xserver-multidpi/hw/kdrive/ati/ati_reg.h
Eric Anholt 0cd662ea80 - Add disabled WIP trapezoid code for R128 and R100. The R128 rendering is
not doing an add of 1 per triangle like I hoped, and instead seems to
    be saturating all the pixels or something. The R100 acceleration
    renders pretty well, with some gaps. Note that both are slower than
    software due to lack of DMA to submit vertices.
- Mostly fix R128 and Radeon transform support, including supporting
    bilinear filtering on R128. Subpixel offsets are still probably an
    issue (reported by rendercheck), but I want to make 100% sure about my
    understanding of the protocol before changing everybody, including fb.
- Add support for dst formats without alpha to R128 Composite.
- Remove the R128 Blend code, which has long outlived its usefulness. (I
    kept it around for one reason: It could be useful for the w/h > 1024
    case with no mask and a non-src op. That seems pretty infrequent and
    not worth the trouble).
2004-09-11 09:28:19 +00:00

1838 lines
74 KiB
C

/*
* Copyright © 2003 Eric Anholt
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of Eric Anholt not be used in
* advertising or publicity pertaining to distribution of the software without
* specific, written prior permission. Eric Anholt makes no
* representations about the suitability of this software for any purpose. It
* is provided "as is" without express or implied warranty.
*
* ERIC ANHOLT DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL ERIC ANHOLT BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
/* $Header$ */
/* Many of the Radeon and Rage 128 registers are the same.
* ATI_ should denote registers and values that are common for R128 and Radeon.
*
* The information in this file comes from many sources, including the Rage 128
* DDK, Rage 128 register reference, the XFree86 and kernel Rage 128 and Radeon
* register definition headers, and bits from the Radeon DDK and RV200 register
* specs supplied by others.
*/
#define ATI_REG_CLOCK_CNTL_INDEX 0x0008
# define ATI_PLL_WR_EN (1 << 7)
# define ATI_PLL_DIV_SEL (3 << 8)
#define ATI_REG_CLOCK_CNTL_DATA 0x000c
#define ATI_REG_BUS_CNTL 0x0030
# define ATI_BUS_MASTER_DIS (1 << 6)
#define ATI_REG_GEN_INT_CNTL 0x0040
#define ATI_REG_GEN_CNTL 0x0050
# define ATI_CRTC_DBL_SCAN_EN (1 << 0) /* 0x00000001 */
# define ATI_CRTC_INTERLACE_EN (1 << 1) /* 0x00000002 */
# define ATI_CRTC_CSYNC_EN (1 << 4) /* 0x00000010 */
# define ATI_CRTC_PIX_WIDTH_MASK (7 << 8) /* 0x00000700 */
# define ATI_CRTC_CUR_EN (1 << 16) /* 0x00010000 */
# define ATI_CRTC_CUR_MODE_MASK (7 << 17) /* 0x000e0000 */
# define ATI_CRTC_ICON_EN (1 << 20) /* 0x00100000 */
# define ATI_CRTC_ARGB_EN (2 << 20) /* 0x00200000 */
# define ATI_CRTC_EXT_DISP_EN (1 << 24) /* 0x01000000 */
# define ATI_CRTC_EN (1 << 25) /* 0x02000000 */
# define ATI_CRTC_DISP_REQ_EN_B (1 << 26) /* 0x04000000 */
#define ATI_REG_CRTC_EXT_CNTL 0x0054
# define ATI_CRTC_EN (1 << 25)
# define ATI_CRTC_VGA_XOVERSCAN (1 << 0)
# define ATI_VGA_ATI_LINEAR (1 << 3)
# define ATI_XCRT_CNT_EN (1 << 6)
# define ATI_CRTC_HSYNC_DIS (1 << 8)
# define ATI_CRTC_VSYNC_DIS (1 << 9)
# define ATI_CRTC_DISPLAY_DIS (1 << 10)
# define RADEON_CRTC_SYNC_TRISTAT (1 << 11)
# define ATI_CRTC_CRT_ON (1 << 15)
# define R128_FP_OUT_EN (1 << 22)
# define R128_FP_ACTIVE (1 << 23)
#define ATI_REG_DAC_CNTL 0x0058
# define ATI_DAC_RANGE_CNTL (3 << 0)
# define ATI_DAC_BLANKING (1 << 2)
# define R128_DAC_CRT_SEL_CRTC2 (1 << 4)
# define ATI_DAC_CMP_EN (1 << 3)
# define R128_DAC_PALETTE_ACC_CTL (1 << 5)
# define ATI_DAC_CMP_OUTPUT (1 << 7)
# define ATI_DAC_8BIT_EN (1 << 8)
# define ATI_DAC_VGA_ADR_EN (1 << 13)
# define ATI_DAC_PDWN (1 << 15)
# define ATI_DAC_MASK_ALL (0xff << 24)
#define ATI_REG_I2C_CNTL_1 0x0094
#define R128_REG_GEN_RESET_CNTL 0x00f0
# define R128_SOFT_RESET_GUI (1 << 0)
# define R128_SOFT_RESET_VCLK (1 << 8)
# define R128_SOFT_RESET_PCLK (1 << 9)
# define R128_SOFT_RESET_DISPENG_XCLK (1 << 11)
# define R128_SOFT_RESET_MEMCTLR_XCLK (1 << 12)
#define RADEON_REG_RBBM_SOFT_RESET 0x00f0
# define RADEON_SOFT_RESET_CP (1 << 0)
# define RADEON_SOFT_RESET_HI (1 << 1)
# define RADEON_SOFT_RESET_SE (1 << 2)
# define RADEON_SOFT_RESET_RE (1 << 3)
# define RADEON_SOFT_RESET_PP (1 << 4)
# define RADEON_SOFT_RESET_E2 (1 << 5)
# define RADEON_SOFT_RESET_RB (1 << 6)
# define RADEON_SOFT_RESET_HDP (1 << 7)
#define RADEON_REG_HOST_PATH_CNTL 0x0130
# define RADEON_HDP_SOFT_RESET (1 << 26)
#define ATI_REG_AGP_BASE 0x0170
#define ATI_REG_AGP_CNTL 0x0174
# define ATI_AGP_APER_SIZE_256MB (0x00 << 0)
# define ATI_AGP_APER_SIZE_128MB (0x20 << 0)
# define ATI_AGP_APER_SIZE_64MB (0x30 << 0)
# define ATI_AGP_APER_SIZE_32MB (0x38 << 0)
# define ATI_AGP_APER_SIZE_16MB (0x3c << 0)
# define ATI_AGP_APER_SIZE_8MB (0x3e << 0)
# define ATI_AGP_APER_SIZE_4MB (0x3f << 0)
# define ATI_AGP_APER_SIZE_MASK (0x3f << 0)
#define RADEON_PENDING_SLOTS_VAL 0x00060000
#define RADEON_PENDING_SLOTS_SEL 0x00080000
#define R128_REG_PCI_GART_PAGE 0x017c
#define R128_REG_PC_NGUI_CTLSTAT 0x0184
# define R128_PC_FLUSH_GUI (3 << 0)
# define R128_PC_RI_GUI (1 << 2)
# define R128_PC_FLUSH_ALL 0x00ff
# define R128_PC_BUSY (1 << 31)
#define R128_REG_VIPH_CONTROL 0x01d0
#define ATI_REG_CRTC_H_TOTAL_DISP 0x0200
#define ATI_REG_CRTC2_H_TOTAL_DISP 0x0300
# define ATI_CRTC_H_TOTAL (0x01ff << 0)
# define ATI_CRTC_H_TOTAL_SHIFT 0
# define ATI_CRTC_H_DISP (0x00ff << 16)
# define ATI_CRTC_H_DISP_SHIFT 16
#define ATI_REG_CRTC_H_SYNC_STRT_WID 0x0204
#define ATI_REG_CRTC2_H_SYNC_STRT_WID 0x0304
# define RADEON_CRTC_H_SYNC_STRT_PIX (0x07 << 0)
# define RADEON_CRTC_H_SYNC_STRT_CHAR (0x3ff << 3)
# define RADEON_CRTC_H_SYNC_STRT_CHAR_SHIFT 3
# define RADEON_CRTC_H_SYNC_WID (0x3f << 16)
# define RADEON_CRTC_H_SYNC_WID_SHIFT 16
# define RADEON_CRTC_H_SYNC_POL (1 << 23)
#define ATI_REG_CRTC_OFFSET 0x0224
#define ATI_REG_CRTC2_OFFSET 0x0324
#define ATI_REG_CRTC_OFFSET_CNTL 0x0228
#define ATI_REG_CRTC2_OFFSET_CNTL 0x0328
#define ATI_REG_CRTC_PITCH 0x022c
#define ATI_REG_CRTC2_PITCH 0x032c
#define ATI_REG_OVR_CLR 0x0230
#define ATI_REG_OVR_WID_LEFT_RIGHT 0x0234
#define ATI_REG_OVR_WID_TOP_BOTTOM 0x0238
#define ATI_REG_CUR_OFFSET 0x0260
#define ATI_REG_CUR_HORZ_VERT_POSN 0x0264
#define ATI_REG_CUR_HORZ_VERT_OFF 0x0268
# define ATI_CUR_LOCK (1 << 31)
# define ATI_CURSOR_WIDTH 64
# define ATI_CURSOR_HEIGHT 64
# define ATI_CURSOR_PITCH 16
#define ATI_REG_CUR_CLR0 0x026c
#define ATI_REG_CUR_CLR1 0x0270
#define ATI_REG_OV0_SCALE_CNTL 0x0420
#define ATI_REG_SUBPIC_CNTL 0x0540
#define ATI_REG_CAP0_TRIG_CNTL 0x0950
#define RADEON_REG_VIPH_CONTROL 0x0c50
#define RADEON_REG_RBBM_STATUS 0x0e40
# define RADEON_RBBM_FIFOCNT_MASK 0x007f
# define RADEON_RBBM_ACTIVE (1 << 31)
#define ATI_REG_CCE_RB_BASE 0x0700
#define R128_REG_PM4_BUFFER_CNTL 0x0704
# define R128_PM4_IN_FRAME_BUFFER (1 << 26)
# define R128_PM4_BUFFER_CNTL_NOUPDATE (1 << 27)
# define R128_PM4_NONPM4 (0 << 28)
# define R128_PM4_192PIO (1 << 28)
# define R128_PM4_192BM (2 << 28)
# define R128_PM4_128PIO_64INDBM (3 << 28)
# define R128_PM4_128BM_64INDBM (4 << 28)
# define R128_PM4_64PIO_128INDBM (5 << 28)
# define R128_PM4_64BM_128INDBM (6 << 28)
# define R128_PM4_64PIO_64VCBM_64INDBM (7 << 28)
# define R128_PM4_64BM_64VCBM_64INDBM (8 << 28)
# define R128_PM4_64PIO_64VCPIO_64INDPIO (15 << 28)
#define RADEON_REG_CP_RB_CNTL 0x0704
#define R128_REG_PM4_BUFFER_WM_CNTL 0x0708
# define R128_WMA_SHIFT 0
# define R128_WMB_SHIFT 8
# define R128_WMC_SHIFT 16
# define R128_WB_WM_SHIFT 24
#define ATI_REG_CCE_RPTR_ADDR 0x070c
#define ATI_REG_CCE_RPTR 0x0710
#define ATI_REG_CCE_WPTR 0x0714
# define R128_PM4_BUFFER_DL_DONE (1 << 31)
#define R128_REG_PM4_VC_FPU_SETUP 0x071c
# define R128_FRONT_DIR_CW (0 << 0)
# define R128_FRONT_DIR_CCW (1 << 0)
# define R128_FRONT_DIR_MASK (1 << 0)
# define R128_BACKFACE_CULL (0 << 1)
# define R128_BACKFACE_POINTS (1 << 1)
# define R128_BACKFACE_LINES (2 << 1)
# define R128_BACKFACE_SOLID (3 << 1)
# define R128_BACKFACE_MASK (3 << 1)
# define R128_FRONTFACE_CULL (0 << 3)
# define R128_FRONTFACE_POINTS (1 << 3)
# define R128_FRONTFACE_LINES (2 << 3)
# define R128_FRONTFACE_SOLID (3 << 3)
# define R128_FRONTFACE_MASK (3 << 3)
# define R128_FPU_COLOR_SOLID (0 << 5)
# define R128_FPU_COLOR_FLAT (1 << 5)
# define R128_FPU_COLOR_GOURAUD (2 << 5)
# define R128_FPU_COLOR_GOURAUD2 (3 << 5)
# define R128_FPU_COLOR_MASK (3 << 5)
# define R128_FPU_SUB_PIX_2BITS (0 << 7)
# define R128_FPU_SUB_PIX_4BITS (1 << 7)
# define R128_FPU_MODE_2D (0 << 8)
# define R128_FPU_MODE_3D (1 << 8)
# define R128_TRAP_BITS_DISABLE (1 << 9)
# define R128_EDGE_ANTIALIAS (1 << 10)
# define R128_SUPERSAMPLE (1 << 11)
# define R128_XFACTOR_2 (0 << 12)
# define R128_XFACTOR_4 (1 << 12)
# define R128_YFACTOR_2 (0 << 13)
# define R128_YFACTOR_4 (1 << 13)
# define R128_FLAT_SHADE_VERTEX_D3D (0 << 14)
# define R128_FLAT_SHADE_VERTEX_OGL (1 << 14)
# define R128_FPU_ROUND_TRUNCATE (0 << 15)
# define R128_FPU_ROUND_NEAREST (1 << 15)
# define R128_WM_SEL_8DW (0 << 16)
# define R128_WM_SEL_16DW (1 << 16)
# define R128_WM_SEL_32DW (2 << 16)
#define R128_REG_PM4_IW_INDOFF 0x0738
#define R128_REG_PM4_IW_INDSIZE 0x073c
#define RADEON_REG_CP_CSQ_CNTL 0x0740
