xserver-multidpi/hw/xgl/xgloutput.c
Adam Jackson ae7f71a8b3 Implement core protocol backing store exclusively in terms of Composite.
Composite's automatic redirection is a more general mechanism than the
ad-hoc BS machinery, so it's much prettier to implement the one in terms
of the other.  Composite now wraps ChangeWindowAttributes and activates
automatic redirection for windows with backing store requested.  The old
backing store infrastructure is completely gutted: ABI-visible structures
retain the function pointers, but they never get called, and all the
open-coded conditionals throughout the DIX layer to implement BS are gone.

Note that this is still not a strictly complete implementation of backing
store, since Composite will throw the bits away on unmap and therefore
WhenMapped and Always hints are equivalent.
2007-08-25 15:08:20 -04:00

182 lines
4.5 KiB
C

/*
* Copyright © 2004 David Reveman
*
* Permission to use, copy, modify, distribute, and sell this software
* and its documentation for any purpose is hereby granted without
* fee, provided that the above copyright notice appear in all copies
* and that both that copyright notice and this permission notice
* appear in supporting documentation, and that the name of
* David Reveman not be used in advertising or publicity pertaining to
* distribution of the software without specific, written prior permission.
* David Reveman makes no representations about the suitability of this
* software for any purpose. It is provided "as is" without express or
* implied warranty.
*
* DAVID REVEMAN DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
* NO EVENT SHALL DAVID REVEMAN BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
* WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
* Author: David Reveman <davidr@novell.com>
*/
#include "xgl.h"
#include <mivalidate.h>
#include <dixstruct.h>
typedef struct _xglDepth {
CARD8 depth;
CARD8 bpp;
} xglDepthRec, *xglDepthPtr;
static xglDepthRec xglDepths[] = {
{ 1, 1 },
{ 4, 4 },
{ 8, 8 },
{ 15, 16 },
{ 16, 16 },
{ 24, 32 },
{ 32, 32 }
};
#define NUM_XGL_DEPTHS (sizeof (xglDepths) / sizeof (xglDepths[0]))
void
xglSetPixmapFormats (ScreenInfo *pScreenInfo)
{
int i;
pScreenInfo->imageByteOrder = IMAGE_BYTE_ORDER;
pScreenInfo->bitmapScanlineUnit = BITMAP_SCANLINE_UNIT;
pScreenInfo->bitmapScanlinePad = BITMAP_SCANLINE_PAD;
pScreenInfo->bitmapBitOrder = BITMAP_BIT_ORDER;
pScreenInfo->numPixmapFormats = 0;
for (i = 0; i < NUM_XGL_DEPTHS; i++)
{
PixmapFormatRec *format;
format = &pScreenInfo->formats[pScreenInfo->numPixmapFormats++];
format->depth = xglDepths[i].depth;
format->bitsPerPixel = xglDepths[i].bpp;
format->scanlinePad = BITMAP_SCANLINE_PAD;
}
}
void
xglSetRootClip (ScreenPtr pScreen,
Bool enable)
{
WindowPtr pWin = WindowTable[pScreen->myNum];
WindowPtr pChild;
Bool wasViewable;
Bool anyMarked = FALSE;
RegionPtr pOldClip = 0;
#ifdef DO_SAVE_UNDERS
Bool dosave = FALSE;
#endif
WindowPtr pLayerWin;
BoxRec box;
if (!pWin)
return;
wasViewable = (Bool) (pWin->viewable);
if (wasViewable)
{
for (pChild = pWin->firstChild; pChild; pChild = pChild->nextSib)
{
(void) (*pScreen->MarkOverlappedWindows) (pChild,
pChild,
&pLayerWin);
}
(*pScreen->MarkWindow) (pWin);
anyMarked = TRUE;
if (pWin->valdata)
{
if (HasBorder (pWin))
{
RegionPtr borderVisible;
borderVisible = REGION_CREATE (pScreen, NullBox, 1);
REGION_SUBTRACT (pScreen, borderVisible,
&pWin->borderClip, &pWin->winSize);
pWin->valdata->before.borderVisible = borderVisible;
}
pWin->valdata->before.resized = TRUE;
}
}
if (enable)
{
box.x1 = 0;
box.y1 = 0;
box.x2 = pScreen->width;
box.y2 = pScreen->height;
pWin->drawable.width = pScreen->width;
pWin->drawable.height = pScreen->height;
REGION_INIT (pScreen, &pWin->winSize, &box, 1);
REGION_INIT (pScreen, &pWin->borderSize, &box, 1);
REGION_RESET (pScreen, &pWin->borderClip, &box);
REGION_BREAK (pWin->drawable.pScreen, &pWin->clipList);
}
else
{
REGION_EMPTY (pScreen, &pWin->borderClip);
REGION_BREAK (pWin->drawable.pScreen, &pWin->clipList);
}
ResizeChildrenWinSize (pWin, 0, 0, 0, 0);
if (wasViewable)
{
if (pWin->firstChild)
{
anyMarked |= (*pScreen->MarkOverlappedWindows) (pWin->firstChild,
pWin->firstChild,
(WindowPtr *) 0);
}
else
{
(*pScreen->MarkWindow) (pWin);
anyMarked = TRUE;
}
#ifdef DO_SAVE_UNDERS
if (DO_SAVE_UNDERS (pWin))
dosave = (*pScreen->ChangeSaveUnder) (pLayerWin, pLayerWin);
#endif
if (anyMarked)
(*pScreen->ValidateTree)(pWin, NullWindow, VTOther);
}
if (wasViewable)
{
if (anyMarked)
(*pScreen->HandleExposures) (pWin);
#ifdef DO_SAVE_UNDERS
if (dosave)
(*pScreen->PostChangeSaveUnder) (pLayerWin, pLayerWin);
#endif
if (anyMarked && pScreen->PostValidateTree)
(*pScreen->PostValidateTree) (pWin, NullWindow, VTOther);
}
if (pWin->realized)
WindowsRestructured ();
}