xserver-multidpi/glamor/glamor_copyarea.c
Zhigang Gong 8ca16754f7 largepixmap: Fix the selfcopy issue.
If the source and destination are the same pixmap/fbo, and we
need to split the copy to small pieces. Then we do need to
consider the sequence of the small pieces when the copy area
has overlaps. This commit take the reverse/upsidedown into
the clipping function, thus it can generate correct sequence
and avoid corruption self copying.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:51 -08:00

675 lines
20 KiB
C

/*
* Copyright © 2008 Intel Corporation
* Copyright © 1998 Keith Packard
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of Keith Packard not be used in
* advertising or publicity pertaining to distribution of the software without
* specific, written prior permission. Keith Packard makes no
* representations about the suitability of this software for any purpose. It
* is provided "as is" without express or implied warranty.
*
* KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*
* Authors:
* Eric Anholt <eric@anholt.net>
* Zhigang Gong <zhigang.gong@linux.intel.com>
*/
#include "glamor_priv.h"
/** @file glamor_copyarea.c
*
* GC CopyArea implementation
*/
#ifndef GLAMOR_GLES2
static Bool
glamor_copy_n_to_n_fbo_blit(DrawablePtr src,
DrawablePtr dst,
GCPtr gc, BoxPtr box, int nbox, int dx, int dy)
{
ScreenPtr screen = dst->pScreen;
PixmapPtr dst_pixmap = glamor_get_drawable_pixmap(dst);
PixmapPtr src_pixmap = glamor_get_drawable_pixmap(src);
glamor_pixmap_private *src_pixmap_priv, *dst_pixmap_priv;
glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
glamor_gl_dispatch *dispatch;
int dst_x_off, dst_y_off, src_x_off, src_y_off, i;
int fbo_x_off, fbo_y_off;
int src_fbo_x_off, src_fbo_y_off;
if (!glamor_priv->has_fbo_blit) {
glamor_delayed_fallback(screen,
"no EXT_framebuffer_blit\n");
return FALSE;
}
src_pixmap_priv = glamor_get_pixmap_private(src_pixmap);
dst_pixmap_priv = glamor_get_pixmap_private(dst_pixmap);
if (gc) {
if (gc->alu != GXcopy) {
glamor_delayed_fallback(screen, "non-copy ALU\n");
return FALSE;
}
}
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(src_pixmap_priv)) {
glamor_delayed_fallback(screen, "no src fbo\n");
return FALSE;
}
if (glamor_set_destination_pixmap(dst_pixmap))
return FALSE;
pixmap_priv_get_fbo_off(dst_pixmap_priv, &fbo_x_off, &fbo_y_off);
pixmap_priv_get_fbo_off(src_pixmap_priv, &src_fbo_x_off, &src_fbo_y_off);
dispatch = glamor_get_dispatch(glamor_priv);
dispatch->glBindFramebuffer(GL_READ_FRAMEBUFFER_EXT,
src_pixmap_priv->base.fbo->fb);
glamor_get_drawable_deltas(dst, dst_pixmap, &dst_x_off,
&dst_y_off);
glamor_get_drawable_deltas(src, src_pixmap, &src_x_off,
&src_y_off);
dst_x_off += fbo_x_off;
dst_y_off += fbo_y_off;
src_y_off += dy + src_fbo_y_off;
src_x_off += src_fbo_x_off;
for (i = 0; i < nbox; i++) {
if (glamor_priv->yInverted) {
dispatch->glBlitFramebuffer((box[i].x1 + dx +
src_x_off),
(box[i].y1 +
src_y_off),
(box[i].x2 + dx +
src_x_off),
(box[i].y2 +
src_y_off),
(box[i].x1 +
dst_x_off),
(box[i].y1 +
