xserver-multidpi/miext/damage/damagestr.h
Adam Jackson ae7f71a8b3 Implement core protocol backing store exclusively in terms of Composite.
Composite's automatic redirection is a more general mechanism than the
ad-hoc BS machinery, so it's much prettier to implement the one in terms
of the other.  Composite now wraps ChangeWindowAttributes and activates
automatic redirection for windows with backing store requested.  The old
backing store infrastructure is completely gutted: ABI-visible structures
retain the function pointers, but they never get called, and all the
open-coded conditionals throughout the DIX layer to implement BS are gone.

Note that this is still not a strictly complete implementation of backing
store, since Composite will throw the bits away on unmap and therefore
WhenMapped and Always hints are equivalent.
2007-08-25 15:08:20 -04:00

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/*
* Copyright © 2003 Keith Packard
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of Keith Packard not be used in
* advertising or publicity pertaining to distribution of the software without
* specific, written prior permission. Keith Packard makes no
* representations about the suitability of this software for any purpose. It
* is provided "as is" without express or implied warranty.
*
* KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#ifndef _DAMAGESTR_H_
#define _DAMAGESTR_H_
#include "damage.h"
#include "gcstruct.h"
#ifdef RENDER
# include "picturestr.h"
#endif
typedef struct _damage {
DamagePtr pNext;
DamagePtr pNextWin;
RegionRec damage;
DamageReportLevel damageLevel;
Bool isInternal;
void *closure;
Bool isWindow;
DrawablePtr pDrawable;
DamageReportFunc damageReport;
DamageDestroyFunc damageDestroy;
Bool reportAfter;
RegionRec pendingDamage;
} DamageRec;
typedef struct _damageScrPriv {
int internalLevel;
/*
* For DDXen which don't provide GetScreenPixmap, this provides
* a place to hook damage for windows on the screen
*/
DamagePtr pScreenDamage;
PaintWindowBackgroundProcPtr PaintWindowBackground;
PaintWindowBorderProcPtr PaintWindowBorder;
CopyWindowProcPtr CopyWindow;
CloseScreenProcPtr CloseScreen;
CreateGCProcPtr CreateGC;
DestroyPixmapProcPtr DestroyPixmap;
SetWindowPixmapProcPtr SetWindowPixmap;
DestroyWindowProcPtr DestroyWindow;
#ifdef RENDER
CompositeProcPtr Composite;
GlyphsProcPtr Glyphs;
#endif
} DamageScrPrivRec, *DamageScrPrivPtr;
typedef struct _damageGCPriv {
GCOps *ops;
GCFuncs *funcs;
} DamageGCPrivRec, *DamageGCPrivPtr;
/* XXX should move these into damage.c, damageScrPrivateIndex is static */
#define damageGetScrPriv(pScr) \
((DamageScrPrivPtr) (pScr)->devPrivates[damageScrPrivateIndex].ptr)
#define damageScrPriv(pScr) \
DamageScrPrivPtr pScrPriv = damageGetScrPriv(pScr)
#define damageGetPixPriv(pPix) \
((DamagePtr) (pPix)->devPrivates[damagePixPrivateIndex].ptr)
#define damgeSetPixPriv(pPix,v) \
((pPix)->devPrivates[damagePixPrivateIndex].ptr = (pointer ) (v))
#define damagePixPriv(pPix) \
DamagePtr pDamage = damageGetPixPriv(pPix)
#define damageGetGCPriv(pGC) \
((DamageGCPrivPtr) (pGC)->devPrivates[damageGCPrivateIndex].ptr)
#define damageGCPriv(pGC) \
DamageGCPrivPtr pGCPriv = damageGetGCPriv(pGC)
#define damageGetWinPriv(pWin) \
((DamagePtr) (pWin)->devPrivates[damageWinPrivateIndex].ptr)
#define damageSetWinPriv(pWin,d) \
((pWin)->devPrivates[damageWinPrivateIndex].ptr = (d))
#endif /* _DAMAGESTR_H_ */