xserver-multidpi/fb/fbpict.h
Lars Knoll b5b2a0522e Add support for gradients and solid fills to Render.
Changed the semantics of the Convolution filter a bit. It now doesn't try
    to normalize the filter values but leaves this to the client. This
    gives more reasonable behaviour in the limit where the filter
    parameters sum up to 0.
2005-07-01 10:05:43 +00:00

523 lines
15 KiB
C

/*
* $XFree86: xc/programs/Xserver/fb/fbpict.h,v 1.7 2001/07/18 10:15:02 keithp Exp $
*
* Copyright © 2000 Keith Packard, member of The XFree86 Project, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of Keith Packard not be used in
* advertising or publicity pertaining to distribution of the software without
* specific, written prior permission. Keith Packard makes no
* representations about the suitability of this software for any purpose. It
* is provided "as is" without express or implied warranty.
*
* KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
#ifndef _FBPICT_H_
#define _FBPICT_H_
#include "renderedge.h"
#define FbIntMult(a,b,t) ( (t) = (a) * (b) + 0x80, ( ( ( (t)>>8 ) + (t) )>>8 ) )
#define FbIntDiv(a,b) (((CARD16) (a) * 255) / (b))
#define FbGet8(v,i) ((CARD16) (CARD8) ((v) >> i))
/*
* There are two ways of handling alpha -- either as a single unified value or
* a separate value for each component, hence each macro must have two
* versions. The unified alpha version has a 'U' at the end of the name,
* the component version has a 'C'. Similarly, functions which deal with
* this difference will have two versions using the same convention.
*/
#define FbOverU(x,y,i,a,t) ((t) = FbIntMult(FbGet8(y,i),(a),(t)) + FbGet8(x,i),\
(CARD32) ((CARD8) ((t) | (0 - ((t) >> 8)))) << (i))
#define FbOverC(x,y,i,a,t) ((t) = FbIntMult(FbGet8(y,i),FbGet8(a,i),(t)) + FbGet8(x,i),\
(CARD32) ((CARD8) ((t) | (0 - ((t) >> 8)))) << (i))
#define FbInU(x,i,a,t) ((CARD32) FbIntMult(FbGet8(x,i),(a),(t)) << (i))
#define FbInC(x,i,a,t) ((CARD32) FbIntMult(FbGet8(x,i),FbGet8(a,i),(t)) << (i))
#define FbGen(x,y,i,ax,ay,t,u,v) ((t) = (FbIntMult(FbGet8(y,i),ay,(u)) + \
FbIntMult(FbGet8(x,i),ax,(v))),\
(CARD32) ((CARD8) ((t) | \
(0 - ((t) >> 8)))) << (i))
#define FbAdd(x,y,i,t) ((t) = FbGet8(x,i) + FbGet8(y,i), \
(CARD32) ((CARD8) ((t) | (0 - ((t) >> 8)))) << (i))
#define Alpha(x) ((x) >> 24)
#define Red(x) (((x) >> 16) & 0xff)
#define Green(x) (((x) >> 8) & 0xff)
#define Blue(x) ((x) & 0xff)
#define fbComposeGetSolid(pict, bits, fmt) { \
FbBits *__bits__; \
FbStride __stride__; \
int __bpp__; \
int __xoff__,__yoff__; \
\
fbGetDrawable((pict)->pDrawable,__bits__,__stride__,__bpp__,__xoff__,__yoff__); \
switch (__bpp__) { \
case 32: \
(bits) = *(CARD32 *) __bits__; \
break; \
case 24: \