dst_y_off),
(box[i].x2 +
dst_x_off),
(box[i].y2 +
dst_y_off),
GL_COLOR_BUFFER_BIT,
GL_NEAREST);
} else {
int flip_dst_y1 =
dst_pixmap->drawable.height - (box[i].y2 +
dst_y_off);
int flip_dst_y2 =
dst_pixmap->drawable.height - (box[i].y1 +
dst_y_off);
int flip_src_y1 =
src_pixmap->drawable.height - (box[i].y2 +
src_y_off);
int flip_src_y2 =
src_pixmap->drawable.height - (box[i].y1 +
src_y_off);
dispatch->glBlitFramebuffer(box[i].x1 + dx +
src_x_off,
flip_src_y1,
box[i].x2 + dx +
src_x_off,
flip_src_y2,
box[i].x1 +
dst_x_off,
flip_dst_y1,
box[i].x2 +
dst_x_off,
flip_dst_y2,
GL_COLOR_BUFFER_BIT,
GL_NEAREST);
}
}
glamor_put_dispatch(glamor_priv);
return TRUE;
}
#endif
static Bool
glamor_copy_n_to_n_textured(DrawablePtr src,
DrawablePtr dst,
GCPtr gc, BoxPtr box, int nbox, int dx, int dy)
{
glamor_screen_private *glamor_priv =
glamor_get_screen_private(dst->pScreen);
glamor_gl_dispatch *dispatch;
PixmapPtr src_pixmap = glamor_get_drawable_pixmap(src);
PixmapPtr dst_pixmap = glamor_get_drawable_pixmap(dst);
int i;
float vertices[8], texcoords[8];
glamor_pixmap_private *src_pixmap_priv;
glamor_pixmap_private *dst_pixmap_priv;
int src_x_off, src_y_off, dst_x_off, dst_y_off;
enum glamor_pixmap_status src_status = GLAMOR_NONE;
GLfloat dst_xscale, dst_yscale, src_xscale, src_yscale;
src_pixmap_priv = glamor_get_pixmap_private(src_pixmap);
dst_pixmap_priv = glamor_get_pixmap_private(dst_pixmap);
if (!src_pixmap_priv->base.gl_fbo) {
#ifndef GLAMOR_PIXMAP_DYNAMIC_UPLOAD
glamor_delayed_fallback(dst->pScreen, "src has no fbo.\n");
return FALSE;
#else
src_status = glamor_upload_pixmap_to_texture(src_pixmap);
if (src_status != GLAMOR_UPLOAD_DONE)
return FALSE;
src_pixmap_priv = glamor_get_pixmap_private(src_pixmap);
#endif
}
pixmap_priv_get_dest_scale(dst_pixmap_priv, &dst_xscale, &dst_yscale);
pixmap_priv_get_scale(src_pixmap_priv, &src_xscale, &src_yscale);
glamor_get_drawable_deltas(dst, dst_pixmap, &dst_x_off,
&dst_y_off);
dispatch = glamor_get_dispatch(glamor_priv);
glamor_set_destination_pixmap_priv_nc(dst_pixmap_priv);
dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
GL_FALSE, 2 * sizeof(float),
vertices);
dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
glamor_get_drawable_deltas(src, src_pixmap, &src_x_off,
&src_y_off);
dx += src_x_off;
dy += src_y_off;
dispatch->glActiveTexture(GL_TEXTURE0);
dispatch->glBindTexture(GL_TEXTURE_2D,
src_pixmap_priv->base.fbo->tex);
#ifndef GLAMOR_GLES2
dispatch->glEnable(GL_TEXTURE_2D);
dispatch->glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_WRAP_S,
GL_CLAMP_TO_BORDER);
dispatch->glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_WRAP_T,
GL_CLAMP_TO_BORDER);
#endif
dispatch->glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_MIN_FILTER,
GL_NEAREST);
dispatch->glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_MAG_FILTER,
GL_NEAREST);
dispatch->glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2,
GL_FLOAT, GL_FALSE,
2 * sizeof(float),
texcoords);
dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
