xserver-multidpi/render/animcur.c
2007-03-25 12:27:01 -04:00

402 lines
11 KiB
C

/*
*
* Copyright © 2002 Keith Packard, member of The XFree86 Project, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of Keith Packard not be used in
* advertising or publicity pertaining to distribution of the software without
* specific, written prior permission. Keith Packard makes no
* representations about the suitability of this software for any purpose. It
* is provided "as is" without express or implied warranty.
*
* KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
/*
* Animated cursors for X. Not specific to Render in any way, but
* stuck there because Render has the other cool cursor extension.
* Besides, everyone has Render.
*
* Implemented as a simple layer over the core cursor code; it
* creates composite cursors out of a set of static cursors and
* delta times between each image.
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include <X11/X.h>
#include <X11/Xmd.h>
#include "servermd.h"
#include "scrnintstr.h"
#include "dixstruct.h"
#include "cursorstr.h"
#include "dixfontstr.h"
#include "opaque.h"
#include "picturestr.h"
typedef struct _AnimCurElt {
CursorPtr pCursor; /* cursor to show */
CARD32 delay; /* in ms */
} AnimCurElt;
typedef struct _AnimCur {
int nelt; /* number of elements in the elts array */
AnimCurElt *elts; /* actually allocated right after the structure */
} AnimCurRec, *AnimCurPtr;
typedef struct _AnimScrPriv {
CursorPtr pCursor;
int elt;
CARD32 time;
CloseScreenProcPtr CloseScreen;
ScreenBlockHandlerProcPtr BlockHandler;
CursorLimitsProcPtr CursorLimits;
DisplayCursorProcPtr DisplayCursor;
SetCursorPositionProcPtr SetCursorPosition;
RealizeCursorProcPtr RealizeCursor;
UnrealizeCursorProcPtr UnrealizeCursor;
RecolorCursorProcPtr RecolorCursor;
} AnimCurScreenRec, *AnimCurScreenPtr;
typedef struct _AnimCurState {
CursorPtr pCursor;
ScreenPtr pScreen;
int elt;
CARD32 time;
} AnimCurStateRec, *AnimCurStatePtr;
static AnimCurStateRec animCurState;
static unsigned char empty[4];
static CursorBits animCursorBits = {
empty, empty, 2, 1, 1, 0, 0, 1
};
static int AnimCurScreenPrivateIndex = -1;
static int AnimCurGeneration;
#define IsAnimCur(c) ((c)->bits == &animCursorBits)
#define GetAnimCur(c) ((AnimCurPtr) ((c) + 1))
#define GetAnimCurScreen(s) ((AnimCurScreenPtr) ((s)->devPrivates[AnimCurScreenPrivateIndex].ptr))
#define GetAnimCurScreenIfSet(s) ((AnimCurScreenPrivateIndex != -1) ? GetAnimCurScreen(s) : NULL)
#define SetAnimCurScreen(s,p) ((s)->devPrivates[AnimCurScreenPrivateIndex].ptr = (pointer) (p))
#define Wrap(as,s,elt,func) (((as)->elt = (s)->elt), (s)->elt = func)
#define Unwrap(as,s,elt) ((s)->elt = (as)->elt)
static Bool
AnimCurDisplayCursor (ScreenPtr pScreen,
CursorPtr pCursor);
static Bool
AnimCurSetCursorPosition (ScreenPtr pScreen,
int x,
int y,
Bool generateEvent);
static Bool
AnimCurCloseScreen (int index, ScreenPtr pScreen)
{
AnimCurScreenPtr as = GetAnimCurScreen(pScreen);
Bool ret;
Unwrap(as, pScreen, CloseScreen);
Unwrap(as, pScreen, BlockHandler);
Unwrap(as, pScreen, CursorLimits);
Unwrap(as, pScreen, DisplayCursor);
Unwrap(as, pScreen, SetCursorPosition);
Unwrap(as, pScreen, RealizeCursor);