# define RADEON_CSQ_CNT_PRIMARY_MASK 0x000000ff
# define RADEON_CSQ_CNT_INDIRECT_MASK 0x0000ff00
# define RADEON_CSQ_PRIDIS_INDDIS (0 << 28)
# define RADEON_CSQ_PRIPIO_INDDIS (1 << 28)
# define RADEON_CSQ_PRIBM_INDDIS (2 << 28)
# define RADEON_CSQ_PRIPIO_INDBM (3 << 28)
# define RADEON_CSQ_PRIBM_INDBM (4 << 28)
# define RADEON_CSQ_PRIPIO_INDPIO (15 << 28)
#define R128_REG_PM4_STAT 0x07b8
# define R128_PM4_FIFOCNT_MASK 0x00000fff
# define R128_PM4_BUSY (1 << 16)
# define R128_PM4_GUI_ACTIVE (1 << 31)
#define RADEON_REG_CP_STAT 0x07c0
# define RADEON_CSQ_PRIMARY_BUSY (1 << 10)
# define RADEON_CSQ_INDIRECT_BUSY (1 << 11)
#define RADEON_REG_ME_CNTL 0x07d0
# define RADEON_ME_MODE_FREE_RUN (1 << 30)
#define ATI_REG_MICROCODE_RAM_ADDR 0x07d4
#define ATI_REG_MICROCODE_RAM_RADDR 0x07d8
#define ATI_REG_MICROCODE_RAM_DATAH 0x07dc
#define ATI_REG_MICROCODE_RAM_DATAL 0x07e0
#define R128_REG_PM4_BUFFER_ADDR 0x07f0
#define RADEON_REG_CP_CSQ_STAT 0x07f8
# define RADEON_CSQ_RPTR_PRIMARY_MASK (0xff << 0)
# define RADEON_CSQ_WPTR_PRIMARY_MASK (0xff << 8)
# define RADEON_CSQ_RPTR_INDIRECT_MASK (0xff << 16)
# define RADEON_CSQ_WPTR_INDIRECT_MASK (0xff << 24)
#define R128_REG_PM4_MICRO_CNTL 0x07fc
# define R128_PM4_MICRO_FREERUN (1 << 30)
#define R128_REG_BM_CHUNK_0_VAL 0x0a18
# define R128_BM_PTR_FORCE_TO_PCI (1 << 21)
# define R128_BM_PM4_RD_FORCE_TO_PCI (1 << 22)
# define R128_BM_GLOBAL_FORCE_TO_PCI (1 << 23)
#define R128_REG_AGP_COMMAND 0x0f58
# define R128_AGP_ENABLE (1 << 8)
#define RADEON_REG_AGP_COMMAND 0x0f60
# define RADEON_AGP_ENABLE (1 << 8)
#define R128_REG_PM4_FIFO_DATA_EVEN 0x1000
#define R128_REG_PM4_FIFO_DATA_ODD 0x1004
#define RADEON_REG_CSQ_APER_PRIMARY 0x1000
#define RADEON_REG_CSQ_APER_PRIMARY_END 0x11fc
#define RADEON_REG_CSQ_APER_INDIRECT 0x1300
#define RADEON_REG_CSQ_APER_INDIRECT_END 0x13fc
#define ATI_REG_SRC_PITCH_OFFSET 0x1428
#define ATI_REG_DST_PITCH_OFFSET 0x142c
#define ATI_REG_SRC_Y_X 0x1434
#define ATI_REG_DST_Y_X 0x1438
#define ATI_REG_DST_HEIGHT_WIDTH 0x143c
#define ATI_REG_DP_GUI_MASTER_CNTL 0x146c
# define ATI_GMC_SRC_PITCH_OFFSET_CNTL (1 << 0)
# define ATI_GMC_DST_PITCH_OFFSET_CNTL (1 << 1)
# define ATI_GMC_SRC_CLIPPING (1 << 2)
# define ATI_GMC_DST_CLIPPING (1 << 3)
# define ATI_GMC_BRUSH_SOLID_COLOR (13 << 4)
# define ATI_GMC_BRUSH_NONE (15 << 4)
# define ATI_GMC_BRUSH_MASK (15 << 4)
# define ATI_GMC_DST_DATATYPE_MASK (0xf << 8)
# define ATI_GMC_SRC_DATATYPE_COLOR (3 << 12)
# define R128_GMC_CONVERSION_TEMP (1 << 15)
# define R128_GMC_CONVERSION_TEMP_6500 (0 << 15)
# define R128_GMC_CONVERSION_TEMP_9300 (1 << 15)
# define ATI_GMC_ROP3_MASK (0xff << 16)
# define ATI_DP_SRC_SOURCE_MEMORY (2 << 24)
# define ATI_DP_SRC_SOURCE_HOST_DATA (3 << 24)
# define R128_GMC_3D_FCN_EN (1 << 27)
# define ATI_GMC_CLR_CMP_CNTL_DIS (1 << 28)
# define R128_GMC_AUX_CLIP_DIS (1 << 29)
# define ATI_GMC_WR_MSK_DIS (1 << 30)
# define R128_GMC_LD_BRUSH_Y_X (1 << 31)
#define ATI_REG_DP_BRUSH_FRGD_CLR 0x147c
#define ATI_REG_DST_WIDTH_HEIGHT 0x1598
#define ATI_REG_CLR_CMP_CNTL 0x15c0
#define R128_REG_AUX_SC_CNTL 0x1660
# define R128_AUX1_SC_ENB (1 << 0)
# define R128_AUX1_SC_MODE_SUB (1 << 1)
# define R128_AUX2_SC_ENB (1 << 0)
# define R128_AUX2_SC_MODE_SUB (1 << 1)
# define R128_AUX3_SC_ENB (1 << 0)
# define R128_AUX3_SC_MODE_SUB (1 << 1)
#define R128_REG_AUX1_SC_LEFT 0x1664
#define R128_REG_AUX1_SC_RIGHT 0x1668
#define R128_REG_AUX1_SC_TOP 0x166c
#define R128_REG_AUX1_SC_BOTTOM 0x1670
#define R128_REG_AUX2_SC_LEFT 0x1674
#define R128_REG_AUX2_SC_RIGHT 0x1678
#define R128_REG_AUX2_SC_TOP 0x167c
#define R128_REG_AUX2_SC_BOTTOM 0x1680
#define R128_REG_AUX3_SC_LEFT 0x1684
#define R128_REG_AUX3_SC_RIGHT 0x1688
#define R128_REG_AUX3_SC_TOP 0x168c
#define R128_REG_AUX3_SC_BOTTOM 0x1690
#define ATI_REG_DP_CNTL 0x16c0
# define ATI_DST_X_LEFT_TO_RIGHT (1 << 0)
# define ATI_DST_Y_TOP_TO_BOTTOM (1 << 1)
#define ATI_REG_DP_MIX 0x16c8
#define ATI_REG_DP_WRITE_MASK 0x16cc
#define ATI_REG_DEFAULT_OFFSET 0x16e0
#define ATI_REG_DEFAULT_PITCH 0x16e4
#define ATI_REG_DEFAULT_SC_BOTTOM_RIGHT 0x16e8
# define ATI_DEFAULT_SC_RIGHT_MAX 0x00001fff
# define ATI_DEFAULT_SC_BOTTOM_MAX 0x1fff0000
#define ATI_REG_SC_TOP_LEFT 0x16ec
#define ATI_REG_SC_BOTTOM_RIGHT 0x16f0
#define ATI_REG_WAIT_UNTIL 0x1720
# define ATI_WAIT_CRTC_PFLIP (1 << 0)
# define ATI_WAIT_RE_CRTC_VLINE (1 << 1)
# define ATI_WAIT_FE_CRTC_VLINE (1 << 2)
# define ATI_WAIT_CRTC_VLINE (1 << 3)
# define ATI_WAIT_DMA_VIPH0_IDLE (1 << 4)
# define ATI_WAIT_DMA_VIPH1_IDLE (1 << 5)
# define ATI_WAIT_DMA_VIPH2_IDLE (1 << 6)
# define ATI_WAIT_DMA_VIPH3_IDLE (1 << 7)
# define ATI_WAIT_DMA_VID_IDLE (1 << 8)
# define ATI_WAIT_DMA_GUI_IDLE (1 << 9)
# define ATI_WAIT_CMDFIFO (1 << 10)
# define ATI_WAIT_OV0_FLIP (1 << 11)
# define RADEON_WAIT_OV0_SLICEDONE (1 << 12)
# define RADEON_WAIT_2D_IDLE (1 << 14)
# define RADEON_WAIT_3D_IDLE (1 << 15)
# define RADEON_WAIT_2D_IDLECLEAN (1 << 16)
# define RADEON_WAIT_3D_IDLECLEAN (1 << 17)
# define RADEON_WAIT_HOST_IDLECLEAN (1 << 18)
# define ATI_WAIT_CMDFIFO_ENTRIES (0x07f00000)
# define RADEON_WAIT_BOTH_CRTC_PFLIP (1 << 30)
# define RADEON_ENG_DISPLAY_SELECT (1 << 31)
#define R128_REG_GUI_STAT 0x1740
# define R128_GUI_ACTIVE (1 << 31)
#define R128_REG_PC_GUI_MODE 0x1744
#define R128_PC_GUI_PRIORITY (1 << 0)
#define R128_PC_RISE_DF_EN (1 << 1)
#define R128_PC_FALL_DF_EN (1 << 2)
#define R128_PC_BYPASS_EN (1 << 3)
#define R128_PC_CACHE_SIZE (1 << 4)
#define R128_PC_IGNORE_UNIFY (1 << 5)
#define R128_PC_IGNORE_WRHINT (1 << 6)
#define R128_PC_IGNORE_RDHINT (1 << 7)
#define R128_PC_RISE_DP_EN (1 << 8)
#define R128_REG_PC_GUI_CTLSTAT 0x1748
/* bits match R128_REG_PC_NGUI_CTLSTAT */
#define R128_REG_TEX_CNTL 0x1800
#define R128_REG_SECONDARY_SCALE_OFFSET 0x1980
#define R128_REG_SECONDARY_SCALE_PITCH 0x1980
#define R128_REG_SECONDARY_SCALE_X_INC 0x1984
#define R128_REG_SECONDARY_SCALE_Y_INC 0x1988
#define R128_REG_SECONDARY_SCALE_HACC 0x198c
#define R128_REG_SECONDARY_SCALE_VACC 0x1990
#define R128_REG_SCALE_SRC_HEIGHT_WIDTH 0x1994
#define R128_REG_SCALE_OFFSET_0 0x1998
#define R128_REG_SCALE_PITCH 0x199c
#define R128_REG_SCALE_X_INC 0x19a0
#define R128_REG_SCALE_Y_INC 0x19a4
#define R128_REG_SCALE_HACC 0x19a8
#define R128_REG_SCALE_VACC 0x19ac
#define R128_REG_SCALE_DST_X_Y 0x19b0
#define R128_REG_SCALE_DST_HEIGHT_WIDTH 0x19b4
#define R128_REG_SCALE_3D_CNTL 0x1a00
# define R128_SCALE_DITHER_ERR_DIFF (0 << 1)
# define R128_SCALE_DITHER_TABLE (1 << 1)
# define R128_TEX_CACHE_SIZE_FULL (0 << 2)
# define R128_TEX_CACHE_SIZE_HALF (1 << 2)
# define R128_DITHER_INIT_CURR (0 << 3)
# define R128_DITHER_INIT_RESET (1 << 3)
# define R128_ROUND_24BIT (1 << 4)
# define R128_TEX_CACHE_DISABLE (1 << 5)
# define R128_SCALE_3D_NOOP (0 << 6)
# define R128_SCALE_3D_SCALE (1 << 6)
# define R128_SCALE_3D_TEXMAP_SHADE (2 << 6)
# define R128_SCALE_PIX_BLEND (0 << 8)
# define R128_SCALE_PIX_REPLICATE (1 << 8)
# define R128_TEX_CACHE_SPLIT (1 << 9)
# define R128_APPLE_YUV_MODE (1 << 10)
# define R128_TEX_CACHE_PALLETE_MODE (1 << 11)
# define R128_ALPHA_COMB_ADD_CLAMP (0 << 12)
# define R128_ALPHA_COMB_ADD_NCLAMP (1 << 12)
# define R128_ALPHA_COMB_SUB_DST_SRC_CLAMP (2 << 12)
# define R128_ALPHA_COMB_SUB_DST_SRC_NCLAMP (3 << 12)
# define R128_FOG_TABLE (1 << 14)
# define R128_SIGNED_DST_CLAMP (1 << 15)
/* Alpha bits from R128_REG_MISC_3D_CNTL */
# define R128_COMPOSITE_SHADOW_CMP_EQUAL (0 << 28)
# define R128_COMPOSITE_SHADOW_CMP_NEQUAL (1 << 28)
# define R128_COMPOSITE_SHADOW (1 << 29)
# define R128_TEX_MAP_ALPHA_IN_TEXTURE (1 << 30)
# define R128_TEX_CACHE_LINE_SIZE_8QW (0 << 31)
# define R128_TEX_CACHE_LINE_SIZE_4QW (1 << 31)
#define R128_REG_SCALE_3D_DATATYPE 0x1a20
#define R128_REG_SETUP_CNTL 0x1bc4
# define R128_DONT_START_TRIANGLE (1 << 0)
# define R128_Z_BIAS (0 << 1)
# define R128_DONT_START_ANY_ON (1 << 2)
# define R128_COLOR_SOLID_COLOR (0 << 3)
# define R128_COLOR_FLAT_VERT_1 (1 << 3)
# define R128_COLOR_FLAT_VERT_2 (2 << 3)
# define R128_COLOR_FLAT_VERT_3 (3 << 3)
# define R128_COLOR_GOURAUD (4 << 3)
# define R128_PRIM_TYPE_TRI (0 << 7)
# define R128_PRIM_TYPE_LINE (1 << 7)
# define R128_PRIM_TYPE_POINT (2 << 7)
# define R128_PRIM_TYPE_POLY_EDGE (3 << 7)
# define R128_TEXTURE_ST_MULT_W (0 << 9)
# define R128_TEXTURE_ST_DIRECT (1 << 9)
# define R128_STARTING_VERTEX_1 (1 << 14)
# define R128_STARTING_VERTEX_2 (2 << 14)
# define R128_STARTING_VERTEX_3 (3 << 14)
# define R128_ENDING_VERTEX_1 (1 << 16)
# define R128_ENDING_VERTEX_2 (2 << 16)
# define R128_ENDING_VERTEX_3 (3 << 16)
# define R128_SU_POLY_LINE_LAST (0 << 18)
# define R128_SU_POLY_LINE_NOT_LAST (1 << 18)
# define R128_SUB_PIX_2BITS (0 << 19)
# define R128_SUB_PIX_4BITS (1 << 19)
# define R128_SET_UP_CONTINUE (1 << 31)
#define R128_REG_WINDOW_XY_OFFSET 0x1bcc
#define RADEON_REG_RB3D_BLENDCNTL 0x1c20
