xserver-multidpi/hw/xgl/xglpict.c
Eric Anholt b9c0ae867e Remove the manual AddFilter for convolution, which I'm pretty sure
shouldn't be necessary due to it already happening from
    PictureSetDefaultFilters.
2006-01-03 22:36:46 +00:00

503 lines
13 KiB
C

/*
* Copyright © 2004 David Reveman
*
* Permission to use, copy, modify, distribute, and sell this software
* and its documentation for any purpose is hereby granted without
* fee, provided that the above copyright notice appear in all copies
* and that both that copyright notice and this permission notice
* appear in supporting documentation, and that the name of
* David Reveman not be used in advertising or publicity pertaining to
* distribution of the software without specific, written prior permission.
* David Reveman makes no representations about the suitability of this
* software for any purpose. It is provided "as is" without express or
* implied warranty.
*
* DAVID REVEMAN DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
* NO EVENT SHALL DAVID REVEMAN BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
* WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
* Author: David Reveman <davidr@novell.com>
*/
#include "xgl.h"
#include "fb.h"
#ifdef RENDER
#define XGL_PICTURE_FALLBACK_PROLOGUE(pPicture, func) \
xglSyncDamageBoxBits (pPicture->pDrawable); \
XGL_PICTURE_SCREEN_UNWRAP (func)
#define XGL_PICTURE_FALLBACK_EPILOGUE(pPicture, func, xglfunc) \
XGL_PICTURE_SCREEN_WRAP (func, xglfunc); \
xglAddCurrentSurfaceDamage (pPicture->pDrawable)
void
xglComposite (CARD8 op,
PicturePtr pSrc,
PicturePtr pMask,
PicturePtr pDst,
INT16 xSrc,
INT16 ySrc,
INT16 xMask,
INT16 yMask,
INT16 xDst,
INT16 yDst,
CARD16 width,
CARD16 height)
{
PictureScreenPtr pPictureScreen;
ScreenPtr pScreen = pDst->pDrawable->pScreen;
XGL_SCREEN_PRIV (pScreen);
if (xglComp (op,
pSrc, pMask, pDst,
xSrc, ySrc,
xMask, yMask,
xDst + pDst->pDrawable->x, yDst + pDst->pDrawable->y,
width, height,
NULL, NULL))
{
xglAddCurrentBitDamage (pDst->pDrawable);
return;
}
pPictureScreen = GetPictureScreen (pScreen);
if (pSrc->pDrawable)
{
if (!xglSyncBits (pSrc->pDrawable, NullBox))
FatalError (XGL_SW_FAILURE_STRING);
}
if (pMask && pMask->pDrawable)
{
if (!xglSyncBits (pMask->pDrawable, NullBox))
FatalError (XGL_SW_FAILURE_STRING);
}
if (op == PictOpSrc)
{
XGL_DRAWABLE_PIXMAP (pDst->pDrawable);
if (!xglMapPixmapBits (pPixmap))
FatalError (XGL_SW_FAILURE_STRING);
} else
xglSyncDamageBoxBits (pDst->pDrawable);
XGL_PICTURE_SCREEN_UNWRAP (Composite);
(*pPictureScreen->Composite) (op, pSrc, pMask, pDst,
xSrc, ySrc, xMask, yMask, xDst, yDst,
width, height);
XGL_PICTURE_SCREEN_WRAP (Composite, xglComposite);
if (op == PictOpSrc)
{
RegionRec region;
xDst += pDst->pDrawable->x;
yDst += pDst->pDrawable->y;
xSrc += pSrc->pDrawable->x;
ySrc += pSrc->pDrawable->y;
if (pMask)
{
xMask += pMask->pDrawable->x;
yMask += pMask->pDrawable->y;
}
if (!miComputeCompositeRegion (&region, pSrc, pMask, pDst,