dispatch->glUseProgram(glamor_priv->finish_access_prog[0]);
dispatch->glUniform1i(glamor_priv->finish_access_revert[0],
REVERT_NONE);
dispatch->glUniform1i(glamor_priv->finish_access_swap_rb[0],
SWAP_NONE_UPLOADING);
for (i = 0; i < nbox; i++) {
glamor_set_normalize_vcoords(dst_pixmap_priv,
dst_xscale, dst_yscale,
box[i].x1 + dst_x_off,
box[i].y1 + dst_y_off,
box[i].x2 + dst_x_off,
box[i].y2 + dst_y_off,
glamor_priv->yInverted,
vertices);
glamor_set_normalize_tcoords(src_pixmap_priv,
src_xscale,
src_yscale,
box[i].x1 + dx,
box[i].y1 + dy,
box[i].x2 + dx,
box[i].y2 + dy,
glamor_priv->yInverted,
texcoords);
dispatch->glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
#ifndef GLAMOR_GLES2
dispatch->glDisable(GL_TEXTURE_2D);
#endif
dispatch->glUseProgram(0);
/* The source texture is bound to a fbo, we have to flush it here. */
glamor_put_dispatch(glamor_priv);
return TRUE;
}
static Bool
__glamor_copy_n_to_n(DrawablePtr src,
DrawablePtr dst,
GCPtr gc,
BoxPtr box,
int nbox,
int dx,
int dy,
Bool reverse,
Bool upsidedown, Pixel bitplane,
void *closure)
{
PixmapPtr dst_pixmap, src_pixmap, temp_pixmap = NULL;
DrawablePtr temp_src = src;
glamor_pixmap_private *dst_pixmap_priv, *src_pixmap_priv;
glamor_screen_private *glamor_priv;
BoxRec bound;
ScreenPtr screen;
int temp_dx = dx;
int temp_dy = dy;
int src_x_off, src_y_off, dst_x_off, dst_y_off;
int i;
int overlaped = 0;
Bool ret = FALSE;
dst_pixmap = glamor_get_drawable_pixmap(dst);
dst_pixmap_priv = glamor_get_pixmap_private(dst_pixmap);
src_pixmap = glamor_get_drawable_pixmap(src);
src_pixmap_priv = glamor_get_pixmap_private(src_pixmap);
screen = dst_pixmap->drawable.pScreen;
glamor_priv = glamor_get_screen_private(dst->pScreen);
glamor_get_drawable_deltas(src, src_pixmap, &src_x_off,
&src_y_off);
glamor_get_drawable_deltas(dst, dst_pixmap, &dst_x_off,
&dst_y_off);
if (src_pixmap_priv->base.fbo
&& src_pixmap_priv->base.fbo->fb == dst_pixmap_priv->base.fbo->fb) {
int x_shift = abs(src_x_off - dx - dst_x_off);
int y_shift = abs(src_y_off - dy - dst_y_off);
for (i = 0; i < nbox; i++) {
if (x_shift < abs(box[i].x2 - box[i].x1)
&& y_shift < abs(box[i].y2 - box[i].y1)) {
overlaped = 1;
break;
}
}
}
DEBUGF("Copy %d %d %dx%d dx %d dy %d from %p to %p \n",
box[0].x1, box[0].y1,
box[0].x2 - box[0].x1, box[0].y2 - box[0].y1,
dx, dy,
src_pixmap, dst_pixmap);
#ifndef GLAMOR_GLES2
if ((overlaped
|| !src_pixmap_priv->base.gl_tex || !dst_pixmap_priv->base.gl_tex)
&& glamor_copy_n_to_n_fbo_blit(src, dst, gc, box, nbox, dx,
dy)) {
ret = TRUE;
goto done;
}
#endif
glamor_calculate_boxes_bound(&bound, box, nbox);
/* Overlaped indicate the src and dst are the same pixmap. */
if (overlaped || (!GLAMOR_PIXMAP_PRIV_HAS_FBO(src_pixmap_priv)
&& (((bound.x2 - bound.x1) * (bound.y2 - bound.y1)
* 4 >
src_pixmap->drawable.width *
src_pixmap->drawable.height)
|| !(glamor_check_fbo_size(glamor_priv,
src_pixmap->drawable.width,
src_pixmap->drawable.height))))) {
temp_pixmap = glamor_create_pixmap(screen,
bound.x2 - bound.x1,
bound.y2 - bound.y1,
src_pixmap->