Unwrap(as, pScreen, UnrealizeCursor);
Unwrap(as, pScreen, RecolorCursor);
SetAnimCurScreen(pScreen,0);
ret = (*pScreen->CloseScreen) (index, pScreen);
xfree (as);
if (index == 0)
AnimCurScreenPrivateIndex = -1;
return ret;
}
static void
AnimCurCursorLimits (ScreenPtr pScreen,
CursorPtr pCursor,
BoxPtr pHotBox,
BoxPtr pTopLeftBox)
{
AnimCurScreenPtr as = GetAnimCurScreen(pScreen);
Unwrap (as, pScreen, CursorLimits);
if (IsAnimCur(pCursor))
{
AnimCurPtr ac = GetAnimCur(pCursor);
(*pScreen->CursorLimits) (pScreen, ac->elts[0].pCursor, pHotBox, pTopLeftBox);
}
else
{
(*pScreen->CursorLimits) (pScreen, pCursor, pHotBox, pTopLeftBox);
}
Wrap (as, pScreen, CursorLimits, AnimCurCursorLimits);
}
/*
* This has to be a screen block handler instead of a generic
* block handler so that it is well ordered with respect to the DRI
* block handler responsible for releasing the hardware to DRI clients
*/
static void
AnimCurScreenBlockHandler (int screenNum,
pointer blockData,
pointer pTimeout,
pointer pReadmask)
{
ScreenPtr pScreen = screenInfo.screens[screenNum];
AnimCurScreenPtr as = GetAnimCurScreen(pScreen);
if (pScreen == animCurState.pScreen)
{
CARD32 now = GetTimeInMillis ();
if ((INT32) (now - animCurState.time) >= 0)
{
AnimCurPtr ac = GetAnimCur(animCurState.pCursor);
int elt = (animCurState.elt + 1) % ac->nelt;
DisplayCursorProcPtr DisplayCursor;
/*
* Not a simple Unwrap/Wrap as this
* isn't called along the DisplayCursor
* wrapper chain.
*/
DisplayCursor = pScreen->DisplayCursor;
pScreen->DisplayCursor = as->DisplayCursor;
(void) (*pScreen->DisplayCursor) (pScreen, ac->elts[elt].pCursor);
as->DisplayCursor = pScreen->DisplayCursor;
pScreen->DisplayCursor = DisplayCursor;
animCurState.elt = elt;
animCurState.time = now + ac->elts[elt].delay;
}
AdjustWaitForDelay (pTimeout, animCurState.time - now);
}
Unwrap (as, pScreen, BlockHandler);
(*pScreen->BlockHandler) (screenNum, blockData, pTimeout, pReadmask);
Wrap (as, pScreen, BlockHandler, AnimCurScreenBlockHandler);
}
static Bool
AnimCurDisplayCursor (ScreenPtr pScreen,
CursorPtr pCursor)
{
AnimCurScreenPtr as = GetAnimCurScreen(pScreen);
Bool ret;
Unwrap (as, pScreen, DisplayCursor);
if (IsAnimCur(pCursor))
{
if (pCursor != animCurState.pCursor)
{
AnimCurPtr ac = GetAnimCur(pCursor);
ret = (*pScreen->DisplayCursor) (pScreen, ac->elts[0].pCursor);
if (ret)
{
animCurState.elt = 0;
animCurState.time = GetTimeInMillis () + ac->elts[0].delay;
animCurState.pCursor = pCursor;
animCurState.pScreen = pScreen;
}
}
else
ret = TRUE;
}
else
{
animCurState.pCursor = 0;
animCurState.pScreen = 0;
ret = (*pScreen->DisplayCursor) (pScreen, pCursor);
}
Wrap (as, pScreen, DisplayCursor, AnimCurDisplayCursor);
return ret;
}
static Bool
AnimCurSetCursorPosition (ScreenPtr pScreen,
int x,
int y,
Bool generateEvent)
{
AnimCurScreenPtr as = GetAnimCurScreen(pScreen);
Bool ret;
Unwrap (as, pScreen, SetCursorPosition);
if (animCurState.pCursor)
animCurState.pScreen = pScreen;
ret = (*pScreen->SetCursorPosition) (pScreen, x, y, generateEvent);
Wrap (as, pScreen, SetCursorPosition, AnimCurSetCursorPosition);
return ret;
}
static Bool
AnimCurRealizeCursor (ScreenPtr pScreen,
CursorPtr pCursor)
{
AnimCurScreenPtr as = GetAnimCurScreen(pScreen);
