xserver-multidpi/miext/shadow/shadow.h
Eamon Walsh 4017d31902 devPrivates rework: since API is already broken, switch everything
over to new system.

Need to update documentation and address some remaining vestiges of
old system such as CursorRec structure, fb "offman" structure, and
FontRec privates.
2007-08-28 09:28:25 -04:00

187 lines
4.8 KiB
C

/*
*
* Copyright © 2000 Keith Packard
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of Keith Packard not be used in
* advertising or publicity pertaining to distribution of the software without
* specific, written prior permission. Keith Packard makes no
* representations about the suitability of this software for any purpose. It
* is provided "as is" without express or implied warranty.
*
* KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
#ifndef _SHADOW_H_
#define _SHADOW_H_
#include "scrnintstr.h"
#ifdef RENDER
#include "picturestr.h"
#endif
#include "damage.h"
#include "damagestr.h"
typedef struct _shadowBuf *shadowBufPtr;
typedef void (*ShadowUpdateProc) (ScreenPtr pScreen,
shadowBufPtr pBuf);
#define SHADOW_WINDOW_RELOCATE 1
#define SHADOW_WINDOW_READ 2
#define SHADOW_WINDOW_WRITE 4
typedef void *(*ShadowWindowProc) (ScreenPtr pScreen,
CARD32 row,
CARD32 offset,
int mode,
CARD32 *size,
void *closure);
/* BC hack: do not move the damage member. see shadow.c for explanation. */
typedef struct _shadowBuf {
DamagePtr pDamage;
ShadowUpdateProc update;
ShadowWindowProc window;
RegionRec damage;
PixmapPtr pPixmap;
void *closure;
int randr;
/* screen wrappers */
GetImageProcPtr GetImage;
CloseScreenProcPtr CloseScreen;
} shadowBufRec;
/* Match defines from randr extension */
#define SHADOW_ROTATE_0 1
#define SHADOW_ROTATE_90 2
#define SHADOW_ROTATE_180 4
#define SHADOW_ROTATE_270 8
#define SHADOW_ROTATE_ALL (SHADOW_ROTATE_0|SHADOW_ROTATE_90|\
SHADOW_ROTATE_180|SHADOW_ROTATE_270)
#define SHADOW_REFLECT_X 16
#define SHADOW_REFLECT_Y 32
#define SHADOW_REFLECT_ALL (SHADOW_REFLECT_X|SHADOW_REFLECT_Y)
extern DevPrivateKey shadowScrPrivateKey;
#define shadowGetBuf(pScr) ((shadowBufPtr) \
dixLookupPrivate(&(pScr)->devPrivates, shadowScrPrivateKey))
#define shadowBuf(pScr) shadowBufPtr pBuf = shadowGetBuf(pScr)
#define shadowDamage(pBuf) DamageRegion(pBuf->pDamage)
Bool
shadowSetup (ScreenPtr pScreen);
Bool
shadowAdd (ScreenPtr pScreen,
PixmapPtr pPixmap,
ShadowUpdateProc update,
ShadowWindowProc window,
int randr,
void *closure);
void
shadowRemove (ScreenPtr pScreen, PixmapPtr pPixmap);
shadowBufPtr
shadowFindBuf (WindowPtr pWindow);
Bool
shadowInit (ScreenPtr pScreen, ShadowUpdateProc update, ShadowWindowProc window);
void *
shadowAlloc (int width, int height, int bpp);
void
shadowUpdatePacked (ScreenPtr pScreen,
shadowBufPtr pBuf);
void
shadowUpdatePlanar4 (ScreenPtr pScreen,
shadowBufPtr pBuf);
void
shadowUpdatePlanar4x8 (ScreenPtr pScreen,
shadowBufPtr pBuf);
void
shadowUpdateRotatePacked (ScreenPtr pScreen,
shadowBufPtr pBuf);
void
shadowUpdateRotate8_90 (ScreenPtr pScreen,
shadowBufPtr pBuf);
void
shadowUpdateRotate16_90 (ScreenPtr pScreen,
shadowBufPtr pBuf);
void
shadowUpdateRotate16_90YX (ScreenPtr pScreen,
shadowBufPtr pBuf);
void
shadowUpdateRotate32_90 (ScreenPtr pScreen,
shadowBufPtr pBuf);
void
shadowUpdateRotate8_180 (ScreenPtr pScreen,
shadowBufPtr pBuf);
void
shadowUpdateRotate16_180 (ScreenPtr pScreen,
shadowBufPtr pBuf);
void
shadowUpdateRotate32_180 (ScreenPtr pScreen,
shadowBufPtr pBuf);
void
shadowUpdateRotate8_270 (ScreenPtr pScreen,
shadowBufPtr pBuf);
void
shadowUpdateRotate16_270 (ScreenPtr pScreen,
shadowBufPtr pBuf);
void
shadowUpdateRotate16_270YX (ScreenPtr pScreen,
shadowBufPtr pBuf);
void
shadowUpdateRotate32_270 (ScreenPtr pScreen,
shadowBufPtr pBuf);
void
shadowUpdateRotate8 (ScreenPtr pScreen,
shadowBufPtr pBuf);
void
shadowUpdateRotate16 (ScreenPtr pScreen,
shadowBufPtr pBuf);
void
shadowUpdateRotate32 (ScreenPtr pScreen,
shadowBufPtr pBuf);
typedef void (* shadowUpdateProc)(ScreenPtr, shadowBufPtr);
shadowUpdateProc shadowUpdatePackedWeak(void);
shadowUpdateProc shadowUpdatePlanar4Weak(void);
shadowUpdateProc shadowUpdatePlanar4x8Weak(void);
shadowUpdateProc shadowUpdateRotatePackedWeak(void);
#endif /* _SHADOW_H_ */