xserver-multidpi/glamor/Makefile.am
Keith Packard b0d2e01031 glamor: Replace CompositeGlyphs code [v2]
New composite glyphs code uses the updated glamor program
infrastructure to create efficient shaders for drawing render text.

Glyphs are cached in two atlases (one 8-bit, one 32-bit) in a simple
linear fashion. When the atlas fills, it is discarded and a new one
constructed.

v2: Eric Anholt changed the non-GLSL 130 path to use quads instead of
two triangles for a significant performance improvement on hardware
with quads. Someone can fix the GLES quads emulation if they want to
make it faster there.

v3: Eric found more dead code to delete

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-05-14 16:32:07 -07:00

56 lines
1.1 KiB
Makefile

noinst_LTLIBRARIES = libglamor.la libglamor_egl_stubs.la
libglamor_la_LIBADD = $(GLAMOR_LIBS)
AM_CFLAGS = $(CWARNFLAGS) $(DIX_CFLAGS) $(GLAMOR_CFLAGS)
libglamor_la_SOURCES = \
glamor.c \
glamor_context.h \
glamor_copy.c \
glamor_core.c \
glamor_dash.c \
glamor_debug.h \
glamor_font.c \
glamor_font.h \
glamor_glx.c \
glamor_composite_glyphs.c \
glamor_image.c \
glamor_lines.c \
glamor_segs.c \
glamor_render.c \
glamor_gradient.c \
glamor_prepare.c \
glamor_prepare.h \
glamor_program.c \
glamor_program.h \
glamor_rects.c \
glamor_spans.c \
glamor_text.c \
glamor_transfer.c \
glamor_transfer.h \
glamor_transform.c \
glamor_transform.h \
glamor_trapezoid.c \
glamor_triangles.c\
glamor_addtraps.c\
glamor_glyphblt.c\
glamor_points.c\
glamor_priv.h\
glamor_pixmap.c\
glamor_largepixmap.c\
glamor_picture.c\
glamor_vbo.c \
glamor_window.c\
glamor_fbo.c\
glamor_compositerects.c\
glamor_utils.c\
glamor_utils.h\
glamor_xv.c \
glamor_sync.c \
glamor.h
libglamor_egl_stubs_la_SOURCES = glamor_egl_stubs.c
sdk_HEADERS = glamor.h