Even when create a pixmap which smaller than the max_fbo_size, it may fail due to some low level driver limitation. If that is the case, we don't need to crash the xserver. We just need to fallback to system memory. See the related bug at: https://bugs.freedesktop.org/show_bug.cgi?id=71190 Signed-off-by: Zhigang Gong <zhigang.gong@intel.com> Reviewed-by: Michel Dänzer <michel.daenzer@amd.com> Tested-by: Kai Wasserbach <kai@dev.carbon-project.org> Tested-by: Erich Seifert <eseifert@error-reports.org> Signed-off-by: Michel Dänzer <michel.daenzer@amd.com> Signed-off-by: Eric Anholt <eric@anholt.net>
696 lines
22 KiB
C
696 lines
22 KiB
C
/*
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* Copyright © 2008 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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* Authors:
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* Eric Anholt <eric@anholt.net>
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* Zhigang Gong <zhigang.gong@linux.intel.com>
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*
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*/
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/** @file glamor.c
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* This file covers the initialization and teardown of glamor, and has various
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* functions not responsible for performing rendering.
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*/
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#include <stdlib.h>
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#include "glamor_priv.h"
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static DevPrivateKeyRec glamor_screen_private_key_index;
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DevPrivateKey glamor_screen_private_key = &glamor_screen_private_key_index;
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static DevPrivateKeyRec glamor_pixmap_private_key_index;
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DevPrivateKey glamor_pixmap_private_key = &glamor_pixmap_private_key_index;
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/**
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* glamor_get_drawable_pixmap() returns a backing pixmap for a given drawable.
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*
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* @param drawable the drawable being requested.
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*
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* This function returns the backing pixmap for a drawable, whether it is a
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* redirected window, unredirected window, or already a pixmap. Note that
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* coordinate translation is needed when drawing to the backing pixmap of a
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* redirected window, and the translation coordinates are provided by calling
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* exaGetOffscreenPixmap() on the drawable.
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*/
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PixmapPtr
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glamor_get_drawable_pixmap(DrawablePtr drawable)
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{
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if (drawable->type == DRAWABLE_WINDOW)
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return drawable->pScreen->GetWindowPixmap((WindowPtr) drawable);
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else
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return (PixmapPtr) drawable;
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}
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_X_EXPORT void
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glamor_set_pixmap_type(PixmapPtr pixmap, glamor_pixmap_type_t type)
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{
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glamor_pixmap_private *pixmap_priv;
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glamor_screen_private *glamor_priv =
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glamor_get_screen_private(pixmap->drawable.pScreen);
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pixmap_priv = dixLookupPrivate(&pixmap->devPrivates,
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glamor_pixmap_private_key);
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if (pixmap_priv == NULL) {
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pixmap_priv = calloc(sizeof(*pixmap_priv), 1);
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glamor_set_pixmap_private(pixmap, pixmap_priv);
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pixmap_priv->base.pixmap = pixmap;
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pixmap_priv->base.glamor_priv = glamor_priv;
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}
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pixmap_priv->type = type;
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pixmap_priv->base.box.x1 = 0;
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pixmap_priv->base.box.x2 = pixmap->drawable.width;
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pixmap_priv->base.box.y1 = 0;
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pixmap_priv->base.box.y2 = pixmap->drawable.height;
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}
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_X_EXPORT void
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glamor_set_pixmap_texture(PixmapPtr pixmap, unsigned int tex)
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{
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ScreenPtr screen = pixmap->drawable.pScreen;
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glamor_pixmap_private *pixmap_priv;
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glamor_screen_private *glamor_priv;
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glamor_pixmap_fbo *fbo;
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GLenum format;
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glamor_priv = glamor_get_screen_private(screen);
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pixmap_priv = glamor_get_pixmap_private(pixmap);
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if (pixmap_priv->base.fbo) {
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fbo = glamor_pixmap_detach_fbo(pixmap_priv);
