xserver-multidpi/glamor/glamor_glyphs.c
Zhigang Gong 355334fcd9 glamor : Add dynamic texture uploading feature.
Major refactoring.
1. Rewrite the pixmap texture uploading and downloading functions.
   Add some new functions for both the prepare/finish access and
   the new performance feature dynamic texture uploading, which
   could download and upload the current image to/from a private
   texture/fbo. In the uploading or downloading phase, we need to
   handle two things:
   The first is the yInverted option, If it set, then we don't need
   to flip y. If not set, if it is from a dynamic texture uploading
   then we don't need to flip either if the current drawing process
   will flip it latter. If it is from finish_access, then we must
   flip the y axis.

   The second thing is the alpha channel hanlding, if the pixmap's
   format is something like x8a8r8g8, x1r5g5b5 which means it doesn't
   has alpha channel, but it do has those extra bits. Then we need to
   wire those bits to 1.

2. Add almost all the required picture format support.
   This is not as trivial as it looks like. The previous implementation
   only support GL_a8,GL_a8r8g8b8,GL_x8r8g8b8. All the other format,
   we have to fallback to cpu. The reason why we can't simply add those
   other color format is because the exists of picture. one drawable
   pixmap may has one or even more container pictures. The drawable pixmap's
   depth can't map to a specified color format, for example depth 16 can
   mapped to r5g6b5, x1r5g5b5, a1r5g5b5, or even b5g6r5. So we can't get
   get the color format just from the depth value. But the pixmap do not
   has a pict_format element. We have to make a new one in the pixmap
   private data structure. Reroute the CreatePicture to glamor_create_picture
   and then store the picture's format to the pixmap's private structure.

   This is not an ideal solution, as there may be more than one pictures
   refer to the same pixmap. Then we will have trouble. There is an example
   in glamor_composite_with_shader. The source and mask often share the
   same pixmap, but use different picture format. Our current solution is to
   combine those two different picture formats to one which will not lose any
   data. Then change the source's format to this new format and then upload
   the pixmap to texture once. It works. If we fail to find a matched new
   format then we fallback.

   There still is a potential problem, if two pictures refer to the same
   pixmap, and one of them destroy the picture, but the other still remained
   to be used latter. We don't handle that situation currently. To be fixed.

3. Dynamic texture uploading.
   This is a performance feature. Although we don't like the client to hold
   a pixmap data to shared memory and we can't accelerate it. And even worse,
   we may need to fallback all the required pixmaps to cpu memory and then
   process them on CPU. This feature is to mitigate this penalty. When the
   target pixmap has a valid gl fbo attached to it. But the other pixmaps are
   not. Then it will be more efficient to upload the other pixmaps to GPU and
   then do the blitting or rendering on GPU than fallback all the pixmaps to CPU.
   To enable this feature, I experienced a significant performance improvement
   in the Game "Mines" :).

4. Debug facility.
   Modify the debug output mechanism. Now add a new macro:
   glamor_debug_output(_level_, _format_,...) to conditional output some messages
   according to the environment variable GLAMOR_DEBUG. We have the following
   levels currently.
    exports GLAMOR_DEBUG to 3 will enable all the above messages.

5. Changes in pixmap private data structure.
   Add some for the full color format supports and relate it to the pictures which
   already described. Also Add the following new elements:
   gl_fbo - to indicates whether this pixmap is on gpu only.
   gl_tex - to indicates whether the tex is valid and is containing the pixmap's
            image originally.
   As we bring the dynamic pixmap uploading feature, so a cpu memory pixmap may
   also has a valid fbo or tex attached to it. So we will have to use the above
   new element to check it true type.

After this commit, we can pass the rendercheck testing for all the picture formats.
And is much much fater than fallback to cpu when doing rendercheck testing.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:46:35 +08:00