# define RADEON_COMB_FCN_MASK (3 << 12)
# define RADEON_COMB_FCN_ADD_CLAMP (0 << 12)
# define RADEON_COMB_FCN_ADD_NOCLAMP (1 << 12)
# define RADEON_COMB_FCN_SUB_CLAMP (2 << 12)
# define RADEON_COMB_FCN_SUB_NOCLAMP (3 << 12)
# define R200_COMB_FCN_MIN (4 << 12)
# define R200_COMB_FCN_MAX (5 << 12)
# define R200_COMB_FCN_RSUB_CLAMP (6 << 12)
# define R200_COMB_FCN_RSUB_NOCLAMP (7 << 12)
# define RADEON_SBLEND_GL_ZERO (32 << 16)
# define RADEON_SBLEND_GL_ONE (33 << 16)
# define RADEON_SBLEND_GL_SRC_COLOR (34 << 16)
# define RADEON_SBLEND_GL_INV_SRC_COLOR (35 << 16)
# define RADEON_SBLEND_GL_DST_COLOR (36 << 16)
# define RADEON_SBLEND_GL_INV_DST_COLOR (37 << 16)
# define RADEON_SBLEND_GL_SRC_ALPHA (38 << 16)
# define RADEON_SBLEND_GL_INV_SRC_ALPHA (39 << 16)
# define RADEON_SBLEND_GL_DST_ALPHA (40 << 16)
# define RADEON_SBLEND_GL_INV_DST_ALPHA (41 << 16)
# define RADEON_SBLEND_GL_SRC_ALPHA_SATURATE (42 << 16)
# define R200_SBLEND_GL_CONST_COLOR (43 << 16)
# define R200_SBLEND_GL_ONE_MINUS_CONST_COLOR (44 << 16)
# define R200_SBLEND_GL_CONST_ALPHA (45 << 16)
# define R200_SBLEND_GL_ONE_MINUS_CONST_ALPHA (46 << 16)
# define RADEON_SBLEND_MASK (63 << 16)
# define RADEON_DBLEND_GL_ZERO (32 << 24)
# define RADEON_DBLEND_GL_ONE (33 << 24)
# define RADEON_DBLEND_GL_SRC_COLOR (34 << 24)
# define RADEON_DBLEND_GL_INV_SRC_COLOR (35 << 24)
# define RADEON_DBLEND_GL_DST_COLOR (36 << 24)
# define RADEON_DBLEND_GL_INV_DST_COLOR (37 << 24)
# define RADEON_DBLEND_GL_SRC_ALPHA (38 << 24)
# define RADEON_DBLEND_GL_INV_SRC_ALPHA (39 << 24)
# define RADEON_DBLEND_GL_DST_ALPHA (40 << 24)
# define RADEON_DBLEND_GL_INV_DST_ALPHA (41 << 24)
# define R200_DBLEND_GL_CONST_COLOR (43 << 24)
# define R200_DBLEND_GL_ONE_MINUS_CONST_COLOR (44 << 24)
# define R200_DBLEND_GL_CONST_ALPHA (45 << 24)
# define R200_DBLEND_GL_ONE_MINUS_CONST_ALPHA (46 << 24)
# define RADEON_DBLEND_MASK (63 << 24)
#define RADEON_REG_PP_CNTL 0x1c38
# define RADEON_STIPPLE_ENABLE (1 << 0)
# define RADEON_SCISSOR_ENABLE (1 << 1)
# define RADEON_PATTERN_ENABLE (1 << 2)
# define RADEON_SHADOW_ENABLE (1 << 3)
# define RADEON_TEX_ENABLE_MASK (0xf << 4)
# define RADEON_TEX_0_ENABLE (1 << 4)
# define RADEON_TEX_1_ENABLE (1 << 5)
# define RADEON_TEX_2_ENABLE (1 << 6)
# define RADEON_TEX_3_ENABLE (1 << 7)
# define R200_TEX_4_ENABLE (1 << 8)
# define R200_TEX_5_ENABLE (1 << 9)
# define RADEON_TEX_BLEND_ENABLE_MASK (0xf << 12)
# define RADEON_TEX_BLEND_0_ENABLE (1 << 12)
# define RADEON_TEX_BLEND_1_ENABLE (1 << 13)
# define RADEON_TEX_BLEND_2_ENABLE (1 << 14)
# define RADEON_TEX_BLEND_3_ENABLE (1 << 15)
# define R200_TEX_BLEND_4_ENABLE (1 << 16)
# define R200_TEX_BLEND_5_ENABLE (1 << 17)
# define R200_TEX_BLEND_6_ENABLE (1 << 18)
# define RADEON_PLANAR_YUV_ENABLE (1 << 20)
# define RADEON_SPECULAR_ENABLE (1 << 21)
# define RADEON_FOG_ENABLE (1 << 22)
# define RADEON_ALPHA_TEST_ENABLE (1 << 23)
# define RADEON_ANTI_ALIAS_NONE (0 << 24)
# define RADEON_ANTI_ALIAS_LINE (1 << 24)
# define RADEON_ANTI_ALIAS_POLY (2 << 24)
# define RADEON_ANTI_ALIAS_LINE_POLY (3 << 24)
# define RADEON_BUMP_MAP_ENABLE (1 << 26)
# define RADEON_BUMPED_MAP_T0 (0 << 27)
# define RADEON_BUMPED_MAP_T1 (1 << 27)
# define RADEON_BUMPED_MAP_T2 (2 << 27)
# define RADEON_TEX_3D_ENABLE_0 (1 << 29)
# define RADEON_TEX_3D_ENABLE_1 (1 << 30)
# define RADEON_MC_ENABLE (1 << 31)
#define RADEON_REG_RB3D_CNTL 0x1c3c
# define RADEON_ALPHA_BLEND_ENABLE (1 << 0)
# define RADEON_PLANE_MASK_ENABLE (1 << 1)
# define RADEON_DITHER_ENABLE (1 << 2)
# define RADEON_ROUND_ENABLE (1 << 3)
# define RADEON_SCALE_DITHER_ENABLE (1 << 4)
# define RADEON_DITHER_INIT (1 << 5)
# define RADEON_ROP_ENABLE (1 << 6)
# define RADEON_STENCIL_ENABLE (1 << 7)
# define RADEON_Z_ENABLE (1 << 8)
# define RADEON_DEPTH_XZ_OFFEST_ENABLE (1 << 9)
# define RADEON_COLOR_FORMAT_ARGB1555 (3 << 10)
# define RADEON_COLOR_FORMAT_RGB565 (4 << 10)
# define RADEON_COLOR_FORMAT_ARGB8888 (6 << 10)
# define RADEON_COLOR_FORMAT_RGB332 (7 << 10)
# define RADEON_COLOR_FORMAT_Y8 (8 << 10)
# define RADEON_COLOR_FORMAT_RGB8 (9 << 10)
# define RADEON_COLOR_FORMAT_YUV422_VYUY (11 << 10)
# define RADEON_COLOR_FORMAT_YUV422_YVYU (12 << 10)
# define RADEON_COLOR_FORMAT_aYUV444 (14 << 10)
# define RADEON_COLOR_FORMAT_ARGB4444 (15 << 10)
# define RADEON_CLRCMP_FLIP_ENABLE (1 << 14)
#define RADEON_REG_RB3D_COLOROFFSET 0x1c40
# define RADEON_COLOROFFSET_MASK 0xfffffff0
#define RADEON_REG_RE_WIDTH_HEIGHT 0x1c44
#define RADEON_REG_RB3D_COLORPITCH 0x1c48
# define RADEON_COLORPITCH_MASK 0x000001ff8
# define RADEON_COLOR_TILE_ENABLE (1 << 16)
# define RADEON_COLOR_MICROTILE_ENABLE (1 << 17)
# define RADEON_COLOR_ENDIAN_NO_SWAP (0 << 18)
# define RADEON_COLOR_ENDIAN_WORD_SWAP (1 << 18)
# define RADEON_COLOR_ENDIAN_DWORD_SWAP (2 << 18)
#define RADEON_REG_SE_CNTL 0x1c4c
# define RADEON_FFACE_CULL_CW (0 << 0)
# define RADEON_FFACE_CULL_CCW (1 << 0)
# define RADEON_FFACE_CULL_DIR_MASK (1 << 0)
# define RADEON_BFACE_CULL (0 << 1)
# define RADEON_BFACE_SOLID (3 << 1)
# define RADEON_FFACE_CULL (0 << 3)
# define RADEON_FFACE_SOLID (3 << 3)
# define RADEON_FFACE_CULL_MASK (3 << 3)
# define RADEON_BADVTX_CULL_DISABLE (1 << 5)
# define RADEON_FLAT_SHADE_VTX_0 (0 << 6)
# define RADEON_FLAT_SHADE_VTX_1 (1 << 6)
# define RADEON_FLAT_SHADE_VTX_2 (2 << 6)
# define RADEON_FLAT_SHADE_VTX_LAST (3 << 6)
# define RADEON_DIFFUSE_SHADE_SOLID (0 << 8)
# define RADEON_DIFFUSE_SHADE_FLAT (1 << 8)
# define RADEON_DIFFUSE_SHADE_GOURAUD (2 << 8)
# define RADEON_DIFFUSE_SHADE_MASK (3 << 8)
# define RADEON_ALPHA_SHADE_SOLID (0 << 10)
# define RADEON_ALPHA_SHADE_FLAT (1 << 10)
# define RADEON_ALPHA_SHADE_GOURAUD (2 << 10)
# define RADEON_ALPHA_SHADE_MASK (3 << 10)
# define RADEON_SPECULAR_SHADE_SOLID (0 << 12)
# define RADEON_SPECULAR_SHADE_FLAT (1 << 12)
# define RADEON_SPECULAR_SHADE_GOURAUD (2 << 12)
# define RADEON_SPECULAR_SHADE_MASK (3 << 12)
# define RADEON_FOG_SHADE_SOLID (0 << 14)
# define RADEON_FOG_SHADE_FLAT (1 << 14)
# define RADEON_FOG_SHADE_GOURAUD (2 << 14)
# define RADEON_FOG_SHADE_MASK (3 << 14)
# define RADEON_ZBIAS_ENABLE_POINT (1 << 16)
# define RADEON_ZBIAS_ENABLE_LINE (1 << 17)
# define RADEON_ZBIAS_ENABLE_TRI (1 << 18)
# define RADEON_WIDELINE_ENABLE (1 << 20)
# define RADEON_VPORT_XY_XFORM_ENABLE (1 << 24)
# define RADEON_VPORT_Z_XFORM_ENABLE (1 << 25)
# define RADEON_VTX_PIX_CENTER_D3D (0 << 27)
# define RADEON_VTX_PIX_CENTER_OGL (1 << 27)
# define RADEON_ROUND_MODE_TRUNC (0 << 28)
# define RADEON_ROUND_MODE_ROUND (1 << 28)
# define RADEON_ROUND_MODE_ROUND_EVEN (2 << 28)
# define RADEON_ROUND_MODE_ROUND_ODD (3 << 28)
# define RADEON_ROUND_PREC_16TH_PIX (0 << 30)
# define RADEON_ROUND_PREC_8TH_PIX (1 << 30)
# define RADEON_ROUND_PREC_4TH_PIX (2 << 30)
# define RADEON_ROUND_PREC_HALF_PIX (3 << 30)
#define R200_REG_RE_CNTL 0x1c50
#define RADEON_REG_SE_COORD_FMT 0x1c50
# define RADEON_VTX_XY_PRE_MULT_1_OVER_W0 (1 << 0)
# define RADEON_VTX_Z_PRE_MULT_1_OVER_W0 (1 << 1)
# define RADEON_VTX_ST0_NONPARAMETRIC (1 << 8)
# define RADEON_VTX_ST1_NONPARAMETRIC (1 << 9)
# define RADEON_VTX_ST2_NONPARAMETRIC (1 << 10)
# define RADEON_VTX_ST3_NONPARAMETRIC (1 << 11)
# define RADEON_VTX_W0_NORMALIZE (1 << 12)
# define RADEON_VTX_W0_IS_NOT_1_OVER_W0 (1 << 16)
# define RADEON_VTX_ST0_PRE_MULT_1_OVER_W0 (1 << 17)
# define RADEON_VTX_ST1_PRE_MULT_1_OVER_W0 (1 << 19)
# define RADEON_VTX_ST2_PRE_MULT_1_OVER_W0 (1 << 21)
# define RADEON_VTX_ST3_PRE_MULT_1_OVER_W0 (1 << 23)
# define RADEON_TEX1_W_ROUTING_USE_W0 (0 << 26)
# define RADEON_TEX1_W_ROUTING_USE_Q1 (1 << 26)
#define RADEON_REG_PP_TXFILTER_0 0x1c54
#define RADEON_REG_PP_TXFILTER_1 0x1c6c
#define RADEON_REG_PP_TXFILTER_2 0x1c84
# define RADEON_MAG_FILTER_NEAREST (0 << 0)
# define RADEON_MAG_FILTER_LINEAR (1 << 0)
# define RADEON_MAG_FILTER_MASK (1 << 0)
# define RADEON_MIN_FILTER_NEAREST (0 << 1)
# define RADEON_MIN_FILTER_LINEAR (1 << 1)
# define RADEON_MIN_FILTER_NEAREST_MIP_NEAREST (2 << 1)
# define RADEON_MIN_FILTER_NEAREST_MIP_LINEAR (3 << 1)
# define RADEON_MIN_FILTER_LINEAR_MIP_NEAREST (6 << 1)
# define RADEON_MIN_FILTER_LINEAR_MIP_LINEAR (7 << 1)
# define RADEON_MIN_FILTER_ANISO_NEAREST (8 << 1)
# define RADEON_MIN_FILTER_ANISO_LINEAR (9 << 1)
# define RADEON_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST (10 << 1)
# define RADEON_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR (11 << 1)
# define RADEON_MIN_FILTER_MASK (15 << 1)
# define RADEON_MAX_ANISO_1_TO_1 (0 << 5)
# define RADEON_MAX_ANISO_2_TO_1 (1 << 5)
# define RADEON_MAX_ANISO_4_TO_1 (2 << 5)
# define RADEON_MAX_ANISO_8_TO_1 (3 << 5)
# define RADEON_MAX_ANISO_16_TO_1 (4 << 5)
# define RADEON_MAX_ANISO_MASK (7 << 5)
# define RADEON_LOD_BIAS_MASK (0xff << 8)
# define RADEON_LOD_BIAS_SHIFT 8
# define RADEON_MAX_MIP_LEVEL_MASK (0x0f << 16)
# define RADEON_MAX_MIP_LEVEL_SHIFT 16
# define RADEON_YUV_TO_RGB (1 << 20)
# define RADEON_YUV_TEMPERATURE_COOL (0 << 21)
# define RADEON_YUV_TEMPERATURE_HOT (1 << 21)
# define RADEON_YUV_TEMPERATURE_MASK (1 << 21)
# define RADEON_WRAPEN_S (1 << 22)
# define RADEON_CLAMP_S_WRAP (0 << 23)
# define RADEON_CLAMP_S_MIRROR (1 << 23)
# define RADEON_CLAMP_S_CLAMP_LAST (2 << 23)
# define RADEON_CLAMP_S_MIRROR_CLAMP_LAST (3 << 23)
# define RADEON_CLAMP_S_CLAMP_BORDER (4 << 23)
# define RADEON_CLAMP_S_MIRROR_CLAMP_BORDER (5 << 23)
# define RADEON_CLAMP_S_CLAMP_GL (6 << 23)
# define RADEON_CLAMP_S_MIRROR_CLAMP_GL (7 << 23)
# define RADEON_CLAMP_S_MASK (7 << 23)
# define RADEON_WRAPEN_T (1 << 26)
# define RADEON_CLAMP_T_WRAP (0 << 27)
# define RADEON_CLAMP_T_MIRROR (1 << 27)
# define RADEON_CLAMP_T_CLAMP_LAST (2 << 27)
# define RADEON_CLAMP_T_MIRROR_CLAMP_LAST (3 << 27)
# define RADEON_CLAMP_T_CLAMP_BORDER (4 << 27)
# define RADEON_CLAMP_T_MIRROR_CLAMP_BORDER (5 << 27)
# define RADEON_CLAMP_T_CLAMP_GL (6 << 27)
# define RADEON_CLAMP_T_MIRROR_CLAMP_GL (7 << 27)
# define RADEON_CLAMP_T_MASK (7 << 27)
# define RADEON_BORDER_MODE_OGL (0 << 31)
# define RADEON_BORDER_MODE_D3D (1 << 31)
#define RADEON_REG_PP_TXFORMAT_0 0x1c58
