xserver-multidpi/hw/xgl/xgl.h
Eamon Walsh a52c9b2a59 Merge branch 'master' into XACE-SELINUX
Conflicts:

	dix/dispatch.c
	dix/property.c
	hw/xfree86/common/xf86VidMode.c
	include/xkbsrv.h
	render/glyph.c
	xkb/xkbActions.c
2007-11-05 19:08:36 -05:00

1475 lines
32 KiB
C

/*
* Copyright © 2004 David Reveman
*
* Permission to use, copy, modify, distribute, and sell this software
* and its documentation for any purpose is hereby granted without
* fee, provided that the above copyright notice appear in all copies
* and that both that copyright notice and this permission notice
* appear in supporting documentation, and that the name of
* David Reveman not be used in advertising or publicity pertaining to
* distribution of the software without specific, written prior permission.
* David Reveman makes no representations about the suitability of this
* software for any purpose. It is provided "as is" without express or
* implied warranty.
*
* DAVID REVEMAN DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
* NO EVENT SHALL DAVID REVEMAN BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
* WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
* Author: David Reveman <davidr@novell.com>
*/
#ifndef _XGL_H_
#define _XGL_H_
#include <xgl-config.h>
#include <X11/X.h>
#define NEED_EVENTS
#include <X11/Xproto.h>
#include <X11/Xos.h>
#include <glitz.h>
#include "scrnintstr.h"
#include "pixmapstr.h"
#include "windowstr.h"
#include "servermd.h"
#include "mi.h"
#include "dix.h"
#include "damage.h"
#include "gc.h"
#include "micmap.h"
/* I'd like gc.h to provide this */
typedef struct _GCFuncs *GCFuncsPtr;
#ifdef RENDER
#include "mipict.h"
#else
#ifdef XV
#undef XV /* Xv implementation require RENDER */
#endif
#endif
#ifdef XV
#define XGL_XV_FORMAT_YUY2 0
#define XGL_XV_FORMAT_YV12 1
#define XGL_XV_FORMAT_RGB 2
#define XGL_XV_FORMAT_NUM 3
#endif
/* For the modules. We should decide what the actual version numbering should
* be.
*/
#define VERSION "0.0.1"
extern WindowPtr *WindowTable;
#define XGL_DEFAULT_PBO_MASK 0
typedef struct _xglSizeConstraint {
int minWidth;
int minHeight;
int aboveWidth;
int aboveHeight;
} xglSizeConstraintRec, *xglSizeConstraintPtr;
typedef struct _xglAccelInfo {
Bool enabled;
Bool pbuffer;
xglSizeConstraintRec size;
} xglAccelInfoRec, *xglAccelInfoPtr;
typedef struct _xglScreenAccelInfo {
xglAccelInfoRec pixmap;
xglAccelInfoRec window;
xglAccelInfoRec glx;
xglAccelInfoRec xv;
} xglScreenAccelInfoRec, *xglScreenAccelInfoPtr;
typedef struct _xglScreenInfo {
glitz_drawable_t *drawable;
unsigned int depth;
unsigned int width;
unsigned int height;
unsigned int widthMm;
unsigned int heightMm;
int geometryDataType;
int geometryUsage;
Bool yInverted;
int pboMask;
Bool lines;
xglScreenAccelInfoRec accel;
} xglScreenInfoRec, *xglScreenInfoPtr;
extern xglScreenInfoRec xglScreenInfo;
typedef struct _xglPixelFormat {
CARD8 depth, bitsPerRGB;
glitz_pixel_masks_t masks;
} xglPixelFormatRec, *xglPixelFormatPtr;
typedef struct _xglVisual {
struct _xglVisual *next;
VisualID vid;
xglPixelFormatPtr pPixel;
Bool pbuffer;
struct {
glitz_drawable_format_t *drawable;
glitz_format_t *surface;
} format;
} xglVisualRec, *xglVisualPtr;
extern xglVisualPtr xglVisuals;
#define xglAreaAvailable 0
#define xglAreaDivided 1
#define xglAreaOccupied 2
typedef struct _xglRootArea *xglRootAreaPtr;
typedef struct _xglArea {
int state;
int level;
int x, y;
int width, height;
struct _xglArea *pArea[4];
xglRootAreaPtr pRoot;
pointer closure;
