xserver-multidpi/glamor/glamor_render.c
Zhigang Gong b5630663cf exports more rendering functions to DDX driver.
Exports all necessary rendering functions to DDx drivers, including
CopyArea, Glyphs, Composite, Triangles, ....

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:46 -08:00

1594 lines
43 KiB
C

/*
* Copyright © 2009 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Eric Anholt <eric@anholt.net>
*
*/
/** @file glamor_render.c
*
* Render acceleration implementation
*/
#include "glamor_priv.h"
#ifdef RENDER
#include "mipict.h"
#include "fbpict.h"
struct shader_key {
enum shader_source source;
enum shader_mask mask;
enum shader_in in;
};
struct blendinfo {
Bool dest_alpha;
Bool source_alpha;
GLenum source_blend;
GLenum dest_blend;
};
static struct blendinfo composite_op_info[] = {
[PictOpClear] = {0, 0, GL_ZERO, GL_ZERO},
[PictOpSrc] = {0, 0, GL_ONE, GL_ZERO},
[PictOpDst] = {0, 0, GL_ZERO, GL_ONE},
[PictOpOver] = {0, 1, GL_ONE, GL_ONE_MINUS_SRC_ALPHA},
[PictOpOverReverse] = {1, 0, GL_ONE_MINUS_DST_ALPHA, GL_ONE},
[PictOpIn] = {1, 0, GL_DST_ALPHA, GL_ZERO},
[PictOpInReverse] = {0, 1, GL_ZERO, GL_SRC_ALPHA},
[PictOpOut] = {1, 0, GL_ONE_MINUS_DST_ALPHA, GL_ZERO},
[PictOpOutReverse] = {0, 1, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA},
[PictOpAtop] = {1, 1, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA},
[PictOpAtopReverse] = {1, 1, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA},
[PictOpXor] =
{1, 1, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA},
[PictOpAdd] = {0, 0, GL_ONE, GL_ONE},
};
static GLuint
glamor_create_composite_fs(glamor_gl_dispatch * dispatch,
struct shader_key *key)
{
const char *source_solid_fetch =
GLAMOR_DEFAULT_PRECISION
"uniform vec4 source;\n"
"vec4 get_source()\n" "{\n" " return source;\n" "}\n";
const char *source_alpha_pixmap_fetch =
GLAMOR_DEFAULT_PRECISION
"varying vec2 source_texture;\n"
"uniform sampler2D source_sampler;\n"
"vec4 get_source()\n"
"{\n" " return texture2D(source_sampler, source_texture);\n"
"}\n";
const char *source_pixmap_fetch =
GLAMOR_DEFAULT_PRECISION "varying vec2 source_texture;\n"
"uniform sampler2D source_sampler;\n" "vec4 get_source()\n"
"{\n"
" return vec4(texture2D(source_sampler, source_texture).rgb, 1);\n"
"}\n";
const char *mask_solid_fetch =
GLAMOR_DEFAULT_PRECISION "uniform vec4 mask;\n"
"vec4 get_mask()\n" "{\n" " return mask;\n" "}\n";
const char *mask_alpha_pixmap_fetch =
GLAMOR_DEFAULT_PRECISION "varying vec2 mask_texture;\n"
"uniform sampler2D mask_sampler;\n" "vec4 get_mask()\n" "{\n"
" return texture2D(mask_sampler, mask_texture);\n" "}\n";
const char *mask_pixmap_fetch =
GLAMOR_DEFAULT_PRECISION "varying vec2 mask_texture;\n"
"uniform sampler2D mask_sampler;\n" "vec4 get_mask()\n" "{\n"
" return vec4(texture2D(mask_sampler, mask_texture).rgb, 1);\n"
"}\n";
const char *in_source_only =
GLAMOR_DEFAULT_PRECISION "void main()\n" "{\n"
" gl_FragColor = get_source();\n" "}\n";
const char *in_normal =
GLAMOR_DEFAULT_PRECISION "void main()\n" "{\n"
" gl_FragColor = get_source() * get_mask().a;\n" "}\n";
const char *in_ca_source =
GLAMOR_DEFAULT_PRECISION "void main()\n" "{\n"
" gl_FragColor = get_source() * get_mask();\n" "}\n";
const char *in_ca_alpha =
GLAMOR_DEFAULT_PRECISION "void main()\n" "{\n"
" gl_FragColor = get_source().a * get_mask();\n" "}\n";
char *source;
const char *source_fetch;
const char *mask_fetch = "";
const char *in;
GLuint prog;
switch (key->source) {
case SHADER_SOURCE_SOLID:
source_fetch = source_solid_fetch;
break;
case SHADER_SOURCE_TEXTURE_ALPHA:
source_fetch = source_alpha_pixmap_fetch;
break;
case SHADER_SOURCE_TEXTURE:
source_fetch = source_pixmap_fetch;
break;
default:
FatalError("Bad composite shader source");
}
switch (key->mask) {
case SHADER_MASK_NONE:
break;
case SHADER_MASK_SOLID:
mask_fetch = mask_solid_fetch;
break;
case SHADER_MASK_TEXTURE_ALPHA:
mask_fetch = mask_alpha_pixmap_fetch;
break;
case SHADER_MASK_TEXTURE:
mask_fetch = mask_pixmap_fetch;
break;
default:
FatalError("Bad composite shader mask");
}
switch (key->in) {
case SHADER_IN_SOURCE_ONLY:
in = in_source_only;
break;
case SHADER_IN_NORMAL:
in = in_normal;
break;
case SHADER_IN_CA_SOURCE:
in = in_ca_source;
break;
case SHADER_IN_CA_ALPHA:
in = in_ca_alpha;
break;
default:
FatalError("Bad composite IN type");
}
XNFasprintf(&source, "%s%s%s", source_fetch, mask_fetch, in);
prog = glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER,
source);
free(source);
return prog;
}
static GLuint
glamor_create_composite_vs(glamor_gl_dispatch * dispatch,
struct shader_key *key)
{
const char *main_opening =
"attribute vec4 v_position;\n"
"attribute vec4 v_texcoord0;\n"
"attribute vec4 v_texcoord1;\n"
"varying vec2 source_texture;\n"
"varying vec2 mask_texture;\n"
"void main()\n" "{\n" " gl_Position = v_position;\n";
const char *source_coords =
" source_texture = v_texcoord0.xy;\n";
const char *mask_coords = " mask_texture = v_texcoord1.xy;\n";
const char *main_closing = "}\n";
const char *source_coords_setup = "";
const char *mask_coords_setup = "";
char *source;
GLuint prog;
if (key->source != SHADER_SOURCE_SOLID)
