xserver-multidpi/hw/xquartz/quartzCommon.h
Jeremy Huddleston 93daa3a3bf Xquartz: Added separate preference tab for quartz-wm settings
Added FFM and "Focus on new window" options
(cherry picked from commit 6841d078b7)
2008-03-21 19:37:46 -07:00

96 lines
3.7 KiB
C

/*
* quartzCommon.h
*
* Common definitions used internally by all Quartz modes
*
* This file should be included before any X11 or IOKit headers
* so that it can avoid symbol conflicts.
*
* Copyright (c) 2001-2004 Torrey T. Lyons and Greg Parker.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Except as contained in this notice, the name(s) of the above copyright
* holders shall not be used in advertising or otherwise to promote the sale,
* use or other dealings in this Software without prior written authorization.
*/
#ifndef _QUARTZCOMMON_H
#define _QUARTZCOMMON_H
// QuickDraw in ApplicationServices has the following conflicts with
// the basic X server headers. Use QD_<name> to use the QuickDraw
// definition of any of these symbols, or the normal name for the
// X11 definition.
#define Cursor QD_Cursor
#define WindowPtr QD_WindowPtr
#define Picture QD_Picture
#include <ApplicationServices/ApplicationServices.h>
#undef Cursor
#undef WindowPtr
#undef Picture
#include <X11/Xdefs.h>
#include "privates.h"
// Quartz specific per screen storage structure
typedef struct {
// List of CoreGraphics displays that this X11 screen covers.
// This is more than one CG display for video mirroring and
// rootless PseudoramiX mode.
// No CG display will be covered by more than one X11 screen.
int displayCount;
CGDirectDisplayID *displayIDs;
} QuartzScreenRec, *QuartzScreenPtr;
#define QUARTZ_PRIV(pScreen) \
((QuartzScreenPtr)dixLookupPrivate(&pScreen->devPrivates, quartzScreenKey))
// Data stored at startup for Cocoa front end
extern int quartzEventWriteFD;
// User preferences used by Quartz modes
extern int quartzRootless;
extern int quartzUseSysBeep;
extern int focusOnNewWindow;
extern int quartzUseAGL;
extern int quartzEnableKeyEquivalents;
// Other shared data
extern int quartzServerVisible;
extern int quartzServerQuitting;
extern DevPrivateKey quartzScreenKey;
extern int aquaMenuBarHeight;
// Name of GLX bundle for native OpenGL
extern const char *quartzOpenGLBundle;
void QuartzReadPreferences(void);
void QuartzMessageMainThread(unsigned msg, void *data, unsigned length);
void QuartzMessageServerThread(int type, int argc, ...);
void QuartzSetWindowMenu(int nitems, const char **items,
const char *shortcuts);
void QuartzFSCapture(void);
void QuartzFSRelease(void);
int QuartzFSUseQDCursor(int depth);
void QuartzBlockHandler(pointer blockData, OSTimePtr pTimeout, pointer pReadmask);
void QuartzWakeupHandler(pointer blockData, int result, pointer pReadmask);
#endif /* _QUARTZCOMMON_H */