drawable.depth,
overlaped ? 0 :
GLAMOR_CREATE_PIXMAP_CPU);
assert(bound.x2 - bound.x1 <= glamor_priv->max_fbo_size);
assert(bound.y2 - bound.y1 <= glamor_priv->max_fbo_size);
if (!temp_pixmap)
goto done;
glamor_translate_boxes(box, nbox, -bound.x1, -bound.y1);
temp_src = &temp_pixmap->drawable;
if (overlaped)
glamor_copy_n_to_n_textured(src, temp_src, gc, box,
nbox,
temp_dx + bound.x1,
temp_dy + bound.y1);
else
fbCopyNtoN(src, temp_src, gc, box, nbox,
temp_dx + bound.x1, temp_dy + bound.y1,
reverse, upsidedown, bitplane, closure);
glamor_translate_boxes(box, nbox, bound.x1, bound.y1);
temp_dx = -bound.x1;
temp_dy = -bound.y1;
} else {
temp_dx = dx;
temp_dy = dy;
temp_src = src;
}
if (glamor_copy_n_to_n_textured
(temp_src, dst, gc, box, nbox, temp_dx, temp_dy)) {
ret = TRUE;
}
done:
if (temp_src != src)
glamor_destroy_pixmap(temp_pixmap);
return ret;
}
static Bool
_glamor_copy_n_to_n(DrawablePtr src,
DrawablePtr dst,
GCPtr gc,
BoxPtr box,
int nbox,
int dx,
int dy,
Bool reverse,
Bool upsidedown, Pixel bitplane,
void *closure, Bool fallback)
{
glamor_access_t dst_access;
PixmapPtr dst_pixmap, src_pixmap;
glamor_pixmap_private *dst_pixmap_priv, *src_pixmap_priv;
glamor_screen_private *glamor_priv;
glamor_gl_dispatch *dispatch;
BoxPtr extent;
RegionRec region;
ScreenPtr screen;
int src_x_off, src_y_off, dst_x_off, dst_y_off;
Bool ret = FALSE;
int ok = TRUE;
int force_clip = 0;
if (nbox == 0)
return TRUE;
dst_pixmap = glamor_get_drawable_pixmap(dst);
dst_pixmap_priv = glamor_get_pixmap_private(dst_pixmap);
src_pixmap = glamor_get_drawable_pixmap(src);
src_pixmap_priv = glamor_get_pixmap_private(src_pixmap);
screen = dst_pixmap->drawable.pScreen;
glamor_priv = glamor_get_screen_private(dst->pScreen);
DEBUGF("Copy %d %d %dx%d dx %d dy %d from %p to %p \n",
box[0].x1, box[0].y1,
box[0].x2 - box[0].x1, box[0].y2 - box[0].y1,
dx, dy,
src_pixmap, dst_pixmap);
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dst_pixmap_priv))
goto fall_back;
if (gc) {
if (!glamor_set_planemask(dst_pixmap, gc->planemask))
goto fail;
dispatch = glamor_get_dispatch(glamor_priv);
if (!glamor_set_alu(dispatch, gc->alu)) {
glamor_put_dispatch(glamor_priv);
goto fail;
}
glamor_put_dispatch(glamor_priv);
}
if (!src_pixmap_priv) {
glamor_set_pixmap_type(src_pixmap, GLAMOR_MEMORY);
src_pixmap_priv = glamor_get_pixmap_private(src_pixmap);
}
glamor_get_drawable_deltas(src, src_pixmap, &src_x_off,
&src_y_off);
glamor_get_drawable_deltas(dst, dst_pixmap, &dst_x_off,
&dst_y_off);
RegionInitBoxes(&region, box, nbox);
extent = RegionExtents(&region);
if (!glamor_check_fbo_size(glamor_priv,
extent->x2 - extent->x1, extent->y2 - extent->y1)
&& (src_pixmap_priv->type == GLAMOR_MEMORY
|| (src_pixmap_priv == dst_pixmap_priv))) {
force_clip = 1;
}
if (force_clip || dst_pixmap_priv->type == GLAMOR_TEXTURE_LARGE
|| src_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
glamor_pixmap_clipped_regions *clipped_dst_regions;
int n_dst_region, i, j;
PixmapPtr temp_source_pixmap;
glamor_pixmap_private *temp_source_priv = NULL;