source_coords_setup = source_coords;
if (key->mask != SHADER_MASK_NONE
&& key->mask != SHADER_MASK_SOLID)
mask_coords_setup = mask_coords;
XNFasprintf(&source,
"%s%s%s%s",
main_opening,
source_coords_setup, mask_coords_setup, main_closing);
prog =
glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER, source);
free(source);
return prog;
}
static void
glamor_create_composite_shader(ScreenPtr screen, struct shader_key *key,
glamor_composite_shader * shader)
{
GLuint vs, fs, prog;
GLint source_sampler_uniform_location,
mask_sampler_uniform_location;
glamor_screen_private *glamor = glamor_get_screen_private(screen);
glamor_gl_dispatch *dispatch = &glamor->dispatch;
vs = glamor_create_composite_vs(dispatch, key);
if (vs == 0)
return;
fs = glamor_create_composite_fs(dispatch, key);
if (fs == 0)
return;
prog = dispatch->glCreateProgram();
dispatch->glAttachShader(prog, vs);
dispatch->glAttachShader(prog, fs);
dispatch->glBindAttribLocation(prog, GLAMOR_VERTEX_POS,
"v_position");
dispatch->glBindAttribLocation(prog, GLAMOR_VERTEX_SOURCE,
"v_texcoord0");
dispatch->glBindAttribLocation(prog, GLAMOR_VERTEX_MASK,
"v_texcoord1");
glamor_link_glsl_prog(dispatch, prog);
shader->prog = prog;
dispatch->glUseProgram(prog);
if (key->source == SHADER_SOURCE_SOLID) {
shader->source_uniform_location =
dispatch->glGetUniformLocation(prog, "source");
} else {
source_sampler_uniform_location =
dispatch->glGetUniformLocation(prog, "source_sampler");
dispatch->glUniform1i(source_sampler_uniform_location, 0);
}
if (key->mask != SHADER_MASK_NONE) {
if (key->mask == SHADER_MASK_SOLID) {
shader->mask_uniform_location =
dispatch->glGetUniformLocation(prog, "mask");
} else {
mask_sampler_uniform_location =
dispatch->glGetUniformLocation(prog,
"mask_sampler");
dispatch->glUniform1i
(mask_sampler_uniform_location, 1);
}
}
}
static glamor_composite_shader *
glamor_lookup_composite_shader(ScreenPtr screen, struct
shader_key
*key)
{
glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
glamor_composite_shader *shader;
shader =
&glamor_priv->composite_shader[key->source][key->
mask][key->in];
if (shader->prog == 0)
glamor_create_composite_shader(screen, key, shader);
return shader;
}
#define GLAMOR_COMPOSITE_VBO_SIZE 8192
static void
glamor_reset_composite_vbo(ScreenPtr screen)
{
glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
glamor_priv->vbo_offset = 0;
glamor_priv->vbo_size = GLAMOR_COMPOSITE_VBO_SIZE;
glamor_priv->render_nr_verts = 0;
}
void
glamor_init_composite_shaders(ScreenPtr screen)
{
glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
glamor_priv->vb = malloc(GLAMOR_COMPOSITE_VBO_SIZE);
assert(glamor_priv->vb != NULL);
glamor_reset_composite_vbo(screen);
}
static Bool
glamor_set_composite_op(ScreenPtr screen,
CARD8 op, PicturePtr dest, PicturePtr mask)
{
GLenum source_blend, dest_blend;
struct blendinfo *op_info;
glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
if (op >= ARRAY_SIZE(composite_op_info)) {
glamor_fallback("unsupported render op %d \n", op);
return GL_FALSE;
}
op_info = &composite_op_info[op];
source_blend = op_info->source_blend;
dest_blend = op_info->dest_blend;
/* If there's no dst alpha channel, adjust the blend op so that we'll treat
* it as always 1.
*/
if (PICT_FORMAT_A(dest->format) == 0 && op_info->dest_alpha) {
if (source_blend == GL_DST_ALPHA)
source_blend = GL_ONE;
else if (source_blend == GL_ONE_MINUS_DST_ALPHA)
source_blend = GL_ZERO;
}
/* Set up the source alpha value for blending in component alpha mode. */
if (mask && mask->componentAlpha
&& PICT_FORMAT_RGB(mask->format) != 0 && op_info->source_alpha)
{
if (source_blend != GL_ZERO) {
glamor_fallback
("Dual-source composite blending not supported\n");
return GL_FALSE;
}
if (dest_blend == GL_SRC_ALPHA)
dest_blend = GL_SRC_COLOR;
else if (dest_blend == GL_ONE_MINUS_SRC_ALPHA)
dest_blend = GL_ONE_MINUS_SRC_COLOR;
}
if (source_blend == GL_ONE && dest_blend == GL_ZERO) {
dispatch->glDisable(GL_BLEND);
} else {
dispatch->glEnable(GL_BLEND);
dispatch->glBlendFunc(source_blend, dest_blend);
}
return TRUE;
}
static void
glamor_set_composite_texture(ScreenPtr screen, int unit,
PicturePtr picture,
glamor_pixmap_private * pixmap_priv)
{
unsigned int no_alpha, no_revert, format, type;
glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
dispatch->glActiveTexture(GL_TEXTURE0 + unit);
dispatch->glBindTexture(GL_TEXTURE_2D, pixmap_priv->tex);
switch (picture->repeatType) {
case RepeatNone:
#ifndef GLAMOR_GLES2
/* XXX GLES2 doesn't support GL_CLAMP_TO_BORDER. */
dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
GL_CLAMP_TO_BORDER);
dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
GL_CLAMP_TO_BORDER);
#endif
break;
case RepeatNormal:
dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
GL_REPEAT);
dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
GL_REPEAT);
break;
case RepeatPad:
dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
GL_CLAMP_TO_EDGE);
dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
GL_CLAMP_TO_EDGE);
break;
case RepeatReflect:
dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
GL_MIRRORED_REPEAT);
dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
GL_MIRRORED_REPEAT);
break;
}
switch (picture->filter) {
case PictFilterNearest:
dispatch->glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_MIN_FILTER,
GL_NEAREST);
dispatch->glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_MAG_FILTER,
GL_NEAREST);
break;
case PictFilterBilinear:
default:
dispatch->glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_MIN_FILTER,
GL_LINEAR);
dispatch->glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_MAG_FILTER,
GL_LINEAR);
break;
}
#ifndef GLAMOR_GLES2
dispatch->glEnable(GL_TEXTURE_2D);
#endif
}
static void
glamor_set_composite_solid(glamor_gl_dispatch * dispatch, float *color,
GLint uniform_location)
{
dispatch->glUniform4fv(uniform_location, 1, color);
}
static int
compatible_formats(CARD8 op, PicturePtr dst, PicturePtr src)
{
if (op == PictOpSrc) {
if (src->format == dst->format)
return 1;
if (src->format == PICT_a8r8g8b8
&& dst->format == PICT_x8r8g8b8)
return 1;
if (src->format == PICT_a8b8g8r8
&& dst->format == PICT_x8b8g8r8)
return 1;
} else if (op == PictOpOver) {
if (src->alphaMap || dst->alphaMap)
return 0;
if (src->format != dst->format)
return 0;
if (src->format == PICT_x8r8g8b8
|| src->format == PICT_x8b8g8r8)
return 1;
}
return 0;
}
static char
glamor_get_picture_location(PicturePtr picture)
{
if (picture == NULL)
return ' ';
if (picture->pDrawable == NULL) {
switch (picture->pSourcePict->type) {
case SourcePictTypeSolidFill:
return 'c';
case SourcePictTypeLinear:
return 'l';
case SourcePictTypeRadial:
return 'r';
default:
return '?';
}
}
return glamor_get_drawable_location(picture->pDrawable);
}
static Bool
glamor_composite_with_copy(CARD8 op,
PicturePtr source,
PicturePtr dest,
INT16 x_source,
INT16 y_source,
INT16 x_dest,
INT16 y_dest, CARD16 width, CARD16 height)
{
RegionRec region;
int ret;
if (!source->pDrawable)
return FALSE;
if (!compatible_formats(op, dest, source))
return FALSE;
if (source->repeat || source->transform)
return FALSE;
x_dest += dest->pDrawable->x;
y_dest += dest->pDrawable->y;
x_source += source->pDrawable->x;
y_source += source->pDrawable->y;
if (!miComputeCompositeRegion(&region,
source, NULL, dest,
x_source, y_source,
0, 0, x_dest, y_dest, width, height))
return TRUE;
ret = TRUE;
ErrorF("width %d height %d \n", width, height);
if (!glamor_copy_n_to_n_nf(source->pDrawable,
dest->pDrawable, NULL,
REGION_RECTS(&region),
REGION_NUM_RECTS(&region),
x_source - x_dest, y_source - y_dest,
FALSE, FALSE, 0, NULL))
ret = FALSE;
REGION_UNINIT(dest->pDrawable->pScreen, &region);
return ret;
}
static void
glamor_setup_composite_vbo(ScreenPtr screen)
{
glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
glamor_priv->vb_stride = 2 * sizeof(float);
if (glamor_priv->has_source_coords)
glamor_priv->vb_stride += 2 * sizeof(float);
if (glamor_priv->has_mask_coords)
glamor_priv->vb_stride += 2 * sizeof(float);
dispatch->glBindBuffer(GL_ARRAY_BUFFER, glamor_priv->vbo);
dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
GL_FALSE, glamor_priv->vb_stride,
(void *) ((long)
glamor_priv->vbo_offset));
dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
if (glamor_priv->has_source_coords) {
dispatch->glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2,
GL_FLOAT, GL_FALSE,
glamor_priv->vb_stride,
(void *) ((long)
glamor_priv->vbo_offset
+
2 *
sizeof(float)));
dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
}
if (glamor_priv->has_mask_coords) {
dispatch->glVertexAttribPointer(GLAMOR_VERTEX_MASK, 2,
GL_FLOAT, GL_FALSE,
glamor_priv->vb_stride,
(void *) ((long)
glamor_priv->vbo_offset
+
(glamor_priv->has_source_coords
? 4 : 2) *
sizeof(float)));
dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_MASK);
}
}
static void
glamor_emit_composite_vert(ScreenPtr screen,
const float *src_coords,
const float *mask_coords,
const float *dst_coords, int i)
{
glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
float *vb = (float *) (glamor_priv->vb + glamor_priv->vbo_offset);
int j = 0;
vb[j++] = dst_coords[i * 2 + 0];
vb[j++] = dst_coords[i * 2 + 1];
if (glamor_priv->has_source_coords) {
vb[j++] = src_coords[i * 2 + 0];
vb[j++] = src_coords[i * 2 + 1];
}
if (glamor_priv->has_mask_coords) {
vb[j++] = mask_coords[i * 2 + 0];
vb[j++] = mask_coords[i * 2 + 1];
}
glamor_priv->render_nr_verts++;
glamor_priv->vbo_offset += glamor_priv->vb_stride;
}
static void
glamor_flush_composite_rects(ScreenPtr screen)
{
glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
if (!glamor_priv->render_nr_verts)
return;
dispatch->glBufferData(GL_ARRAY_BUFFER, glamor_priv->vbo_offset,
glamor_priv->vb, GL_STREAM_DRAW);
dispatch->glDrawArrays(GL_TRIANGLES, 0,
glamor_priv->render_nr_verts);
glamor_reset_composite_vbo(screen);
}
static void
glamor_emit_composite_rect(ScreenPtr screen,
const float *src_coords,
const float *mask_coords,
const float *dst_coords)
{
glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
if (glamor_priv->vbo_offset + 6 * glamor_priv->vb_stride >
glamor_priv->vbo_size) {
glamor_flush_composite_rects(screen);
}
if (glamor_priv->vbo_offset == 0) {
if (glamor_priv->vbo == 0)
