xserver-multidpi/glamor/glamor_core.c
Zhigang Gong a65e1c736a Reduce the double check of pixmap's private pointer.
As we now add the checking to the Macro, we don't need to check
the pointer outside the Macro.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:47 -08:00

544 lines
15 KiB
C

/*
* Copyright © 2001 Keith Packard
* Copyright © 2008 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Eric Anholt <eric@anholt.net>
*
*/
/** @file glamor_core.c
*
* This file covers core X rendering in glamor.
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include <stdlib.h>
#include "glamor_priv.h"
const Bool
glamor_get_drawable_location(const DrawablePtr drawable)
{
PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
glamor_pixmap_private *pixmap_priv =
glamor_get_pixmap_private(pixmap);
glamor_screen_private *glamor_priv =
glamor_get_screen_private(drawable->pScreen);
if (pixmap_priv == NULL || pixmap_priv->gl_fbo == 0)
return 'm';
if (pixmap_priv->fb == glamor_priv->screen_fbo)
return 's';
else
return 'f';
}
GLint
glamor_compile_glsl_prog(glamor_gl_dispatch * dispatch, GLenum type,
const char *source)
{
GLint ok;
GLint prog;
prog = dispatch->glCreateShader(type);
dispatch->glShaderSource(prog, 1, (const GLchar **) &source, NULL);
dispatch->glCompileShader(prog);
dispatch->glGetShaderiv(prog, GL_COMPILE_STATUS, &ok);
if (!ok) {
GLchar *info;
GLint size;
dispatch->glGetShaderiv(prog, GL_INFO_LOG_LENGTH, &size);
info = malloc(size);
dispatch->glGetShaderInfoLog(prog, size, NULL, info);
ErrorF("Failed to compile %s: %s\n",
type == GL_FRAGMENT_SHADER ? "FS" : "VS", info);
ErrorF("Program source:\n%s", source);
FatalError("GLSL compile failure\n");
}
return prog;
}
void
glamor_link_glsl_prog(glamor_gl_dispatch * dispatch, GLint prog)
{
GLint ok;
dispatch->glLinkProgram(prog);
dispatch->glGetProgramiv(prog, GL_LINK_STATUS, &ok);
if (!ok) {
GLchar *info;
GLint size;
dispatch->glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &size);
info = malloc(size);
dispatch->glGetProgramInfoLog(prog, size, NULL, info);
ErrorF("Failed to link: %s\n", info);
FatalError("GLSL link failure\n");
}
}
Bool
glamor_prepare_access(DrawablePtr drawable, glamor_access_t access)
{
PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
return glamor_download_pixmap_to_cpu(pixmap, access);
}
void
glamor_init_finish_access_shaders(ScreenPtr screen)
{
glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
const char *vs_source =
"attribute vec4 v_position;\n"
"attribute vec4 v_texcoord0;\n"
"varying vec2 source_texture;\n"
"void main()\n"
"{\n"
" gl_Position = v_position;\n"
" source_texture = v_texcoord0.xy;\n" "}\n";
const char *fs_source =
GLAMOR_DEFAULT_PRECISION
"varying vec2 source_texture;\n"
"uniform sampler2D sampler;\n"
"uniform int no_revert;\n"
"uniform int swap_rb;\n"
"void main()\n"
"{\n"
" if (no_revert == 1) \n"
" { \n"
" if (swap_rb == 1) \n"
" gl_FragColor = texture2D(sampler, source_texture).bgra;\n"
" else \n"
" gl_FragColor = texture2D(sampler, source_texture).rgba;\n"
" } \n"
" else \n"
" { \n"
" if (swap_rb == 1) \n"
" gl_FragColor = texture2D(sampler, source_texture).argb;\n"
" else \n"
" gl_FragColor = texture2D(sampler, source_texture).abgr;\n"
" } \n" "}\n";
const char *set_alpha_source =
GLAMOR_DEFAULT_PRECISION
"varying vec2 source_texture;\n"
"uniform sampler2D sampler;\n"
"uniform int no_revert;\n"
"uniform int swap_rb;\n"
"void main()\n"
"{\n"
" if (no_revert == 1) \n"
" { \n"
" if (swap_rb == 1) \n"
" gl_FragColor = vec4(texture2D(sampler, source_texture).bgr, 1);\n"
" else \n"
" gl_FragColor = vec4(texture2D(sampler, source_texture).rgb, 1);\n"
" } \n"
" else \n"
" { \n"
" if (swap_rb == 1) \n"
" gl_FragColor = vec4(1, texture2D(sampler, source_texture).rgb);\n"
