Previously, before GLX_OML_swap_method was fixed, both the X server and
client ignored the swapMethod fbconfig value, which meant that, if the dri
driver thought it exposed more than one swapMethod, it actually just
exported a duplicated set of fbconfigs. When fixing GLX_OML_swap_method
and restricting the choice for built-in visuals to a single swap method
that meant we didn't have that many fbconfigs to choose from when pairing
the compositing visual with an fbconfig, resulting in the fbconfig paired
with the compositing visual becoming too restrictive for some applications,
(at least for kwin). This problem would also happen if the dri driver
only exposed a single swap method to begin with.
So, to make sure the compositing visual gets a good enough fbconfig,
duplicate fbconfigs that are suitable for compositing visuals and make
sure these duplicated fbconfigs can be used only by compositing visuals.
For duplicated fbconfigs not paired with a compositing visual, construct
new compositing visuals, making compositing clients able to choose visuals
/ fbconfig more adapted to their needs.
This is in some sense equivalent to adding a new "TRUECOLOR_COMPOSITING"
GLX visualtype.
Fixes: 4486d199bd
("glx: Fix visual fbconfig matching with respect to
swap method")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102806
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Tested-By: Nick Sarnie <commendsarnex@gmail.com>
Tested-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Adam Jackson <ajax@redhat.com>
431 lines
13 KiB
C
431 lines
13 KiB
C
/*
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* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
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* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice including the dates of first publication and
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* either this permission notice or a reference to
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* http://oss.sgi.com/projects/FreeB/
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* shall be included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
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* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Except as contained in this notice, the name of Silicon Graphics, Inc.
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* shall not be used in advertising or otherwise to promote the sale, use or
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* other dealings in this Software without prior written authorization from
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* Silicon Graphics, Inc.
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*/
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#ifdef HAVE_DIX_CONFIG_H
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#include <dix-config.h>
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#endif
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#include <GL/glxtokens.h>
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#include <string.h>
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#include <windowstr.h>
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#include <os.h>
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#include <colormapst.h>
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#include "privates.h"
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#include "glxserver.h"
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#include "glxutil.h"
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#include "glxext.h"
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#include "protocol-versions.h"
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#ifdef COMPOSITE
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#include "compositeext.h"
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#endif
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static DevPrivateKeyRec glxScreenPrivateKeyRec;
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#define glxScreenPrivateKey (&glxScreenPrivateKeyRec)
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const char GLServerVersion[] = "1.4";
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static const char GLServerExtensions[] =
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"GL_ARB_depth_texture "
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"GL_ARB_draw_buffers "
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"GL_ARB_fragment_program "
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"GL_ARB_fragment_program_shadow "
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"GL_ARB_imaging "
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"GL_ARB_multisample "
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"GL_ARB_multitexture "
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"GL_ARB_occlusion_query "
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"GL_ARB_point_parameters "
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"GL_ARB_point_sprite "
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"GL_ARB_shadow "
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"GL_ARB_shadow_ambient "
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"GL_ARB_texture_border_clamp "
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"GL_ARB_texture_compression "
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"GL_ARB_texture_cube_map "
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"GL_ARB_texture_env_add "
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"GL_ARB_texture_env_combine "
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"GL_ARB_texture_env_crossbar "
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"GL_ARB_texture_env_dot3 "
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"GL_ARB_texture_mirrored_repeat "
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"GL_ARB_texture_non_power_of_two "
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"GL_ARB_transpose_matrix "
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"GL_ARB_vertex_program "
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"GL_ARB_window_pos "
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"GL_EXT_abgr "
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"GL_EXT_bgra "
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"GL_EXT_blend_color "
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"GL_EXT_blend_equation_separate "
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"GL_EXT_blend_func_separate "
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"GL_EXT_blend_logic_op "
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"GL_EXT_blend_minmax "
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"GL_EXT_blend_subtract "
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"GL_EXT_clip_volume_hint "
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"GL_EXT_copy_texture "
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"GL_EXT_draw_range_elements "
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"GL_EXT_fog_coord "
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"GL_EXT_framebuffer_object "
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"GL_EXT_multi_draw_arrays "
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"GL_EXT_packed_pixels "
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"GL_EXT_paletted_texture "
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"GL_EXT_point_parameters "
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"GL_EXT_polygon_offset "
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"GL_EXT_rescale_normal "
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"GL_EXT_secondary_color "
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"GL_EXT_separate_specular_color "
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"GL_EXT_shadow_funcs "
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"GL_EXT_shared_texture_palette "
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"GL_EXT_stencil_two_side "
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"GL_EXT_stencil_wrap "