xSrc, ySrc, xMask, yMask, xDst, yDst,
width, height))
return;
xglAddSurfaceDamage (pDst->pDrawable, &region);
REGION_UNINIT (pDst->pDrawable->pScreen, &region);
} else
xglAddCurrentSurfaceDamage (pDst->pDrawable);
}
void
xglAddTriangles (PicturePtr pDst,
INT16 xOff,
INT16 yOff,
int ntri,
xTriangle *tris)
{
PictureScreenPtr pPictureScreen;
ScreenPtr pScreen = pDst->pDrawable->pScreen;
XGL_SCREEN_PRIV (pScreen);
XGL_DRAWABLE_PIXMAP_PRIV (pDst->pDrawable);
pPictureScreen = GetPictureScreen (pScreen);
pPixmapPriv->damageBox.x1 = 0;
pPixmapPriv->damageBox.y1 = 0;
pPixmapPriv->damageBox.x2 = pDst->pDrawable->width;
pPixmapPriv->damageBox.y2 = pDst->pDrawable->height;
XGL_PICTURE_FALLBACK_PROLOGUE (pDst, AddTriangles);
(*pPictureScreen->AddTriangles) (pDst, xOff, yOff, ntri, tris);
XGL_PICTURE_FALLBACK_EPILOGUE (pDst, AddTriangles, xglAddTriangles);
}
void
xglChangePicture (PicturePtr pPicture,
Mask mask)
{
PictureScreenPtr pPictureScreen;
ScreenPtr pScreen = pPicture->pDrawable->pScreen;
XGL_SCREEN_PRIV (pScreen);
XGL_DRAWABLE_PIXMAP_PRIV (pPicture->pDrawable);
pPictureScreen = GetPictureScreen (pScreen);
if (pPicture->stateChanges & CPRepeat)
pPixmapPriv->pictureMask |= xglPCFillMask;
if (pPicture->stateChanges & CPComponentAlpha)
pPixmapPriv->pictureMask |= xglPCComponentAlphaMask;
if (pPicture->stateChanges & CPDither)
pPixmapPriv->pictureMask |= xglPCDitherMask;
XGL_PICTURE_SCREEN_UNWRAP (ChangePicture);
(*pPictureScreen->ChangePicture) (pPicture, mask);
XGL_PICTURE_SCREEN_WRAP (ChangePicture, xglChangePicture);
}
int
xglChangePictureTransform (PicturePtr pPicture,
PictTransform *transform)
{
PictureScreenPtr pPictureScreen;
ScreenPtr pScreen = pPicture->pDrawable->pScreen;
int ret;
XGL_SCREEN_PRIV (pScreen);
XGL_DRAWABLE_PIXMAP_PRIV (pPicture->pDrawable);
pPictureScreen = GetPictureScreen (pScreen);
pPixmapPriv->pictureMask |= xglPCTransformMask;
XGL_PICTURE_SCREEN_UNWRAP (ChangePictureTransform);
ret = (*pPictureScreen->ChangePictureTransform) (pPicture, transform);
XGL_PICTURE_SCREEN_WRAP (ChangePictureTransform,
xglChangePictureTransform);
return ret;
}
int
xglChangePictureFilter (PicturePtr pPicture,
int filter,
xFixed *params,
int nparams)
{
PictureScreenPtr pPictureScreen;
ScreenPtr pScreen = pPicture->pDrawable->pScreen;
int ret;
XGL_SCREEN_PRIV (pScreen);
XGL_DRAWABLE_PIXMAP_PRIV (pPicture->pDrawable);
pPictureScreen = GetPictureScreen (pScreen);
pPixmapPriv->pictureMask |= xglPCFilterMask;
XGL_PICTURE_SCREEN_UNWRAP (ChangePictureFilter);
ret = (*pPictureScreen->ChangePictureFilter) (pPicture, filter,
params, nparams);
XGL_PICTURE_SCREEN_WRAP (ChangePictureFilter, xglChangePictureFilter);
return ret;
}
void
xglUpdatePicture (PicturePtr pPicture)
{
glitz_surface_t *surface;
XGL_DRAWABLE_PIXMAP_PRIV (pPicture->pDrawable);
surface = pPixmapPriv->surface;
if (pPixmapPriv->pictureMask & xglPCFillMask)
{
if (pPicture->repeat)
glitz_surface_set_fill (surface, GLITZ_FILL_REPEAT);