#define RADEON_REG_PP_TXFORMAT_1 0x1c70
#define RADEON_REG_PP_TXFORMAT_2 0x1c88
# define RADEON_TXFORMAT_I8 (0 << 0)
# define RADEON_TXFORMAT_AI88 (1 << 0)
# define RADEON_TXFORMAT_RGB332 (2 << 0)
# define RADEON_TXFORMAT_ARGB1555 (3 << 0)
# define RADEON_TXFORMAT_RGB565 (4 << 0)
# define RADEON_TXFORMAT_ARGB4444 (5 << 0)
# define RADEON_TXFORMAT_ARGB8888 (6 << 0)
# define RADEON_TXFORMAT_RGBA8888 (7 << 0)
# define RADEON_TXFORMAT_Y8 (8 << 0)
# define RADEON_TXFORMAT_AYUV444 (9 << 0)
# define RADEON_TXFORMAT_VYUY422 (10 << 0)
# define RADEON_TXFORMAT_YVYU422 (11 << 0)
# define RADEON_TXFORMAT_DXT1 (12 << 0)
# define RADEON_TXFORMAT_DXT23 (14 << 0)
# define RADEON_TXFORMAT_DXT45 (15 << 0)
# define RADEON_TXFORMAT_FORMAT_MASK (31 << 0)
# define RADEON_TXFORMAT_FORMAT_SHIFT 0
# define RADEON_TXFORMAT_APPLE_YUV_MODE (1 << 5)
# define RADEON_TXFORMAT_ALPHA_IN_MAP (1 << 6)
# define RADEON_TXFORMAT_NON_POWER2 (1 << 7)
# define RADEON_TXFORMAT_WIDTH_MASK (15 << 8)
# define RADEON_TXFORMAT_WIDTH_SHIFT 8
# define RADEON_TXFORMAT_HEIGHT_MASK (15 << 12)
# define RADEON_TXFORMAT_HEIGHT_SHIFT 12
# define RADEON_TXFORMAT_F5_WIDTH_MASK (15 << 16)
# define RADEON_TXFORMAT_F5_WIDTH_SHIFT 16
# define RADEON_TXFORMAT_F5_HEIGHT_MASK (15 << 20)
# define RADEON_TXFORMAT_F5_HEIGHT_SHIFT 20
# define RADEON_TXFORMAT_ST_ROUTE_STQ0 (0 << 24)
# define RADEON_TXFORMAT_ST_ROUTE_STQ1 (1 << 24)
# define RADEON_TXFORMAT_ST_ROUTE_STQ2 (2 << 24)
# define RADEON_TXFORMAT_ST_ROUTE_MASK (3 << 24)
# define RADEON_TXFORMAT_ENDIAN_NO_SWAP (0 << 26)
# define RADEON_TXFORMAT_ENDIAN_16BPP_SWAP (1 << 26)
# define RADEON_TXFORMAT_ENDIAN_32BPP_SWAP (2 << 26)
# define RADEON_TXFORMAT_ENDIAN_HALFDW_SWAP (3 << 26)
# define RADEON_TXFORMAT_ALPHA_MASK_ENABLE (1 << 28)
# define RADEON_TXFORMAT_CHROMA_KEY_ENABLE (1 << 29)
# define RADEON_TXFORMAT_CUBIC_MAP_ENABLE (1 << 30)
# define RADEON_TXFORMAT_PERSPECTIVE_ENABLE (1 << 31)
#define RADEON_REG_PP_TXOFFSET_0 0x1c5c
#define RADEON_REG_PP_TXOFFSET_1 0x1c74
#define RADEON_REG_PP_TXOFFSET_2 0x1c8c
# define RADEON_TXO_ENDIAN_NO_SWAP (0 << 0)
# define RADEON_TXO_ENDIAN_BYTE_SWAP (1 << 0)
# define RADEON_TXO_ENDIAN_WORD_SWAP (2 << 0)
# define RADEON_TXO_ENDIAN_HALFDW_SWAP (3 << 0)
# define RADEON_TXO_MACRO_LINEAR (0 << 2)
# define RADEON_TXO_MACRO_TILE (1 << 2)
# define RADEON_TXO_MICRO_LINEAR (0 << 3)
# define RADEON_TXO_MICRO_TILE_X2 (1 << 3)
# define RADEON_TXO_MICRO_TILE_OPT (2 << 3)
# define RADEON_TXO_OFFSET_MASK 0xffffffe0
# define RADEON_TXO_OFFSET_SHIFT 5
#define RADEON_REG_PP_TXCBLEND_0 0x1c60
#define RADEON_REG_PP_TXCBLEND_1 0x1c78
#define RADEON_REG_PP_TXCBLEND_2 0x1c90
# define RADEON_COLOR_ARG_A_SHIFT 0
# define RADEON_COLOR_ARG_A_MASK (0x1f << 0)
# define RADEON_COLOR_ARG_A_ZERO (0 << 0)
# define RADEON_COLOR_ARG_A_CURRENT_COLOR (2 << 0)
# define RADEON_COLOR_ARG_A_CURRENT_ALPHA (3 << 0)
# define RADEON_COLOR_ARG_A_DIFFUSE_COLOR (4 << 0)
# define RADEON_COLOR_ARG_A_DIFFUSE_ALPHA (5 << 0)
# define RADEON_COLOR_ARG_A_SPECULAR_COLOR (6 << 0)
# define RADEON_COLOR_ARG_A_SPECULAR_ALPHA (7 << 0)
# define RADEON_COLOR_ARG_A_TFACTOR_COLOR (8 << 0)
# define RADEON_COLOR_ARG_A_TFACTOR_ALPHA (9 << 0)
# define RADEON_COLOR_ARG_A_T0_COLOR (10 << 0)
# define RADEON_COLOR_ARG_A_T0_ALPHA (11 << 0)
# define RADEON_COLOR_ARG_A_T1_COLOR (12 << 0)
# define RADEON_COLOR_ARG_A_T1_ALPHA (13 << 0)
# define RADEON_COLOR_ARG_A_T2_COLOR (14 << 0)
# define RADEON_COLOR_ARG_A_T2_ALPHA (15 << 0)
# define RADEON_COLOR_ARG_A_T3_COLOR (16 << 0)
# define RADEON_COLOR_ARG_A_T3_ALPHA (17 << 0)
# define RADEON_COLOR_ARG_B_SHIFT 5
# define RADEON_COLOR_ARG_B_MASK (0x1f << 5)
# define RADEON_COLOR_ARG_B_ZERO (0 << 5)
# define RADEON_COLOR_ARG_B_CURRENT_COLOR (2 << 5)
# define RADEON_COLOR_ARG_B_CURRENT_ALPHA (3 << 5)
# define RADEON_COLOR_ARG_B_DIFFUSE_COLOR (4 << 5)
# define RADEON_COLOR_ARG_B_DIFFUSE_ALPHA (5 << 5)
# define RADEON_COLOR_ARG_B_SPECULAR_COLOR (6 << 5)
# define RADEON_COLOR_ARG_B_SPECULAR_ALPHA (7 << 5)
# define RADEON_COLOR_ARG_B_TFACTOR_COLOR (8 << 5)
# define RADEON_COLOR_ARG_B_TFACTOR_ALPHA (9 << 5)
# define RADEON_COLOR_ARG_B_T0_COLOR (10 << 5)
# define RADEON_COLOR_ARG_B_T0_ALPHA (11 << 5)
# define RADEON_COLOR_ARG_B_T1_COLOR (12 << 5)
# define RADEON_COLOR_ARG_B_T1_ALPHA (13 << 5)
# define RADEON_COLOR_ARG_B_T2_COLOR (14 << 5)
# define RADEON_COLOR_ARG_B_T2_ALPHA (15 << 5)
# define RADEON_COLOR_ARG_B_T3_COLOR (16 << 5)
# define RADEON_COLOR_ARG_B_T3_ALPHA (17 << 5)
# define RADEON_COLOR_ARG_C_SHIFT 10
# define RADEON_COLOR_ARG_C_MASK (0x1f << 10)
# define RADEON_COLOR_ARG_C_ZERO (0 << 10)
# define RADEON_COLOR_ARG_C_CURRENT_COLOR (2 << 10)
# define RADEON_COLOR_ARG_C_CURRENT_ALPHA (3 << 10)
# define RADEON_COLOR_ARG_C_DIFFUSE_COLOR (4 << 10)
# define RADEON_COLOR_ARG_C_DIFFUSE_ALPHA (5 << 10)
# define RADEON_COLOR_ARG_C_SPECULAR_COLOR (6 << 10)
# define RADEON_COLOR_ARG_C_SPECULAR_ALPHA (7 << 10)
# define RADEON_COLOR_ARG_C_TFACTOR_COLOR (8 << 10)
# define RADEON_COLOR_ARG_C_TFACTOR_ALPHA (9 << 10)
# define RADEON_COLOR_ARG_C_T0_COLOR (10 << 10)
# define RADEON_COLOR_ARG_C_T0_ALPHA (11 << 10)
# define RADEON_COLOR_ARG_C_T1_COLOR (12 << 10)
# define RADEON_COLOR_ARG_C_T1_ALPHA (13 << 10)
# define RADEON_COLOR_ARG_C_T2_COLOR (14 << 10)
# define RADEON_COLOR_ARG_C_T2_ALPHA (15 << 10)
# define RADEON_COLOR_ARG_C_T3_COLOR (16 << 10)
# define RADEON_COLOR_ARG_C_T3_ALPHA (17 << 10)
# define RADEON_COMP_ARG_A (1 << 15)
# define RADEON_COMP_ARG_A_SHIFT 15
# define RADEON_COMP_ARG_B (1 << 16)
# define RADEON_COMP_ARG_B_SHIFT 16
# define RADEON_COMP_ARG_C (1 << 17)
# define RADEON_COMP_ARG_C_SHIFT 17
# define RADEON_BLEND_CTL_MASK (7 << 18)
# define RADEON_BLEND_CTL_ADD (0 << 18)
# define RADEON_BLEND_CTL_SUBTRACT (1 << 18)
# define RADEON_BLEND_CTL_ADDSIGNED (2 << 18)
# define RADEON_BLEND_CTL_BLEND (3 << 18)
# define RADEON_BLEND_CTL_DOT3 (4 << 18)
# define RADEON_SCALE_SHIFT 21
# define RADEON_SCALE_MASK (3 << 21)
# define RADEON_SCALE_1X (0 << 21)
# define RADEON_SCALE_2X (1 << 21)
# define RADEON_SCALE_4X (2 << 21)
# define RADEON_CLAMP_TX (1 << 23)
# define RADEON_T0_EQ_TCUR (1 << 24)
# define RADEON_T1_EQ_TCUR (1 << 25)
# define RADEON_T2_EQ_TCUR (1 << 26)
# define RADEON_T3_EQ_TCUR (1 << 27)
# define RADEON_COLOR_ARG_MASK 0x1f
# define RADEON_COMP_ARG_SHIFT 15
#define RADEON_REG_PP_TXABLEND_0 0x1c64
#define RADEON_REG_PP_TXABLEND_1 0x1c7c
#define RADEON_REG_PP_TXABLEND_2 0x1c94
# define RADEON_ALPHA_ARG_A_SHIFT 0
# define RADEON_ALPHA_ARG_A_MASK (0xf << 0)
# define RADEON_ALPHA_ARG_A_ZERO (0 << 0)
# define RADEON_ALPHA_ARG_A_CURRENT_ALPHA (1 << 0)
# define RADEON_ALPHA_ARG_A_DIFFUSE_ALPHA (2 << 0)
# define RADEON_ALPHA_ARG_A_SPECULAR_ALPHA (3 << 0)
# define RADEON_ALPHA_ARG_A_TFACTOR_ALPHA (4 << 0)
# define RADEON_ALPHA_ARG_A_T0_ALPHA (5 << 0)
# define RADEON_ALPHA_ARG_A_T1_ALPHA (6 << 0)
# define RADEON_ALPHA_ARG_A_T2_ALPHA (7 << 0)
# define RADEON_ALPHA_ARG_A_T3_ALPHA (8 << 0)
# define RADEON_ALPHA_ARG_B_SHIFT 4
# define RADEON_ALPHA_ARG_B_MASK (0xf << 4)
# define RADEON_ALPHA_ARG_B_ZERO (0 << 4)
# define RADEON_ALPHA_ARG_B_CURRENT_ALPHA (1 << 4)
# define RADEON_ALPHA_ARG_B_DIFFUSE_ALPHA (2 << 4)
# define RADEON_ALPHA_ARG_B_SPECULAR_ALPHA (3 << 4)
# define RADEON_ALPHA_ARG_B_TFACTOR_ALPHA (4 << 4)
# define RADEON_ALPHA_ARG_B_T0_ALPHA (5 << 4)
# define RADEON_ALPHA_ARG_B_T1_ALPHA (6 << 4)
# define RADEON_ALPHA_ARG_B_T2_ALPHA (7 << 4)
# define RADEON_ALPHA_ARG_B_T3_ALPHA (8 << 4)
# define RADEON_ALPHA_ARG_C_SHIFT 8
# define RADEON_ALPHA_ARG_C_MASK (0xf << 8)
# define RADEON_ALPHA_ARG_C_ZERO (0 << 8)
# define RADEON_ALPHA_ARG_C_CURRENT_ALPHA (1 << 8)
# define RADEON_ALPHA_ARG_C_DIFFUSE_ALPHA (2 << 8)
# define RADEON_ALPHA_ARG_C_SPECULAR_ALPHA (3 << 8)
# define RADEON_ALPHA_ARG_C_TFACTOR_ALPHA (4 << 8)
# define RADEON_ALPHA_ARG_C_T0_ALPHA (5 << 8)
# define RADEON_ALPHA_ARG_C_T1_ALPHA (6 << 8)
# define RADEON_ALPHA_ARG_C_T2_ALPHA (7 << 8)
# define RADEON_ALPHA_ARG_C_T3_ALPHA (8 << 8)
# define RADEON_DOT_ALPHA_DONT_REPLICATE (1 << 9)
/* COMP_ARG, BLEND_CNTL, CLAMP_TX same as for CBLEND, T*_EQ_TCUR */
# define RADEON_ALPHA_ARG_MASK 0xf
#define RADEON_REG_PP_TFACTOR_0 0x1c68
#define RADEON_REG_PP_TFACTOR_1 0x1c80
#define RADEON_REG_PP_TFACTOR_2 0x1c98
#define R128_REG_TEX_CNTL_C 0x1c9c
# define R128_Z_ENABLE (1 << 0)
# define R128_Z_WRITE_ENABLE (1 << 1)
# define R128_STENCIL_ENABLE (1 << 3)
# define R128_SHADE_ENABLE (0 << 4)
# define R128_TEXMAP_ENABLE (1 << 4)
# define R128_SEC_TEXMAP_ENABLE (1 << 5)
# define R128_FOG_ENABLE (1 << 7)
# define R128_DITHER_ENABLE (1 << 8)
# define R128_ALPHA_ENABLE (1 << 9)
# define R128_ALPHA_TEST_ENABLE (1 << 10)
# define R128_SPEC_LIGHT_ENABLE (1 << 11)
# define R128_TEX_CHROMA_KEY_ENABLE (1 << 12)
# define R128_ALPHA_IN_TEX_COMPLETE_A (0 << 13)
# define R128_ALPHA_IN_TEX_LSB_A (1 << 13)
# define R128_LIGHT_DIS (0 << 14)
# define R128_LIGHT_COPY (1 << 14)
# define R128_LIGHT_MODULATE (2 << 14)
# define R128_LIGHT_ADD (3 << 14)
# define R128_LIGHT_BLEND_CONSTANT (4 << 14)
# define R128_LIGHT_BLEND_TEXTURE (5 << 14)
# define R128_LIGHT_BLEND_VERTEX (6 << 14)
# define R128_LIGHT_BLEND_CONST_COLOR (7 << 14)
# define R128_ALPHA_LIGHT_DIS (0 << 18)
# define R128_ALPHA_LIGHT_COPY (1 << 18)
# define R128_ALPHA_LIGHT_MODULATE (2 << 18)
# define R128_ALPHA_LIGHT_ADD (3 << 18)
# define R128_ANTI_ALIAS (1 << 21)
# define R128_TEX_CACHE_FLUSH (1 << 23)
# define R128_LOD_BIAS_SHIFT 24
# define R128_LOD_BIAS_MASK (0xff << 24)
#define R128_REG_MISC_3D_STATE_CNTL 0x1ca0