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glamor_destroy_fbo(fbo);
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}
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format = gl_iformat_for_pixmap(pixmap);
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fbo = glamor_create_fbo_from_tex(glamor_priv, pixmap->drawable.width,
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pixmap->drawable.height, format, tex, 0);
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if (fbo == NULL) {
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ErrorF("XXX fail to create fbo.\n");
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return;
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}
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glamor_pixmap_attach_fbo(pixmap, fbo);
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}
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void
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glamor_set_screen_pixmap(PixmapPtr screen_pixmap, PixmapPtr *back_pixmap)
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{
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glamor_pixmap_private *pixmap_priv;
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glamor_screen_private *glamor_priv;
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glamor_priv = glamor_get_screen_private(screen_pixmap->drawable.pScreen);
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pixmap_priv = glamor_get_pixmap_private(screen_pixmap);
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glamor_priv->screen_fbo = pixmap_priv->base.fbo->fb;
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pixmap_priv->base.fbo->width = screen_pixmap->drawable.width;
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pixmap_priv->base.fbo->height = screen_pixmap->drawable.height;
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glamor_priv->back_pixmap = back_pixmap;
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}
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uint32_t
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glamor_get_pixmap_texture(PixmapPtr pixmap)
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{
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glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
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if (pixmap_priv->type != GLAMOR_TEXTURE_ONLY)
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return 0;
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return pixmap_priv->base.fbo->tex;
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}
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PixmapPtr
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glamor_create_pixmap(ScreenPtr screen, int w, int h, int depth,
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unsigned int usage)
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{
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PixmapPtr pixmap;
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glamor_pixmap_type_t type = GLAMOR_TEXTURE_ONLY;
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glamor_pixmap_private *pixmap_priv;
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glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
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glamor_pixmap_fbo *fbo = NULL;
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int pitch;
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GLenum format;
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if (w > 32767 || h > 32767)
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return NullPixmap;
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if ((usage == GLAMOR_CREATE_PIXMAP_CPU
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|| (usage == CREATE_PIXMAP_USAGE_GLYPH_PICTURE && w <= 64 && h <= 64)
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|| (w == 0 && h == 0)
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|| !glamor_check_pixmap_fbo_depth(depth))
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|| (!GLAMOR_TEXTURED_LARGE_PIXMAP &&
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!glamor_check_fbo_size(glamor_priv, w, h)))
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return fbCreatePixmap(screen, w, h, depth, usage);
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else
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pixmap = fbCreatePixmap(screen, 0, 0, depth, usage);
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pixmap_priv = calloc(1, sizeof(*pixmap_priv));
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if (!pixmap_priv) {
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fbDestroyPixmap(pixmap);
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return fbCreatePixmap(screen, w, h, depth, usage);
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}
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glamor_set_pixmap_private(pixmap, pixmap_priv);
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if (usage == GLAMOR_CREATE_PIXMAP_MAP)
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type = GLAMOR_MEMORY_MAP;
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pixmap_priv->base.pixmap = pixmap;
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pixmap_priv->base.glamor_priv = glamor_priv;
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format = gl_iformat_for_pixmap(pixmap);
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pitch = (((w * pixmap->drawable.bitsPerPixel + 7) / 8) + 3) & ~3;
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screen->ModifyPixmapHeader(pixmap, w, h, 0, 0, pitch, NULL);
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if (usage == GLAMOR_CREATE_PIXMAP_NO_TEXTURE) {
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pixmap_priv->type = GLAMOR_TEXTURE_ONLY;
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pixmap_priv->base.box.x1 = 0;
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pixmap_priv->base.box.y1 = 0;
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pixmap_priv->base.box.x2 = w;
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pixmap_priv->base.box.y2 = h;
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return pixmap;
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}
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else if (type == GLAMOR_MEMORY_MAP || usage == GLAMOR_CREATE_NO_LARGE ||
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glamor_check_fbo_size(glamor_priv, w, h))