DevUnion devPrivate;
} xglAreaRec, *xglAreaPtr;
typedef struct _xglAreaFuncs {
Bool (*Create) (xglAreaPtr pArea);
Bool (*MoveIn) (xglAreaPtr pArea,
pointer closure);
void (*MoveOut) (xglAreaPtr pArea,
pointer closure);
int (*CompareScore) (xglAreaPtr pArea,
pointer closure1,
pointer closure2);
} xglAreaFuncsRec, *xglAreaFuncsPtr;
typedef struct _xglRootArea {
int maxLevel;
int width, height;
xglAreaPtr pArea;
xglAreaFuncsPtr funcs;
int devPrivateSize;
pointer closure;
} xglRootAreaRec;
typedef struct xglGeometry {
glitz_buffer_t *buffer;
pointer *data;
Bool broken;
glitz_fixed16_16_t xOff, yOff;
int dataType;
int usage;
int size, endOffset;
glitz_geometry_type_t type;
glitz_geometry_format_t f;
int first, width, count;
glitz_multi_array_t *array;
} xglGeometryRec, *xglGeometryPtr;
#ifdef RENDER
typedef struct _xglFBox {
glitz_float_t x1, y1, x2, y2;
} xglFBoxRec;
typedef union _xglBox {
BoxRec sBox;
xglFBoxRec fBox;
} xglBoxRec, *xglBoxPtr;
typedef struct _xglRange {
int first;
unsigned int count;
} xglRangeRec, *xglRangePtr;
typedef struct _xglGlyphTexture {
PicturePtr pMask;
glitz_pixel_format_t pixel;
glitz_geometry_format_t format;
int geometryDataType;
} xglGlyphTextureRec, *xglGlyphTexturePtr;
typedef struct _xglGlyphArea {
unsigned long serial;
union {
xglBoxRec box;
xglRangeRec range;
} u;
} xglGlyphAreaRec, *xglGlyphAreaPtr;
typedef struct _xglGlyphCache {
ScreenPtr pScreen;
int depth;
xglRootAreaRec rootArea;
union {
xglGlyphTextureRec texture;
xglGeometryRec geometry;
} u;
} xglGlyphCacheRec, *xglGlyphCachePtr;
typedef struct _xglGlyph {
xglAreaPtr pArea;
} xglGlyphRec, *xglGlyphPtr;
extern DevPrivateKey xglGlyphPrivateKey;
#define XGL_GET_GLYPH_PRIV(pScreen, pGlyph) ((xglGlyphPtr) \
dixLookupPrivate(GetGlyphPrivatesForScreen (pGlyph, pScreen), \
xglGlyphPrivateKey))
#define XGL_GLYPH_PRIV(pScreen, pGlyph) \
xglGlyphPtr pGlyphPriv = XGL_GET_GLYPH_PRIV (pScreen, pGlyph)
#endif
typedef struct _xglScreen {
xglVisualPtr pVisual;
#ifdef GLXEXT
xglVisualPtr pGlxVisual;
#endif
#ifdef XV
xglVisualRec pXvVisual[XGL_XV_FORMAT_NUM];
#endif
xglVisualPtr rootVisual;
glitz_drawable_t *drawable;
glitz_surface_t *surface;
PixmapPtr pScreenPixmap;
unsigned long features;
int geometryUsage;
int geometryDataType;
Bool yInverted;
int pboMask;
Bool lines;
xglGeometryRec scratchGeometry;
xglScreenAccelInfoRec accel;
#ifdef RENDER
xglGlyphCacheRec glyphCache[33];
PicturePtr pSolidAlpha;
struct _trapInfo {
PicturePtr pMask;
glitz_geometry_format_t format;
} trapInfo;
#endif
GetImageProcPtr GetImage;
GetSpansProcPtr GetSpans;
CreateWindowProcPtr CreateWindow;
DestroyWindowProcPtr DestroyWindow;
ChangeWindowAttributesProcPtr ChangeWindowAttributes;
CopyWindowProcPtr CopyWindow;
CreateGCProcPtr CreateGC;
CloseScreenProcPtr CloseScreen;
SetWindowPixmapProcPtr SetWindowPixmap;
BitmapToRegionProcPtr BitmapToRegion;
#ifdef RENDER
CompositeProcPtr Composite;
GlyphsProcPtr Glyphs;
TrapezoidsProcPtr Trapezoids;
AddTrapsProcPtr AddTraps;
AddTrianglesProcPtr AddTriangles;
ChangePictureProcPtr ChangePicture;
ChangePictureTransformProcPtr ChangePictureTransform;
ChangePictureFilterProcPtr ChangePictureFilter;
RealizeGlyphProcPtr RealizeGlyph;
UnrealizeGlyphProcPtr UnrealizeGlyph;
#endif
} xglScreenRec, *xglScreenPtr;
extern DevPrivateKey xglScreenPrivateKey;
#define XGL_GET_SCREEN_PRIV(pScreen) ((xglScreenPtr) \
dixLookupPrivate(&(pScreen)->devPrivates, xglScreenPrivateKey))
#define XGL_SET_SCREEN_PRIV(pScreen, v) \