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"GL_EXT_subtexture "
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"GL_EXT_texture "
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"GL_EXT_texture3D "
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"GL_EXT_texture_compression_dxt1 "
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"GL_EXT_texture_compression_s3tc "
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"GL_EXT_texture_edge_clamp "
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"GL_EXT_texture_env_add "
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"GL_EXT_texture_env_combine "
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"GL_EXT_texture_env_dot3 "
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"GL_EXT_texture_filter_anisotropic "
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"GL_EXT_texture_lod "
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"GL_EXT_texture_lod_bias "
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"GL_EXT_texture_mirror_clamp "
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"GL_EXT_texture_object "
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"GL_EXT_texture_rectangle "
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"GL_EXT_vertex_array "
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"GL_3DFX_texture_compression_FXT1 "
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"GL_APPLE_packed_pixels "
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"GL_ATI_draw_buffers "
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"GL_ATI_texture_env_combine3 "
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"GL_ATI_texture_mirror_once "
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"GL_HP_occlusion_test "
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"GL_IBM_texture_mirrored_repeat "
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"GL_INGR_blend_func_separate "
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"GL_MESA_pack_invert "
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"GL_MESA_ycbcr_texture "
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"GL_NV_blend_square "
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"GL_NV_depth_clamp "
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"GL_NV_fog_distance "
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"GL_NV_fragment_program_option "
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"GL_NV_fragment_program2 "
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"GL_NV_light_max_exponent "
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"GL_NV_multisample_filter_hint "
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"GL_NV_point_sprite "
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"GL_NV_texgen_reflection "
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"GL_NV_texture_compression_vtc "
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"GL_NV_texture_env_combine4 "
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"GL_NV_texture_expand_normal "
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"GL_NV_texture_rectangle "
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"GL_NV_vertex_program2_option "
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"GL_NV_vertex_program3 "
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"GL_OES_compressed_paletted_texture "
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"GL_SGI_color_matrix "
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"GL_SGI_color_table "
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"GL_SGIS_generate_mipmap "
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"GL_SGIS_multisample "
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"GL_SGIS_point_parameters "
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"GL_SGIS_texture_border_clamp "
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"GL_SGIS_texture_edge_clamp "
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"GL_SGIS_texture_lod "
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"GL_SGIX_depth_texture "
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"GL_SGIX_shadow "
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"GL_SGIX_shadow_ambient "
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"GL_SUN_slice_accum ";
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static Bool
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glxCloseScreen(ScreenPtr pScreen)
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{
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__GLXscreen *pGlxScreen = glxGetScreen(pScreen);
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pScreen->CloseScreen = pGlxScreen->CloseScreen;
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pGlxScreen->destroy(pGlxScreen);
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return pScreen->CloseScreen(pScreen);
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}
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__GLXscreen *
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glxGetScreen(ScreenPtr pScreen)
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{
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return dixLookupPrivate(&pScreen->devPrivates, glxScreenPrivateKey);
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}
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GLint
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glxConvertToXVisualType(int visualType)
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{
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static const int x_visual_types[] = {
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TrueColor, DirectColor,
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PseudoColor, StaticColor,
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GrayScale, StaticGray
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};
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return ((unsigned) (visualType - GLX_TRUE_COLOR) < 6)
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? x_visual_types[visualType - GLX_TRUE_COLOR] : -1;
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}
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/* This code inspired by composite/compinit.c. We could move this to
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* mi/ and share it with composite.*/
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static VisualPtr
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AddScreenVisuals(ScreenPtr pScreen, int count, int d)
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{
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int i;
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DepthPtr depth;
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depth = NULL;
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for (i = 0; i < pScreen->numDepths; i++) {
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if (pScreen->allowedDepths[i].depth == d) {
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depth = &pScreen->allowedDepths[i];
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break;
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}
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}
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if (depth == NULL)
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return NULL;
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if (ResizeVisualArray(pScreen, count, depth) == FALSE)
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return NULL;
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/* Return a pointer to the first of the added visuals. */
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return pScreen->visuals + pScreen->numVisuals - count;
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}
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static int
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findFirstSet(unsigned int v)
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{
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int i;