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{
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pixmap_priv->type = type;
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pixmap_priv->base.box.x1 = 0;
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pixmap_priv->base.box.y1 = 0;
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pixmap_priv->base.box.x2 = w;
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pixmap_priv->base.box.y2 = h;
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fbo = glamor_create_fbo(glamor_priv, w, h, format, usage);
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} else {
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int tile_size = glamor_priv->max_fbo_size;
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DEBUGF("Create LARGE pixmap %p width %d height %d, tile size %d\n", pixmap, w, h, tile_size);
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pixmap_priv->type = GLAMOR_TEXTURE_LARGE;
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fbo = glamor_create_fbo_array(glamor_priv, w, h, format, usage,
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tile_size, tile_size, pixmap_priv);
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}
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if (fbo == NULL) {
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fbDestroyPixmap(pixmap);
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free(pixmap_priv);
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return fbCreatePixmap(screen, w, h, depth, usage);
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}
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glamor_pixmap_attach_fbo(pixmap, fbo);
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return pixmap;
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}
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void
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glamor_destroy_textured_pixmap(PixmapPtr pixmap)
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{
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if (pixmap->refcnt == 1) {
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glamor_pixmap_private *pixmap_priv;
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pixmap_priv = glamor_get_pixmap_private(pixmap);
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if (pixmap_priv != NULL)
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glamor_pixmap_destroy_fbo(pixmap_priv);
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}
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}
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Bool
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glamor_destroy_pixmap(PixmapPtr pixmap)
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{
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glamor_screen_private
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*glamor_priv = glamor_get_screen_private(pixmap->drawable.pScreen);
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if (glamor_priv->dri3_enabled)
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glamor_egl_destroy_textured_pixmap(pixmap);
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else
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glamor_destroy_textured_pixmap(pixmap);
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return fbDestroyPixmap(pixmap);
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}
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void
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glamor_block_handler(ScreenPtr screen)
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{
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glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
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glamor_make_current(glamor_priv);
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glamor_priv->tick++;
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glFlush();
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glamor_fbo_expire(glamor_priv);
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if (glamor_priv->state == RENDER_STATE
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&& glamor_priv->render_idle_cnt++ > RENDER_IDEL_MAX) {
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glamor_priv->state = IDLE_STATE;
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glamor_priv->render_idle_cnt = 0;
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}
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}
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static void
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_glamor_block_handler(void *data, OSTimePtr timeout, void *last_select_mask)
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{
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glamor_screen_private *glamor_priv = data;
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glamor_make_current(glamor_priv);
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glFlush();
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}
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static void
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_glamor_wakeup_handler(void *data, int result, void *last_select_mask)
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{
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}
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static void
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glamor_set_debug_level(int *debug_level)
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{
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char *debug_level_string;
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debug_level_string = getenv("GLAMOR_DEBUG");
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if (debug_level_string
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&& sscanf(debug_level_string, "%d", debug_level) == 1)
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return;
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*debug_level = 0;
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}
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int glamor_debug_level;
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/**
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* Creates any pixmaps used internally by glamor, since those can't be
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* allocated at ScreenInit time.