dixSetPrivate(&(pScreen)->devPrivates, xglScreenPrivateKey, v)
#define XGL_SCREEN_PRIV(pScreen) \
xglScreenPtr pScreenPriv = XGL_GET_SCREEN_PRIV (pScreen)
#define XGL_SCREEN_WRAP(field, wrapper) \
pScreenPriv->field = pScreen->field; \
pScreen->field = wrapper
#define XGL_SCREEN_UNWRAP(field) \
pScreen->field = pScreenPriv->field
#ifdef RENDER
#define XGL_PICTURE_SCREEN_WRAP(field, wrapper) \
pScreenPriv->field = pPictureScreen->field; \
pPictureScreen->field = wrapper
#define XGL_PICTURE_SCREEN_UNWRAP(field) \
pPictureScreen->field = pScreenPriv->field
#endif
#define xglGCSoftwareDrawableFlag (1L << 0)
#define xglGCBadFunctionFlag (1L << 1)
#define xglGCPlaneMaskFlag (1L << 2)
typedef struct _xglGC {
glitz_surface_t *fg;
glitz_surface_t *bg;
glitz_format_id_t id;
glitz_operator_t op;
unsigned long flags;
GCFuncsPtr funcs;
GCOpsPtr ops;
} xglGCRec, *xglGCPtr;
extern DevPrivateKey xglGCPrivateKey;
#define XGL_GET_GC_PRIV(pGC) ((xglGCPtr) \
dixLookupPrivate(&(pGC)->devPrivates, xglGCPrivateKey))
#define XGL_GC_PRIV(pGC) \
xglGCPtr pGCPriv = XGL_GET_GC_PRIV (pGC)
#define XGL_GC_WRAP(field, wrapper) \
pGCPriv->field = pGC->field; \
pGC->field = wrapper
#define XGL_GC_UNWRAP(field) \
pGC->field = pGCPriv->field
#define xglPCFillMask (1L << 0)
#define xglPCFilterMask (1L << 1)
#define xglPCTransformMask (1L << 2)
#define xglPCComponentAlphaMask (1L << 3)
#define xglPCDitherMask (1L << 4)
#define xglPFFilterMask (1L << 8)
#define xglPixmapTargetNo 0
#define xglPixmapTargetOut 1
#define xglPixmapTargetIn 2
#ifdef XV
typedef struct _xglXvPort {
PixmapPtr pPixmap;
PicturePtr pSrc;
PicturePtr pDst;
} xglXvPortRec, *xglXvPortPtr;
#endif
typedef struct _xglPixmap {
xglVisualPtr pVisual;
glitz_surface_t *surface;
glitz_drawable_t *drawable;
glitz_buffer_t *buffer;
int target;
Bool acceleratedTile;
pointer bits;
int stride;
DamagePtr pDamage;
BoxRec damageBox;
RegionRec bitRegion;
Bool allBits;
unsigned long pictureMask;
xglGeometryPtr pGeometry;
#ifdef XV
xglXvPortPtr pPortPriv;
#endif
} xglPixmapRec, *xglPixmapPtr;
extern DevPrivateKey xglPixmapPrivateKey;
#define XGL_GET_PIXMAP_PRIV(pPixmap) ((xglPixmapPtr) \
dixLookupPrivate(&(pPixmap)->devPrivates, xglPixmapPrivateKey))
#define XGL_PIXMAP_PRIV(pPixmap) \
xglPixmapPtr pPixmapPriv = XGL_GET_PIXMAP_PRIV (pPixmap)
#define XGL_PICTURE_CHANGES(pictureMask) (pictureMask & 0x0000ffff)
#define XGL_PICTURE_FAILURES(pictureMask) (pictureMask & 0xffff0000)
typedef struct _xglWin {
PixmapPtr pPixmap;
} xglWinRec, *xglWinPtr;
extern DevPrivateKey xglWinPrivateKey;
#define XGL_GET_WINDOW_PRIV(pWin) ((xglWinPtr) \
dixLookupPrivate(&(pWin)->devPrivates, xglWinPrivateKey))
#define XGL_WINDOW_PRIV(pWin) \
xglWinPtr pWinPriv = XGL_GET_WINDOW_PRIV (pWin)
#define XGL_GET_WINDOW_PIXMAP(pWin) \
(XGL_GET_WINDOW_PRIV((WindowPtr) (pWin))->pPixmap)
#define XGL_GET_DRAWABLE_PIXMAP(pDrawable) \
(((pDrawable)->type == DRAWABLE_WINDOW)? \
XGL_GET_WINDOW_PIXMAP (pDrawable): \
(PixmapPtr) (pDrawable))
#define XGL_DRAWABLE_PIXMAP(pDrawable) \
PixmapPtr pPixmap = XGL_GET_DRAWABLE_PIXMAP (pDrawable)
#define XGL_GET_DRAWABLE_PIXMAP_PRIV(pDrawable) \
XGL_GET_PIXMAP_PRIV (XGL_GET_DRAWABLE_PIXMAP (pDrawable))
#define XGL_DRAWABLE_PIXMAP_PRIV(pDrawable) \
xglPixmapPtr pPixmapPriv = XGL_GET_DRAWABLE_PIXMAP_PRIV (pDrawable)
#ifdef COMPOSITE
#define __XGL_OFF_X_WIN(pPix) (-(pPix)->screen_x)
#define __XGL_OFF_Y_WIN(pPix) (-(pPix)->screen_y)
#else
#define __XGL_OFF_X_WIN(pPix) (0)
#define __XGL_OFF_Y_WIN(pPix) (0)
#endif
#define XGL_GET_DRAWABLE(pDrawable, pSurface, xOff, yOff) \