882 lines
23 KiB
C

/*
* Copyright © 2008 Red Hat, Inc.
* Partly based on code Copyright © 2000 SuSE, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of Red Hat not be used in advertising or
* publicity pertaining to distribution of the software without specific,
* written prior permission. Red Hat makes no representations about the
* suitability of this software for any purpose. It is provided "as is"
* without express or implied warranty.
*
* Red Hat DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL Red Hat
* BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION
* OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of SuSE not be used in advertising or
* publicity pertaining to distribution of the software without specific,
* written prior permission. SuSE makes no representations about the
* suitability of this software for any purpose. It is provided "as is"
* without express or implied warranty.
*
* SuSE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL SuSE
* BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION
* OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
* Author: Owen Taylor <otaylor@fishsoup.net>
* Based on code by: Keith Packard
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include <stdlib.h>
#include "glamor_priv.h"
#include "mipict.h"
#if DEBUG_GLYPH_CACHE
#define DBG_GLYPH_CACHE(a) ErrorF a
#else
#define DBG_GLYPH_CACHE(a)
#endif
/* Width of the pixmaps we use for the caches; this should be less than
* max texture size of the driver; this may need to actually come from
* the driver.
*/
#define CACHE_PICTURE_WIDTH 1024
/* Maximum number of glyphs we buffer on the stack before flushing
* rendering to the mask or destination surface.
*/
#define GLYPH_BUFFER_SIZE 256
typedef struct {
PicturePtr source;
glamor_composite_rect_t rects[GLYPH_BUFFER_SIZE];
int count;
} glamor_glyph_buffer_t;
typedef enum {
GLAMOR_GLYPH_SUCCESS, /* Glyph added to render buffer */
GLAMOR_GLYPH_FAIL, /* out of memory, etc */
GLAMOR_GLYPH_NEED_FLUSH, /* would evict a glyph already in the buffer */
} glamor_glyph_cache_result_t;
void glamor_glyphs_init(ScreenPtr screen)
{
glamor_screen_private *glamor_screen = glamor_get_screen_private(screen);
int i = 0;
memset(glamor_screen->glyph_caches, 0, sizeof(glamor_screen->glyph_caches));
glamor_screen->glyph_caches[i].format = PICT_a8;
glamor_screen->glyph_caches[i].glyph_width =
glamor_screen->glyph_caches[i].glyph_height = 16;
i++;
glamor_screen->glyph_caches[i].format = PICT_a8;
glamor_screen->glyph_caches[i].glyph_width =
glamor_screen->glyph_caches[i].glyph_height = 32;
i++;
glamor_screen->glyph_caches[i].format = PICT_a8r8g8b8;
glamor_screen->glyph_caches[i].glyph_width =
glamor_screen->glyph_caches[i].glyph_height = 16;
i++;
glamor_screen->glyph_caches[i].format = PICT_a8r8g8b8;
glamor_screen->glyph_caches[i].glyph_width =
glamor_screen->glyph_caches[i].glyph_height = 32;
i++;
assert(i == GLAMOR_NUM_GLYPH_CACHES);
for (i = 0; i < GLAMOR_NUM_GLYPH_CACHES; i++) {
glamor_screen->glyph_caches[i].columns =
CACHE_PICTURE_WIDTH / glamor_screen->glyph_caches[i].glyph_width;
glamor_screen->glyph_caches[i].size = 256;
glamor_screen->glyph_caches[i].hash_size = 557;
}
}
static void glamor_unrealize_glyph_caches(ScreenPtr screen, unsigned int format)
{
glamor_screen_private *glamor_screen = glamor_get_screen_private(screen);
int i;
for (i = 0; i < GLAMOR_NUM_GLYPH_CACHES; i++) {
glamor_glyph_cache_t *cache = &glamor_screen->glyph_caches[i];
if (cache->format != format)
continue;
if (cache->picture) {
FreePicture((pointer) cache->picture, (XID) 0);
cache->picture = NULL;
}
if (cache->hash_entries) {
free(cache->hash_entries);
cache->hash_entries = NULL;
}
if (cache->glyphs) {
free(cache->glyphs);
cache->glyphs = NULL;
}
cache->glyph_count = 0;
}
}
#define NeedsComponent(f) (PICT_FORMAT_A(f) != 0 && PICT_FORMAT_RGB(f) != 0)
/* All caches for a single format share a single pixmap for glyph storage,
* allowing mixing glyphs of different sizes without paying a penalty
* for switching between source pixmaps. (Note that for a size of font