else
glitz_surface_set_fill (surface, GLITZ_FILL_TRANSPARENT);
}
if (pPixmapPriv->pictureMask & xglPCFilterMask)
{
switch (pPicture->filter) {
case PictFilterNearest:
case PictFilterFast:
glitz_surface_set_filter (surface, GLITZ_FILTER_NEAREST, NULL, 0);
break;
case PictFilterGood:
case PictFilterBest:
case PictFilterBilinear:
glitz_surface_set_filter (surface, GLITZ_FILTER_BILINEAR, NULL, 0);
break;
case PictFilterConvolution:
glitz_surface_set_filter (surface, GLITZ_FILTER_CONVOLUTION,
(glitz_fixed16_16_t *)
pPicture->filter_params,
pPicture->filter_nparams);
break;
}
}
if (pPixmapPriv->pictureMask & xglPCTransformMask)
{
glitz_surface_set_transform (surface, (glitz_transform_t *)
pPicture->transform);
}
if (pPixmapPriv->pictureMask & xglPCComponentAlphaMask)
{
if (pPicture->componentAlpha)
glitz_surface_set_component_alpha (surface, 1);
else
glitz_surface_set_component_alpha (surface, 0);
}
if (pPixmapPriv->pictureMask & xglPCDitherMask)
{
if (pPicture->dither)
glitz_surface_set_dither (surface, 1);
else
glitz_surface_set_dither (surface, 0);
}
pPixmapPriv->pictureMask &= ~XGL_PICTURE_CHANGES (~0);
}
static int
xglVisualDepth (ScreenPtr pScreen, VisualPtr pVisual)
{
DepthPtr pDepth;
int d, v;
for (d = 0; d < pScreen->numDepths; d++)
{
pDepth = &pScreen->allowedDepths[d];
for (v = 0; v < pDepth->numVids; v++)
if (pDepth->vids[v] == pVisual->vid)
return pDepth->depth;
}
return 0;
}
typedef struct _xglformatInit {
CARD32 format;
CARD8 depth;
} xglFormatInitRec, *xglFormatInitPtr;
static int
xglAddFormat (xglFormatInitPtr formats,
int nformat,
CARD32 format,
CARD8 depth)
{
int n;
for (n = 0; n < nformat; n++)
if (formats[n].format == format && formats[n].depth == depth)
return nformat;
formats[nformat].format = format;
formats[nformat].depth = depth;
return ++nformat;
}
#define Mask(n) ((n) == 32 ? 0xffffffff : ((1 << (n)) - 1))
Bool
xglPictureInit (ScreenPtr pScreen)
{
int f, nformats = 0;
PictFormatPtr pFormats;
xglFormatInitRec formats[64];
CARD32 format;
CARD8 depth;
VisualPtr pVisual;
int v;
int bpp;
int r, g, b;
int d;
DepthPtr pDepth;
/* formats required by protocol */
formats[nformats].format = PICT_a1;
formats[nformats].depth = 1;
nformats++;
formats[nformats].format = PICT_a4;
formats[nformats].depth = 4;
nformats++;
formats[nformats].format = PICT_a8;
formats[nformats].depth = 8;
nformats++;
formats[nformats].format = PICT_a8r8g8b8;
formats[nformats].depth = 32;
nformats++;
/* now look through the depths and visuals adding other formats */
for (v = 0; v < pScreen->numVisuals; v++)
{
pVisual = &pScreen->visuals[v];
depth = xglVisualDepth (pScreen, pVisual);
if (!depth)
continue;
bpp = BitsPerPixel (depth);
switch (pVisual->class) {
case DirectColor:
case TrueColor:
r = Ones (pVisual->redMask);
g = Ones (pVisual->greenMask);
b = Ones (pVisual->blueMask);
if (pVisual->offsetBlue == 0 &&
pVisual->offsetGreen == b &&
pVisual->offsetRed == b + g)
{