{ \
PixmapPtr _pPix; \
if ((pDrawable)->type != DRAWABLE_PIXMAP) { \
_pPix = XGL_GET_WINDOW_PIXMAP (pDrawable); \
(xOff) = __XGL_OFF_X_WIN (_pPix); \
(yOff) = __XGL_OFF_Y_WIN (_pPix); \
} else { \
_pPix = (PixmapPtr) (pDrawable); \
(yOff) = (xOff) = 0; \
} \
(pSurface) = XGL_GET_PIXMAP_PRIV (_pPix)->surface; \
}
#define XGL_DEFAULT_DPI 96
#define XGL_SW_FAILURE_STRING "software fall-back failure"
#define MIN(a,b) ((a) < (b) ? (a) : (b))
#define MAX(a,b) ((a) > (b) ? (a) : (b))
#define POWER_OF_TWO(v) ((v & (v - 1)) == 0)
#define MOD(a,b) ((a) < 0 ? ((b) - ((-(a) - 1) % (b))) - 1 : (a) % (b))
#define FIXED_TO_FLOAT(f) (((glitz_float_t) (f)) / 65536)
#define FLOAT_TO_FIXED(f) ((int) ((f) * 65536))
#define BOX_NOTEMPTY(pBox) \
(((pBox)->x2 - (pBox)->x1) > 0 && \
((pBox)->y2 - (pBox)->y1) > 0)
/* xglinput.c */
int
xglMouseProc (DeviceIntPtr pDevice,
int onoff);
int
xglKeybdProc (DeviceIntPtr pDevice,
int onoff);
void
xglBell (int volume,
DeviceIntPtr pDev,
pointer ctrl,
int something);
void
xglKbdCtrl (DeviceIntPtr pDevice,
KeybdCtrl *ctrl);
void
xglInitInput (int argc, char **argv);
/* xgloutput.c */
void
xglSetPixmapFormats (ScreenInfo *pScreenInfo);
void
xglSetRootClip (ScreenPtr pScreen,
Bool enable);
/* xglcmap.c */
void
xglSetVisualTypes (int depth,
int visuals,
int redSize,
int greenSize,
int blueSize);
Bool
xglHasVisualTypes (xglVisualPtr pVisual,
int depth);
glitz_format_t *
xglFindBestSurfaceFormat (ScreenPtr pScreen,
xglPixelFormatPtr pPixel);
void
xglInitVisuals (ScreenPtr pScreen);
xglVisualPtr
xglFindVisualWithDepth (ScreenPtr pScreen,
int depth);
xglVisualPtr
xglFindVisualWithId (ScreenPtr pScreen,
int vid);
void
xglClearVisualTypes (void);
/* xglparse.c */
char *
xglParseFindNext (char *cur,
char *delim,
char *save,
char *last);
void
xglParseScreen (char *arg);
void
xglUseMsg (void);
int
xglProcessArgument (int argc,
char **argv,
int i);
/* xglscreen.c */
Bool
xglScreenInit (ScreenPtr pScreen);
Bool
xglFinishScreenInit (ScreenPtr pScreen);
Bool
xglCloseScreen (int index,
ScreenPtr pScreen);
void
xglCreateSolidAlphaPicture (ScreenPtr pScreen);
/* xglarea.c */
Bool
xglRootAreaInit (xglRootAreaPtr pRoot,
int maxLevel,
int width,
int height,
int devPrivateSize,
xglAreaFuncsPtr funcs,
pointer closure);
void
xglRootAreaFini (xglRootAreaPtr pRoot);
void
xglLeaveArea (xglAreaPtr pArea);
void
xglWithdrawArea (xglAreaPtr pArea);
Bool
xglFindArea (xglAreaPtr pArea,
int width,
int height,
Bool kickOut,
pointer closure);
/* xglgeometry.c */
#define GEOMETRY_DATA_TYPE_SHORT 0
#define GEOMETRY_DATA_TYPE_FLOAT 1
typedef struct _xglDataTypeInfo {
glitz_data_type_t type;
int size;
} xglDataTypeInfoRec, *xglDataTypeInfoPtr;
extern xglDataTypeInfoRec xglGeometryDataTypes[2];
#define DEFAULT_GEOMETRY_DATA_TYPE GEOMETRY_DATA_TYPE_FLOAT
#define GEOMETRY_USAGE_STREAM 0
#define GEOMETRY_USAGE_STATIC 1
#define GEOMETRY_USAGE_DYNAMIC 2
#define GEOMETRY_USAGE_SYSMEM 3
#define DEFAULT_GEOMETRY_USAGE GEOMETRY_USAGE_SYSMEM
#define GEOMETRY_INIT(pScreen, pGeometry, _type, _usage, _size) \
{ \
(pGeometry)->type = _type; \
(pGeometry)->usage = _usage; \
(pGeometry)->dataType = DEFAULT_GEOMETRY_DATA_TYPE; \
(pGeometry)->usage = _usage; \
(pGeometry)->size = 0; \
(pGeometry)->endOffset = 0; \
(pGeometry)->data = (pointer) 0; \
(pGeometry)->buffer = NULL; \
(pGeometry)->broken = FALSE; \
(pGeometry)->xOff = 0; \
(pGeometry)->yOff = 0; \
(pGeometry)->array = NULL; \
(pGeometry)->first = 0; \
(pGeometry)->count = 0; \