" else \n"
" gl_FragColor = vec4(1, texture2D(sampler, source_texture).bgr);\n"
" } \n" "}\n";
GLint fs_prog, vs_prog, avs_prog, set_alpha_prog;
GLint sampler_uniform_location;
glamor_priv->finish_access_prog[0] = dispatch->glCreateProgram();
glamor_priv->finish_access_prog[1] = dispatch->glCreateProgram();
vs_prog =
glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER,
vs_source);
fs_prog =
glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER,
fs_source);
dispatch->glAttachShader(glamor_priv->finish_access_prog[0],
vs_prog);
dispatch->glAttachShader(glamor_priv->finish_access_prog[0],
fs_prog);
avs_prog =
glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER,
vs_source);
set_alpha_prog =
glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER,
set_alpha_source);
dispatch->glAttachShader(glamor_priv->finish_access_prog[1],
avs_prog);
dispatch->glAttachShader(glamor_priv->finish_access_prog[1],
set_alpha_prog);
dispatch->glBindAttribLocation(glamor_priv->finish_access_prog[0],
GLAMOR_VERTEX_POS, "v_position");
dispatch->glBindAttribLocation(glamor_priv->finish_access_prog[0],
GLAMOR_VERTEX_SOURCE,
"v_texcoord0");
glamor_link_glsl_prog(dispatch,
glamor_priv->finish_access_prog[0]);
dispatch->glBindAttribLocation(glamor_priv->finish_access_prog[1],
GLAMOR_VERTEX_POS, "v_position");
dispatch->glBindAttribLocation(glamor_priv->finish_access_prog[1],
GLAMOR_VERTEX_SOURCE,
"v_texcoord0");
glamor_link_glsl_prog(dispatch,
glamor_priv->finish_access_prog[1]);
glamor_priv->finish_access_no_revert[0] =
dispatch->
glGetUniformLocation(glamor_priv->finish_access_prog[0],
"no_revert");
glamor_priv->finish_access_swap_rb[0] =
dispatch->
glGetUniformLocation(glamor_priv->finish_access_prog[0],
"swap_rb");
sampler_uniform_location =
dispatch->
glGetUniformLocation(glamor_priv->finish_access_prog[0],
"sampler");
dispatch->glUseProgram(glamor_priv->finish_access_prog[0]);
dispatch->glUniform1i(sampler_uniform_location, 0);
dispatch->glUniform1i(glamor_priv->finish_access_no_revert[0], 1);
dispatch->glUniform1i(glamor_priv->finish_access_swap_rb[0], 0);
dispatch->glUseProgram(0);
glamor_priv->finish_access_no_revert[1] =
dispatch->
glGetUniformLocation(glamor_priv->finish_access_prog[1],
"no_revert");
glamor_priv->finish_access_swap_rb[1] =
dispatch->
glGetUniformLocation(glamor_priv->finish_access_prog[1],
"swap_rb");
sampler_uniform_location =
dispatch->
glGetUniformLocation(glamor_priv->finish_access_prog[1],
"sampler");
dispatch->glUseProgram(glamor_priv->finish_access_prog[1]);
dispatch->glUniform1i(glamor_priv->finish_access_no_revert[1], 1);
dispatch->glUniform1i(sampler_uniform_location, 0);
dispatch->glUniform1i(glamor_priv->finish_access_swap_rb[1], 0);
dispatch->glUseProgram(0);
}
void
glamor_finish_access(DrawablePtr drawable, glamor_access_t access_mode)
{
PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
glamor_pixmap_private *pixmap_priv =
glamor_get_pixmap_private(pixmap);
glamor_screen_private *glamor_priv =
glamor_get_screen_private(drawable->pScreen);
glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
return;
if (access_mode != GLAMOR_ACCESS_RO) {
glamor_restore_pixmap_to_texture(pixmap);
}
if (pixmap_priv->pbo != 0 && pixmap_priv->pbo_valid) {
assert(glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP);
dispatch->glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
dispatch->glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
pixmap_priv->pbo_valid = FALSE;
dispatch->glDeleteBuffers(1, &pixmap_priv->pbo);
pixmap_priv->pbo = 0;
} else {
free(pixmap->devPrivate.ptr);
}
pixmap->devPrivate.ptr = NULL;
}
/**
* Calls uxa_prepare_access with UXA_PREPARE_SRC for the tile, if that is the
* current fill style.
