C2_24 ( 1, 8), C2_24 ( 2, 8), C2_24 ( 3, 8),
},
/* rotate 16 */
{
C2_24( 0,16), C2_24 ( 1,16), C2_24 ( 2,16), C2_24 ( 3,16),
}
};
#endif
#if BITMAP_BIT_ORDER == LSBFirst
#define FbMergeStip24Bits(left, right, new) \
(FbStipLeft (left, new) | FbStipRight ((right), (FbStip24Len - (new))))
#define FbMergePartStip24Bits(left, right, llen, rlen) \
(left | FbStipRight(right, llen))
#else
#define FbMergeStip24Bits(left, right, new) \
((FbStipLeft (left, new) & ((1 << FbStip24Len) - 1)) | right)
#define FbMergePartStip24Bits(left, right, llen, rlen) \
(FbStipLeft(left, rlen) | right)
#endif
#define fbFirstStipBits(len,stip) {\
int __len = (len); \
if (len <= remain) { \
stip = FbLeftStipBits(bits, len); \
} else { \
stip = FbLeftStipBits(bits, remain); \
bits = (src < srcEnd ? READ(src++) : 0); \
__len = (len) - remain; \
stip = FbMergePartStip24Bits(stip, FbLeftStipBits(bits, __len), \
remain, __len); \
remain = FB_STIP_UNIT; \
} \
bits = FbStipLeft (bits, __len); \
remain -= __len; \
}
#define fbInitStipBits(offset,len,stip) {\
bits = FbStipLeft (READ(src++),offset); \
remain = FB_STIP_UNIT - offset; \
fbFirstStipBits(len,stip); \
stip = FbMergeStip24Bits (0, stip, len); \
}
#define fbNextStipBits(rot,stip) {\
int __new = FbStip24New(rot); \
FbStip __right; \
fbFirstStipBits(__new, __right); \
stip = FbMergeStip24Bits (stip, __right, __new); \
rot = FbNext24Rot (rot); \
}
/*
* Use deep mask tables that incorporate rotation, pull
* a variable number of bits out of the stipple and
* reuse the right bits as needed for the next write
*
* Yes, this is probably too much code, but most 24-bpp screens
* have no acceleration so this code is used for stipples, copyplane
* and text
*/
void
fbBltOne24 (FbStip *srcLine,
FbStride srcStride, /* FbStip units per scanline */
int srcX, /* bit position of source */
FbBits *dst,
FbStride dstStride, /* FbBits units per scanline */
int dstX, /* bit position of dest */
int dstBpp, /* bits per destination unit */
int width, /* width in bits of destination */
int height, /* height in scanlines */
FbBits fgand, /* rrop values */
FbBits fgxor,
FbBits bgand,
FbBits bgxor)
{
FbStip *src, *srcEnd;
FbBits leftMask, rightMask, mask;
int nlMiddle, nl;
FbStip stip, bits;
int remain;
int dstS;
int firstlen;
int rot0, rot;
int nDst;
/*
* Do not read past the end of the buffer!
*/
srcEnd = srcLine + height * srcStride;
srcLine += srcX >> FB_STIP_SHIFT;
dst += dstX >> FB_SHIFT;
srcX &= FB_STIP_MASK;
dstX &= FB_MASK;
rot0 = FbFirst24Rot (dstX);
FbMaskBits (dstX, width, leftMask, nlMiddle, rightMask);
dstS = (dstX + 23) / 24;
firstlen = FbStip24Len - dstS;
nDst = nlMiddle;
if (leftMask)
nDst++;
dstStride -= nDst;
/* opaque copy */
if (bgand == 0 && fgand == 0)
{
while (height--)
{
rot = rot0;
src = srcLine;
srcLine += srcStride;
fbInitStipBits (srcX,firstlen, stip);
if (leftMask)
{
mask = fbStipple24Bits[rot >> 3][stip];
WRITE(dst, (READ(dst) & ~leftMask) |
(FbOpaqueStipple (mask,
FbRot24(fgxor, rot),
FbRot24(bgxor, rot))
& leftMask));
dst++;
fbNextStipBits(rot,stip);
}
nl = nlMiddle;
while (nl--)
{
mask = fbStipple24Bits[rot>>3][stip];
WRITE(dst, FbOpaqueStipple (mask,
FbRot24(fgxor, rot),
FbRot24(bgxor, rot)));
dst++;
fbNextStipBits(rot,stip);
}
if (rightMask)
{
mask = fbStipple24Bits[rot >> 3][stip];
WRITE(dst, (READ(dst) & ~rightMask) |
(FbOpaqueStipple (mask,
FbRot24(fgxor, rot),
FbRot24(bgxor, rot))
& rightMask));
}
dst += dstStride;
src += srcStride;
}
}