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*/
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static Bool
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glamor_create_screen_resources(ScreenPtr screen)
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{
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glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
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Bool ret = TRUE;
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screen->CreateScreenResources =
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glamor_priv->saved_procs.create_screen_resources;
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if (screen->CreateScreenResources)
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ret = screen->CreateScreenResources(screen);
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screen->CreateScreenResources = glamor_create_screen_resources;
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if (!glamor_realize_glyph_caches(screen)) {
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ErrorF("Failed to initialize glyph cache\n");
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ret = FALSE;
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}
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return ret;
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}
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/** Set up glamor for an already-configured GL context. */
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Bool
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glamor_init(ScreenPtr screen, unsigned int flags)
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{
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glamor_screen_private *glamor_priv;
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int gl_version;
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#ifdef RENDER
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PictureScreenPtr ps = GetPictureScreenIfSet(screen);
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#endif
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if (flags & ~GLAMOR_VALID_FLAGS) {
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ErrorF("glamor_init: Invalid flags %x\n", flags);
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return FALSE;
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}
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glamor_priv = calloc(1, sizeof(*glamor_priv));
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if (glamor_priv == NULL)
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return FALSE;
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glamor_priv->flags = flags;
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if (flags & GLAMOR_INVERTED_Y_AXIS) {
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glamor_priv->yInverted = TRUE;
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}
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else
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glamor_priv->yInverted = FALSE;
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if (!dixRegisterPrivateKey(glamor_screen_private_key, PRIVATE_SCREEN, 0)) {
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LogMessage(X_WARNING,
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"glamor%d: Failed to allocate screen private\n",
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screen->myNum);
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goto fail;
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}
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glamor_set_screen_private(screen, glamor_priv);
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if (!dixRegisterPrivateKey(glamor_pixmap_private_key, PRIVATE_PIXMAP, 0)) {
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LogMessage(X_WARNING,
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"glamor%d: Failed to allocate pixmap private\n",
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screen->myNum);
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goto fail;;
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}
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if (epoxy_is_desktop_gl())
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glamor_priv->gl_flavor = GLAMOR_GL_DESKTOP;
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else
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glamor_priv->gl_flavor = GLAMOR_GL_ES2;
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gl_version = epoxy_gl_version();
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/* Would be nice to have a cleaner test for GLSL 1.30 support,
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* but for now this should suffice