if (_type == GLITZ_GEOMETRY_TYPE_VERTEX) \
{ \
(pGeometry)->width = 2; \
(pGeometry)->f.vertex.type = \
xglGeometryDataTypes[(pGeometry)->dataType].type; \
(pGeometry)->f.vertex.bytes_per_vertex = (pGeometry)->width * \
xglGeometryDataTypes[(pGeometry)->dataType].size; \
(pGeometry)->f.vertex.primitive = GLITZ_PRIMITIVE_QUADS; \
(pGeometry)->f.vertex.attributes = 0; \
(pGeometry)->f.vertex.src.type = GLITZ_DATA_TYPE_FLOAT; \
(pGeometry)->f.vertex.src.size = GLITZ_COORDINATE_SIZE_X; \
(pGeometry)->f.vertex.src.offset = 0; \
(pGeometry)->f.vertex.mask.type = GLITZ_DATA_TYPE_FLOAT; \
(pGeometry)->f.vertex.mask.size = GLITZ_COORDINATE_SIZE_X; \
(pGeometry)->f.vertex.mask.offset = 0; \
} \
else \
{ \
(pGeometry)->width = 0; \
(pGeometry)->f.bitmap.scanline_order = \
GLITZ_PIXEL_SCANLINE_ORDER_TOP_DOWN; \
(pGeometry)->f.bitmap.bytes_per_line = 0; \
(pGeometry)->f.bitmap.pad = GLYPHPADBYTES; \
} \
if (_size) \
xglGeometryResize (pScreen, pGeometry, _size); \
}
#define GEOMETRY_UNINIT(pGeometry) \
{ \
if ((pGeometry)->array) \
glitz_multi_array_destroy ((pGeometry)->array); \
if ((pGeometry)->buffer) \
glitz_buffer_destroy ((pGeometry)->buffer); \
if ((pGeometry)->data) \
xfree ((pGeometry)->data); \
}
#define GEOMETRY_SET_BUFFER(pGeometry, _buffer) \
{ \
glitz_buffer_reference (_buffer); \
if ((pGeometry)->buffer) \
glitz_buffer_destroy ((pGeometry)->buffer); \
(pGeometry)->buffer = _buffer; \
}
#define GEOMETRY_SET_MULTI_ARRAY(pGeometry, _array) \
{ \
glitz_multi_array_reference (_array); \
if ((pGeometry)->array) \
glitz_multi_array_destroy ((pGeometry)->array); \
(pGeometry)->array = _array; \
}
#define GEOMETRY_RESIZE(pScreen, pGeometry, size) \
xglGeometryResize (pScreen, pGeometry, size)
#define GEOMETRY_SET_TRANSLATE(pGeometry, _x, _y) \
{ \
(pGeometry)->xOff = (_x) << 16; \
(pGeometry)->yOff = (_y) << 16; \
}
#define GEOMETRY_TRANSLATE(pGeometry, tx, ty) \
{ \
(pGeometry)->xOff += (tx) << 16; \
(pGeometry)->yOff += (ty) << 16; \
}
#define GEOMETRY_TRANSLATE_FIXED(pGeometry, ftx, fty) \
{ \
(pGeometry)->xOff += (ftx); \
(pGeometry)->yOff += (fty); \
}
#define GEOMETRY_SET_VERTEX_PRIMITIVE(pGeometry, _primitive) \
(pGeometry)->f.vertex.primitive = _primitive
#define GEOMETRY_SET_VERTEX_DATA_TYPE(pGeometry, _type) \
{ \
(pGeometry)->dataType = _type; \
(pGeometry)->f.vertex.type = xglGeometryDataTypes[_type].type; \
(pGeometry)->f.vertex.bytes_per_vertex = (pGeometry)->width * \
xglGeometryDataTypes[_type].size; \
}
#define GEOMETRY_ADD_BOX(pScreen, pGeometry, pBox, nBox) \
xglGeometryAddBox (pScreen, pGeometry, pBox, nBox, \
(pGeometry)->endOffset)
#define GEOMETRY_ADD_REGION_AT(pScreen, pGeometry, pRegion, offset) \
xglGeometryAddBox (pScreen, pGeometry, \
REGION_RECTS (pRegion), \
REGION_NUM_RECTS (pRegion), \
offset)
#define GEOMETRY_ADD_REGION(pScreen, pGeometry, pRegion) \
xglGeometryAddBox (pScreen, pGeometry, \
REGION_RECTS (pRegion), \
REGION_NUM_RECTS (pRegion), \
(pGeometry)->endOffset)
#define GEOMETRY_ADD_SPAN(pScreen, pGeometry, ppt, pwidth, n) \
xglGeometryAddSpan (pScreen, pGeometry, ppt, pwidth, n, \
(pGeometry)->endOffset)
#define GEOMETRY_ADD_LINE(pScreen, pGeometry, loop, mode, npt, ppt) \
xglGeometryAddLine (pScreen, pGeometry, loop, mode, npt, ppt, \
(pGeometry)->endOffset)
#define GEOMETRY_ADD_SEGMENT(pScreen, pGeometry, nsegInit, pSegInit) \
xglGeometryAddSegment (pScreen, pGeometry, nsegInit, pSegInit, \
(pGeometry)->endOffset)
#define GEOMETRY_FOR_GLYPH(pScreen, pGeometry, nGlyph, ppciInit, pglyphBase) \