RegionTranslate(&region, dst_x_off, dst_y_off);
if (!force_clip)
clipped_dst_regions = glamor_compute_clipped_regions(dst_pixmap_priv,
&region, &n_dst_region, 0,
reverse, upsidedown);
else
clipped_dst_regions = glamor_compute_clipped_regions_ext(dst_pixmap_priv,
&region, &n_dst_region,
glamor_priv->max_fbo_size,
glamor_priv->max_fbo_size,
reverse, upsidedown);
for(i = 0; i < n_dst_region; i++)
{
int n_src_region;
glamor_pixmap_clipped_regions *clipped_src_regions;
BoxPtr current_boxes;
int n_current_boxes;
SET_PIXMAP_FBO_CURRENT(dst_pixmap_priv, clipped_dst_regions[i].block_idx);
temp_source_pixmap = NULL;
if (src_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
RegionTranslate(clipped_dst_regions[i].region,
-dst_x_off + src_x_off + dx, -dst_y_off + src_y_off + dy);
clipped_src_regions = glamor_compute_clipped_regions(src_pixmap_priv,
clipped_dst_regions[i].region,
&n_src_region, 0,
reverse, upsidedown);
DEBUGF("Source is large pixmap.\n");
for (j = 0; j < n_src_region; j++)
{
if (src_pixmap_priv != dst_pixmap_priv)
SET_PIXMAP_FBO_CURRENT(src_pixmap_priv, clipped_src_regions[j].block_idx);
else if (src_pixmap_priv == dst_pixmap_priv &&
clipped_src_regions[j].block_idx != clipped_dst_regions[i].block_idx) {
/* source and the dest are the same, but need different block_idx.
* we create a empty pixmap and fill the required source fbo and box to
* it. It's a little hacky, but avoid extra copy. */
temp_source_pixmap = glamor_create_pixmap(src->pScreen, 0, 0,
src->depth, 0);
if (!temp_source_pixmap)
goto fail;
src->pScreen->ModifyPixmapHeader(temp_source_pixmap,
src_pixmap->drawable.width,
src_pixmap->drawable.height,
0, 0, src_pixmap->devKind, NULL);
temp_source_priv = glamor_get_pixmap_private(temp_source_pixmap);
*temp_source_priv = *src_pixmap_priv;
temp_source_priv->large.box = src_pixmap_priv->large.box_array[clipped_src_regions[j].block_idx];
temp_source_priv->base.fbo = src_pixmap_priv->large.fbo_array[clipped_src_regions[j].block_idx];
temp_source_priv->base.pixmap = temp_source_pixmap;
}
assert(temp_source_pixmap || !(src_pixmap_priv == dst_pixmap_priv
&& (clipped_src_regions[j].block_idx != clipped_dst_regions[i].block_idx)));
RegionTranslate(clipped_src_regions[j].region,
-src_x_off - dx,
-src_y_off - dy);
current_boxes = RegionRects(clipped_src_regions[j].region);
n_current_boxes = RegionNumRects(clipped_src_regions[j].region);
DEBUGF("dst pixmap fbo idx %d src pixmap fbo idx %d \n",
clipped_dst_regions[i].block_idx,
clipped_src_regions[j].block_idx);
DEBUGF("Copy %d %d %d %d dx %d dy %d from %p to %p \n",
current_boxes[0].x1, current_boxes[0].y1,
current_boxes[0].x2, current_boxes[0].y2,
dx, dy, src_pixmap, dst_pixmap);
if (!temp_source_pixmap)
ok = __glamor_copy_n_to_n(src, dst, gc, current_boxes,
n_current_boxes, dx, dy, reverse,
upsidedown, bitplane, closure);
else {
ok = __glamor_copy_n_to_n(&temp_source_pixmap->drawable,
dst, gc, current_boxes,
n_current_boxes, dx, dy, reverse,
upsidedown, bitplane, closure);
temp_source_priv->type = GLAMOR_MEMORY;
