xserver-multidpi/fb/fbtrap.c
Aaron Plattner a4005c15fb Add framebuffer access wrapper infrastructure.
Create fbPrepareAccess macros to call into the driver to set up the
wfbReadMemory and wfbWriteWemory pointers.  Call these from fbGetDrawable and
fbGetStipDrawable.

Add the READ and WRITE macros, which expand to simple memory accesses for fb,
and calls through the function pointers for wfb.

Add fbFinishAccess macro to give the driver an opportunity to clean up.  Add
calls to this in the appropriate places.
2006-07-26 15:48:51 -07:00

244 lines
5.7 KiB
C

/*
* $Id$
*
* Copyright © 2004 Keith Packard
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of Keith Packard not be used in
* advertising or publicity pertaining to distribution of the software without
* specific, written prior permission. Keith Packard makes no
* representations about the suitability of this software for any purpose. It
* is provided "as is" without express or implied warranty.
*
* KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include "fb.h"
#ifdef RENDER
#include "picturestr.h"
#include "mipict.h"
#include "renderedge.h"
#include "fbpict.h"
void
fbAddTraps (PicturePtr pPicture,
INT16 x_off,
INT16 y_off,
int ntrap,
xTrap *traps)
{
FbBits *buf;
int bpp;
int width;
int stride;
int height;
int pxoff, pyoff;
xFixed x_off_fixed;
xFixed y_off_fixed;
RenderEdge l, r;
xFixed t, b;
fbGetDrawable (pPicture->pDrawable, buf, stride, bpp, pxoff, pyoff);
width = pPicture->pDrawable->width;
height = pPicture->pDrawable->height;
x_off += pxoff;
y_off += pyoff;
x_off_fixed = IntToxFixed(y_off);
y_off_fixed = IntToxFixed(y_off);
while (ntrap--)
{
t = traps->top.y + y_off_fixed;
if (t < 0)
t = 0;
t = RenderSampleCeilY (t, bpp);
b = traps->bot.y + y_off_fixed;
if (xFixedToInt (b) >= height)
b = IntToxFixed (height) - 1;
b = RenderSampleFloorY (b, bpp);
if (b >= t)
{
/* initialize edge walkers */
RenderEdgeInit (&l, bpp, t,
traps->top.l + x_off_fixed,
traps->top.y + y_off_fixed,
traps->bot.l + x_off_fixed,
traps->bot.y + y_off_fixed);
RenderEdgeInit (&r, bpp, t,
traps->top.r + x_off_fixed,
traps->top.y + y_off_fixed,
traps->bot.r + x_off_fixed,
traps->bot.y + y_off_fixed);
fbRasterizeEdges (buf, bpp, width, stride, &l, &r, t, b);
}
traps++;
}
fbFinishAccess (pPicture->pDrawable);
}
void
fbRasterizeTrapezoid (PicturePtr pPicture,
xTrapezoid *trap,
int x_off,
int y_off)
{
FbBits *buf;
int bpp;
int width;
int stride;
int height;
int pxoff, pyoff;
xFixed x_off_fixed;
xFixed y_off_fixed;
RenderEdge l, r;
xFixed t, b;
fbGetDrawable (pPicture->pDrawable, buf, stride, bpp, pxoff, pyoff);
width = pPicture->pDrawable->width;
height = pPicture->pDrawable->height;
x_off += pxoff;
y_off += pyoff;
x_off_fixed = IntToxFixed(x_off);
y_off_fixed = IntToxFixed(y_off);
t = trap->top + y_off_fixed;
if (t < 0)
t = 0;
t = RenderSampleCeilY (t, bpp);
b = trap->bottom + y_off_fixed;
if (xFixedToInt (b) >= height)
b = IntToxFixed (height) - 1;
b = RenderSampleFloorY (b, bpp);
if (b >= t)
{
/* initialize edge walkers */
RenderLineFixedEdgeInit (&l, bpp, t, &trap->left, x_off, y_off);
RenderLineFixedEdgeInit (&r, bpp, t, &trap->right, x_off, y_off);
fbRasterizeEdges (buf, bpp, width, stride, &l, &r, t, b);
}
fbFinishAccess (pPicture->pDrawable);
}
static int
_GreaterY (xPointFixed *a, xPointFixed *b)
{
if (a->y == b->y)
return a->x > b->x;
return a->y > b->y;
}
/*
* Note that the definition of this function is a bit odd because
* of the X coordinate space (y increasing downwards).
*/
static int
_Clockwise (xPointFixed *ref, xPointFixed *a, xPointFixed *b)
{
xPointFixed ad, bd;
ad.x = a->x - ref->x;
ad.y = a->y - ref->y;
bd.x = b->x - ref->x;
bd.y = b->y - ref->y;
return ((xFixed_32_32) bd.y * ad.x - (xFixed_32_32) ad.y * bd.x) < 0;
}
/* FIXME -- this could be made more efficient */
void
fbAddTriangles (PicturePtr pPicture,
INT16 x_off,
INT16 y_off,
int ntri,
xTriangle *tris)
{
xPointFixed *top, *left, *right, *tmp;
xTrapezoid trap;
for (; ntri; ntri--, tris++)
{
top = &tris->p1;
left = &tris->p2;
right = &tris->p3;
if (_GreaterY (top, left)) {
tmp = left; left = top; top = tmp;
}
if (_GreaterY (top, right)) {
tmp = right; right = top; top = tmp;
}
if (_Clockwise (top, right, left)) {
tmp = right; right = left; left = tmp;
}
/*
* Two cases:
*
* + +
* / \ / \
* / \ / \
* / + + \
* / -- -- \
* / -- -- \
* / --- --- \
* +-- --+
*/
trap.top = top->y;
trap.left.p1 = *top;
trap.left.p2 = *left;
trap.right.p1 = *top;
trap.right.p2 = *right;
if (right->y < left->y)
trap.bottom = right->y;
else
trap.bottom = left->y;
fbRasterizeTrapezoid (pPicture, &trap, x_off, y_off);
if (right->y < left->y)
{
trap.top = right->y;
trap.bottom = left->y;
trap.right.p1 = *right;
trap.right.p2 = *left;
}
else
{
trap.top = left->y;
trap.bottom = right->y;
trap.left.p1 = *left;
trap.left.p2 = *right;
}
fbRasterizeTrapezoid (pPicture, &trap, x_off, y_off);
}
}
#endif /* RENDER */