*
* Solid doesn't use an extra pixmap source, so we don't worry about them.
* Stippled/OpaqueStippled are 1bpp and can be in fb, so we should worry
* about them.
*/
Bool
glamor_prepare_access_gc(GCPtr gc)
{
if (gc->stipple) {
if (!glamor_prepare_access
(&gc->stipple->drawable, GLAMOR_ACCESS_RO))
return FALSE;
}
if (gc->fillStyle == FillTiled) {
if (!glamor_prepare_access(&gc->tile.pixmap->drawable,
GLAMOR_ACCESS_RO)) {
if (gc->stipple)
glamor_finish_access(&gc->
stipple->drawable,
GLAMOR_ACCESS_RO);
return FALSE;
}
}
return TRUE;
}
/**
* Finishes access to the tile in the GC, if used.
*/
void
glamor_finish_access_gc(GCPtr gc)
{
if (gc->fillStyle == FillTiled)
glamor_finish_access(&gc->tile.pixmap->drawable, GLAMOR_ACCESS_RO);
if (gc->stipple)
glamor_finish_access(&gc->stipple->drawable, GLAMOR_ACCESS_RO);
}
Bool
glamor_stipple(PixmapPtr pixmap, PixmapPtr stipple,
int x, int y, int width, int height,
unsigned char alu, unsigned long planemask,
unsigned long fg_pixel, unsigned long bg_pixel,
int stipple_x, int stipple_y)
{
glamor_fallback("stubbed out stipple depth %d\n",
pixmap->drawable.depth);
return FALSE;
}
GCOps glamor_gc_ops = {
.FillSpans = glamor_fill_spans,
.SetSpans = glamor_set_spans,
.PutImage = glamor_put_image,
.CopyArea = glamor_copy_area,
.CopyPlane = glamor_copy_plane,
.PolyPoint = glamor_poly_point,
.Polylines = glamor_poly_lines,
.PolySegment = glamor_poly_segment,
.PolyRectangle = miPolyRectangle,
.PolyArc = miPolyArc,
.FillPolygon = miFillPolygon,
.PolyFillRect = glamor_poly_fill_rect,
.PolyFillArc = miPolyFillArc,
.PolyText8 = miPolyText8,
.PolyText16 = miPolyText16,
.ImageText8 = miImageText8,
.ImageText16 = miImageText16,
.ImageGlyphBlt = glamor_image_glyph_blt, //miImageGlyphBlt,
.PolyGlyphBlt = glamor_poly_glyph_blt, //miPolyGlyphBlt,
.PushPixels = glamor_push_pixels, //miPushPixels,
};
/**
* uxa_validate_gc() sets the ops to glamor's implementations, which may be
* accelerated or may sync the card and fall back to fb.
*/
void
glamor_validate_gc(GCPtr gc, unsigned long changes, DrawablePtr drawable)
{
/* fbValidateGC will do direct access to pixmaps if the tiling has changed.
* Preempt fbValidateGC by doing its work and masking the change out, so
* that we can do the Prepare/finish_access.
*/
#ifdef FB_24_32BIT
if ((changes & GCTile) && fbGetRotatedPixmap(gc)) {
gc->pScreen->DestroyPixmap(fbGetRotatedPixmap(gc));
fbGetRotatedPixmap(gc) = 0;
}
if (gc->fillStyle == FillTiled) {
PixmapPtr old_tile, new_tile;
old_tile = gc->tile.pixmap;
if (old_tile->drawable.bitsPerPixel !=
drawable->bitsPerPixel) {
new_tile = fbGetRotatedPixmap(gc);
if (!new_tile ||
new_tile->drawable.bitsPerPixel !=
drawable->bitsPerPixel) {
if (new_tile)
gc->pScreen->DestroyPixmap
(new_tile);
/* fb24_32ReformatTile will do direct access of a newly-
* allocated pixmap.