temp_source_priv->base.fbo = NULL;
glamor_destroy_pixmap(temp_source_pixmap);
temp_source_pixmap = NULL;
}
RegionDestroy(clipped_src_regions[j].region);
if (!ok) {
assert(0);
goto fail;
}
}
free(clipped_src_regions);
} else {
RegionTranslate(clipped_dst_regions[i].region,
- dst_x_off,
- dst_y_off);
current_boxes = RegionRects(clipped_dst_regions[i].region);
n_current_boxes = RegionNumRects(clipped_dst_regions[i].region);
DEBUGF("dest pixmap fbo idx %d \n",
clipped_dst_regions[i].block_idx);
DEBUGF("Copy %d %d %d %d dx %d dy %d from %p to %p \n",
current_boxes[0].x1, current_boxes[0].y1,
current_boxes[0].x2, current_boxes[0].y2,
dx, dy, src_pixmap, dst_pixmap);
ok = __glamor_copy_n_to_n(src, dst, gc, current_boxes,
n_current_boxes, dx, dy, reverse,
upsidedown, bitplane, closure);
}
RegionDestroy(clipped_dst_regions[i].region);
}
free(clipped_dst_regions);
RegionUninit(&region);
} else {
ok = __glamor_copy_n_to_n(src, dst, gc, box, nbox, dx, dy,
reverse, upsidedown, bitplane,
closure);
}
fail:
dispatch = glamor_get_dispatch(glamor_priv);
glamor_set_alu(dispatch, GXcopy);
glamor_put_dispatch(glamor_priv);
if (ok)
return TRUE;
fall_back:
if (!fallback
&& glamor_ddx_fallback_check_pixmap(src)
&& glamor_ddx_fallback_check_pixmap(dst))
goto done;
if (src_pixmap_priv->type == GLAMOR_DRM_ONLY
|| dst_pixmap_priv->type == GLAMOR_DRM_ONLY) {
LogMessage(X_WARNING,
"Access a DRM only pixmap is not allowed within glamor.\n");
return TRUE;
}
glamor_report_delayed_fallbacks(src->pScreen);
glamor_report_delayed_fallbacks(dst->pScreen);
glamor_fallback("from %p to %p (%c,%c)\n", src, dst,
glamor_get_drawable_location(src),
glamor_get_drawable_location(dst));
if (gc && gc->alu != GXcopy)
dst_access = GLAMOR_ACCESS_RW;
else
dst_access = GLAMOR_ACCESS_WO;
if (glamor_prepare_access(dst, GLAMOR_ACCESS_RW)) {
if (dst == src
|| glamor_prepare_access(src, GLAMOR_ACCESS_RO)) {
fbCopyNtoN(src, dst, gc, box, nbox,
dx, dy, reverse, upsidedown, bitplane,
closure);
if (dst != src)
glamor_finish_access(src, GLAMOR_ACCESS_RO);
}
glamor_finish_access(dst, GLAMOR_ACCESS_RW);
}
ret = TRUE;
done:
glamor_clear_delayed_fallbacks(src->pScreen);
glamor_clear_delayed_fallbacks(dst->pScreen);
return ret;
}
RegionPtr
glamor_copy_area(DrawablePtr src, DrawablePtr dst, GCPtr gc,
int srcx, int srcy, int width, int height, int dstx,
int dsty)
{
RegionPtr region;
region = miDoCopy(src, dst, gc,
srcx, srcy, width, height,
dstx, dsty, glamor_copy_n_to_n, 0, NULL);
return region;
}
void
glamor_copy_n_to_n(DrawablePtr src,
DrawablePtr dst,
GCPtr gc,
BoxPtr box,
int nbox,
int dx,
int dy,
Bool reverse,
Bool upsidedown, Pixel bitplane,
void *closure)
{
_glamor_copy_n_to_n(src, dst, gc, box, nbox, dx,
dy, reverse, upsidedown, bitplane, closure, TRUE);
}
Bool
glamor_copy_n_to_n_nf(DrawablePtr src,
DrawablePtr dst,
GCPtr gc,
BoxPtr box,
int nbox,
int dx,
int dy,
Bool reverse,
Bool upsidedown, Pixel bitplane,
void *closure)
{
return _glamor_copy_n_to_n(src, dst, gc, box, nbox, dx,
dy, reverse, upsidedown, bitplane, closure, FALSE);
}