xglGeometryForGlyph (pScreen, pGeometry, nGlyph, ppciInit, pglyphBase);
#define GEOMETRY_ADD_TRAPEZOID(pScreen, pGeometry, pTrap, nTrap) \
xglGeometryAddTrapezoid (pScreen, pGeometry, pTrap, nTrap, \
(pGeometry)->endOffset)
#define GEOMETRY_ADD_TRAP(pScreen, pGeometry, pTrap, nTrap) \
xglGeometryAddTrap (pScreen, pGeometry, pTrap, nTrap, \
(pGeometry)->endOffset)
#define GEOMETRY_GET_FORMAT(pGeometry, format) \
xglGeometryGetFormat (pGeometry, format)
#define GEOMETRY_ENABLE(pGeometry, surface) \
xglSetGeometry (pGeometry, surface)
#define GEOMETRY_DISABLE(surface) \
glitz_set_geometry (surface, GLITZ_GEOMETRY_TYPE_NONE, NULL, NULL)
void
xglGeometryResize (ScreenPtr pScreen,
xglGeometryPtr pGeometry,
int size);
void
xglGeometryAddBox (ScreenPtr pScreen,
xglGeometryPtr pGeometry,
BoxPtr pBox,
int nBox,
int offset);
void
xglGeometryAddSpan (ScreenPtr pScreen,
xglGeometryPtr pGeometry,
DDXPointPtr ppt,
int *pwidth,
int n,
int offset);
void
xglGeometryAddLine (ScreenPtr pScreen,
xglGeometryPtr pGeometry,
int loop,
int mode,
int npt,
DDXPointPtr ppt,
int offset);
void
xglGeometryAddSegment (ScreenPtr pScreen,
xglGeometryPtr pGeometry,
int nsegInit,
xSegment *pSegInit,
int offset);
void
xglGeometryForGlyph (ScreenPtr pScreen,
xglGeometryPtr pGeometry,
unsigned int nGlyph,
CharInfoPtr *ppciInit,
pointer pglyphBase);
void
xglGeometryAddTrapezoid (ScreenPtr pScreen,
xglGeometryPtr pGeometry,
xTrapezoid *pTrap,
int nTrap,
int offset);
void
xglGeometryAddTrap (ScreenPtr pScreen,
xglGeometryPtr pGeometry,
xTrap *pTrap,
int nTrap,
int offset);
xglGeometryPtr
xglGetScratchGeometryWithSize (ScreenPtr pScreen,
int size);
xglGeometryPtr
xglGetScratchVertexGeometryWithType (ScreenPtr pScreen,
int type,
int count);
xglGeometryPtr
xglGetScratchVertexGeometry (ScreenPtr pScreen,
int count);
Bool
xglSetGeometry (xglGeometryPtr pGeometry,
glitz_surface_t *surface);
/* xglpixmap.c */
#define XGL_PIXMAP_USAGE_HINT_STREAM_DRAW 1
#define XGL_PIXMAP_USAGE_HINT_STREAM_READ 2
#define XGL_PIXMAP_USAGE_HINT_STREAM_COPY 3
#define XGL_PIXMAP_USAGE_HINT_STATIC_DRAW 4
#define XGL_PIXMAP_USAGE_HINT_STATIC_READ 5
#define XGL_PIXMAP_USAGE_HINT_STATIC_COPY 6
#define XGL_PIXMAP_USAGE_HINT_DYNAMIC_DRAW 7
#define XGL_PIXMAP_USAGE_HINT_DYNAMIC_READ 8
#define XGL_PIXMAP_USAGE_HINT_DYNAMIC_COPY 9
#define XGL_PIXMAP_USAGE_HINT_DEFAULT XGL_PIXMAP_USAGE_HINT_STREAM_DRAW
PixmapPtr
xglCreatePixmap (ScreenPtr pScreen,
int width,
int height,
int depth,
unsigned usage_hint);
void
xglFiniPixmap (PixmapPtr pPixmap);
Bool
xglDestroyPixmap (PixmapPtr pPixmap);
Bool
xglModifyPixmapHeader (PixmapPtr pPixmap,
int width,
int height,
int depth,
int bitsPerPixel,
int devKind,
pointer pPixData);
void
xglSetPixmapVisual (PixmapPtr pPixmap,
xglVisualPtr pVisual);
RegionPtr
xglPixmapToRegion (PixmapPtr pPixmap);
xglGeometryPtr
xglPixmapToGeometry (PixmapPtr pPixmap,
int xOff,
int yOff);
Bool
xglCreatePixmapSurface (PixmapPtr pPixmap);
Bool
xglAllocatePixmapBits (PixmapPtr pPixmap, int hint);
Bool
xglMapPixmapBits (PixmapPtr pPixmap);
Bool
xglUnmapPixmapBits (PixmapPtr pPixmap);
Bool
xglCheckPixmapSize (PixmapPtr pPixmap,
xglSizeConstraintPtr pSize);
void
xglEnablePixmapAccel (PixmapPtr pPixmap,
xglAccelInfoPtr pAccel);
/* xglsync.c */
Bool
xglSyncBits (DrawablePtr pDrawable,
BoxPtr pExtents);
void
xglSyncDamageBoxBits (DrawablePtr pDrawable);
Bool
xglSyncSurface (DrawablePtr pDrawable);
Bool
xglPrepareTarget (DrawablePtr pDrawable);
void
xglAddSurfaceDamage (DrawablePtr pDrawable,
