xserver-multidpi/glx
Adam Jackson be6680967a glx: convert to direct GL dispatch (v2)
We now expect to be linked against something that provides the GL API,
instead of manually grubbing about in the DRI driver's dispatch table.
Since the GLX we expose calls GL functions that are meant to be looked
up dynamically, also add a way to thunk through to GetProcAddress.

This includes a refresh of the generated sources, which requires a
correspondingly new Mesa.

The GetProcAddress stubs are at the moment merely enough to make this
link against Mesa 9.2, but should really be provided for everything not
in the OpenGL 1.2 ABI.

v2: Explicitly hide the GetProcAddress stubs so we can't conflict with
libGL symbols; fix leading tab/space issues [anholt]

Reviewed-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
2013-10-29 12:29:16 -04:00
..
clientinfo.c glx: Implement GLX SetClientInfo2ARB protocol 2012-07-05 11:44:09 -07:00
createcontext.c glx: Fix memory leak in context garbage collection (v2) 2013-10-29 10:30:43 -04:00
extension_string.c Full support of sRGB capable fbconfigs. 2013-03-18 10:02:00 -07:00
extension_string.h Full support of sRGB capable fbconfigs. 2013-03-18 10:02:00 -07:00
glthread.c Introduce a consistent coding style 2012-03-21 13:54:42 -07:00
glxbyteorder.h Introduce a consistent coding style 2012-03-21 13:54:42 -07:00
glxcmds.c glx: convert to direct GL dispatch (v2) 2013-10-29 12:29:16 -04:00
glxcmdsswap.c glx: convert to direct GL dispatch (v2) 2013-10-29 12:29:16 -04:00
glxcontext.h glx: Fix memory leak in context garbage collection (v2) 2013-10-29 10:30:43 -04:00
glxdrawable.h Introduce a consistent coding style 2012-03-21 13:54:42 -07:00
glxdri2.c glx: convert to direct GL dispatch (v2) 2013-10-29 12:29:16 -04:00
glxdricommon.c glx: Add support for the new DRI loader entrypoint. 2013-10-23 08:12:28 +08:00
glxdricommon.h Introduce a consistent coding style 2012-03-21 13:54:42 -07:00
glxdriswrast.c glx: convert to direct GL dispatch (v2) 2013-10-29 12:29:16 -04:00
glxext.c glx: convert to direct GL dispatch (v2) 2013-10-29 12:29:16 -04:00
glxext.h glx: Use one function to add a context to all global tables 2012-05-23 13:08:12 -07:00
glxscreens.c glx: Remove support for NV_vertex_program and NV_fragment_program 2013-09-11 14:37:32 -04:00
glxscreens.h glx: Remove screen number from __GLXconfig 2013-09-11 14:37:33 -04:00
glxserver.h glx: convert to direct GL dispatch (v2) 2013-10-29 12:29:16 -04:00
glxstubs.c glx: convert to direct GL dispatch (v2) 2013-10-29 12:29:16 -04:00
glxutil.h Introduce a consistent coding style 2012-03-21 13:54:42 -07:00
indirect_dispatch_swap.c glx: convert to direct GL dispatch (v2) 2013-10-29 12:29:16 -04:00
indirect_dispatch.c glx: convert to direct GL dispatch (v2) 2013-10-29 12:29:16 -04:00
indirect_dispatch.h glx: convert to direct GL dispatch (v2) 2013-10-29 12:29:16 -04:00
indirect_program.c glx: convert to direct GL dispatch (v2) 2013-10-29 12:29:16 -04:00
indirect_reqsize.c glx: convert to direct GL dispatch (v2) 2013-10-29 12:29:16 -04:00
indirect_reqsize.h glx: convert to direct GL dispatch (v2) 2013-10-29 12:29:16 -04:00
indirect_size_get.c glx: convert to direct GL dispatch (v2) 2013-10-29 12:29:16 -04:00
indirect_size_get.h glx: convert to direct GL dispatch (v2) 2013-10-29 12:29:16 -04:00
indirect_size.h glx: convert to direct GL dispatch (v2) 2013-10-29 12:29:16 -04:00
indirect_table.c glx: convert to direct GL dispatch (v2) 2013-10-29 12:29:16 -04:00
indirect_table.h Introduce a consistent coding style 2012-03-21 13:54:42 -07:00
indirect_texture_compression.c glx: convert to direct GL dispatch (v2) 2013-10-29 12:29:16 -04:00
indirect_util.c glx: convert to direct GL dispatch (v2) 2013-10-29 12:29:16 -04:00
indirect_util.h Introduce a consistent coding style 2012-03-21 13:54:42 -07:00
Makefile.am glx: convert to direct GL dispatch (v2) 2013-10-29 12:29:16 -04:00
render2.c glx: convert to direct GL dispatch (v2) 2013-10-29 12:29:16 -04:00
render2swap.c glx: convert to direct GL dispatch (v2) 2013-10-29 12:29:16 -04:00
renderpix.c glx: convert to direct GL dispatch (v2) 2013-10-29 12:29:16 -04:00
renderpixswap.c glx: convert to direct GL dispatch (v2) 2013-10-29 12:29:16 -04:00
rensize.c Introduce a consistent coding style 2012-03-21 13:54:42 -07:00
single2.c glx: convert to direct GL dispatch (v2) 2013-10-29 12:29:16 -04:00
single2swap.c glx: convert to direct GL dispatch (v2) 2013-10-29 12:29:16 -04:00
singlepix.c glx: convert to direct GL dispatch (v2) 2013-10-29 12:29:16 -04:00
singlepixswap.c glx: convert to direct GL dispatch (v2) 2013-10-29 12:29:16 -04:00
singlesize.c glx: convert to direct GL dispatch (v2) 2013-10-29 12:29:16 -04:00
singlesize.h Introduce a consistent coding style 2012-03-21 13:54:42 -07:00
swap_interval.c glx: convert to direct GL dispatch (v2) 2013-10-29 12:29:16 -04:00
unpack.h Remove unneccesary casts from WriteToClient calls 2012-07-09 19:12:56 -07:00
xfont.c glx: convert to direct GL dispatch (v2) 2013-10-29 12:29:16 -04:00