(bits) = Fetch24 ((CARD8 *) __bits__); \
break; \
case 16: \
(bits) = *(CARD16 *) __bits__; \
(bits) = cvt0565to8888(bits); \
break; \
default: \
return; \
} \
/* If necessary, convert RGB <--> BGR. */ \
if (PICT_FORMAT_TYPE((pict)->format) != PICT_FORMAT_TYPE(fmt)) \
{ \
(bits) = (((bits) & 0xff000000) | \
(((bits) & 0x00ff0000) >> 16) | \
(((bits) & 0x0000ff00) >> 0) | \
(((bits) & 0x000000ff) << 16)); \
} \
/* manage missing src alpha */ \
if ((pict)->pFormat->direct.alphaMask == 0) \
(bits) |= 0xff000000; \
}
#define fbComposeGetStart(pict,x,y,type,stride,line,mul) {\
FbBits *__bits__; \
FbStride __stride__; \
int __bpp__; \
int __xoff__,__yoff__; \
\
fbGetDrawable((pict)->pDrawable,__bits__,__stride__,__bpp__,__xoff__,__yoff__); \
(stride) = __stride__ * sizeof (FbBits) / sizeof (type); \
(line) = ((type *) __bits__) + (stride) * ((y) - __yoff__) + (mul) * ((x) - __xoff__); \
}
#define cvt8888to0565(s) ((((s) >> 3) & 0x001f) | \
(((s) >> 5) & 0x07e0) | \
(((s) >> 8) & 0xf800))
#define cvt0565to8888(s) (((((s) << 3) & 0xf8) | (((s) >> 2) & 0x7)) | \
((((s) << 5) & 0xfc00) | (((s) >> 1) & 0x300)) | \
((((s) << 8) & 0xf80000) | (((s) << 3) & 0x70000)))
#if IMAGE_BYTE_ORDER == MSBFirst
#define Fetch24(a) ((unsigned long) (a) & 1 ? \
((*(a) << 16) | *((CARD16 *) ((a)+1))) : \
((*((CARD16 *) (a)) << 8) | *((a)+2)))
#define Store24(a,v) ((unsigned long) (a) & 1 ? \
((*(a) = (CARD8) ((v) >> 16)), \
(*((CARD16 *) ((a)+1)) = (CARD16) (v))) : \
((*((CARD16 *) (a)) = (CARD16) ((v) >> 8)), \
(*((a)+2) = (CARD8) (v))))
#else
#define Fetch24(a) ((unsigned long) (a) & 1 ? \
((*(a)) | (*((CARD16 *) ((a)+1)) << 8)) : \
((*((CARD16 *) (a))) | (*((a)+2) << 16)))
#define Store24(a,v) ((unsigned long) (a) & 1 ? \
((*(a) = (CARD8) (v)), \
(*((CARD16 *) ((a)+1)) = (CARD16) ((v) >> 8))) : \
((*((CARD16 *) (a)) = (CARD16) (v)),\
(*((a)+2) = (CARD8) ((v) >> 16))))
#endif
/*
The methods below use some tricks to be able to do two color
components at the same time.
*/
/*
x_c = (x_c * a) / 255
*/
#define FbByteMul(x, a) do { \
CARD32 t = (x & 0xff00ff) *a; \
t = (t + ((t >> 8) & 0xff00ff) + 0x800080) >> 8; \
t &= 0xff00ff; \
\
x = ((x >> 8) & 0xff00ff) * a; \
x = (x + ((x >> 8) & 0xff00ff) + 0x800080); \
x &= 0xff00ff00; \
x += t; \
} while (0)
/*
x_c = (x_c * a + y_c * b) / 255
*/
#define FbByteAddMul(x, a, y, b) do { \
CARD32 t = (x & 0xff00ff) * a + (y & 0xff00ff) * b; \
t = (t + ((t >> 8) & 0xff00ff) + 0x800080) >> 8; \
t &= 0xff00ff; \
\
x = ((x >> 8) & 0xff00ff) * a + ((y >> 8) & 0xff00ff) * b; \
x = (x + ((x >> 8) & 0xff00ff) + 0x800080); \
x &= 0xff00ff00; \
x += t; \
} while (0)
/*
x_c = (x_c * a + y_c *b) / 256
*/
#define FbByteAddMul_256(x, a, y, b) do { \