/* transparent copy */
else if (bgand == FB_ALLONES && bgxor == 0 && fgand == 0)
{
while (height--)
{
rot = rot0;
src = srcLine;
srcLine += srcStride;
fbInitStipBits (srcX, firstlen, stip);
if (leftMask)
{
if (stip)
{
mask = fbStipple24Bits[rot >> 3][stip] & leftMask;
WRITE(dst, (READ(dst) & ~mask) | (FbRot24(fgxor, rot) & mask));
}
dst++;
fbNextStipBits (rot, stip);
}
nl = nlMiddle;
while (nl--)
{
if (stip)
{
mask = fbStipple24Bits[rot>>3][stip];
WRITE(dst, (READ(dst) & ~mask) | (FbRot24(fgxor,rot) & mask));
}
dst++;
fbNextStipBits (rot, stip);
}
if (rightMask)
{
if (stip)
{
mask = fbStipple24Bits[rot >> 3][stip] & rightMask;
WRITE(dst, (READ(dst) & ~mask) | (FbRot24(fgxor, rot) & mask));
}
}
dst += dstStride;
}
}
else
{
while (height--)
{
rot = rot0;
src = srcLine;
srcLine += srcStride;
fbInitStipBits (srcX, firstlen, stip);
if (leftMask)
{
mask = fbStipple24Bits[rot >> 3][stip];
WRITE(dst, FbStippleRRopMask (READ(dst), mask,
FbRot24(fgand, rot),
FbRot24(fgxor, rot),
FbRot24(bgand, rot),
FbRot24(bgxor, rot),
leftMask));
dst++;
fbNextStipBits(rot,stip);
}
nl = nlMiddle;
while (nl--)
{
mask = fbStipple24Bits[rot >> 3][stip];
WRITE(dst, FbStippleRRop (READ(dst), mask,
FbRot24(fgand, rot),
FbRot24(fgxor, rot),
FbRot24(bgand, rot),
FbRot24(bgxor, rot)));
dst++;
fbNextStipBits(rot,stip);
}
if (rightMask)
{
mask = fbStipple24Bits[rot >> 3][stip];
WRITE(dst, FbStippleRRopMask (READ(dst), mask,
FbRot24(fgand, rot),
FbRot24(fgxor, rot),
FbRot24(bgand, rot),
FbRot24(bgxor, rot),
rightMask));
}
dst += dstStride;
}
}
}
#endif
/*
* Not very efficient, but simple -- copy a single plane
* from an N bit image to a 1 bit image
*/
void
fbBltPlane (FbBits *src,
FbStride srcStride,
int srcX,
int srcBpp,
FbStip *dst,
FbStride dstStride,
int dstX,
int width,
int height,
FbStip fgand,
FbStip fgxor,
FbStip bgand,
FbStip bgxor,
Pixel planeMask)
{
FbBits *s;
FbBits pm;
FbBits srcMask;
FbBits srcMaskFirst;
FbBits srcMask0 = 0;
FbBits srcBits;
FbStip dstBits;
FbStip *d;
FbStip dstMask;
FbStip dstMaskFirst;
FbStip dstUnion;
int w;
int wt;
int rot0;
if (!width)
return;
src += srcX >> FB_SHIFT;
srcX &= FB_MASK;
dst += dstX >> FB_STIP_SHIFT;
dstX &= FB_STIP_MASK;
w = width / srcBpp;
pm = fbReplicatePixel (planeMask, srcBpp);
#ifdef FB_24BIT
if (srcBpp == 24)
{
int w = 24;
rot0 = FbFirst24Rot (srcX);
if (srcX + w > FB_UNIT)
w = FB_UNIT - srcX;
srcMaskFirst = FbRot24(pm,rot0) & FbBitsMask(srcX,w);
}
else
#endif
{
rot0 = 0;
srcMaskFirst = pm & FbBitsMask(srcX, srcBpp);
srcMask0 = pm & FbBitsMask(0, srcBpp);
}
dstMaskFirst = FbStipMask(dstX,1);
while (height--)
{
d = dst;
dst += dstStride;
s = src;
src += srcStride;
srcMask = srcMaskFirst;
#ifdef FB_24BIT
if (srcBpp == 24)
srcMask0 = FbRot24(pm,rot0) & FbBitsMask(0, srcBpp);
#endif
srcBits = READ(s++);
dstMask = dstMaskFirst;
dstUnion = 0;
dstBits = 0;
wt = w;
while (wt--)
{
if (!srcMask)
{
srcBits = READ(s++);
#ifdef FB_24BIT
if (srcBpp == 24)
srcMask0 = FbNext24Pix(srcMask0) & FbBitsMask(0,24);
#endif
srcMask = srcMask0;
}
if (!dstMask)
{
WRITE(d, FbStippleRRopMask(READ(d), dstBits,
fgand, fgxor, bgand, bgxor,
dstUnion));
d++;
dstMask = FbStipMask(0,1);
dstUnion = 0;
dstBits = 0;
}
if (srcBits & srcMask)
dstBits |= dstMask;
dstUnion |= dstMask;
if (srcBpp == FB_UNIT)
srcMask = 0;
else
srcMask = FbScrRight(srcMask,srcBpp);
dstMask = FbStipRight(dstMask,1);
}
if (dstUnion)
WRITE(d, FbStippleRRopMask(READ(d),dstBits,
fgand, fgxor, bgand, bgxor,
dstUnion));
}
}