# define R128_REF_ALPHA_MASK 0xff
# define R128_MISC_SCALE_3D_NOOP (0 << 8)
# define R128_MISC_SCALE_3D_SCALE (1 << 8)
# define R128_MISC_SCALE_3D_TEXMAP_SHADE (2 << 8)
# define R128_MISC_SCALE_PIX_BLEND (0 << 10)
# define R128_MISC_SCALE_PIX_REPLICATE (1 << 10)
# define R128_ALPHA_COMB_ADD_CLAMP (0 << 12)
# define R128_ALPHA_COMB_ADD_NO_CLAMP (1 << 12)
# define R128_ALPHA_COMB_SUB_SRC_DST_CLAMP (2 << 12)
# define R128_ALPHA_COMB_SUB_SRC_DST_NO_CLAMP (3 << 12)
# define R128_FOG_VERTEX (0 << 14)
# define R128_FOG_TABLE (1 << 14)
# define R128_SBLEND_ZERO (0 << 16)
# define R128_SBLEND_ONE (1 << 16)
# define R128_SBLEND_SRCCOLOR (2 << 16)
# define R128_SBLEND_INVSRCCOLOR (3 << 16)
# define R128_SBLEND_SRC_ALPHA (4 << 16)
# define R128_SBLEND_INV_SRC_ALPHA (5 << 16)
# define R128_SBLEND_DST_ALPHA (6 << 16)
# define R128_SBLEND_INV_DST_ALPHA (7 << 16)
# define R128_SBLEND_DSTCOLOR (8 << 16)
# define R128_SBLEND_INVDSTCOLOR (9 << 16)
# define R128_SBLEND_SRC_ALPHASAT (10 << 16)
# define R128_SBLEND_BOTHSRC_ALPHA (11 << 16)
# define R128_SBLEND_BOTHINV_SRC_ALPHA (12 << 16)
# define R128_SBLEND_MASK (15 << 16)
# define R128_DBLEND_ZERO (0 << 20)
# define R128_DBLEND_ONE (1 << 20)
# define R128_DBLEND_SRCCOLOR (2 << 20)
# define R128_DBLEND_INVSRCCOLOR (3 << 20)
# define R128_DBLEND_SRC_ALPHA (4 << 20)
# define R128_DBLEND_INV_SRC_ALPHA (5 << 20)
# define R128_DBLEND_DST_ALPHA (6 << 20)
# define R128_DBLEND_INV_DST_ALPHA (7 << 20)
# define R128_DBLEND_DSTCOLOR (8 << 20)
# define R128_DBLEND_INVDSTCOLOR (9 << 20)
# define R128_DBLEND_SRC_ALPHASAT (10 << 20)
# define R128_DBLEND_MASK (15 << 20)
# define R128_ALPHA_TEST_NEVER (0 << 24)
# define R128_ALPHA_TEST_LESS (1 << 24)
# define R128_ALPHA_TEST_LESSEQUAL (2 << 24)
# define R128_ALPHA_TEST_EQUAL (3 << 24)
# define R128_ALPHA_TEST_GREATEREQUAL (4 << 24)
# define R128_ALPHA_TEST_GREATER (5 << 24)
# define R128_ALPHA_TEST_NEQUAL (6 << 24)
# define R128_ALPHA_TEST_ALWAYS (7 << 24)
# define R128_ALPHA_TEST_MASK (7 << 24)
#define R128_REG_PRIM_TEX_CNTL_C 0x1cb0
#define R128_REG_SEC_TEX_CNTL_C 0x1d00
# define R128_SEC_SELECT_PRIM_ST (0 << 0)
# define R128_SEC_SELECT_SEC_ST (1 << 0)
# define R128_MIN_BLEND_NEAREST (0 << 1)
# define R128_MIN_BLEND_LINEAR (1 << 1)
# define R128_MIN_BLEND_MIPNEAREST (2 << 1)
# define R128_MIN_BLEND_MIPLINEAR (3 << 1)
# define R128_MIN_BLEND_LINEARMIPNEAREST (4 << 1)
# define R128_MIN_BLEND_LINEARMIPLINEAR (5 << 1)
# define R128_MIN_BLEND_MASK (7 << 1)
# define R128_MAG_BLEND_NEAREST (0 << 4)
# define R128_MAG_BLEND_LINEAR (1 << 4)
# define R128_MAG_BLEND_MASK (7 << 4)
# define R128_MIP_MAP_DISABLE (1 << 7)
# define R128_TEX_CLAMP_S_WRAP (0 << 8)
# define R128_TEX_CLAMP_S_MIRROR (1 << 8)
# define R128_TEX_CLAMP_S_CLAMP (2 << 8)
# define R128_TEX_CLAMP_S_BORDER_COLOR (3 << 8)
# define R128_TEX_CLAMP_S_MASK (3 << 8)
# define R128_TEX_WRAP_S (1 << 10)
# define R128_TEX_CLAMP_T_WRAP (0 << 11)
# define R128_TEX_CLAMP_T_MIRROR (1 << 11)
# define R128_TEX_CLAMP_T_CLAMP (2 << 11)
# define R128_TEX_CLAMP_T_BORDER_COLOR (3 << 11)
# define R128_TEX_CLAMP_T_MASK (3 << 11)
# define R128_TEX_WRAP_T (1 << 13)
# define R128_TEX_PERSPECTIVE_DISABLE (1 << 14)
# define R128_TEX_DATATYPE_SHIFT 16
# define R128_PALLETE_EITHER (0 << 20)
# define R128_PALLETE_1 (1 << 20)
# define R128_PALLETE_2 (2 << 20)
# define R128_PSEUDOCOLOR_DT_RGB565 (0 << 24)
# define R128_PSEUDOCOLOR_DT_ARGB1555 (1 << 24)
# define R128_PSEUDOCOLOR_DT_ARGB4444 (2 << 24)
#define R128_REG_PRIM_TEXTURE_COMBINE_CNTL_C 0x1cb4
#define R128_REG_SEC_TEXTURE_COMBINE_CNTL_C 0x1d04
# define R128_COMB_DIS (0 << 0)
# define R128_COMB_COPY (1 << 0)
# define R128_COMB_COPY_INP (2 << 0)
# define R128_COMB_MODULATE (3 << 0)
# define R128_COMB_MODULATE2X (4 << 0)
# define R128_COMB_MODULATE4X (5 << 0)
# define R128_COMB_ADD (6 << 0)
# define R128_COMB_ADD_SIGNED (7 << 0)
# define R128_COMB_BLEND_VERTEX (8 << 0)
# define R128_COMB_BLEND_TEXTURE (9 << 0)
# define R128_COMB_BLEND_CONST (10 << 0)
# define R128_COMB_BLEND_PREMULT (11 << 0)
# define R128_COMB_BLEND_PREV (12 << 0)
# define R128_COMB_BLEND_PREMULT_INV (13 << 0)
# define R128_COMB_ADD_SIGNED2X (14 << 0)
# define R128_COMB_BLEND_CONST_COLOR (15 << 0)
# define R128_COMB_MASK (15 << 0)
# define R128_COLOR_FACTOR_CONST_COLOR (0 << 4)
# define R128_COLOR_FACTOR_NCONST_COLOR (1 << 4)
# define R128_COLOR_FACTOR_TEX (4 << 4)
# define R128_COLOR_FACTOR_NTEX (5 << 4)
# define R128_COLOR_FACTOR_ALPHA (6 << 4)
# define R128_COLOR_FACTOR_NALPHA (7 << 4)
# define R128_COLOR_FACTOR_PREV_COLOR (8 << 4)
# define R128_COLOR_FACTOR_MASK (15 << 4)
# define R128_COMB_FCN_MSB (1 << 8)
# define R128_INPUT_FACTOR_CONST_COLOR (2 << 10)
# define R128_INPUT_FACTOR_CONST_ALPHA (3 << 10)
# define R128_INPUT_FACTOR_INT_COLOR (4 << 10)
# define R128_INPUT_FACTOR_INT_ALPHA (5 << 10)
# define R128_INPUT_FACTOR_PREV_COLOR (8 << 10) /* SEC only */
# define R128_INPUT_FACTOR_PREV_ALPHA (9 << 10) /* SEC only */
# define R128_INPUT_FACTOR_MASK (15 << 10)
# define R128_COMB_ALPHA_DIS (0 << 14)
# define R128_COMB_ALPHA_COPY (1 << 14)
# define R128_COMB_ALPHA_COPY_INP (2 << 14)
# define R128_COMB_ALPHA_MODULATE (3 << 14)
# define R128_COMB_ALPHA_MODULATE2X (4 << 14)
# define R128_COMB_ALPHA_MODULATE4X (5 << 14)
# define R128_COMB_ALPHA_ADD (6 << 14)
# define R128_COMB_ALPHA_ADD_SIGNED (7 << 14)
# define R128_COMB_ALPHA_ADD_SIGNED2X (14 << 14)
# define R128_COMB_ALPHA_MASK (15 << 14)
# define R128_ALPHA_FACTOR_TEX_ALPHA (6 << 18)
# define R128_ALPHA_FACTOR_NTEX_ALPHA (7 << 18)
# define R128_ALPHA_FACTOR_MASK (15 << 18)
# define R128_INP_FACTOR_A_CONST_ALPHA (1 << 25)
# define R128_INP_FACTOR_A_INT_ALPHA (2 << 25)
# define R128_INP_FACTOR_A_PREV_ALPHA (4 << 25) /* SEC only */
# define R128_INP_FACTOR_A_MASK (7 << 25)
#define R128_REG_TEX_SIZE_PITCH_C 0x1cb8
# define R128_TEX_PITCH_SHIFT 0
# define R128_TEX_SIZE_SHIFT 4
# define R128_TEX_HEIGHT_SHIFT 8
# define R128_TEX_MIN_SIZE_SHIFT 12
# define R128_SEC_TEX_PITCH_SHIFT 16
# define R128_SEC_TEX_SIZE_SHIFT 20
# define R128_SEC_TEX_HEIGHT_SHIFT 24
# define R128_SEC_TEX_MIN_SIZE_SHIFT 28
# define R128_TEX_PITCH_MASK (0x0f << 0)
# define R128_TEX_SIZE_MASK (0x0f << 4)
# define R128_TEX_HEIGHT_MASK (0x0f << 8)
# define R128_TEX_MIN_SIZE_MASK (0x0f << 12)
# define R128_SEC_TEX_PITCH_MASK (0x0f << 16)
# define R128_SEC_TEX_SIZE_MASK (0x0f << 20)
# define R128_SEC_TEX_HEIGHT_MASK (0x0f << 24)
# define R128_SEC_TEX_MIN_SIZE_MASK (0x0f << 28)
# define R128_TEX_SIZE_PITCH_SHIFT 0
# define R128_SEC_TEX_SIZE_PITCH_SHIFT 16
# define R128_TEX_SIZE_PITCH_MASK (0xffff << 0)
# define R128_SEC_TEX_SIZE_PITCH_MASK (0xffff << 16)
#define R128_REG_PRIM_TEX_0_OFFSET_C 0x1cbc
#define R128_REG_PRIM_TEX_1_OFFSET_C 0x1cc0
#define R128_REG_PRIM_TEX_2_OFFSET_C 0x1cc4
#define R128_REG_PRIM_TEX_3_OFFSET_C 0x1cc8
#define R128_REG_PRIM_TEX_4_OFFSET_C 0x1ccc
#define R128_REG_PRIM_TEX_5_OFFSET_C 0x1cd0
#define R128_REG_PRIM_TEX_6_OFFSET_C 0x1cd4
#define R128_REG_PRIM_TEX_7_OFFSET_C 0x1cd8
#define R128_REG_PRIM_TEX_8_OFFSET_C 0x1cdc
#define R128_REG_PRIM_TEX_9_OFFSET_C 0x1ce0
#define R128_REG_PRIM_TEX_10_OFFSET_C 0x1ce4
#define R128_REG_SEC_TEX_0_OFFSET_C 0x1d08
#define R128_REG_SEC_TEX_1_OFFSET_C 0x1d0c
#define R128_REG_SEC_TEX_2_OFFSET_C 0x1d10
#define R128_REG_SEC_TEX_3_OFFSET_C 0x1d14
#define R128_REG_SEC_TEX_4_OFFSET_C 0x1d18
#define R128_REG_SEC_TEX_5_OFFSET_C 0x1d1c
#define R128_REG_SEC_TEX_6_OFFSET_C 0x1d20
#define R128_REG_SEC_TEX_7_OFFSET_C 0x1d24
#define R128_REG_SEC_TEX_8_OFFSET_C 0x1d28
#define R128_REG_SEC_TEX_9_OFFSET_C 0x1d2c
#define R128_REG_SEC_TEX_10_OFFSET_C 0x1d30
# define R128_TEX_NO_TILE (0 << 30)
# define R128_TEX_TILED_BY_HOST (1 << 30)
# define R128_TEX_TILED_BY_STORAGE (2 << 30)
# define R128_TEX_TILED_BY_STORAGE2 (3 << 30)
#define R128_REG_CONSTANT_COLOR_C 0x1d34
# define R128_CONSTANT_BLUE_SHIFT 0
# define R128_CONSTANT_GREEN_SHIFT 8
# define R128_CONSTANT_RED_SHIFT 16
# define R128_CONSTANT_ALPHA_SHIFT 24
#define RADEON_REG_PP_TEX_SIZE_0 0x1d04 /* NPOT */
#define RADEON_REG_PP_TEX_SIZE_1 0x1d0c /* NPOT */
#define RADEON_REG_PP_TEX_SIZE_2 0x1d14 /* NPOT */
# define RADEON_TEX_USIZE_MASK (0x7ff << 0)
# define RADEON_TEX_USIZE_SHIFT 0
# define RADEON_TEX_VSIZE_MASK (0x7ff << 16)
# define RADEON_TEX_VSIZE_SHIFT 16
# define RADEON_SIGNED_RGB_MASK (1 << 30)
# define RADEON_SIGNED_RGB_SHIFT 30
# define RADEON_SIGNED_ALPHA_MASK (1 << 31)
# define RADEON_SIGNED_ALPHA_SHIFT 31
#define RADEON_REG_PP_TEX_PITCH_0 0x1d08 /* NPOT */
#define RADEON_REG_PP_TEX_PITCH_1 0x1d10 /* NPOT */
#define RADEON_REG_PP_TEX_PITCH_2 0x1d18 /* NPOT */
/* note: bits 13-5: 32 byte aligned stride of texture map */
#define R128_REG_PLANE_3D_MASK_C 0x1d44