format = PICT_FORMAT (bpp, PICT_TYPE_ARGB, 0, r, g, b);
nformats = xglAddFormat (formats, nformats, format, depth);
}
break;
case StaticColor:
case PseudoColor:
case StaticGray:
case GrayScale:
break;
}
}
/* walk supported depths and add missing Direct formats */
for (d = 0; d < pScreen->numDepths; d++)
{
pDepth = &pScreen->allowedDepths[d];
bpp = BitsPerPixel (pDepth->depth);
format = 0;
switch (bpp) {
case 16:
if (pDepth->depth == 15)
nformats = xglAddFormat (formats, nformats,
PICT_x1r5g5b5, pDepth->depth);
if (pDepth->depth == 16)
nformats = xglAddFormat (formats, nformats,
PICT_r5g6b5, pDepth->depth);
break;
case 24:
if (pDepth->depth == 24)
nformats = xglAddFormat (formats, nformats,
PICT_r8g8b8, pDepth->depth);
break;
case 32:
if (pDepth->depth == 24)
nformats = xglAddFormat (formats, nformats,
PICT_x8r8g8b8, pDepth->depth);
break;
}
}
pFormats = (PictFormatPtr) xalloc (nformats * sizeof (PictFormatRec));
if (!pFormats)
return 0;
memset (pFormats, '\0', nformats * sizeof (PictFormatRec));
for (f = 0; f < nformats; f++)
{
pFormats[f].id = FakeClientID (0);
pFormats[f].depth = formats[f].depth;
format = formats[f].format;
pFormats[f].format = format;
pFormats[f].type = PictTypeDirect;
switch (PICT_FORMAT_TYPE (format)) {
case PICT_TYPE_ARGB:
pFormats[f].direct.alphaMask = Mask (PICT_FORMAT_A (format));
if (pFormats[f].direct.alphaMask)
pFormats[f].direct.alpha = (PICT_FORMAT_R (format) +
PICT_FORMAT_G (format) +
PICT_FORMAT_B (format));
pFormats[f].direct.redMask = Mask (PICT_FORMAT_R (format));
pFormats[f].direct.red = (PICT_FORMAT_G (format) +
PICT_FORMAT_B (format));
pFormats[f].direct.greenMask = Mask (PICT_FORMAT_G (format));
pFormats[f].direct.green = PICT_FORMAT_B (format);
pFormats[f].direct.blueMask = Mask (PICT_FORMAT_B (format));
pFormats[f].direct.blue = 0;
break;
case PICT_TYPE_A:
pFormats[f].direct.alpha = 0;
pFormats[f].direct.alphaMask = Mask (PICT_FORMAT_A (format));
break;
case PICT_TYPE_COLOR:
case PICT_TYPE_GRAY:
break;
}
}
if (!fbPictureInit (pScreen, pFormats, nformats))
return FALSE;
return TRUE;
}
void
xglPictureClipExtents (PicturePtr pPicture,
BoxPtr extents)
{
if (pPicture->clientClipType != CT_NONE)
{
BoxPtr clip = REGION_EXTENTS (pPicture->pDrawable->pScreen,
(RegionPtr) pPicture->clientClip);
if (extents->x1 < pPicture->clipOrigin.x + clip->x1)
extents->x1 = pPicture->clipOrigin.x + clip->x1;
if (extents->y1 < pPicture->clipOrigin.y + clip->y1)
extents->y1 = pPicture->clipOrigin.y + clip->y1;
if (extents->x2 > pPicture->clipOrigin.x + clip->x2)
extents->x2 = pPicture->clipOrigin.x + clip->x2;
if (extents->y2 > pPicture->clipOrigin.y + clip->y2)
extents->y2 = pPicture->clipOrigin.y + clip->y2;
}
else
{
if (extents->x1 < 0)
extents->x1 = 0;
if (extents->y1 < 0)
extents->y1 = 0;
if (extents->x2 > pPicture->pDrawable->width)
extents->x2 = pPicture->pDrawable->width;
if (extents->y2 > pPicture->pDrawable->height)
extents->y2 = pPicture->pDrawable->height;
}
}
#endif