dispatch->glGenBuffers(1, &glamor_priv->vbo);
glamor_setup_composite_vbo(screen);
}
glamor_emit_composite_vert(screen, src_coords, mask_coords,
dst_coords, 0);
glamor_emit_composite_vert(screen, src_coords, mask_coords,
dst_coords, 1);
glamor_emit_composite_vert(screen, src_coords, mask_coords,
dst_coords, 2);
glamor_emit_composite_vert(screen, src_coords, mask_coords,
dst_coords, 0);
glamor_emit_composite_vert(screen, src_coords, mask_coords,
dst_coords, 2);
glamor_emit_composite_vert(screen, src_coords, mask_coords,
dst_coords, 3);
}
int pict_format_combine_tab[][3] = {
{PICT_TYPE_ARGB, PICT_TYPE_A, PICT_TYPE_ARGB},
{PICT_TYPE_ABGR, PICT_TYPE_A, PICT_TYPE_ABGR},
};
static Bool
combine_pict_format(PictFormatShort * des, const PictFormatShort src,
const PictFormatShort mask, enum shader_in in_ca)
{
PictFormatShort new_vis;
int src_type, mask_type, src_bpp, mask_bpp;
int i;
if (src == mask) {
*des = src;
return TRUE;
}
src_bpp = PICT_FORMAT_BPP(src);
mask_bpp = PICT_FORMAT_BPP(mask);
assert(src_bpp == mask_bpp);
new_vis = PICT_FORMAT_VIS(src) | PICT_FORMAT_VIS(mask);
switch (in_ca) {
case SHADER_IN_SOURCE_ONLY:
return TRUE;
case SHADER_IN_NORMAL:
src_type = PICT_FORMAT_TYPE(src);
mask_type = PICT_TYPE_A;
break;
case SHADER_IN_CA_SOURCE:
src_type = PICT_FORMAT_TYPE(src);
mask_type = PICT_FORMAT_TYPE(mask);
break;
case SHADER_IN_CA_ALPHA:
src_type = PICT_TYPE_A;
mask_type = PICT_FORMAT_TYPE(mask);
break;
default:
return FALSE;
}
if (src_type == mask_type) {
*des = PICT_VISFORMAT(src_bpp, src_type, new_vis);
return TRUE;
}
for (i = 0;
i <
sizeof(pict_format_combine_tab) /
sizeof(pict_format_combine_tab[0]); i++) {
if ((src_type == pict_format_combine_tab[i][0]
&& mask_type == pict_format_combine_tab[i][1])
|| (src_type == pict_format_combine_tab[i][1]
&& mask_type == pict_format_combine_tab[i][0])) {
*des = PICT_VISFORMAT(src_bpp,
pict_format_combine_tab[i]
[2], new_vis);
return TRUE;
}
}
return FALSE;
}
static Bool
glamor_composite_with_shader(CARD8 op,
PicturePtr source,
PicturePtr mask,
PicturePtr dest,
int nrect, glamor_composite_rect_t * rects)
{
ScreenPtr screen = dest->pDrawable->pScreen;
glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
PixmapPtr dest_pixmap =
glamor_get_drawable_pixmap(dest->pDrawable);
PixmapPtr source_pixmap = NULL, mask_pixmap = NULL;
glamor_pixmap_private *source_pixmap_priv = NULL;
glamor_pixmap_private *mask_pixmap_priv = NULL;
glamor_pixmap_private *dest_pixmap_priv = NULL;
GLfloat dst_xscale, dst_yscale;
GLfloat mask_xscale = 1, mask_yscale = 1, src_xscale =
1, src_yscale = 1;
struct shader_key key;
glamor_composite_shader *shader;
RegionRec region;
float vertices[8], source_texcoords[8], mask_texcoords[8];
int i;
BoxPtr box;
int dest_x_off, dest_y_off;
int source_x_off, source_y_off;
int mask_x_off, mask_y_off;
enum glamor_pixmap_status source_status = GLAMOR_NONE;
enum glamor_pixmap_status mask_status = GLAMOR_NONE;
PictFormatShort saved_source_format = 0;
float src_matrix[9], mask_matrix[9];
GLfloat source_solid_color[4], mask_solid_color[4];
dest_pixmap_priv = glamor_get_pixmap_private(dest_pixmap);
if (!dest_pixmap_priv || !GLAMOR_PIXMAP_PRIV_HAS_FBO(dest_pixmap_priv)) {
glamor_fallback("dest has no fbo.\n");
goto fail;
}
memset(&key, 0, sizeof(key));
if (!source->pDrawable) {
if (source->pSourcePict->type == SourcePictTypeSolidFill) {
key.source = SHADER_SOURCE_SOLID;
glamor_get_rgba_from_pixel(source->
pSourcePict->solidFill.
color,
&source_solid_color[0],
&source_solid_color[1],
&source_solid_color[2],
&source_solid_color[3],
PICT_a8r8g8b8);
} else {
glamor_fallback("gradient source\n");
goto fail;
}
} else {
key.source = SHADER_SOURCE_TEXTURE_ALPHA;
}
if (mask) {
if (!mask->pDrawable) {
if (mask->pSourcePict->type ==
SourcePictTypeSolidFill) {
key.mask = SHADER_MASK_SOLID;
glamor_get_rgba_from_pixel
(mask->pSourcePict->solidFill.color,
&mask_solid_color[0],
&mask_solid_color[1],
&mask_solid_color[2],
&mask_solid_color[3], PICT_a8r8g8b8);
} else {
glamor_fallback("gradient mask\n");
goto fail;
}
} else {
key.mask = SHADER_MASK_TEXTURE_ALPHA;
}
if (!mask->componentAlpha) {
key.in = SHADER_IN_NORMAL;
} else {
/* We only handle two CA modes. */
if (op == PictOpAdd)
key.in = SHADER_IN_CA_SOURCE;
else if (op == PictOpOutReverse) {
key.in = SHADER_IN_CA_ALPHA;
} else {
glamor_fallback
("Unsupported component alpha op: %d\n",
op);
goto fail;
}
}
} else {
key.mask = SHADER_MASK_NONE;
key.in = SHADER_IN_SOURCE_ONLY;
}
if (source->alphaMap) {
glamor_fallback("source alphaMap\n");
goto fail;
}
if (mask && mask->alphaMap) {
glamor_fallback("mask alphaMap\n");
goto fail;
}
if (key.source == SHADER_SOURCE_TEXTURE ||
key.source == SHADER_SOURCE_TEXTURE_ALPHA) {
source_pixmap =
glamor_get_drawable_pixmap(source->pDrawable);
source_pixmap_priv =
glamor_get_pixmap_private(source_pixmap);
if (source_pixmap == dest_pixmap) {
glamor_fallback("source == dest\n");
goto fail;
}
if (!source_pixmap_priv || source_pixmap_priv->gl_fbo == 0) {
/* XXX in Xephyr, we may have gl_fbo equal to 1 but gl_tex
* equal to zero when the pixmap is screen pixmap. Then we may
* refer the tex zero directly latter in the composition.