#define RADEON_REG_RB3D_PLANEMASK 0x1d84
#define R200_REG_SE_VAP_CNTL 0x2080
# define R200_VAP_TCL_ENABLE 0x00000001
# define R200_VAP_SINGLE_BUF_STATE_ENABLE 0x00000010
# define R200_VAP_FORCE_W_TO_ONE 0x00010000
# define R200_VAP_D3D_TEX_DEFAULT 0x00020000
# define R200_VAP_VF_MAX_VTX_NUM__SHIFT 18
# define R200_VAP_DX_CLIP_SPACE_DEF 0x00400000
#define R200_REG_SE_VTX_FMT_0 0x2088
# define R200_VTX_XY 0 /* always have xy */
# define R200_VTX_Z0 (1 << 0)
# define R200_VTX_W0 (1 << 1)
# define R200_VTX_WEIGHT_COUNT_SHIFT (2)
# define R200_VTX_PV_MATRIX_SEL (1 << 5)
# define R200_VTX_N0 (1 << 6)
# define R200_VTX_POINT_SIZE (1 << 7)
# define R200_VTX_DISCRETE_FOG (1 << 8)
# define R200_VTX_SHININESS_0 (1 << 9)
# define R200_VTX_SHININESS_1 (1 << 10)
# define R200_VTX_COLOR_NOT_PRESENT 0
# define R200_VTX_PK_RGBA 1
# define R200_VTX_FP_RGB 2
# define R200_VTX_FP_RGBA 3
# define R200_VTX_COLOR_MASK 3
# define R200_VTX_COLOR_0_SHIFT 11
# define R200_VTX_COLOR_1_SHIFT 13
# define R200_VTX_COLOR_2_SHIFT 15
# define R200_VTX_COLOR_3_SHIFT 17
# define R200_VTX_COLOR_4_SHIFT 19
# define R200_VTX_COLOR_5_SHIFT 21
# define R200_VTX_COLOR_6_SHIFT 23
# define R200_VTX_COLOR_7_SHIFT 25
# define R200_VTX_XY1 (1 << 28)
# define R200_VTX_Z1 (1 << 29)
# define R200_VTX_W1 (1 << 30)
# define R200_VTX_N1 (1 << 31)
#define R200_REG_SE_VTX_FMT_1 0x208c
# define R200_VTX_TEX0_COMP_CNT_SHIFT 0
# define R200_VTX_TEX1_COMP_CNT_SHIFT 3
# define R200_VTX_TEX2_COMP_CNT_SHIFT 6
# define R200_VTX_TEX3_COMP_CNT_SHIFT 9
# define R200_VTX_TEX4_COMP_CNT_SHIFT 12
# define R200_VTX_TEX5_COMP_CNT_SHIFT 15
#define R200_REG_SE_VTE_CNTL 0x20b0
# define R200_VPORT_X_SCALE_ENA 0x00000001
# define R200_VPORT_X_OFFSET_ENA 0x00000002
# define R200_VPORT_Y_SCALE_ENA 0x00000004
# define R200_VPORT_Y_OFFSET_ENA 0x00000008
# define R200_VPORT_Z_SCALE_ENA 0x00000010
# define R200_VPORT_Z_OFFSET_ENA 0x00000020
# define R200_VTX_XY_FMT 0x00000100
# define R200_VTX_Z_FMT 0x00000200
# define R200_VTX_W0_FMT 0x00000400
# define R200_VTX_W0_NORMALIZE 0x00000800
# define R200_VTX_ST_DENORMALIZED 0x00001000
#define RADEON_REG_SE_CNTL_STATUS 0x2140
# define RADEON_VC_NO_SWAP (0 << 0)
# define RADEON_VC_16BIT_SWAP (1 << 0)
# define RADEON_VC_32BIT_SWAP (2 << 0)
# define RADEON_VC_HALF_DWORD_SWAP (3 << 0)
# define RADEON_TCL_BYPASS (1 << 8)
#define RADEON_REG_RE_TOP_LEFT 0x26c0
#define R200_REG_RE_AUX_SCISSOR_CNTL 0x26f0
#define R200_REG_PP_TXFILTER_0 0x2c00
#define R200_REG_PP_TXFILTER_1 0x2c20
#define R200_REG_PP_TXFILTER_2 0x2c40
#define R200_REG_PP_TXFILTER_3 0x2c60
#define R200_REG_PP_TXFILTER_4 0x2c80
#define R200_REG_PP_TXFILTER_5 0x2ca0
# define R200_MAG_FILTER_NEAREST (0 << 0)
# define R200_MAG_FILTER_LINEAR (1 << 0)
# define R200_MAG_FILTER_MASK (1 << 0)
# define R200_MIN_FILTER_NEAREST (0 << 1)
# define R200_MIN_FILTER_LINEAR (1 << 1)
# define R200_MIN_FILTER_NEAREST_MIP_NEAREST (2 << 1)
# define R200_MIN_FILTER_NEAREST_MIP_LINEAR (3 << 1)
# define R200_MIN_FILTER_LINEAR_MIP_NEAREST (6 << 1)
# define R200_MIN_FILTER_LINEAR_MIP_LINEAR (7 << 1)
# define R200_MIN_FILTER_ANISO_NEAREST (8 << 1)
# define R200_MIN_FILTER_ANISO_LINEAR (9 << 1)
# define R200_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST (10 << 1)
# define R200_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR (11 << 1)
# define R200_MIN_FILTER_MASK (15 << 1)
# define R200_MAX_ANISO_1_TO_1 (0 << 5)
# define R200_MAX_ANISO_2_TO_1 (1 << 5)
# define R200_MAX_ANISO_4_TO_1 (2 << 5)
# define R200_MAX_ANISO_8_TO_1 (3 << 5)
# define R200_MAX_ANISO_16_TO_1 (4 << 5)
# define R200_MAX_ANISO_MASK (7 << 5)
# define R200_MAX_MIP_LEVEL_MASK (0x0f << 16)
# define R200_MAX_MIP_LEVEL_SHIFT 16
# define R200_YUV_TO_RGB (1 << 20)
# define R200_YUV_TEMPERATURE_COOL (0 << 21)
# define R200_YUV_TEMPERATURE_HOT (1 << 21)
# define R200_YUV_TEMPERATURE_MASK (1 << 21)
# define R200_WRAPEN_S (1 << 22)
# define R200_CLAMP_S_WRAP (0 << 23)
# define R200_CLAMP_S_MIRROR (1 << 23)
# define R200_CLAMP_S_CLAMP_LAST (2 << 23)
# define R200_CLAMP_S_MIRROR_CLAMP_LAST (3 << 23)
# define R200_CLAMP_S_CLAMP_BORDER (4 << 23)
# define R200_CLAMP_S_MIRROR_CLAMP_BORDER (5 << 23)
# define R200_CLAMP_S_CLAMP_GL (6 << 23)
# define R200_CLAMP_S_MIRROR_CLAMP_GL (7 << 23)
# define R200_CLAMP_S_MASK (7 << 23)
# define R200_WRAPEN_T (1 << 26)
# define R200_CLAMP_T_WRAP (0 << 27)
# define R200_CLAMP_T_MIRROR (1 << 27)
# define R200_CLAMP_T_CLAMP_LAST (2 << 27)
# define R200_CLAMP_T_MIRROR_CLAMP_LAST (3 << 27)
# define R200_CLAMP_T_CLAMP_BORDER (4 << 27)
# define R200_CLAMP_T_MIRROR_CLAMP_BORDER (5 << 27)
# define R200_CLAMP_T_CLAMP_GL (6 << 27)
# define R200_CLAMP_T_MIRROR_CLAMP_GL (7 << 27)
# define R200_CLAMP_T_MASK (7 << 27)
# define R200_KILL_LT_ZERO (1 << 30)
# define R200_BORDER_MODE_OGL (0 << 31)
# define R200_BORDER_MODE_D3D (1 << 31)
#define R200_REG_PP_TXFORMAT_0 0x2c04
# define R200_TXFORMAT_I8 (0 << 0)
# define R200_TXFORMAT_AI88 (1 << 0)
# define R200_TXFORMAT_RGB332 (2 << 0)
# define R200_TXFORMAT_ARGB1555 (3 << 0)
# define R200_TXFORMAT_RGB565 (4 << 0)
# define R200_TXFORMAT_ARGB4444 (5 << 0)
# define R200_TXFORMAT_ARGB8888 (6 << 0)
# define R200_TXFORMAT_RGBA8888 (7 << 0)
# define R200_TXFORMAT_Y8 (8 << 0)
# define R200_TXFORMAT_AVYU4444 (9 << 0)
# define R200_TXFORMAT_VYUY422 (10 << 0)
# define R200_TXFORMAT_YVYU422 (11 << 0)
# define R200_TXFORMAT_DXT1 (12 << 0)
# define R200_TXFORMAT_DXT23 (14 << 0)
# define R200_TXFORMAT_DXT45 (15 << 0)
# define R200_TXFORMAT_FORMAT_MASK (31 << 0)
# define R200_TXFORMAT_FORMAT_SHIFT 0
# define R200_TXFORMAT_ALPHA_IN_MAP (1 << 6)
# define R200_TXFORMAT_NON_POWER2 (1 << 7)
# define R200_TXFORMAT_WIDTH_MASK (15 << 8)
# define R200_TXFORMAT_WIDTH_SHIFT 8
# define R200_TXFORMAT_HEIGHT_MASK (15 << 12)
# define R200_TXFORMAT_HEIGHT_SHIFT 12
# define R200_TXFORMAT_F5_WIDTH_MASK (15 << 16) /* cube face 5 */
# define R200_TXFORMAT_F5_WIDTH_SHIFT 16
# define R200_TXFORMAT_F5_HEIGHT_MASK (15 << 20)
# define R200_TXFORMAT_F5_HEIGHT_SHIFT 20
# define R200_TXFORMAT_ST_ROUTE_STQ0 (0 << 24)
# define R200_TXFORMAT_ST_ROUTE_STQ1 (1 << 24)
# define R200_TXFORMAT_ST_ROUTE_STQ2 (2 << 24)
# define R200_TXFORMAT_ST_ROUTE_STQ3 (3 << 24)
# define R200_TXFORMAT_ST_ROUTE_STQ4 (4 << 24)
# define R200_TXFORMAT_ST_ROUTE_STQ5 (5 << 24)
# define R200_TXFORMAT_ST_ROUTE_MASK (7 << 24)
# define R200_TXFORMAT_ST_ROUTE_SHIFT 24
# define R200_TXFORMAT_ALPHA_MASK_ENABLE (1 << 28)
# define R200_TXFORMAT_CHROMA_KEY_ENABLE (1 << 29)
# define R200_TXFORMAT_CUBIC_MAP_ENABLE (1 << 30)
#define R200_REG_PP_TXFORMAT_X_0 0x2c08
# define R200_DEPTH_LOG2_MASK (0xf << 0)
# define R200_DEPTH_LOG2_SHIFT 0
# define R200_VOLUME_FILTER_SHIFT 4
# define R200_VOLUME_FILTER_MASK (1 << 4)
# define R200_VOLUME_FILTER_NEAREST (0 << 4)
# define R200_VOLUME_FILTER_LINEAR (1 << 4)
# define R200_WRAPEN_Q (1 << 8)
# define R200_CLAMP_Q_WRAP (0 << 9)
# define R200_CLAMP_Q_MIRROR (1 << 9)
# define R200_CLAMP_Q_CLAMP_LAST (2 << 9)
# define R200_CLAMP_Q_MIRROR_CLAMP_LAST (3 << 9)
# define R200_CLAMP_Q_CLAMP_BORDER (4 << 9)
# define R200_CLAMP_Q_MIRROR_CLAMP_BORDER (5 << 9)
# define R200_CLAMP_Q_CLAMP_GL (6 << 9)
# define R200_CLAMP_Q_MIRROR_CLAMP_GL (7 << 9)
# define R200_CLAMP_Q_MASK (7 << 9)
# define R200_MIN_MIP_LEVEL_MASK (0xff << 12)
# define R200_MIN_MIP_LEVEL_SHIFT 12
# define R200_TEXCOORD_NONPROJ (0 << 16)
# define R200_TEXCOORD_CUBIC_ENV (1 << 16)
# define R200_TEXCOORD_VOLUME (2 << 16)
# define R200_TEXCOORD_PROJ (3 << 16)
# define R200_TEXCOORD_DEPTH (4 << 16)
# define R200_TEXCOORD_1D_PROJ (5 << 16)
# define R200_TEXCOORD_1D (6 << 16)
# define R200_TEXCOORD_ZERO (7 << 16)
# define R200_TEXCOORD_MASK (7 << 16)
# define R200_LOD_BIAS_MASK (0xfff80000)
# define R200_LOD_BIAS_SHIFT 19
#define R200_REG_PP_TXSIZE_0 0x2c0c /* NPOT only */
#define R200_REG_PP_TXPITCH_0 0x2c10 /* NPOT only */
#define R200_REG_PP_BORDER_COLOR_0 0x2c14
#define R200_PP_TXOFFSET_0 0x2d00
#define R200_PP_TXOFFSET_1 0x2d18
#define R200_PP_TXOFFSET_2 0x2d30
#define R200_PP_TXOFFSET_3 0x2d48
#define R200_PP_TXOFFSET_4 0x2d60
#define R200_PP_TXOFFSET_5 0x2d78
# define R200_TXO_ENDIAN_NO_SWAP (0 << 0)
# define R200_TXO_ENDIAN_BYTE_SWAP (1 << 0)
# define R200_TXO_ENDIAN_WORD_SWAP (2 << 0)
# define R200_TXO_ENDIAN_HALFDW_SWAP (3 << 0)
# define R200_TXO_OFFSET_MASK 0xffffffe0
# define R200_TXO_OFFSET_SHIFT 5
#define R200_PP_CUBIC_OFFSET_F1_0 0x2d04
#define R200_PP_CUBIC_OFFSET_F2_0 0x2d08
#define R200_PP_CUBIC_OFFSET_F3_0 0x2d0c
#define R200_PP_CUBIC_OFFSET_F4_0 0x2d10
#define R200_PP_CUBIC_OFFSET_F5_0 0x2d14
#define R200_PP_CUBIC_OFFSET_F1_1 0x2d1c
#define R200_PP_CUBIC_OFFSET_F2_1 0x2d20
#define R200_PP_CUBIC_OFFSET_F3_1 0x2d24
#define R200_PP_CUBIC_OFFSET_F4_1 0x2d28
#define R200_PP_CUBIC_OFFSET_F5_1 0x2d2c
#define R200_PP_CUBIC_OFFSET_F1_2 0x2d34
#define R200_PP_CUBIC_OFFSET_F2_2 0x2d38
#define R200_PP_CUBIC_OFFSET_F3_2 0x2d3c
#define R200_PP_CUBIC_OFFSET_F4_2 0x2d40
#define R200_PP_CUBIC_OFFSET_F5_2 0x2d44
#define R200_PP_CUBIC_OFFSET_F1_3 0x2d4c
#define R200_PP_CUBIC_OFFSET_F2_3 0x2d50
#define R200_PP_CUBIC_OFFSET_F3_3 0x2d54
#define R200_PP_CUBIC_OFFSET_F4_3 0x2d58
#define R200_PP_CUBIC_OFFSET_F5_3 0x2d5c
#define R200_PP_CUBIC_OFFSET_F1_4 0x2d64
#define R200_PP_CUBIC_OFFSET_F2_4 0x2d68
#define R200_PP_CUBIC_OFFSET_F3_4 0x2d6c