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for (i = 0; i < 32; i++)
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if (v & (1 << i))
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return i;
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return -1;
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}
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static void
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initGlxVisual(VisualPtr visual, __GLXconfig * config)
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{
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int maxBits;
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maxBits = max(config->redBits, max(config->greenBits, config->blueBits));
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config->visualID = visual->vid;
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visual->class = glxConvertToXVisualType(config->visualType);
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visual->bitsPerRGBValue = maxBits;
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visual->ColormapEntries = 1 << maxBits;
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visual->nplanes = config->redBits + config->greenBits + config->blueBits;
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visual->redMask = config->redMask;
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visual->greenMask = config->greenMask;
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visual->blueMask = config->blueMask;
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visual->offsetRed = findFirstSet(config->redMask);
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visual->offsetGreen = findFirstSet(config->greenMask);
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visual->offsetBlue = findFirstSet(config->blueMask);
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}
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static __GLXconfig *
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pickFBConfig(__GLXscreen * pGlxScreen, VisualPtr visual)
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{
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__GLXconfig *best = NULL, *config;
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int best_score = 0;
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for (config = pGlxScreen->fbconfigs; config != NULL; config = config->next) {
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int score = 0;
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if (config->redMask != visual->redMask ||
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config->greenMask != visual->greenMask ||
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config->blueMask != visual->blueMask)
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continue;
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if (config->visualRating != GLX_NONE)
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continue;
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/* Ignore multisampled configs */
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if (config->sampleBuffers)
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continue;
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if (glxConvertToXVisualType(config->visualType) != visual->class)
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continue;
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/* If it's the 32-bit RGBA visual, demand a 32-bit fbconfig. */
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if (visual->nplanes == 32 && config->rgbBits != 32)
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continue;
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/* Can't use the same FBconfig for multiple X visuals. I think. */
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if (config->visualID != 0)
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continue;
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#ifdef COMPOSITE
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/* Use only duplicated configs for compIsAlternateVisuals */
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if (!!compIsAlternateVisual(pGlxScreen->pScreen, visual->vid) !=
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!!config->duplicatedForComp)
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continue;
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#endif
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/*
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* If possible, use the same swapmethod for all built-in visual
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* fbconfigs, to avoid getting the 32-bit composite visual when
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* requesting, for example, a SWAP_COPY fbconfig.
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*/
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if (config->swapMethod == GLX_SWAP_UNDEFINED_OML)
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score += 32;
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if (config->swapMethod == GLX_SWAP_EXCHANGE_OML)
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score += 16;
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if (config->doubleBufferMode > 0)
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score += 8;
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if (config->depthBits > 0)
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score += 4;
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if (config->stencilBits > 0)
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score += 2;
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if (config->alphaBits > 0)
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score++;
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if (score > best_score) {
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best = config;
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best_score = score;
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}
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}
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return best;
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}
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void
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__glXScreenInit(__GLXscreen * pGlxScreen, ScreenPtr pScreen)
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{
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__GLXconfig *m;
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__GLXconfig *config;
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int i;
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if (!dixRegisterPrivateKey(&glxScreenPrivateKeyRec, PRIVATE_SCREEN, 0))
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return;
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pGlxScreen->pScreen = pScreen;
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pGlxScreen->GLextensions = strdup(GLServerExtensions);
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pGlxScreen->GLXextensions = NULL;
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pGlxScreen->CloseScreen = pScreen->CloseScreen;
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pScreen->CloseScreen = glxCloseScreen;
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i = 0;
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for (m = pGlxScreen->fbconfigs; m != NULL; m = m->next) {
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m->fbconfigID = FakeClientID(0);
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m->visualID = 0;
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i++;
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}
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pGlxScreen->numFBConfigs = i;
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pGlxScreen->visuals =
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calloc(pGlxScreen->numFBConfigs, sizeof(__GLXconfig *));
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/* First, try to choose featureful FBconfigs for the existing X visuals.