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*/
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if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP && gl_version >= 30)
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glamor_priv->glsl_version = 130;
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else
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glamor_priv->glsl_version = 120;
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/* We'd like to require GL_ARB_map_buffer_range or
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* GL_OES_map_buffer_range, since it offers more information to
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* the driver than plain old glMapBuffer() or glBufferSubData().
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* It's been supported on Mesa on the desktop since 2009 and on
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* GLES2 since October 2012. It's supported on Apple's iOS
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* drivers for SGX535 and A7, but apparently not on most Android
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* devices (the OES extension spec wasn't released until June
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* 2012).
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*
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* 82% of 0 A.D. players (desktop GL) submitting hardware reports
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* have support for it, with most of the ones lacking it being on
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* Windows with Intel 4-series (G45) graphics or older.
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*/
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if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
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if (gl_version < 21) {
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ErrorF("Require OpenGL version 2.1 or later.\n");
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goto fail;
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}
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} else {
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if (gl_version < 20) {
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ErrorF("Require Open GLES2.0 or later.\n");
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goto fail;
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}
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if (!epoxy_has_gl_extension("GL_EXT_texture_format_BGRA8888")) {
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ErrorF("GL_EXT_texture_format_BGRA8888 required\n");
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goto fail;
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}
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}
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glamor_priv->has_khr_debug = epoxy_has_gl_extension("GL_KHR_debug");
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glamor_priv->has_pack_invert =
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epoxy_has_gl_extension("GL_MESA_pack_invert");
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glamor_priv->has_fbo_blit =
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epoxy_has_gl_extension("GL_EXT_framebuffer_blit");
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glamor_priv->has_map_buffer_range =
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epoxy_has_gl_extension("GL_ARB_map_buffer_range");
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glamor_priv->has_buffer_storage =
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epoxy_has_gl_extension("GL_ARB_buffer_storage");
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glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE, &glamor_priv->max_fbo_size);
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#ifdef MAX_FBO_SIZE
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glamor_priv->max_fbo_size = MAX_FBO_SIZE;
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#endif
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glamor_set_debug_level(&glamor_debug_level);
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/* If we are using egl screen, call egl screen init to
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* register correct close screen function. */
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if (flags & GLAMOR_USE_EGL_SCREEN) {
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glamor_egl_screen_init(screen, &glamor_priv->ctx);
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} else {
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if (!glamor_glx_screen_init(&glamor_priv->ctx))
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goto fail;