#define R200_PP_CUBIC_OFFSET_F4_4 0x2d70
#define R200_PP_CUBIC_OFFSET_F5_4 0x2d74
#define R200_PP_CUBIC_OFFSET_F1_5 0x2d7c
#define R200_PP_CUBIC_OFFSET_F2_5 0x2d80
#define R200_PP_CUBIC_OFFSET_F3_5 0x2d84
#define R200_PP_CUBIC_OFFSET_F4_5 0x2d88
#define R200_PP_CUBIC_OFFSET_F5_5 0x2d8c
#define R200_REG_PP_TXCBLEND_0 0x2f00
# define R200_TXC_ARG_A_ZERO (0)
# define R200_TXC_ARG_A_CURRENT_COLOR (2)
# define R200_TXC_ARG_A_CURRENT_ALPHA (3)
# define R200_TXC_ARG_A_DIFFUSE_COLOR (4)
# define R200_TXC_ARG_A_DIFFUSE_ALPHA (5)
# define R200_TXC_ARG_A_SPECULAR_COLOR (6)
# define R200_TXC_ARG_A_SPECULAR_ALPHA (7)
# define R200_TXC_ARG_A_TFACTOR_COLOR (8)
# define R200_TXC_ARG_A_TFACTOR_ALPHA (9)
# define R200_TXC_ARG_A_R0_COLOR (10)
# define R200_TXC_ARG_A_R0_ALPHA (11)
# define R200_TXC_ARG_A_R1_COLOR (12)
# define R200_TXC_ARG_A_R1_ALPHA (13)
# define R200_TXC_ARG_A_R2_COLOR (14)
# define R200_TXC_ARG_A_R2_ALPHA (15)
# define R200_TXC_ARG_A_R3_COLOR (16)
# define R200_TXC_ARG_A_R3_ALPHA (17)
# define R200_TXC_ARG_A_R4_COLOR (18)
# define R200_TXC_ARG_A_R4_ALPHA (19)
# define R200_TXC_ARG_A_R5_COLOR (20)
# define R200_TXC_ARG_A_R5_ALPHA (21)
# define R200_TXC_ARG_A_TFACTOR1_COLOR (26)
# define R200_TXC_ARG_A_TFACTOR1_ALPHA (27)
# define R200_TXC_ARG_A_MASK (31 << 0)
# define R200_TXC_ARG_A_SHIFT 0
# define R200_TXC_ARG_B_ZERO (0 << 5)
# define R200_TXC_ARG_B_CURRENT_COLOR (2 << 5)
# define R200_TXC_ARG_B_CURRENT_ALPHA (3 << 5)
# define R200_TXC_ARG_B_DIFFUSE_COLOR (4 << 5)
# define R200_TXC_ARG_B_DIFFUSE_ALPHA (5 << 5)
# define R200_TXC_ARG_B_SPECULAR_COLOR (6 << 5)
# define R200_TXC_ARG_B_SPECULAR_ALPHA (7 << 5)
# define R200_TXC_ARG_B_TFACTOR_COLOR (8 << 5)
# define R200_TXC_ARG_B_TFACTOR_ALPHA (9 << 5)
# define R200_TXC_ARG_B_R0_COLOR (10 << 5)
# define R200_TXC_ARG_B_R0_ALPHA (11 << 5)
# define R200_TXC_ARG_B_R1_COLOR (12 << 5)
# define R200_TXC_ARG_B_R1_ALPHA (13 << 5)
# define R200_TXC_ARG_B_R2_COLOR (14 << 5)
# define R200_TXC_ARG_B_R2_ALPHA (15 << 5)
# define R200_TXC_ARG_B_R3_COLOR (16 << 5)
# define R200_TXC_ARG_B_R3_ALPHA (17 << 5)
# define R200_TXC_ARG_B_R4_COLOR (18 << 5)
# define R200_TXC_ARG_B_R4_ALPHA (19 << 5)
# define R200_TXC_ARG_B_R5_COLOR (20 << 5)
# define R200_TXC_ARG_B_R5_ALPHA (21 << 5)
# define R200_TXC_ARG_B_TFACTOR1_COLOR (26 << 5)
# define R200_TXC_ARG_B_TFACTOR1_ALPHA (27 << 5)
# define R200_TXC_ARG_B_MASK (31 << 5)
# define R200_TXC_ARG_B_SHIFT 5
# define R200_TXC_ARG_C_ZERO (0 << 10)
# define R200_TXC_ARG_C_CURRENT_COLOR (2 << 10)
# define R200_TXC_ARG_C_CURRENT_ALPHA (3 << 10)
# define R200_TXC_ARG_C_DIFFUSE_COLOR (4 << 10)
# define R200_TXC_ARG_C_DIFFUSE_ALPHA (5 << 10)
# define R200_TXC_ARG_C_SPECULAR_COLOR (6 << 10)
# define R200_TXC_ARG_C_SPECULAR_ALPHA (7 << 10)
# define R200_TXC_ARG_C_TFACTOR_COLOR (8 << 10)
# define R200_TXC_ARG_C_TFACTOR_ALPHA (9 << 10)
# define R200_TXC_ARG_C_R0_COLOR (10 << 10)
# define R200_TXC_ARG_C_R0_ALPHA (11 << 10)
# define R200_TXC_ARG_C_R1_COLOR (12 << 10)
# define R200_TXC_ARG_C_R1_ALPHA (13 << 10)
# define R200_TXC_ARG_C_R2_COLOR (14 << 10)
# define R200_TXC_ARG_C_R2_ALPHA (15 << 10)
# define R200_TXC_ARG_C_R3_COLOR (16 << 10)
# define R200_TXC_ARG_C_R3_ALPHA (17 << 10)
# define R200_TXC_ARG_C_R4_COLOR (18 << 10)
# define R200_TXC_ARG_C_R4_ALPHA (19 << 10)
# define R200_TXC_ARG_C_R5_COLOR (20 << 10)
# define R200_TXC_ARG_C_R5_ALPHA (21 << 10)
# define R200_TXC_ARG_C_TFACTOR1_COLOR (26 << 10)
# define R200_TXC_ARG_C_TFACTOR1_ALPHA (27 << 10)
# define R200_TXC_ARG_C_MASK (31 << 10)
# define R200_TXC_ARG_C_SHIFT 10
# define R200_TXC_COMP_ARG_A (1 << 16)
# define R200_TXC_COMP_ARG_A_SHIFT (16)
# define R200_TXC_BIAS_ARG_A (1 << 17)
# define R200_TXC_SCALE_ARG_A (1 << 18)
# define R200_TXC_NEG_ARG_A (1 << 19)
# define R200_TXC_COMP_ARG_B (1 << 20)
# define R200_TXC_COMP_ARG_B_SHIFT (20)
# define R200_TXC_BIAS_ARG_B (1 << 21)
# define R200_TXC_SCALE_ARG_B (1 << 22)
# define R200_TXC_NEG_ARG_B (1 << 23)
# define R200_TXC_COMP_ARG_C (1 << 24)
# define R200_TXC_COMP_ARG_C_SHIFT (24)
# define R200_TXC_BIAS_ARG_C (1 << 25)
# define R200_TXC_SCALE_ARG_C (1 << 26)
# define R200_TXC_NEG_ARG_C (1 << 27)
# define R200_TXC_OP_MADD (0 << 28)
# define R200_TXC_OP_CND0 (2 << 28)
# define R200_TXC_OP_LERP (3 << 28)
# define R200_TXC_OP_DOT3 (4 << 28)
# define R200_TXC_OP_DOT4 (5 << 28)
# define R200_TXC_OP_CONDITIONAL (6 << 28)
# define R200_TXC_OP_DOT2_ADD (7 << 28)
# define R200_TXC_OP_MASK (7 << 28)
#define R200_REG_PP_TXCBLEND2_0 0x2f04
# define R200_TXC_TFACTOR_SEL_SHIFT 0
# define R200_TXC_TFACTOR_SEL_MASK 0x7
# define R200_TXC_TFACTOR1_SEL_SHIFT 4
# define R200_TXC_TFACTOR1_SEL_MASK (0x7 << 4)
# define R200_TXC_SCALE_SHIFT 8
# define R200_TXC_SCALE_MASK (7 << 8)
# define R200_TXC_SCALE_1X (0 << 8)
# define R200_TXC_SCALE_2X (1 << 8)
# define R200_TXC_SCALE_4X (2 << 8)
# define R200_TXC_SCALE_8X (3 << 8)
# define R200_TXC_SCALE_INV2 (5 << 8)
# define R200_TXC_SCALE_INV4 (6 << 8)
# define R200_TXC_SCALE_INV8 (7 << 8)
# define R200_TXC_CLAMP_SHIFT 12
# define R200_TXC_CLAMP_MASK (3 << 12)
# define R200_TXC_CLAMP_WRAP (0 << 12)
# define R200_TXC_CLAMP_0_1 (1 << 12)
# define R200_TXC_CLAMP_8_8 (2 << 12)
# define R200_TXC_OUTPUT_REG_MASK (7 << 16)
# define R200_TXC_OUTPUT_REG_NONE (0 << 16)
# define R200_TXC_OUTPUT_REG_R0 (1 << 16)
# define R200_TXC_OUTPUT_REG_R1 (2 << 16)
# define R200_TXC_OUTPUT_REG_R2 (3 << 16)
# define R200_TXC_OUTPUT_REG_R3 (4 << 16)
# define R200_TXC_OUTPUT_REG_R4 (5 << 16)
# define R200_TXC_OUTPUT_REG_R5 (6 << 16)
# define R200_TXC_OUTPUT_MASK_MASK (7 << 20)
# define R200_TXC_OUTPUT_MASK_RGB (0 << 20)
# define R200_TXC_OUTPUT_MASK_RG (1 << 20)
# define R200_TXC_OUTPUT_MASK_RB (2 << 20)
# define R200_TXC_OUTPUT_MASK_R (3 << 20)
# define R200_TXC_OUTPUT_MASK_GB (4 << 20)
# define R200_TXC_OUTPUT_MASK_G (5 << 20)
# define R200_TXC_OUTPUT_MASK_B (6 << 20)
# define R200_TXC_OUTPUT_MASK_NONE (7 << 20)
# define R200_TXC_REPL_NORMAL 0
# define R200_TXC_REPL_RED 1
# define R200_TXC_REPL_GREEN 2
# define R200_TXC_REPL_BLUE 3
# define R200_TXC_REPL_ARG_A_SHIFT 26
# define R200_TXC_REPL_ARG_A_MASK (3 << 26)
# define R200_TXC_REPL_ARG_B_SHIFT 28
# define R200_TXC_REPL_ARG_B_MASK (3 << 28)
# define R200_TXC_REPL_ARG_C_SHIFT 30
# define R200_TXC_REPL_ARG_C_MASK (3 << 30)
#define R200_REG_PP_TXABLEND_0 0x2f08
# define R200_TXA_ARG_A_ZERO (0)
# define R200_TXA_ARG_A_CURRENT_ALPHA (2) /* guess */
# define R200_TXA_ARG_A_CURRENT_BLUE (3) /* guess */
# define R200_TXA_ARG_A_DIFFUSE_ALPHA (4)
# define R200_TXA_ARG_A_DIFFUSE_BLUE (5)
# define R200_TXA_ARG_A_SPECULAR_ALPHA (6)
# define R200_TXA_ARG_A_SPECULAR_BLUE (7)
# define R200_TXA_ARG_A_TFACTOR_ALPHA (8)
# define R200_TXA_ARG_A_TFACTOR_BLUE (9)
# define R200_TXA_ARG_A_R0_ALPHA (10)
# define R200_TXA_ARG_A_R0_BLUE (11)
# define R200_TXA_ARG_A_R1_ALPHA (12)
# define R200_TXA_ARG_A_R1_BLUE (13)
# define R200_TXA_ARG_A_R2_ALPHA (14)
# define R200_TXA_ARG_A_R2_BLUE (15)
# define R200_TXA_ARG_A_R3_ALPHA (16)
# define R200_TXA_ARG_A_R3_BLUE (17)
# define R200_TXA_ARG_A_R4_ALPHA (18)
# define R200_TXA_ARG_A_R4_BLUE (19)
# define R200_TXA_ARG_A_R5_ALPHA (20)
# define R200_TXA_ARG_A_R5_BLUE (21)
# define R200_TXA_ARG_A_TFACTOR1_ALPHA (26)
# define R200_TXA_ARG_A_TFACTOR1_BLUE (27)
# define R200_TXA_ARG_A_MASK (31 << 0)
# define R200_TXA_ARG_A_SHIFT 0
# define R200_TXA_ARG_B_ZERO (0 << 5)
# define R200_TXA_ARG_B_CURRENT_ALPHA (2 << 5) /* guess */
# define R200_TXA_ARG_B_CURRENT_BLUE (3 << 5) /* guess */
# define R200_TXA_ARG_B_DIFFUSE_ALPHA (4 << 5)
# define R200_TXA_ARG_B_DIFFUSE_BLUE (5 << 5)
# define R200_TXA_ARG_B_SPECULAR_ALPHA (6 << 5)
# define R200_TXA_ARG_B_SPECULAR_BLUE (7 << 5)
# define R200_TXA_ARG_B_TFACTOR_ALPHA (8 << 5)
# define R200_TXA_ARG_B_TFACTOR_BLUE (9 << 5)
# define R200_TXA_ARG_B_R0_ALPHA (10 << 5)
# define R200_TXA_ARG_B_R0_BLUE (11 << 5)
# define R200_TXA_ARG_B_R1_ALPHA (12 << 5)
# define R200_TXA_ARG_B_R1_BLUE (13 << 5)
# define R200_TXA_ARG_B_R2_ALPHA (14 << 5)
# define R200_TXA_ARG_B_R2_BLUE (15 << 5)
# define R200_TXA_ARG_B_R3_ALPHA (16 << 5)
# define R200_TXA_ARG_B_R3_BLUE (17 << 5)
# define R200_TXA_ARG_B_R4_ALPHA (18 << 5)
# define R200_TXA_ARG_B_R4_BLUE (19 << 5)
# define R200_TXA_ARG_B_R5_ALPHA (20 << 5)
# define R200_TXA_ARG_B_R5_BLUE (21 << 5)
# define R200_TXA_ARG_B_TFACTOR1_ALPHA (26 << 5)
# define R200_TXA_ARG_B_TFACTOR1_BLUE (27 << 5)
# define R200_TXA_ARG_B_MASK (31 << 5)
# define R200_TXA_ARG_B_SHIFT 5
# define R200_TXA_ARG_C_ZERO (0 << 10)
# define R200_TXA_ARG_C_CURRENT_ALPHA (2 << 10) /* guess */
# define R200_TXA_ARG_C_CURRENT_BLUE (3 << 10) /* guess */
# define R200_TXA_ARG_C_DIFFUSE_ALPHA (4 << 10)
# define R200_TXA_ARG_C_DIFFUSE_BLUE (5 << 10)
# define R200_TXA_ARG_C_SPECULAR_ALPHA (6 << 10)
# define R200_TXA_ARG_C_SPECULAR_BLUE (7 << 10)
# define R200_TXA_ARG_C_TFACTOR_ALPHA (8 << 10)
# define R200_TXA_ARG_C_TFACTOR_BLUE (9 << 10)
# define R200_TXA_ARG_C_R0_ALPHA (10 << 10)
# define R200_TXA_ARG_C_R0_BLUE (11 << 10)
# define R200_TXA_ARG_C_R1_ALPHA (12 << 10)
# define R200_TXA_ARG_C_R1_BLUE (13 << 10)
# define R200_TXA_ARG_C_R2_ALPHA (14 << 10)
# define R200_TXA_ARG_C_R2_BLUE (15 << 10)
# define R200_TXA_ARG_C_R3_ALPHA (16 << 10)
# define R200_TXA_ARG_C_R3_BLUE (17 << 10)
# define R200_TXA_ARG_C_R4_ALPHA (18 << 10)
# define R200_TXA_ARG_C_R4_BLUE (19 << 10)
# define R200_TXA_ARG_C_R5_ALPHA (20 << 10)
# define R200_TXA_ARG_C_R5_BLUE (21 << 10)
# define R200_TXA_ARG_C_TFACTOR1_ALPHA (26 << 10)
# define R200_TXA_ARG_C_TFACTOR1_BLUE (27 << 10)
# define R200_TXA_ARG_C_MASK (31 << 10)
# define R200_TXA_ARG_C_SHIFT 10
# define R200_TXA_COMP_ARG_A (1 << 16)
# define R200_TXA_COMP_ARG_A_SHIFT (16)
# define R200_TXA_BIAS_ARG_A (1 << 17)
# define R200_TXA_SCALE_ARG_A (1 << 18)
# define R200_TXA_NEG_ARG_A (1 << 19)
# define R200_TXA_COMP_ARG_B (1 << 20)
# define R200_TXA_COMP_ARG_B_SHIFT (20)
# define R200_TXA_BIAS_ARG_B (1 << 21)
# define R200_TXA_SCALE_ARG_B (1 << 22)
# define R200_TXA_NEG_ARG_B (1 << 23)
# define R200_TXA_COMP_ARG_C (1 << 24)
# define R200_TXA_COMP_ARG_C_SHIFT (24)
# define R200_TXA_BIAS_ARG_C (1 << 25)
# define R200_TXA_SCALE_ARG_C (1 << 26)
# define R200_TXA_NEG_ARG_C (1 << 27)
# define R200_TXA_OP_MADD (0 << 28)
# define R200_TXA_OP_CND0 (2 << 28)
# define R200_TXA_OP_LERP (3 << 28)
# define R200_TXA_OP_CONDITIONAL (6 << 28)
# define R200_TXA_OP_MASK (7 << 28)
#define R200_REG_PP_TXABLEND2_0 0x2f0c