* It seems that it works fine, but it may have potential problem*/
#ifdef GLAMOR_PIXMAP_DYNAMIC_UPLOAD
source_status = GLAMOR_UPLOAD_PENDING;
#else
glamor_fallback("no texture in source\n");
goto fail;
#endif
} else if (source_pixmap_priv->pending_op.type ==
GLAMOR_PENDING_FILL) {
key.source = SHADER_SOURCE_SOLID;
memcpy(source_solid_color,
source_pixmap_priv->pending_op.
fill.color4fv, 4 * sizeof(float));
}
}
if (key.mask == SHADER_MASK_TEXTURE ||
key.mask == SHADER_MASK_TEXTURE_ALPHA) {
mask_pixmap = glamor_get_drawable_pixmap(mask->pDrawable);
mask_pixmap_priv = glamor_get_pixmap_private(mask_pixmap);
if (mask_pixmap == dest_pixmap) {
glamor_fallback("mask == dest\n");
goto fail;
}
if (!mask_pixmap_priv || mask_pixmap_priv->gl_fbo == 0) {
#ifdef GLAMOR_PIXMAP_DYNAMIC_UPLOAD
mask_status = GLAMOR_UPLOAD_PENDING;
#else
glamor_fallback("no texture in mask\n");
goto fail;
#endif
} else if (mask_pixmap_priv->pending_op.type ==
GLAMOR_PENDING_FILL) {
key.mask = SHADER_MASK_SOLID;
memcpy(mask_solid_color,
mask_pixmap_priv->pending_op.fill.color4fv,
4 * sizeof(float));
}
}
#ifdef GLAMOR_PIXMAP_DYNAMIC_UPLOAD
if (source_status == GLAMOR_UPLOAD_PENDING
&& mask_status == GLAMOR_UPLOAD_PENDING
&& source_pixmap == mask_pixmap) {
if (source->format != mask->format) {
saved_source_format = source->format;
if (!combine_pict_format
(&source->format, source->format,
mask->format, key.in)) {
glamor_fallback
("combine source %x mask %x failed.\n",
source->format, mask->format);
goto fail;
}
if (source->format != saved_source_format) {
glamor_picture_format_fixup(source,
source_pixmap_priv);
}
/* XXX
* By default, glamor_upload_picture_to_texture will wire alpha to 1
* if one picture doesn't have alpha. So we don't do that again in
* rendering function. But here is a special case, as source and
* mask share the same texture but may have different formats. For
* example, source doesn't have alpha, but mask has alpha. Then the
* texture will have the alpha value for the mask. And will not wire
* to 1 for the source. In this case, we have to use different shader
* to wire the source's alpha to 1.
*
* But this may cause a potential problem if the source's repeat mode
* is REPEAT_NONE, and if the source is smaller than the dest, then
* for the region not covered by the source may be painted incorrectly.
* because we wire the alpha to 1.
*
**/
if (!PICT_FORMAT_A(saved_source_format)
&& PICT_FORMAT_A(mask->format))
key.source = SHADER_SOURCE_TEXTURE;
if (!PICT_FORMAT_A(mask->format)
&& PICT_FORMAT_A(saved_source_format))
key.mask = SHADER_MASK_TEXTURE;
mask_status = GLAMOR_NONE;
}
source_status = glamor_upload_picture_to_texture(source);
if (source_status != GLAMOR_UPLOAD_DONE) {
glamor_fallback
("Failed to upload source texture.\n");
goto fail;
}
} else {
if (source_status == GLAMOR_UPLOAD_PENDING) {
source_status =
glamor_upload_picture_to_texture(source);
if (source_status != GLAMOR_UPLOAD_DONE) {
glamor_fallback
("Failed to upload source texture.\n");
goto fail;
}
}
if (mask_status == GLAMOR_UPLOAD_PENDING) {
mask_status =
glamor_upload_picture_to_texture(mask);
if (mask_status != GLAMOR_UPLOAD_DONE) {
glamor_fallback
("Failed to upload mask texture.\n");
goto fail;
}
}
}
#endif
glamor_set_destination_pixmap_priv_nc(dest_pixmap_priv);
glamor_validate_pixmap(dest_pixmap);
if (!glamor_set_composite_op(screen, op, dest, mask)) {
goto fail;
}
shader = glamor_lookup_composite_shader(screen, &key);
if (shader->prog == 0) {
glamor_fallback
("no shader program for this render acccel mode\n");
goto fail;
}
dispatch->glUseProgram(shader->prog);
if (key.source == SHADER_SOURCE_SOLID) {
glamor_set_composite_solid(dispatch, source_solid_color,
shader->source_uniform_location);
} else {
glamor_set_composite_texture(screen, 0, source,
source_pixmap_priv);
}
if (key.mask != SHADER_MASK_NONE) {
if (key.mask == SHADER_MASK_SOLID) {
glamor_set_composite_solid(dispatch,
mask_solid_color,
shader->mask_uniform_location);
} else {
glamor_set_composite_texture(screen, 1, mask,
mask_pixmap_priv);
}
}
glamor_priv->has_source_coords = key.source != SHADER_SOURCE_SOLID;
glamor_priv->has_mask_coords = (key.mask != SHADER_MASK_NONE &&
key.mask != SHADER_MASK_SOLID);
glamor_get_drawable_deltas(dest->pDrawable, dest_pixmap,
&dest_x_off, &dest_y_off);
pixmap_priv_get_scale(dest_pixmap_priv, &dst_xscale, &dst_yscale);
if (glamor_priv->has_source_coords) {
glamor_get_drawable_deltas(source->pDrawable,