CARD32 t = (x & 0xff00ff) * a + (y & 0xff00ff) * b; \
t >>= 8; \
t &= 0xff00ff; \
\
x = ((x >> 8) & 0xff00ff) * a + ((y >> 8) & 0xff00ff) * b; \
x &= 0xff00ff00; \
x += t; \
} while (0)
/*
x_c = (x_c * a_c) / 255
*/
#define FbByteMulC(x, a) do { \
CARD32 t; \
CARD32 r = (x & 0xff) * (a & 0xff); \
r |= (x & 0xff0000) * ((a >> 16) & 0xff); \
r = (r + ((r >> 8) & 0xff00ff) + 0x800080) >> 8; \
r &= 0xff00ff; \
\
x >>= 8; \
t = (x & 0xff) * ((a >> 8) & 0xff); \
t |= (x & 0xff0000) * (a >> 24); \
t = (t + ((t >> 8) & 0xff00ff) + 0x800080); \
x = r | (t & 0xff00ff00); \
\
} while (0)
/*
x_c = (x_c * a_c + y_c * b) / 255
*/
#define FbByteAddMulC(x, a, y, b) do { \
CARD32 t; \
CARD32 r = (x & 0xff) * (a & 0xff); \
r |= (x & 0xff0000) * ((a >> 16) & 0xff); \
r += (y & 0xff00ff) * b; \
r = (r + ((r >> 8) & 0xff00ff) + 0x800080) >> 8; \
r &= 0xff00ff; \
\
x >>= 8; \
t = (x & 0xff) * ((a >> 8) & 0xff); \
t |= (x & 0xff0000) * (a >> 24); \
t += ((y >> 8) & 0xff00ff) * b; \
t = (t + ((t >> 8) & 0xff00ff) + 0x800080); \
x = r | (t & 0xff00ff00); \
\
} while (0)
/*
x_c = min(x_c + y_c, 255)
*/
#define FbByteAdd(x, y) do { \
CARD32 t; \
CARD32 r = (x & 0xff00ff) + (y & 0xff00ff); \
r |= 0x1000100 - ((r >> 8) & 0xff00ff); \
r &= 0xff00ff; \
\
t = ((x >> 8) & 0xff00ff) + ((y >> 8) & 0xff00ff); \
t |= 0x1000100 - ((t >> 8) & 0xff00ff); \
r |= (t & 0xff00ff) << 8; \
x = r; \
} while (0)
#define div_255(x) (((x) + ((x) >> 8) + 0x80) >> 8)
#if defined(__i386__) && defined(__GNUC__)
#define FASTCALL __attribute__((regparm(3)))
#else
#define FASTCALL
#endif
#if defined(__GNUC__)
#define INLINE __inline__
#else
#define INLINE
#endif
typedef struct _FbComposeData {
CARD8 op;
PicturePtr src;
PicturePtr mask;
PicturePtr dest;
INT16 xSrc;
INT16 ySrc;
INT16 xMask;
INT16 yMask;
INT16 xDest;
INT16 yDest;
CARD16 width;
CARD16 height;
} FbComposeData;
/* fbcompose.c */
void
fbCompositeGeneral (CARD8 op,
PicturePtr pSrc,
PicturePtr pMask,
PicturePtr pDst,
INT16 xSrc,
INT16 ySrc,
INT16 xMask,
INT16 yMask,
INT16 xDst,
INT16 yDst,
CARD16 width,
CARD16 height);
/* fbedge.c */
void
fbRasterizeEdges (FbBits *buf,
int bpp,
int width,
int stride,
RenderEdge *l,
RenderEdge *r,
xFixed t,
xFixed b);
/* fbpict.c */
CARD32
fbOver (CARD32 x, CARD32 y);
CARD32
fbOver24 (CARD32 x, CARD32 y);
CARD32
fbIn (CARD32 x, CARD8 y);
void
fbCompositeSolidMask_nx8x8888 (CARD8 op,
PicturePtr pSrc,
PicturePtr pMask,
PicturePtr pDst,
INT16 xSrc,
INT16 ySrc,
INT16 xMask,
INT16 yMask,
INT16 xDst,
INT16 yDst,
CARD16 width,
CARD16 height);
void
fbCompositeSolidMask_nx8x0888 (CARD8 op,
PicturePtr pSrc,
PicturePtr pMask,
PicturePtr pDst,
INT16 xSrc,
INT16 ySrc,
INT16 xMask,
INT16 yMask,
INT16 xDst,
INT16 yDst,
CARD16 width,