RegionPtr pRegion);
void
xglAddCurrentSurfaceDamage (DrawablePtr pDrawable);
void
xglAddBitDamage (DrawablePtr pDrawable,
RegionPtr pRegion);
void
xglAddCurrentBitDamage (DrawablePtr pDrawable);
/* xglsolid.c */
Bool
xglSolid (DrawablePtr pDrawable,
glitz_operator_t op,
glitz_surface_t *solid,
xglGeometryPtr pGeometry,
int x,
int y,
int width,
int height,
BoxPtr pBox,
int nBox);
Bool
xglSolidGlyph (DrawablePtr pDrawable,
GCPtr pGC,
int x,
int y,
unsigned int nGlyph,
CharInfoPtr *ppci,
pointer pglyphBase);
/* xgltile.c */
xglGeometryPtr
xglTiledBoxGeometry (PixmapPtr pTile,
int tileX,
int tileY,
BoxPtr pBox,
int nBox);
Bool
xglTile (DrawablePtr pDrawable,
glitz_operator_t op,
PixmapPtr pTile,
int tileX,
int tileY,
xglGeometryPtr pGeometry,
int x,
int y,
int width,
int height,
BoxPtr pBox,
int nBox);
/* xglcopy.c */
Bool
xglCopy (DrawablePtr pSrc,
DrawablePtr pDst,
int dx,
int dy,
BoxPtr pBox,
int nBox);
void
xglCopyProc (DrawablePtr pSrc,
DrawablePtr pDst,
GCPtr pGC,
BoxPtr pBox,
int nBox,
int dx,
int dy,
Bool reverse,
Bool upsidedown,
Pixel bitplane,
void *closure);
/* xglfill.c */
Bool
xglFill (DrawablePtr pDrawable,
GCPtr pGC,
xglGeometryPtr pGeometry,
int x,
int y,
int width,
int height,
BoxPtr pBox,
int nBox);
void
xglFillSpan (DrawablePtr pDrawable,
GCPtr pGC,
int n,
DDXPointPtr ppt,
int *pwidth);
void
xglFillRect (DrawablePtr pDrawable,
GCPtr pGC,
int nrect,
xRectangle *prect);
Bool
xglFillLine (DrawablePtr pDrawable,
GCPtr pGC,
int mode,
int npt,
DDXPointPtr ppt);
Bool
xglFillSegment (DrawablePtr pDrawable,
GCPtr pGC,
int nsegInit,
xSegment *pSegInit);
Bool
xglFillGlyph (DrawablePtr pDrawable,
GCPtr pGC,
int x,
int y,
unsigned int nglyph,
CharInfoPtr *ppciInit,
pointer pglyphBase);
/* xglwindow.c */
Bool
xglCreateWindow (WindowPtr pWin);
Bool
xglDestroyWindow (WindowPtr pWin);
Bool
xglChangeWindowAttributes (WindowPtr pWin,
unsigned long mask);
void
xglCopyWindow (WindowPtr pWin,
DDXPointRec ptOldOrg,
RegionPtr prgnSrc);
PixmapPtr
xglGetWindowPixmap (WindowPtr pWin);
void
xglSetWindowPixmap (WindowPtr pWin,
PixmapPtr pPixmap);
/* xglget.c */
void
xglGetImage (DrawablePtr pDrawable,
int x,
int y,
int w,
int h,
unsigned int format,
unsigned long planeMask,
char *d);
void
xglGetSpans (DrawablePtr pDrawable,
int wMax,
DDXPointPtr ppt,
int *pwidth,
int nspans,
char *pchardstStart);
/* xglgc.c */
Bool
xglCreateGC (GCPtr pGC);
void
xglDestroyGC (GCPtr pGC);
void
xglValidateGC (GCPtr pGC,
unsigned long changes,
DrawablePtr pDrawable);
void
xglFillSpans (DrawablePtr pDrawable,
GCPtr pGC,
int nspans,
DDXPointPtr ppt,
int *pwidth,
int fSorted);
void
xglSetSpans (DrawablePtr pDrawable,
GCPtr pGC,
char *psrc,
DDXPointPtr ppt,
int *pwidth,
int nspans,
int fSorted);
void
xglPutImage (DrawablePtr pDrawable,
GCPtr pGC,
int depth,
int x,
int y,
int w,
int h,
int leftPad,
int format,
char *bits);
RegionPtr
xglCopyArea (DrawablePtr pSrc,
DrawablePtr pDst,
GCPtr pGC,
int srcX,
int srcY,
int w,
int h,
int dstX,
int dstY);
RegionPtr
xglCopyPlane (DrawablePtr pSrc,
DrawablePtr pDst,
GCPtr pGC,
int srcX,
int srcY,
int w,
int h,
int dstX,
int dstY,
unsigned long bitPlane);
void
xglPolyPoint (DrawablePtr pDrawable,
GCPtr pGC,
int mode,
int npt,
DDXPointPtr pptInit);
void
xglPolylines (DrawablePtr pDrawable,
GCPtr pGC,
int mode,
int npt,
DDXPointPtr ppt);
void
xglPolySegment (DrawablePtr pDrawable,
GCPtr pGC,
int nsegInit,
xSegment *pSegInit);
void
xglPolyArc (DrawablePtr pDrawable,
GCPtr pGC,
int narcs,
xArc *pArcs);
void