source_pixmap, &source_x_off,
&source_y_off);
pixmap_priv_get_scale(source_pixmap_priv, &src_xscale,
&src_yscale);
glamor_picture_get_matrixf(source, src_matrix);
}
if (glamor_priv->has_mask_coords) {
glamor_get_drawable_deltas(mask->pDrawable, mask_pixmap,
&mask_x_off, &mask_y_off);
pixmap_priv_get_scale(mask_pixmap_priv, &mask_xscale,
&mask_yscale);
glamor_picture_get_matrixf(mask, mask_matrix);
}
while (nrect--) {
INT16 x_source;
INT16 y_source;
INT16 x_mask;
INT16 y_mask;
INT16 x_dest;
INT16 y_dest;
CARD16 width;
CARD16 height;
x_dest = rects->x_dst;
y_dest = rects->y_dst;
x_source = rects->x_src;
y_source = rects->y_src;
x_mask = rects->x_mask;
y_mask = rects->y_mask;
width = rects->width;
height = rects->height;
x_dest += dest->pDrawable->x;
y_dest += dest->pDrawable->y;
if (source->pDrawable) {
x_source += source->pDrawable->x;
y_source += source->pDrawable->y;
}
if (mask && mask->pDrawable) {
x_mask += mask->pDrawable->x;
y_mask += mask->pDrawable->y;
}
if (!miComputeCompositeRegion(&region,
source, mask, dest,
x_source, y_source,
x_mask, y_mask,
x_dest, y_dest, width,
height))
continue;
x_source += source_x_off;
y_source += source_y_off;
x_mask += mask_x_off;
y_mask += mask_y_off;
box = REGION_RECTS(&region);
for (i = 0; i < REGION_NUM_RECTS(&region); i++) {
int vx1 = box[i].x1 + dest_x_off;
int vx2 = box[i].x2 + dest_x_off;
int vy1 = box[i].y1 + dest_y_off;
int vy2 = box[i].y2 + dest_y_off;
glamor_set_normalize_vcoords(dst_xscale,
dst_yscale, vx1,
vy1, vx2, vy2,
glamor_priv->yInverted,
vertices);
if (key.source != SHADER_SOURCE_SOLID) {
int tx1 = box[i].x1 + x_source - x_dest;
int ty1 = box[i].y1 + y_source - y_dest;
int tx2 = box[i].x2 + x_source - x_dest;
int ty2 = box[i].y2 + y_source - y_dest;
if (source->transform)
glamor_set_transformed_normalize_tcoords
(src_matrix, src_xscale,
src_yscale, tx1, ty1,
tx2, ty2,
glamor_priv->yInverted,
source_texcoords);
else
glamor_set_normalize_tcoords
(src_xscale, src_yscale,
tx1, ty1, tx2, ty2,
glamor_priv->yInverted,
source_texcoords);
}
if (key.mask != SHADER_MASK_NONE
&& key.mask != SHADER_MASK_SOLID) {
float tx1 = box[i].x1 + x_mask - x_dest;
float ty1 = box[i].y1 + y_mask - y_dest;
float tx2 = box[i].x2 + x_mask - x_dest;
float ty2 = box[i].y2 + y_mask - y_dest;
if (mask->transform)
glamor_set_transformed_normalize_tcoords
(mask_matrix,
mask_xscale,
mask_yscale, tx1, ty1,
tx2, ty2,
glamor_priv->yInverted,
mask_texcoords);
else
glamor_set_normalize_tcoords
(mask_xscale,
mask_yscale, tx1, ty1,
tx2, ty2,
glamor_priv->yInverted,
mask_texcoords);
}
glamor_emit_composite_rect(screen,
source_texcoords,
mask_texcoords,
vertices);
}
rects++;
}
glamor_flush_composite_rects(screen);
dispatch->glBindBuffer(GL_ARRAY_BUFFER, 0);
dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_MASK);
REGION_UNINIT(dst->pDrawable->pScreen, &region);
dispatch->glDisable(GL_BLEND);
#ifndef GLAMOR_GLES2
dispatch->glActiveTexture(GL_TEXTURE0);
dispatch->glDisable(GL_TEXTURE_2D);
dispatch->glActiveTexture(GL_TEXTURE1);
dispatch->glDisable(GL_TEXTURE_2D);
#endif
dispatch->glUseProgram(0);
if (saved_source_format)
source->format = saved_source_format;
return TRUE;
fail:
if (saved_source_format)
source->format = saved_source_format;
dispatch->glDisable(GL_BLEND);
dispatch->glUseProgram(0);
return FALSE;
}
static PicturePtr
glamor_convert_gradient_picture(ScreenPtr screen,
PicturePtr source,
int x_source,
int y_source, int width, int height)
{
PixmapPtr pixmap;
PicturePtr dst;
int error;
PictFormatShort format;
if (!source->pDrawable)
format = PICT_a8r8g8b8;
else
format = source->format;
pixmap = screen->CreatePixmap(screen,
width,
height,
PIXMAN_FORMAT_DEPTH(format),
GLAMOR_CREATE_PIXMAP_CPU);
if (!pixmap)
return NULL;
dst = CreatePicture(0,
&pixmap->drawable,
PictureMatchFormat(screen,
PIXMAN_FORMAT_DEPTH(format),
format),
0, 0, serverClient, &error);
screen->DestroyPixmap(pixmap);
if (!dst)
return NULL;
ValidatePicture(dst);
fbComposite(PictOpSrc, source, NULL, dst, x_source, y_source,
0, 0, 0, 0, width, height);
return dst;
}
static Bool
_glamor_composite(CARD8 op,
PicturePtr source,
PicturePtr mask,
PicturePtr dest,
INT16 x_source,
INT16 y_source,
INT16 x_mask,
INT16 y_mask,
INT16 x_dest, INT16 y_dest,
CARD16 width, CARD16 height, Bool fallback)
{
ScreenPtr screen = dest->pDrawable->pScreen;
glamor_pixmap_private *dest_pixmap_priv;
glamor_pixmap_private *source_pixmap_priv =
NULL, *mask_pixmap_priv = NULL;