*/
glamor_fallback
("GC %p tile FB_24_32 transformat %p.\n",
gc, old_tile);
if (glamor_prepare_access
(&old_tile->drawable,
GLAMOR_ACCESS_RO)) {
new_tile =
fb24_32ReformatTile
(old_tile,
drawable->bitsPerPixel);
glamor_finish_access
(&old_tile->drawable, GLAMOR_ACCESS_RO);
}
}
if (new_tile) {
fbGetRotatedPixmap(gc) = old_tile;
gc->tile.pixmap = new_tile;
changes |= GCTile;
}
}
}
#endif
if (changes & GCTile) {
if (!gc->tileIsPixel) {
glamor_pixmap_private *pixmap_priv =
glamor_get_pixmap_private(gc->tile.pixmap);
if ((!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
&& FbEvenTile(gc->tile.pixmap->drawable.width *
drawable->bitsPerPixel)) {
glamor_fallback
("GC %p tile changed %p.\n", gc,
gc->tile.pixmap);
if (glamor_prepare_access
(&gc->tile.pixmap->drawable,
GLAMOR_ACCESS_RW)) {
fbPadPixmap(gc->tile.pixmap);
glamor_finish_access
(&gc->tile.pixmap->drawable, GLAMOR_ACCESS_RW);
}
}
}
/* Mask out the GCTile change notification, now that we've done FB's
* job for it.
*/
changes &= ~GCTile;
}
if (changes & GCStipple && gc->stipple) {
/* We can't inline stipple handling like we do for GCTile because
* it sets fbgc privates.
*/
if (glamor_prepare_access
(&gc->stipple->drawable, GLAMOR_ACCESS_RW)) {
fbValidateGC(gc, changes, drawable);
glamor_finish_access(&gc->stipple->drawable, GLAMOR_ACCESS_RW);
}
} else {
fbValidateGC(gc, changes, drawable);
}
gc->ops = &glamor_gc_ops;
}
static GCFuncs glamor_gc_funcs = {
glamor_validate_gc,
miChangeGC,
miCopyGC,
miDestroyGC,
miChangeClip,
miDestroyClip,
miCopyClip
};
/**
* exaCreateGC makes a new GC and hooks up its funcs handler, so that
* exaValidateGC() will get called.
*/
int
glamor_create_gc(GCPtr gc)
{
if (!fbCreateGC(gc))
return FALSE;
gc->funcs = &glamor_gc_funcs;
return TRUE;
}
RegionPtr
glamor_bitmap_to_region(PixmapPtr pixmap)
{
RegionPtr ret;
glamor_fallback("pixmap %p \n", pixmap);
if (!glamor_prepare_access(&pixmap->drawable, GLAMOR_ACCESS_RO))
return NULL;
ret = fbPixmapToRegion(pixmap);
glamor_finish_access(&pixmap->drawable, GLAMOR_ACCESS_RO);
return ret;
}
/* Borrow from cairo. */
Bool
glamor_gl_has_extension(char *extension)
{
const char *gl_extensions;
char *pext;
int ext_len;
ext_len = strlen(extension);
gl_extensions = (const char *) glGetString(GL_EXTENSIONS);
pext = (char *) gl_extensions;
if (pext == NULL || extension == NULL)
return FALSE;
while ((pext = strstr(pext, extension)) != NULL) {
if (pext[ext_len] == ' ' || pext[ext_len] == '\0')
return TRUE;
pext += ext_len;
}
return FALSE;
}
int
glamor_gl_get_version(void)
{
int major, minor;
const char *version = (const char *) glGetString(GL_VERSION);
const char *dot = version == NULL ? NULL : strchr(version, '.');
const char *major_start = dot;
/* Sanity check */
if (dot == NULL || dot == version || *(dot + 1) == '\0') {
major = 0;
minor = 0;
} else {
/* Find the start of the major version in the string */
while (major_start > version && *major_start != ' ')
--major_start;
major = strtol(major_start, NULL, 10);
minor = strtol(dot + 1, NULL, 10);
}
return GLAMOR_GL_VERSION_ENCODE(major, minor);
}