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}
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glamor_priv->saved_procs.close_screen = screen->CloseScreen;
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screen->CloseScreen = glamor_close_screen;
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glamor_priv->saved_procs.create_screen_resources =
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screen->CreateScreenResources;
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screen->CreateScreenResources = glamor_create_screen_resources;
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if (!glamor_font_init(screen))
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goto fail;
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if (flags & GLAMOR_USE_SCREEN) {
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if (!RegisterBlockAndWakeupHandlers(_glamor_block_handler,
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_glamor_wakeup_handler,
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glamor_priv)) {
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goto fail;
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}
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glamor_priv->saved_procs.create_gc = screen->CreateGC;
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screen->CreateGC = glamor_create_gc;
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glamor_priv->saved_procs.create_pixmap = screen->CreatePixmap;
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screen->CreatePixmap = glamor_create_pixmap;
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glamor_priv->saved_procs.destroy_pixmap = screen->DestroyPixmap;
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screen->DestroyPixmap = glamor_destroy_pixmap;
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glamor_priv->saved_procs.get_spans = screen->GetSpans;
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screen->GetSpans = glamor_get_spans;
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glamor_priv->saved_procs.get_image = screen->GetImage;
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screen->GetImage = glamor_get_image;
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glamor_priv->saved_procs.change_window_attributes =
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screen->ChangeWindowAttributes;
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screen->ChangeWindowAttributes = glamor_change_window_attributes;
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|
glamor_priv->saved_procs.copy_window = screen->CopyWindow;
|
|
screen->CopyWindow = glamor_copy_window;
|
|
|
|
glamor_priv->saved_procs.bitmap_to_region = screen->BitmapToRegion;
|
|
screen->BitmapToRegion = glamor_bitmap_to_region;
|
|
}
|
|
#ifdef RENDER
|
|
if (flags & GLAMOR_USE_PICTURE_SCREEN) {
|
|
glamor_priv->saved_procs.composite = ps->Composite;
|
|
ps->Composite = glamor_composite;
|
|
|
|
glamor_priv->saved_procs.trapezoids = ps->Trapezoids;
|
|
ps->Trapezoids = glamor_trapezoids;
|
|
|
|
glamor_priv->saved_procs.triangles = ps->Triangles;
|
|
ps->Triangles = glamor_triangles;
|
|
|
|
glamor_priv->saved_procs.addtraps = ps->AddTraps;
|
|
ps->AddTraps = glamor_add_traps;
|
|
|
|
}
|
|
|
|
glamor_priv->saved_procs.composite_rects = ps->CompositeRects;
|
|
ps->CompositeRects = glamor_composite_rectangles;
|
|
|
|
glamor_priv->saved_procs.glyphs = ps->Glyphs;
|
|
ps->Glyphs = glamor_glyphs;
|
|
|
|
glamor_priv->saved_procs.unrealize_glyph = ps->UnrealizeGlyph;
|
|
ps->UnrealizeGlyph = glamor_glyph_unrealize;
|
|
|
|
glamor_priv->saved_procs.create_picture = ps->CreatePicture;
|
|
ps->CreatePicture = glamor_create_picture;
|
|
|
|
glamor_priv->saved_procs.destroy_picture = ps->DestroyPicture;
|
|
ps->DestroyPicture = glamor_destroy_picture;
|
|
glamor_init_composite_shaders(screen);
|
|
#endif
|
|
glamor_priv->saved_procs.set_window_pixmap = screen->SetWindowPixmap;
|
|
screen->SetWindowPixmap = glamor_set_window_pixmap;
|
|
|
|
glamor_init_vbo(screen);
|
|
glamor_init_pixmap_fbo(screen);
|
|
glamor_init_solid_shader(screen);
|
|
glamor_init_tile_shader(screen);
|
|
#ifdef GLAMOR_TRAPEZOID_SHADER
|
|
glamor_init_trapezoid_shader(screen);
|
|
#endif
|
|
glamor_init_finish_access_shaders(screen);
|
|
#ifdef GLAMOR_GRADIENT_SHADER
|
|
glamor_init_gradient_shader(screen);
|
|
#endif
|
|
glamor_pixmap_init(screen);
|
|
glamor_glyphs_init(screen);
|
|
|
|
glamor_priv->screen = screen;
|
|
|
|
return TRUE;
|
|
|
|
fail:
|
|
free(glamor_priv);
|
|
glamor_set_screen_private(screen, NULL);
|
|
return FALSE;
|
|
}
|
|
|
|
static void
|
|
glamor_release_screen_priv(ScreenPtr screen)
|
|
{
|
|
glamor_screen_private *glamor_priv;
|
|
|
|
glamor_priv = glamor_get_screen_private(screen);
|
|
#ifdef RENDER
|
|
glamor_fini_composite_shaders(screen);
|
|
#endif
|
|