PixmapPtr dest_pixmap =
glamor_get_drawable_pixmap(dest->pDrawable);
PixmapPtr source_pixmap = NULL, mask_pixmap = NULL;
PicturePtr temp_src = source, temp_mask = mask;
int x_temp_src, y_temp_src, x_temp_mask, y_temp_mask;
glamor_composite_rect_t rect;
glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
glamor_gl_dispatch *dispatch = &glamor_priv->dispatch;
Bool ret = TRUE;
x_temp_src = x_source;
y_temp_src = y_source;
x_temp_mask = x_mask;
y_temp_mask = y_mask;
dest_pixmap_priv = glamor_get_pixmap_private(dest_pixmap);
/* Currently. Always fallback to cpu if destination is in CPU memory. */
if (!dest_pixmap_priv || !GLAMOR_PIXMAP_PRIV_HAS_FBO(dest_pixmap_priv)) {
goto fail;
}
if (source->pDrawable) {
source_pixmap =
glamor_get_drawable_pixmap(source->pDrawable);
source_pixmap_priv =
glamor_get_pixmap_private(source_pixmap);
if (!source_pixmap_priv) goto fail;
}
if (mask && mask->pDrawable) {
mask_pixmap = glamor_get_drawable_pixmap(mask->pDrawable);
mask_pixmap_priv = glamor_get_pixmap_private(mask_pixmap);
if (!mask_pixmap_priv) goto fail;
}
if ((!source->pDrawable
&& (source->pSourcePict->type != SourcePictTypeSolidFill))
|| (source->pDrawable
&& !GLAMOR_PIXMAP_PRIV_HAS_FBO(source_pixmap_priv)
&&
((width * height * 4 <
(source_pixmap->drawable.width *
source_pixmap->drawable.height))
||
!(glamor_check_fbo_size
(glamor_priv, source_pixmap->drawable.width,
source_pixmap->drawable.height))))) {
temp_src =
glamor_convert_gradient_picture(screen, source,
x_source, y_source,
width, height);
if (!temp_src) {
temp_src = source;
goto fail;
}
x_temp_src = y_temp_src = 0;
}
if (mask
&&
((!mask->pDrawable
&& (mask->pSourcePict->type != SourcePictTypeSolidFill))
|| (mask->pDrawable
&& (!GLAMOR_PIXMAP_PRIV_HAS_FBO(mask_pixmap_priv))
&&
((width * height * 4 <
(mask_pixmap->drawable.width *
mask_pixmap->drawable.height))
||
!(glamor_check_fbo_size
(glamor_priv, mask_pixmap->drawable.width,
mask_pixmap->drawable.height)))))) {
/* XXX if mask->pDrawable is the same as source->pDrawable, we have an opportunity
* to do reduce one convertion. */
temp_mask =
glamor_convert_gradient_picture(screen, mask,
x_mask, y_mask,
width, height);
if (!temp_mask) {
temp_mask = mask;
goto fail;
}
x_temp_mask = y_temp_mask = 0;
}
/* Do two-pass PictOpOver componentAlpha, until we enable
* dual source color blending.
*/
if (mask && mask->componentAlpha) {
if (op == PictOpOver) {
glamor_composite(PictOpOutReverse,
temp_src, temp_mask, dest,
x_temp_src, y_temp_src,
x_temp_mask, y_temp_mask,
x_dest, y_dest, width, height);
glamor_composite(PictOpAdd,
temp_src, temp_mask, dest,
x_temp_src, y_temp_src,
x_temp_mask, y_temp_mask,
x_dest, y_dest, width, height);
goto done;
} else if (op != PictOpAdd && op != PictOpOutReverse) {
glamor_fallback
("glamor_composite(): component alpha\n");
goto fail;
}
}
if (!mask) {
if (glamor_composite_with_copy(op, temp_src, dest,
x_temp_src, y_temp_src,
x_dest, y_dest, width,
height))
goto done;
}
rect.x_src = x_temp_src;
rect.y_src = y_temp_src;
rect.x_mask = x_temp_mask;
rect.y_mask = y_temp_mask;
rect.x_dst = x_dest;
rect.y_dst = y_dest;
rect.width = width;
rect.height = height;
if (glamor_composite_with_shader
(op, temp_src, temp_mask, dest, 1, &rect))
goto done;
fail:
dispatch->glUseProgram(0);
dispatch->glDisable(GL_BLEND);
if (!fallback) {
ret = FALSE;
goto done;
}
glamor_fallback
("from picts %p:%p %dx%d / %p:%p %d x %d (%c,%c) to pict %p:%p %dx%d (%c)\n",
source, source->pDrawable,
source->pDrawable ? source->pDrawable->width : 0,
source->pDrawable ? source->pDrawable->height : 0, mask,
(!mask) ? NULL : mask->pDrawable, (!mask
|| !mask->pDrawable) ? 0 :
mask->pDrawable->width, (!mask
|| !mask->
pDrawable) ? 0 : mask->pDrawable->
height, glamor_get_picture_location(source),
glamor_get_picture_location(mask), dest, dest->pDrawable,
dest->pDrawable->width, dest->pDrawable->height,
glamor_get_picture_location(dest));
if (glamor_prepare_access_picture(dest, GLAMOR_ACCESS_RW)) {
if (glamor_prepare_access_picture
(source, GLAMOR_ACCESS_RO)) {
if (!mask
|| glamor_prepare_access_picture(mask,
GLAMOR_ACCESS_RO))
{
fbComposite(op,
source, mask, dest,
x_source, y_source,
x_mask, y_mask, x_dest,
y_dest, width, height);
if (mask)
glamor_finish_access_picture(mask);
}
glamor_finish_access_picture(source);
}
glamor_finish_access_picture(dest);
}
done:
if (temp_src != source)
FreePicture(temp_src, 0);
if (temp_mask != mask)
FreePicture(temp_mask, 0);
return ret;