xglPolyFillRect (DrawablePtr pDrawable,
GCPtr pGC,
int nrect,
xRectangle *prect);
void
xglPolyFillArc (DrawablePtr pDrawable,
GCPtr pGC,
int narcs,
xArc *pArcs);
void
xglImageGlyphBlt (DrawablePtr pDrawable,
GCPtr pGC,
int x,
int y,
unsigned int nglyph,
CharInfoPtr *ppci,
pointer pglyphBase);
void
xglPolyGlyphBlt (DrawablePtr pDrawable,
GCPtr pGC,
int x,
int y,
unsigned int nglyph,
CharInfoPtr *ppci,
pointer pglyphBase);
void
xglPushPixels (GCPtr pGC,
PixmapPtr pBitmap,
DrawablePtr pDrawable,
int w,
int h,
int x,
int y);
#ifdef MITSHM
/* xglshm.c */
void
xglShmPutImage (DrawablePtr pDrawable,
GCPtr pGC,
int depth,
unsigned int format,
int w,
int h,
int sx,
int sy,
int sw,
int sh,
int dx,
int dy,
char *data);
#endif
#ifdef RENDER
/* xglpict.c */
void
xglComposite (CARD8 op,
PicturePtr pSrc,
PicturePtr pMask,
PicturePtr pDst,
INT16 xSrc,
INT16 ySrc,
INT16 xMask,
INT16 yMask,
INT16 xDst,
INT16 yDst,
CARD16 width,
CARD16 height);
void
xglAddTriangles (PicturePtr pDst,
INT16 xOff,
INT16 yOff,
int ntri,
xTriangle *tris);
void
xglChangePicture (PicturePtr pPicture,
Mask mask);
int
xglChangePictureTransform (PicturePtr pPicture,
PictTransform *transform);
int
xglChangePictureFilter (PicturePtr pPicture,
int filter,
xFixed *params,
int nparams);
PicturePtr
xglCreateDevicePicture (pointer data);
Bool
xglSyncPicture (ScreenPtr pScreen,
PicturePtr pPicture,
INT16 x,
INT16 y,
CARD16 width,
CARD16 height,
INT16 *xOff,
INT16 *yOff);
Bool
xglPictureInit (ScreenPtr pScreen);
void
xglPictureClipExtents (PicturePtr pPicture,
BoxPtr extents);
/* xglcompose.c */
Bool
xglCompositeGeneral (CARD8 op,
PicturePtr pSrc,
PicturePtr pMask,
PicturePtr pDst,
xglGeometryPtr pGeometry,
INT16 xSrc,
INT16 ySrc,
INT16 xMask,
INT16 yMask,
INT16 xDst,
INT16 yDst,
CARD16 width,
CARD16 height);
/* xglglyph.c */
Bool
xglRealizeGlyph (ScreenPtr pScreen,
GlyphPtr pGlyph);
void
xglUnrealizeGlyph (ScreenPtr pScreen,
GlyphPtr pGlyph);
Bool
xglInitGlyphCache (xglGlyphCachePtr pCache,
ScreenPtr pScreen,
PictFormatPtr format);
void
xglFiniGlyphCache (xglGlyphCachePtr pCache);
void
xglGlyphs (CARD8 op,
PicturePtr pSrc,
PicturePtr pDst,
PictFormatPtr maskFormat,
INT16 xSrc,
INT16 ySrc,
int nlist,
GlyphListPtr list,
GlyphPtr *glyphs);
/* xgltrap.c */
void
xglTrapezoids (CARD8 op,
PicturePtr pSrc,
PicturePtr pDst,
PictFormatPtr maskFormat,
INT16 xSrc,
INT16 ySrc,
int nTrap,
xTrapezoid *traps);
void
xglAddTraps (PicturePtr pDst,
INT16 xOff,
INT16 yOff,
int nTrap,
xTrap *traps);
#endif
#ifdef XGL_MODULAR
/* xglloader.c */
typedef struct _xglSymbol {
void **ptr;
const char *name;
} xglSymbolRec, *xglSymbolPtr;
void *
xglLoadModule (const char *name,
int flag);
void
xglUnloadModule (void *handle);
Bool
xglLookupSymbols (void *handle,
xglSymbolPtr sym,
int nSym);
#endif
/* xglxv.c */
#ifdef XV
Bool
xglXvScreenInit (ScreenPtr pScreen);
#endif
/* xglhash.c */
typedef struct _xglHashTable *xglHashTablePtr;
Bool
xglLoadHashFuncs (void *handle);
xglHashTablePtr
xglNewHashTable (void);
void
xglDeleteHashTable (xglHashTablePtr pTable);
void *
xglHashLookup (const xglHashTablePtr pTable,
unsigned int key);
void
xglHashInsert (xglHashTablePtr pTable,
unsigned int key,
void *data);
void
xglHashRemove (xglHashTablePtr pTable,
unsigned int key);
unsigned int
xglHashFirstEntry (xglHashTablePtr pTable);
unsigned int
xglHashNextEntry (const xglHashTablePtr pTable,
unsigned int key);
unsigned int
xglHashFindFreeKeyBlock (xglHashTablePtr pTable,
unsigned int numKeys);
#endif /* _XGL_H_ */