Bool ret;
Unwrap (as, pScreen, RealizeCursor);
if (IsAnimCur(pCursor))
ret = TRUE;
else
ret = (*pScreen->RealizeCursor) (pScreen, pCursor);
Wrap (as, pScreen, RealizeCursor, AnimCurRealizeCursor);
return ret;
}
static Bool
AnimCurUnrealizeCursor (ScreenPtr pScreen,
CursorPtr pCursor)
{
AnimCurScreenPtr as = GetAnimCurScreen(pScreen);
Bool ret;
Unwrap (as, pScreen, UnrealizeCursor);
if (IsAnimCur(pCursor))
{
AnimCurPtr ac = GetAnimCur(pCursor);
int i;
if (pScreen->myNum == 0)
for (i = 0; i < ac->nelt; i++)
FreeCursor (ac->elts[i].pCursor, 0);
ret = TRUE;
}
else
ret = (*pScreen->UnrealizeCursor) (pScreen, pCursor);
Wrap (as, pScreen, UnrealizeCursor, AnimCurUnrealizeCursor);
return ret;
}
static void
AnimCurRecolorCursor (ScreenPtr pScreen,
CursorPtr pCursor,
Bool displayed)
{
AnimCurScreenPtr as = GetAnimCurScreen(pScreen);
Unwrap (as, pScreen, RecolorCursor);
if (IsAnimCur(pCursor))
{
AnimCurPtr ac = GetAnimCur(pCursor);
int i;
for (i = 0; i < ac->nelt; i++)
(*pScreen->RecolorCursor) (pScreen, ac->elts[i].pCursor,
displayed &&
animCurState.elt == i);
}
else
(*pScreen->RecolorCursor) (pScreen, pCursor, displayed);
Wrap (as, pScreen, RecolorCursor, AnimCurRecolorCursor);
}
Bool
AnimCurInit (ScreenPtr pScreen)
{
AnimCurScreenPtr as;
if (AnimCurGeneration != serverGeneration)
{
AnimCurScreenPrivateIndex = AllocateScreenPrivateIndex ();
if (AnimCurScreenPrivateIndex < 0)
return FALSE;
AnimCurGeneration = serverGeneration;
animCurState.pCursor = 0;
animCurState.pScreen = 0;
animCurState.elt = 0;
animCurState.time = 0;
}
as = (AnimCurScreenPtr) xalloc (sizeof (AnimCurScreenRec));
if (!as)
return FALSE;
Wrap(as, pScreen, CloseScreen, AnimCurCloseScreen);
Wrap(as, pScreen, BlockHandler, AnimCurScreenBlockHandler);
Wrap(as, pScreen, CursorLimits, AnimCurCursorLimits);
Wrap(as, pScreen, DisplayCursor, AnimCurDisplayCursor);
Wrap(as, pScreen, SetCursorPosition, AnimCurSetCursorPosition);
Wrap(as, pScreen, RealizeCursor, AnimCurRealizeCursor);
Wrap(as, pScreen, UnrealizeCursor, AnimCurUnrealizeCursor);
Wrap(as, pScreen, RecolorCursor, AnimCurRecolorCursor);
SetAnimCurScreen(pScreen,as);
return TRUE;
}
int
AnimCursorCreate (CursorPtr *cursors, CARD32 *deltas, int ncursor, CursorPtr *ppCursor)
{
CursorPtr pCursor;
int i;
AnimCurPtr ac;
for (i = 0; i < screenInfo.numScreens; i++)
if (!GetAnimCurScreenIfSet (screenInfo.screens[i]))
return BadImplementation;
for (i = 0; i < ncursor; i++)
if (IsAnimCur (cursors[i]))
return BadMatch;
pCursor = (CursorPtr) xalloc (sizeof (CursorRec) +
sizeof (AnimCurRec) +
ncursor * sizeof (AnimCurElt));
if (!pCursor)
return BadAlloc;
pCursor->bits = &animCursorBits;
animCursorBits.refcnt++;
pCursor->refcnt = 1;
pCursor->foreRed = cursors[0]->foreRed;
pCursor->foreGreen = cursors[0]->foreGreen;
pCursor->foreBlue = cursors[0]->foreBlue;
pCursor->backRed = cursors[0]->backRed;
pCursor->backGreen = cursors[0]->backGreen;
pCursor->backBlue = cursors[0]->backBlue;
/*
* Fill in the AnimCurRec
*/
ac = GetAnimCur (pCursor);
ac->nelt = ncursor;
ac->elts = (AnimCurElt *) (ac + 1);
for (i = 0; i < ncursor; i++)
{
cursors[i]->refcnt++;
ac->elts[i].pCursor = cursors[i];
ac->elts[i].delay = deltas[i];
}
*ppCursor = pCursor;
return Success;
}