}
void
glamor_composite(CARD8 op,
PicturePtr source,
PicturePtr mask,
PicturePtr dest,
INT16 x_source,
INT16 y_source,
INT16 x_mask,
INT16 y_mask,
INT16 x_dest, INT16 y_dest,
CARD16 width, CARD16 height)
{
_glamor_composite(op, source, mask, dest, x_source, y_source,
x_mask, y_mask, x_dest, y_dest, width, height,
TRUE);
}
Bool
glamor_composite_nf(CARD8 op,
PicturePtr source,
PicturePtr mask,
PicturePtr dest,
INT16 x_source,
INT16 y_source,
INT16 x_mask,
INT16 y_mask,
INT16 x_dest, INT16 y_dest,
CARD16 width, CARD16 height)
{
return _glamor_composite(op, source, mask, dest, x_source, y_source,
x_mask, y_mask, x_dest, y_dest, width, height,
FALSE);
}
/**
* Creates an appropriate picture to upload our alpha mask into (which
* we calculated in system memory)
*/
static PicturePtr
glamor_create_mask_picture(ScreenPtr screen,
PicturePtr dst,
PictFormatPtr pict_format,
CARD16 width, CARD16 height)
{
PixmapPtr pixmap;
PicturePtr picture;
int error;
if (!pict_format) {
if (dst->polyEdge == PolyEdgeSharp)
pict_format =
PictureMatchFormat(screen, 1, PICT_a1);
else
pict_format =
PictureMatchFormat(screen, 8, PICT_a8);
if (!pict_format)
return 0;
}
pixmap = screen->CreatePixmap(screen, 0, 0,
pict_format->depth,
GLAMOR_CREATE_PIXMAP_CPU);
if (!pixmap)
return 0;
picture = CreatePicture(0, &pixmap->drawable, pict_format,
0, 0, serverClient, &error);
screen->DestroyPixmap(pixmap);
return picture;
}
/**
* glamor_trapezoids is a copy of miTrapezoids that does all the trapezoid
* accumulation in system memory.
*/
static Bool
_glamor_trapezoids(CARD8 op,
PicturePtr src, PicturePtr dst,
PictFormatPtr mask_format, INT16 x_src, INT16 y_src,
int ntrap, xTrapezoid * traps, Bool fallback)
{
ScreenPtr screen = dst->pDrawable->pScreen;
BoxRec bounds;
PicturePtr picture;
INT16 x_dst, y_dst;
INT16 x_rel, y_rel;
int width, height, stride;
PixmapPtr pixmap;
pixman_image_t *image;
/* If a mask format wasn't provided, we get to choose, but behavior should
* be as if there was no temporary mask the traps were accumulated into.
*/
if (!mask_format) {
if (dst->polyEdge == PolyEdgeSharp)
mask_format =
PictureMatchFormat(screen, 1, PICT_a1);
else
mask_format =
PictureMatchFormat(screen, 8, PICT_a8);
for (; ntrap; ntrap--, traps++)
glamor_trapezoids(op, src, dst, mask_format, x_src,
y_src, 1, traps);
return TRUE;
}
miTrapezoidBounds(ntrap, traps, &bounds);
if (bounds.y1 >= bounds.y2 || bounds.x1 >= bounds.x2)
return TRUE;
x_dst = traps[0].left.p1.x >> 16;
y_dst = traps[0].left.p1.y >> 16;
width = bounds.x2 - bounds.x1;
height = bounds.y2 - bounds.y1;
stride = PixmapBytePad(width, mask_format->depth);
picture = glamor_create_mask_picture(screen, dst, mask_format,
width, height);
if (!picture)
return TRUE;
image = pixman_image_create_bits(picture->format,
width, height, NULL, stride);
if (!image) {
FreePicture(picture, 0);
return TRUE;
}
for (; ntrap; ntrap--, traps++)
pixman_rasterize_trapezoid(image,
(pixman_trapezoid_t *) traps,
-bounds.x1, -bounds.y1);
pixmap = glamor_get_drawable_pixmap(picture->pDrawable);
screen->ModifyPixmapHeader(pixmap, width, height,
mask_format->depth,
BitsPerPixel(mask_format->depth),
PixmapBytePad(width,
mask_format->depth),
pixman_image_get_data(image));
x_rel = bounds.x1 + x_src - x_dst;
y_rel = bounds.y1 + y_src - y_dst;
CompositePicture(op, src, picture, dst,
x_rel, y_rel,
0, 0,
bounds.x1, bounds.y1,
bounds.x2 - bounds.x1, bounds.y2 - bounds.y1);
pixman_image_unref(image);
FreePicture(picture, 0);
return TRUE;
}
void
glamor_trapezoids(CARD8 op,
PicturePtr src, PicturePtr dst,
PictFormatPtr mask_format, INT16 x_src, INT16 y_src,
int ntrap, xTrapezoid * traps)
{
_glamor_trapezoids(op, src, dst, mask_format, x_src,
y_src, ntrap, traps, TRUE);
}
Bool
glamor_trapezoids_nf(CARD8 op,
PicturePtr src, PicturePtr dst,
PictFormatPtr mask_format, INT16 x_src, INT16 y_src,
int ntrap, xTrapezoid * traps)
{
return _glamor_trapezoids(op, src, dst, mask_format, x_src,
y_src, ntrap, traps, FALSE);
}
void
glamor_composite_rects(CARD8 op,
PicturePtr src, PicturePtr mask, PicturePtr dst,
int nrect, glamor_composite_rect_t * rects)
{
int n;
glamor_composite_rect_t *r;
ValidatePicture(src);
ValidatePicture(dst);
if (glamor_composite_with_shader(op, src, mask, dst, nrect, rects))
return;
n = nrect;
r = rects;
while (n--) {
CompositePicture(op,
src,
mask,
dst,
r->x_src, r->y_src,
r->x_mask, r->y_mask,
r->x_dst, r->y_dst, r->width, r->height);
r++;
}
}
#endif /* RENDER */