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* Note that if multiple X visuals end up with the same FBconfig being
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* chosen, the later X visuals don't get GLX visuals (because we want to
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* prioritize the root visual being GLX).
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*/
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for (i = 0; i < pScreen->numVisuals; i++) {
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VisualPtr visual = &pScreen->visuals[i];
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config = pickFBConfig(pGlxScreen, visual);
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if (config) {
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pGlxScreen->visuals[pGlxScreen->numVisuals++] = config;
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config->visualID = visual->vid;
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#ifdef COMPOSITE
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if (compIsAlternateVisual(pScreen, visual->vid))
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config->visualSelectGroup++;
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#endif
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}
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}
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/* Then, add new visuals corresponding to all FBconfigs that didn't have
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* an existing, appropriate visual.
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*/
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for (config = pGlxScreen->fbconfigs; config != NULL; config = config->next) {
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int depth;
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VisualPtr visual;
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if (config->visualID != 0)
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continue;
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/* Only count RGB bits and not alpha, as we're not trying to create
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* visuals for compositing (that's what the 32-bit composite visual
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* set up above is for.
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*/
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depth = config->redBits + config->greenBits + config->blueBits;
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#ifdef COMPOSITE
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if (config->duplicatedForComp) {
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depth += config->alphaBits;
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config->visualSelectGroup++;
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}
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#endif
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/* Make sure that our FBconfig's depth can actually be displayed
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* (corresponds to an existing visual).
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*/
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for (i = 0; i < pScreen->numVisuals; i++) {
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if (depth == pScreen->visuals[i].nplanes)
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break;
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}
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/* if it can't, fix up the fbconfig to not advertise window support */
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if (i == pScreen->numVisuals)
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config->drawableType &= ~(GLX_WINDOW_BIT);
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/* fbconfig must support window drawables */
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if (!(config->drawableType & GLX_WINDOW_BIT)) {
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config->visualID = 0;
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continue;
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}
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/* Create a new X visual for our FBconfig. */
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visual = AddScreenVisuals(pScreen, 1, depth);
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if (visual == NULL)
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continue;
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#ifdef COMPOSITE
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if (config->duplicatedForComp)
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(void) CompositeRegisterAlternateVisuals(pScreen, &visual->vid, 1);
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#endif
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pGlxScreen->visuals[pGlxScreen->numVisuals++] = config;
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initGlxVisual(visual, config);
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}
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dixSetPrivate(&pScreen->devPrivates, glxScreenPrivateKey, pGlxScreen);
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if (pGlxScreen->glvnd)
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__glXEnableExtension(pGlxScreen->glx_enable_bits, "GLX_EXT_libglvnd");
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i = __glXGetExtensionString(pGlxScreen->glx_enable_bits, NULL);
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if (i > 0) {
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pGlxScreen->GLXextensions = xnfalloc(i);
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(void) __glXGetExtensionString(pGlxScreen->glx_enable_bits,
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pGlxScreen->GLXextensions);
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}
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}
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void
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__glXScreenDestroy(__GLXscreen * screen)
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{
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free(screen->glvnd);
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free(screen->GLXextensions);
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free(screen->GLextensions);
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free(screen->visuals);
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}
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