# define R200_TXA_TFACTOR_SEL_SHIFT 0
# define R200_TXA_TFACTOR_SEL_MASK 0x7
# define R200_TXA_TFACTOR1_SEL_SHIFT 4
# define R200_TXA_TFACTOR1_SEL_MASK (0x7 << 4)
# define R200_TXA_SCALE_SHIFT 8
# define R200_TXA_SCALE_MASK (7 << 8)
# define R200_TXA_SCALE_1X (0 << 8)
# define R200_TXA_SCALE_2X (1 << 8)
# define R200_TXA_SCALE_4X (2 << 8)
# define R200_TXA_SCALE_8X (3 << 8)
# define R200_TXA_SCALE_INV2 (5 << 8)
# define R200_TXA_SCALE_INV4 (6 << 8)
# define R200_TXA_SCALE_INV8 (7 << 8)
# define R200_TXA_CLAMP_SHIFT 12
# define R200_TXA_CLAMP_MASK (3 << 12)
# define R200_TXA_CLAMP_WRAP (0 << 12)
# define R200_TXA_CLAMP_0_1 (1 << 12)
# define R200_TXA_CLAMP_8_8 (2 << 12)
# define R200_TXA_OUTPUT_REG_MASK (7 << 16)
# define R200_TXA_OUTPUT_REG_NONE (0 << 16)
# define R200_TXA_OUTPUT_REG_R0 (1 << 16)
# define R200_TXA_OUTPUT_REG_R1 (2 << 16)
# define R200_TXA_OUTPUT_REG_R2 (3 << 16)
# define R200_TXA_OUTPUT_REG_R3 (4 << 16)
# define R200_TXA_OUTPUT_REG_R4 (5 << 16)
# define R200_TXA_OUTPUT_REG_R5 (6 << 16)
# define R200_TXA_DOT_ALPHA (1 << 20)
# define R200_TXA_REPL_NORMAL 0
# define R200_TXA_REPL_RED 1
# define R200_TXA_REPL_GREEN 2
# define R200_TXA_REPL_ARG_A_SHIFT 26
# define R200_TXA_REPL_ARG_A_MASK (3 << 26)
# define R200_TXA_REPL_ARG_B_SHIFT 28
# define R200_TXA_REPL_ARG_B_MASK (3 << 28)
# define R200_TXA_REPL_ARG_C_SHIFT 30
# define R200_TXA_REPL_ARG_C_MASK (3 << 30)
#define RADEON_REG_RB2D_DSTCACHE_CTLSTAT 0x342c
# define RADEON_RB2D_DC_FLUSH (3 << 0)
# define RADEON_RB2D_DC_FREE (3 << 2)
# define RADEON_RB2D_DC_FLUSH_ALL 0xf
# define RADEON_RB2D_DC_BUSY (1 << 31)
/* PLL register defines */
#define R128_REG_MCLK_CNTL 0x000f
# define R128_FORCE_GCP (1 << 16)
# define R128_FORCE_PIPE3D_CP (1 << 17)
# define R128_FORCE_RCP (1 << 18)
#define RADEON_REG_MCLK_CNTL 0x0012
# define RADEON_FORCEON_MCLKA (1 << 16)
# define RADEON_FORCEON_MCLKB (1 << 17)
# define RADEON_FORCEON_YCLKA (1 << 18)
# define RADEON_FORCEON_YCLKB (1 << 19)
# define RADEON_FORCEON_MC (1 << 20)
# define RADEON_FORCEON_AIC (1 << 21)
/* CCE packet defines */
#define ATI_CCE_PACKETTYPE_MASK 0xc0000000
#define ATI_CCE_PACKET0 0x00000000
#define ATI_CCE_PACKET0_COUNT_MASK 0x3fff0000
#define ATI_CCE_PACKET0_ONE_REG_WR 0x00008000
#define ATI_CCE_PACKET0_REG_MASK 0x000007ff
#define ATI_CCE_PACKET1 0x40000000
#define ATI_CCE_PACKET1_REG_1 0x000007ff
#define ATI_CCE_PACKET1_REG_2 0x003ff800
#define ATI_CCE_PACKET1_REG_2_SHIFT 10
#define ATI_CCE_PACKET2 0x80000000
#define ATI_CCE_PACKET3 0xc0000000
#define ATI_CCE_PACKET3_COUNT_MASK 0x3fff0000
#define ATI_CCE_PACKET3_IT_OPCODE_MASK 0x0000ff00
#define ATI_CCE_PACKET3_NOP 0xc0001000
#define ATI_CCE_PACKET3_NEXT_CHAR 0xc0001900
#define ATI_CCE_PACKET3_PLY_NEXTSCAN 0xc0001d00
#define ATI_CCE_PACKET3_SET_SCISSORS 0xc0001e00
#define R128_CCE_PACKET3_SET_MODE_24BPP 0xc0001f00
#define R128_CCE_PACKET3_3D_SAVE_CONTEXT 0xc0002000
#define R128_CCE_PACKET3_3D_PLAY_CONTEXT 0xc0002100
#define ATI_CCE_PACKET3_3D_RNDR_GEN_INDX_PRIM 0xc0002300
#define RADEON_CP_PACKET3_LOAD_MICROCODE 0xc0002400
#define ATI_CCE_PACKET3_3D_RNDR_GEN_PRIM 0xc0002500
#define RADEON_CP_PACKET3_WAIT_FOR_IDLE 0xc0002600
#define RADEON_CP_PACKET3_3D_DRAW_VBUF 0xc0002800
#define RADEON_CP_PACKET3_3D_DRAW_IMMD 0xc0002900
#define RADEON_CP_PACKET3_3D_DRAW_INDX 0xc0002a00
#define ATI_CCE_PACKET3_LOAD_PALETTE 0xc0002c00
#define R128_CCE_PACKET3_PURGE 0xc0002d00
#define R128_CCE_PACKET3_NEXT_VERTEX_BUNDLE 0xc0002e00
#define RADEON_CP_PACKET3_3D_LOAD_VBPNTR 0xc0002f00
#define RADEON_CP_PACKET3_3D_CLEAR_ZMASK 0xc0003200
#define R200_CP_PACKET3_3D_DRAW_IMMD_2 0xc0003500
#define ATI_CCE_PACKET3_CNTL_PAINT 0xc0009100
#define ATI_CCE_PACKET3_CNTL_BITBLT 0xc0009200
#define ATI_CCE_PACKET3_CNTL_SMALLTEXT 0xc0009300
#define ATI_CCE_PACKET3_HOSTDATA_BLT 0xc0009400
#define ATI_CCE_PACKET3_CNTL_POLYLINE 0xc0009500
#define R128_CCE_PACKET3_SCALE 0xc0009600
#define R128_CCE_PACKET3_TRANS_SCALE 0xc0009700
#define ATI_CCE_PACKET3_CNTL_POLYSCANLINES 0xc0009800
#define ATI_CCE_PACKET3_PAINT_MULTI 0xc0009a00
#define ATI_CCE_PACKET3_BITBLT_MULTI 0xc0009b00
#define ATI_CCE_PACKET3_CNTL_TRANS_BITBLT 0xc0009c00
#define RADEON_CP_VC_FRMT_XY 0x00000000
#define RADEON_CP_VC_FRMT_W0 0x00000001
#define RADEON_CP_VC_FRMT_FPCOLOR 0x00000002
#define RADEON_CP_VC_FRMT_FPALPHA 0x00000004
#define RADEON_CP_VC_FRMT_PKCOLOR 0x00000008
#define RADEON_CP_VC_FRMT_FPSPEC 0x00000010
#define RADEON_CP_VC_FRMT_FPFOG 0x00000020
#define RADEON_CP_VC_FRMT_PKSPEC 0x00000040
#define RADEON_CP_VC_FRMT_ST0 0x00000080
#define RADEON_CP_VC_FRMT_ST1 0x00000100
#define RADEON_CP_VC_FRMT_Q1 0x00000200
#define RADEON_CP_VC_FRMT_ST2 0x00000400
#define RADEON_CP_VC_FRMT_Q2 0x00000800
#define RADEON_CP_VC_FRMT_ST3 0x00001000
#define RADEON_CP_VC_FRMT_Q3 0x00002000
#define RADEON_CP_VC_FRMT_Q0 0x00004000
#define RADEON_CP_VC_FRMT_BLND_WEIGHT_CNT_MASK 0x00038000
#define RADEON_CP_VC_FRMT_N0 0x00040000
#define RADEON_CP_VC_FRMT_XY1 0x08000000
#define RADEON_CP_VC_FRMT_Z1 0x10000000
#define RADEON_CP_VC_FRMT_W1 0x20000000
#define RADEON_CP_VC_FRMT_N1 0x40000000
#define RADEON_CP_VC_FRMT_Z 0x80000000
#define RADEON_CP_VC_CNTL_PRIM_TYPE_NONE 0x00000000
#define RADEON_CP_VC_CNTL_PRIM_TYPE_POINT 0x00000001
#define RADEON_CP_VC_CNTL_PRIM_TYPE_LINE 0x00000002
#define RADEON_CP_VC_CNTL_PRIM_TYPE_LINE_STRIP 0x00000003
#define RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST 0x00000004
#define RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_FAN 0x00000005
#define RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_STRIP 0x00000006
#define RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_TYPE_2 0x00000007
#define RADEON_CP_VC_CNTL_PRIM_TYPE_RECT_LIST 0x00000008
#define RADEON_CP_VC_CNTL_PRIM_TYPE_3VRT_POINT_LIST 0x00000009
#define RADEON_CP_VC_CNTL_PRIM_TYPE_3VRT_LINE_LIST 0x0000000a
#define RADEON_CP_VC_CNTL_PRIM_WALK_IND 0x00000010
#define RADEON_CP_VC_CNTL_PRIM_WALK_LIST 0x00000020
#define RADEON_CP_VC_CNTL_PRIM_WALK_RING 0x00000030
#define RADEON_CP_VC_CNTL_COLOR_ORDER_BGRA 0x00000000
#define RADEON_CP_VC_CNTL_COLOR_ORDER_RGBA 0x00000040
#define RADEON_CP_VC_CNTL_MAOS_ENABLE 0x00000080
#define RADEON_CP_VC_CNTL_VTX_FMT_NON_RADEON_MODE 0x00000000
#define RADEON_CP_VC_CNTL_VTX_FMT_RADEON_MODE 0x00000100
#define RADEON_CP_VC_CNTL_TCL_DISABLE 0x00000000
#define RADEON_CP_VC_CNTL_TCL_ENABLE 0x00000200
#define RADEON_CP_VC_CNTL_NUM_SHIFT 16
#define R128_CCE_VC_FRMT_RHW 0x00000001
#define R128_CCE_VC_FRMT_DIFFUSE_BGR 0x00000002
#define R128_CCE_VC_FRMT_DIFFUSE_A 0x00000004
#define R128_CCE_VC_FRMT_DIFFUSE_ARGB 0x00000008
#define R128_CCE_VC_FRMT_SPEC_BGR 0x00000010
#define R128_CCE_VC_FRMT_SPEC_F 0x00000020
#define R128_CCE_VC_FRMT_SPEC_FRGB 0x00000040
#define R128_CCE_VC_FRMT_S_T 0x00000080
#define R128_CCE_VC_FRMT_S2_T2 0x00000100
#define R128_CCE_VC_FRMT_RHW2 0x00000200
#define R128_CCE_VC_CNTL_PRIM_TYPE_NONE 0x00000000
#define R128_CCE_VC_CNTL_PRIM_TYPE_POINT 0x00000001
#define R128_CCE_VC_CNTL_PRIM_TYPE_LINE 0x00000002
#define R128_CCE_VC_CNTL_PRIM_TYPE_POLY_LINE 0x00000003
#define R128_CCE_VC_CNTL_PRIM_TYPE_TRI_LIST 0x00000004
#define R128_CCE_VC_CNTL_PRIM_TYPE_TRI_FAN 0x00000005
#define R128_CCE_VC_CNTL_PRIM_TYPE_TRI_STRIP 0x00000006
#define R128_CCE_VC_CNTL_PRIM_TYPE_TRI_TYPE2 0x00000007
#define R128_CCE_VC_CNTL_PRIM_WALK_IND 0x00000010
#define R128_CCE_VC_CNTL_PRIM_WALK_LIST 0x00000020
#define R128_CCE_VC_CNTL_PRIM_WALK_RING 0x00000030
#define R128_CCE_VC_CNTL_NUM_SHIFT 16
#define R128_DATATYPE_VQ 0
#define R128_DATATYPE_CI4 1
#define R128_DATATYPE_CI8 2
#define R128_DATATYPE_ARGB1555 3
#define R128_DATATYPE_RGB565 4
#define R128_DATATYPE_RGB888 5
#define R128_DATATYPE_ARGB8888 6
#define R128_DATATYPE_RGB332 7
#define R128_DATATYPE_Y8 8
#define R128_DATATYPE_RGB8 9
#define R128_DATATYPE_CI16 10
#define R128_DATATYPE_VYUY_422 11
#define R128_DATATYPE_YVYU_422 12
#define R128_DATATYPE_AYUV_444 14
#define R128_DATATYPE_ARGB4444 15
#define R128_AGP_OFFSET 0x02000000
#define R128_WATERMARK_L 16
#define R128_WATERMARK_M 8
#define R128_WATERMARK_N 8
#define R128_WATERMARK_K 128