CARD16 height);
void
fbCompositeSolidMask_nx8888x8888C (CARD8 op,
PicturePtr pSrc,
PicturePtr pMask,
PicturePtr pDst,
INT16 xSrc,
INT16 ySrc,
INT16 xMask,
INT16 yMask,
INT16 xDst,
INT16 yDst,
CARD16 width,
CARD16 height);
void
fbCompositeSolidMask_nx8x0565 (CARD8 op,
PicturePtr pSrc,
PicturePtr pMask,
PicturePtr pDst,
INT16 xSrc,
INT16 ySrc,
INT16 xMask,
INT16 yMask,
INT16 xDst,
INT16 yDst,
CARD16 width,
CARD16 height);
void
fbCompositeSolidMask_nx8888x0565C (CARD8 op,
PicturePtr pSrc,
PicturePtr pMask,
PicturePtr pDst,
INT16 xSrc,
INT16 ySrc,
INT16 xMask,
INT16 yMask,
INT16 xDst,
INT16 yDst,
CARD16 width,
CARD16 height);
void
fbCompositeSrc_8888x8888 (CARD8 op,
PicturePtr pSrc,
PicturePtr pMask,
PicturePtr pDst,
INT16 xSrc,
INT16 ySrc,
INT16 xMask,
INT16 yMask,
INT16 xDst,
INT16 yDst,
CARD16 width,
CARD16 height);
void
fbCompositeSrc_8888x0888 (CARD8 op,
PicturePtr pSrc,
PicturePtr pMask,
PicturePtr pDst,
INT16 xSrc,
INT16 ySrc,
INT16 xMask,
INT16 yMask,
INT16 xDst,
INT16 yDst,
CARD16 width,
CARD16 height);
void
fbCompositeSrc_8888x0565 (CARD8 op,
PicturePtr pSrc,
PicturePtr pMask,
PicturePtr pDst,
INT16 xSrc,
INT16 ySrc,
INT16 xMask,
INT16 yMask,
INT16 xDst,
INT16 yDst,
CARD16 width,
CARD16 height);
void
fbCompositeSrc_0565x0565 (CARD8 op,
PicturePtr pSrc,
PicturePtr pMask,
PicturePtr pDst,
INT16 xSrc,
INT16 ySrc,
INT16 xMask,
INT16 yMask,
INT16 xDst,
INT16 yDst,
CARD16 width,
CARD16 height);
void
fbCompositeSrcAdd_8000x8000 (CARD8 op,
PicturePtr pSrc,
PicturePtr pMask,
PicturePtr pDst,
INT16 xSrc,
INT16 ySrc,
INT16 xMask,
INT16 yMask,
INT16 xDst,
INT16 yDst,
CARD16 width,
CARD16 height);
void
fbCompositeSrcAdd_8888x8888 (CARD8 op,
PicturePtr pSrc,
PicturePtr pMask,
PicturePtr pDst,
INT16 xSrc,
INT16 ySrc,
INT16 xMask,
INT16 yMask,
INT16 xDst,
INT16 yDst,
CARD16 width,
CARD16 height);
void
fbCompositeSrcAdd_1000x1000 (CARD8 op,
PicturePtr pSrc,
PicturePtr pMask,
PicturePtr pDst,
INT16 xSrc,
INT16 ySrc,
INT16 xMask,
INT16 yMask,
INT16 xDst,
INT16 yDst,
CARD16 width,
CARD16 height);
void
fbCompositeSolidMask_nx1xn (CARD8 op,
PicturePtr pSrc,
PicturePtr pMask,
PicturePtr pDst,
INT16 xSrc,
INT16 ySrc,
INT16 xMask,
INT16 yMask,
INT16 xDst,
INT16 yDst,
CARD16 width,
CARD16 height);
void
fbComposite (CARD8 op,
PicturePtr pSrc,
PicturePtr pMask,
PicturePtr pDst,
INT16 xSrc,
INT16 ySrc,
INT16 xMask,
INT16 yMask,
INT16 xDst,
INT16 yDst,
CARD16 width,
CARD16 height);
/* fbtrap.c */
void
fbAddTraps (PicturePtr pPicture,
INT16 xOff,
INT16 yOff,
int ntrap,
xTrap *traps);
void
fbRasterizeTrapezoid (PicturePtr alpha,
xTrapezoid *trap,
int x_off,
int y_off);
void
fbAddTriangles (PicturePtr pPicture,
INT16 xOff,
INT16 yOff,
int ntri,
xTriangle *tris);
#endif /* _FBPICT_H_ */