0cd662ea80
not doing an add of 1 per triangle like I hoped, and instead seems to be saturating all the pixels or something. The R100 acceleration renders pretty well, with some gaps. Note that both are slower than software due to lack of DMA to submit vertices. - Mostly fix R128 and Radeon transform support, including supporting bilinear filtering on R128. Subpixel offsets are still probably an issue (reported by rendercheck), but I want to make 100% sure about my understanding of the protocol before changing everybody, including fb. - Add support for dst formats without alpha to R128 Composite. - Remove the R128 Blend code, which has long outlived its usefulness. (I kept it around for one reason: It could be useful for the w/h > 1024 case with no mask and a non-src op. That seems pretty infrequent and not worth the trouble).
78 lines
3.0 KiB
C
78 lines
3.0 KiB
C
/*
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* Copyright © 2004 Eric Anholt
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*
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* Permission to use, copy, modify, distribute, and sell this software and its
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* documentation for any purpose is hereby granted without fee, provided that
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* the above copyright notice appear in all copies and that both that
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* copyright notice and this permission notice appear in supporting
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* documentation, and that the name of Eric Anholt not be used in
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* advertising or publicity pertaining to distribution of the software without
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* specific, written prior permission. Eric Anholt makes no
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* representations about the suitability of this software for any purpose. It
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* is provided "as is" without express or implied warranty.
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*
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* ERIC ANHOLT DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
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* EVENT SHALL ERIC ANHOLT BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
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* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
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* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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/* $Header$ */
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#ifndef _ATI_DRAW_H_
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#define _ATI_DRAW_H_
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Bool ATIGetOffsetPitch(ATIScreenInfo *atis, int bpp, CARD32 *pitch_offset,
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int offset, int pitch);
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Bool ATIGetPixmapOffsetPitch(PixmapPtr pPix, CARD32 *pitch_offset);
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Bool R128CheckComposite(int op, PicturePtr pSrcPicture, PicturePtr pMaskPicture,
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PicturePtr pDstPicture);
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Bool R128PrepareComposite(int op, PicturePtr pSrcPicture,
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PicturePtr pMaskPicture, PicturePtr pDstPicture, PixmapPtr pSrc,
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PixmapPtr pMask, PixmapPtr pDst);
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void R128Composite(int srcX, int srcY, int maskX, int maskY, int dstX, int dstY,
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int w, int h);
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void R128DoneComposite(void);
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Bool R128PrepareTrapezoids(PicturePtr pDstPicture, PixmapPtr pDst);
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void R128Trapezoids(KaaTrapezoid *traps, int ntraps);
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void R128DoneTrapezoids(void);
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Bool R100CheckComposite(int op, PicturePtr pSrcPicture, PicturePtr pMaskPicture,
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PicturePtr pDstPicture);
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Bool R100PrepareComposite(int op, PicturePtr pSrcPicture,
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PicturePtr pMaskPicture, PicturePtr pDstPicture, PixmapPtr pSrc,
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PixmapPtr pMask, PixmapPtr pDst);
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Bool R200CheckComposite(int op, PicturePtr pSrcPicture, PicturePtr pMaskPicture,
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PicturePtr pDstPicture);
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Bool R200PrepareComposite(int op, PicturePtr pSrcPicture,
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PicturePtr pMaskPicture, PicturePtr pDstPicture, PixmapPtr pSrc,
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PixmapPtr pMask, PixmapPtr pDst);
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void RadeonComposite(int srcX, int srcY, int maskX, int maskY, int dstX,
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int dstY, int w, int h);
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void RadeonDoneComposite(void);
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Bool RadeonPrepareTrapezoids(PicturePtr pDstPicture, PixmapPtr pDst);
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void RadeonTrapezoids(KaaTrapezoid *traps, int ntraps);
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void RadeonDoneTrapezoids(void);
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void RadeonSwitchTo2D(ATIScreenInfo *atis);
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void RadeonSwitchTo3D(ATIScreenInfo *atis);
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void ATIWaitIdle(ATIScreenInfo *atis);
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#if 0
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#define ATI_FALLBACK(x) \
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do { \
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ErrorF("%s: ", __FUNCTION__); \
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ErrorF x; \
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return FALSE; \
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} while (0)
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#else
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#define ATI_FALLBACK(x) return FALSE
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#endif
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#endif /* _ATI_DRAW_H_ */
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