ae7f71a8b3
Composite's automatic redirection is a more general mechanism than the ad-hoc BS machinery, so it's much prettier to implement the one in terms of the other. Composite now wraps ChangeWindowAttributes and activates automatic redirection for windows with backing store requested. The old backing store infrastructure is completely gutted: ABI-visible structures retain the function pointers, but they never get called, and all the open-coded conditionals throughout the DIX layer to implement BS are gone. Note that this is still not a strictly complete implementation of backing store, since Composite will throw the bits away on unmap and therefore WhenMapped and Always hints are equivalent.
130 lines
3.9 KiB
C
130 lines
3.9 KiB
C
/*
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* mispritest.h
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*
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* mi sprite structures
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*/
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/*
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Copyright 1989, 1998 The Open Group
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Permission to use, copy, modify, distribute, and sell this software and its
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documentation for any purpose is hereby granted without fee, provided that
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the above copyright notice appear in all copies and that both that
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copyright notice and this permission notice appear in supporting
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documentation.
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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Except as contained in this notice, the name of The Open Group shall not be
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used in advertising or otherwise to promote the sale, use or other dealings
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in this Software without prior written authorization from The Open Group.
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*/
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#ifdef HAVE_DIX_CONFIG_H
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#include <dix-config.h>
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#endif
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#ifndef _MISPRITEST_H_
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#define _MISPRITEST_H_
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# include "misprite.h"
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#ifdef RENDER
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# include "picturestr.h"
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#endif
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# include "damage.h"
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/*
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* per screen information
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*/
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typedef struct {
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/* screen procedures */
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CloseScreenProcPtr CloseScreen;
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GetImageProcPtr GetImage;
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GetSpansProcPtr GetSpans;
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SourceValidateProcPtr SourceValidate;
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/* window procedures */
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CopyWindowProcPtr CopyWindow;
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/* colormap procedures */
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InstallColormapProcPtr InstallColormap;
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StoreColorsProcPtr StoreColors;
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/* os layer procedures */
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ScreenBlockHandlerProcPtr BlockHandler;
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CursorPtr pCursor;
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int x; /* cursor hotspot */
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int y;
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BoxRec saved; /* saved area from the screen */
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Bool isUp; /* cursor in frame buffer */
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Bool shouldBeUp; /* cursor should be displayed */
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WindowPtr pCacheWin; /* window the cursor last seen in */
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Bool isInCacheWin;
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Bool checkPixels; /* check colormap collision */
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xColorItem colors[2];
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ColormapPtr pInstalledMap;
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ColormapPtr pColormap;
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VisualPtr pVisual;
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miSpriteCursorFuncPtr funcs;
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DamagePtr pDamage; /* damage tracking structure */
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} miSpriteScreenRec, *miSpriteScreenPtr;
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#define SOURCE_COLOR 0
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#define MASK_COLOR 1
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#define miSpriteIsUpTRUE(pScreen, pScreenPriv) if (!pScreenPriv->isUp) { \
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pScreenPriv->isUp = TRUE; \
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DamageRegister (&(*pScreen->GetScreenPixmap) (pScreen)->drawable, pScreenPriv->pDamage); \
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}
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#define miSpriteIsUpFALSE(pScreen, pScreenPriv) if (pScreenPriv->isUp) { \
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DamageUnregister (&(*pScreen->GetScreenPixmap) (pScreen)->drawable, pScreenPriv->pDamage); \
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pScreenPriv->isUp = FALSE; \
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}
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/*
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* Overlap BoxPtr and Box elements
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*/
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#define BOX_OVERLAP(pCbox,X1,Y1,X2,Y2) \
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(((pCbox)->x1 <= (X2)) && ((X1) <= (pCbox)->x2) && \
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((pCbox)->y1 <= (Y2)) && ((Y1) <= (pCbox)->y2))
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/*
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* Overlap BoxPtr, origins, and rectangle
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*/
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#define ORG_OVERLAP(pCbox,xorg,yorg,x,y,w,h) \
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BOX_OVERLAP((pCbox),(x)+(xorg),(y)+(yorg),(x)+(xorg)+(w),(y)+(yorg)+(h))
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/*
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* Overlap BoxPtr, origins and RectPtr
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*/
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#define ORGRECT_OVERLAP(pCbox,xorg,yorg,pRect) \
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ORG_OVERLAP((pCbox),(xorg),(yorg),(pRect)->x,(pRect)->y, \
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(int)((pRect)->width), (int)((pRect)->height))
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/*
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* Overlap BoxPtr and horizontal span
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*/
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#define SPN_OVERLAP(pCbox,y,x,w) BOX_OVERLAP((pCbox),(x),(y),(x)+(w),(y))
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#define LINE_SORT(x1,y1,x2,y2) \
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{ int _t; \
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if (x1 > x2) { _t = x1; x1 = x2; x2 = _t; } \
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if (y1 > y2) { _t = y1; y1 = y2; y2 = _t; } }
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#define LINE_OVERLAP(pCbox,x1,y1,x2,y2,lw2) \
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BOX_OVERLAP((pCbox), (x1)-(lw2), (y1)-(lw2), (x2)+(lw2), (y2)+(lw2))
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#endif /* _MISPRITEST_H_ */
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