glamor_fini_vbo(screen);
|
|
glamor_fini_pixmap_fbo(screen);
|
|
glamor_fini_solid_shader(screen);
|
|
glamor_fini_tile_shader(screen);
|
|
#ifdef GLAMOR_TRAPEZOID_SHADER
|
|
glamor_fini_trapezoid_shader(screen);
|
|
#endif
|
|
glamor_fini_finish_access_shaders(screen);
|
|
#ifdef GLAMOR_GRADIENT_SHADER
|
|
glamor_fini_gradient_shader(screen);
|
|
#endif
|
|
glamor_pixmap_fini(screen);
|
|
free(glamor_priv);
|
|
|
|
glamor_set_screen_private(screen, NULL);
|
|
}
|
|
|
|
_X_EXPORT void
|
|
glamor_set_pixmap_private(PixmapPtr pixmap, glamor_pixmap_private *priv)
|
|
{
|
|
glamor_pixmap_private *old_priv;
|
|
glamor_pixmap_fbo *fbo;
|
|
|
|
old_priv = dixGetPrivate(&pixmap->devPrivates, glamor_pixmap_private_key);
|
|
|
|
if (priv) {
|
|
assert(old_priv == NULL);
|
|
}
|
|
else {
|
|
if (old_priv == NULL)
|
|
return;
|
|
fbo = glamor_pixmap_detach_fbo(old_priv);
|
|
glamor_purge_fbo(fbo);
|
|
free(old_priv);
|
|
}
|
|
|
|
dixSetPrivate(&pixmap->devPrivates, glamor_pixmap_private_key, priv);
|
|
}
|
|
|
|
Bool
|
|
glamor_close_screen(ScreenPtr screen)
|
|
{
|
|
glamor_screen_private *glamor_priv;
|
|
PixmapPtr screen_pixmap;
|
|
int flags;
|
|
|
|
#ifdef RENDER
|
|
PictureScreenPtr ps = GetPictureScreenIfSet(screen);
|
|
#endif
|
|
glamor_priv = glamor_get_screen_private(screen);
|
|
flags = glamor_priv->flags;
|
|
glamor_glyphs_fini(screen);
|
|
screen->CloseScreen = glamor_priv->saved_procs.close_screen;
|
|
screen->CreateScreenResources =
|
|
glamor_priv->saved_procs.create_screen_resources;
|
|
if (flags & GLAMOR_USE_SCREEN) {
|
|
|
|
screen->CreateGC = glamor_priv->saved_procs.create_gc;
|
|
screen->CreatePixmap = glamor_priv->saved_procs.create_pixmap;
|
|
screen->DestroyPixmap = glamor_priv->saved_procs.destroy_pixmap;
|
|
screen->GetSpans = glamor_priv->saved_procs.get_spans;
|
|
screen->ChangeWindowAttributes =
|
|
glamor_priv->saved_procs.change_window_attributes;
|
|
screen->CopyWindow = glamor_priv->saved_procs.copy_window;
|
|
screen->BitmapToRegion = glamor_priv->saved_procs.bitmap_to_region;
|
|
}
|
|
#ifdef RENDER
|
|
if (ps && (flags & GLAMOR_USE_PICTURE_SCREEN)) {
|
|
|
|
ps->Composite = glamor_priv->saved_procs.composite;
|
|
ps->Trapezoids = glamor_priv->saved_procs.trapezoids;
|
|
ps->Triangles = glamor_priv->saved_procs.triangles;
|
|
ps->CreatePicture = glamor_priv->saved_procs.create_picture;
|
|
}
|
|
ps->CompositeRects = glamor_priv->saved_procs.composite_rects;
|
|
ps->Glyphs = glamor_priv->saved_procs.glyphs;
|
|
ps->UnrealizeGlyph = glamor_priv->saved_procs.unrealize_glyph;
|
|
screen->SetWindowPixmap = glamor_priv->saved_procs.set_window_pixmap;
|
|
#endif
|
|
screen_pixmap = screen->GetScreenPixmap(screen);
|
|
glamor_set_pixmap_private(screen_pixmap, NULL);
|
|
if (glamor_priv->back_pixmap && *glamor_priv->back_pixmap)
|
|
glamor_set_pixmap_private(*glamor_priv->back_pixmap, NULL);
|
|
|
|
glamor_release_screen_priv(screen);
|
|
|
|
return screen->CloseScreen(screen);
|
|
}
|
|
|
|
void
|
|
glamor_fini(ScreenPtr screen)
|
|
{
|
|
/* Do nothing currently. */
|
|
}
|
|
|
|
void
|
|
glamor_enable_dri3(ScreenPtr screen)
|
|
{
|
|
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
|
|
|
|
glamor_priv->dri3_enabled = TRUE;
|
|
}
|
|
|
|
Bool
|
|
glamor_supports_pixmap_import_export(ScreenPtr screen)
|
|
{
|
|
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
|
|
|
|
return glamor_priv->dri3_enabled;
|
|
}
|
|
|
|
_X_EXPORT int
|
|
glamor_fd_from_pixmap(ScreenPtr screen,
|
|
PixmapPtr pixmap, CARD16 *stride, CARD32 *size)
|
|
{
|
|
glamor_pixmap_private *pixmap_priv;
|
|
glamor_screen_private *glamor_priv =
|
|
glamor_get_screen_private(pixmap->drawable.pScreen);
|
|
|
|
pixmap_priv = glamor_get_pixmap_private(pixmap);
|
|
if (pixmap_priv == NULL || !glamor_priv->dri3_enabled)
|
|
return -1;
|
|
switch (pixmap_priv->type) {
|
|
case GLAMOR_TEXTURE_DRM:
|
|
case GLAMOR_TEXTURE_ONLY:
|
|
if (!glamor_pixmap_ensure_fbo(pixmap, GL_RGBA, 0))
|
|
return -1;
|
|
return glamor_egl_dri3_fd_name_from_tex(screen,
|
|
pixmap,
|
|
pixmap_priv->base.fbo->tex,
|
|
FALSE, stride, size);
|
|
default:
|
|
break;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
int
|
|
glamor_name_from_pixmap(PixmapPtr pixmap, CARD16 *stride, CARD32 *size)
|
|
{
|
|
glamor_pixmap_private *pixmap_priv;
|
|
glamor_screen_private *glamor_priv =
|
|
glamor_get_screen_private(pixmap->drawable.pScreen);
|
|
|
|
pixmap_priv = glamor_get_pixmap_private(pixmap);
|
|
if (pixmap_priv == NULL || !glamor_priv->dri3_enabled)
|
|
return -1;
|
|
switch (pixmap_priv->type) {
|
|
case GLAMOR_TEXTURE_DRM:
|
|
case GLAMOR_TEXTURE_ONLY:
|
|
if (!glamor_pixmap_ensure_fbo(pixmap, GL_RGBA, 0))
|
|
return -1;
|
|
return glamor_egl_dri3_fd_name_from_tex(pixmap->drawable.pScreen,
|
|
pixmap,
|
|
pixmap_priv->base.fbo->tex,
|
|
TRUE, stride, size);
|
|
default:
|
|
break;
|
|
}
|
|
return -1;
|
|
}
|