* right at the border between two sizes, we might be switching for almost
* every glyph.)
*
* This function allocates the storage pixmap, and then fills in the
* rest of the allocated structures for all caches with the given format.
*/
static Bool glamor_realize_glyph_caches(ScreenPtr screen, unsigned int format)
{
glamor_screen_private *glamor_screen = glamor_get_screen_private(screen);
int depth = PIXMAN_FORMAT_DEPTH(format);
PictFormatPtr pict_format;
PixmapPtr pixmap;
PicturePtr picture;
CARD32 component_alpha;
int height;
int i;
int error;
pict_format = PictureMatchFormat(screen, depth, format);
if (!pict_format)
return FALSE;
/* Compute the total vertical size needed for the format */
height = 0;
for (i = 0; i < GLAMOR_NUM_GLYPH_CACHES; i++) {
glamor_glyph_cache_t *cache = &glamor_screen->glyph_caches[i];
int rows;
if (cache->format != format)
continue;
cache->y_offset = height;
rows = (cache->size + cache->columns - 1) / cache->columns;
height += rows * cache->glyph_height;
}
/* Now allocate the pixmap and picture */
pixmap = screen->CreatePixmap(screen,
CACHE_PICTURE_WIDTH,
height, depth,
0);
if (!pixmap)
return FALSE;
component_alpha = NeedsComponent(pict_format->format);
picture = CreatePicture(0, &pixmap->drawable, pict_format,
CPComponentAlpha, &component_alpha,
serverClient, &error);
screen->DestroyPixmap(pixmap); /* picture holds a refcount */
if (!picture)
return FALSE;
/* And store the picture in all the caches for the format */
for (i = 0; i < GLAMOR_NUM_GLYPH_CACHES; i++) {
glamor_glyph_cache_t *cache = &glamor_screen->glyph_caches[i];
int j;
if (cache->format != format)
continue;
cache->picture = picture;
cache->picture->refcnt++;
cache->hash_entries = malloc(sizeof(int) * cache->hash_size);
cache->glyphs =
malloc(sizeof(glamor_cached_glyph_t) * cache->size);
cache->glyph_count = 0;
if (!cache->hash_entries || !cache->glyphs)
goto bail;
for (j = 0; j < cache->hash_size; j++)
cache->hash_entries[j] = -1;
cache->eviction_position = rand() % cache->size;
}
/* Each cache references the picture individually */
FreePicture(picture, 0);
return TRUE;
bail:
glamor_unrealize_glyph_caches(screen, format);
return FALSE;
}
void glamor_glyphs_fini(ScreenPtr screen)
{
glamor_screen_private *glamor_screen = glamor_get_screen_private(screen);
int i;
for (i = 0; i < GLAMOR_NUM_GLYPH_CACHES; i++) {
glamor_glyph_cache_t *cache = &glamor_screen->glyph_caches[i];
if (cache->picture)
glamor_unrealize_glyph_caches(screen, cache->format);
}
}
static int
glamor_glyph_cache_hash_lookup(glamor_glyph_cache_t * cache, GlyphPtr glyph)
{
int slot;
slot = (*(CARD32 *) glyph->sha1) % cache->hash_size;
while (TRUE) { /* hash table can never be full */
int entryPos = cache->hash_entries[slot];
if (entryPos == -1)
return -1;
if (memcmp(glyph->sha1, cache->glyphs[entryPos].sha1,
sizeof(glyph->sha1)) == 0) {
return entryPos;
}
slot--;
if (slot < 0)
slot = cache->hash_size - 1;
}
}
static void
glamor_glyph_cache_hash_insert(glamor_glyph_cache_t * cache, GlyphPtr glyph, int pos)
{
int slot;
memcpy(cache->glyphs[pos].sha1, glyph->sha1, sizeof(glyph->sha1));
slot = (*(CARD32 *) glyph->sha1) % cache->hash_size;
while (TRUE) { /* hash table can never be full */
if (cache->hash_entries[slot] == -1) {
cache->hash_entries[slot] = pos;
return;
}
slot--;
if (slot < 0)
slot = cache->hash_size - 1;
}
}
static void glamor_glyph_cache_hash_remove(glamor_glyph_cache_t * cache, int pos)
{
int slot;
int emptied_slot = -1;
slot = (*(CARD32 *) cache->glyphs[pos].sha1) % cache->hash_size;
while (TRUE) { /* hash table can never be full */
int entryPos = cache->hash_entries[slot];
if (entryPos == -1)
return;
if (entryPos == pos) {
cache->hash_entries[slot] = -1;
emptied_slot = slot;
} else if (emptied_slot != -1) {
/* See if we can move this entry into the emptied slot,
* we can't do that if if entry would have hashed
* between the current position and the emptied slot.
* (taking wrapping into account). Bad positions
* are:
*
* | XXXXXXXXXX |
* i j
*
* |XXX XXXX|
* j i
*
* i - slot, j - emptied_slot
*
* (Knuth 6.4R)
*/
int entry_slot = (*(CARD32 *) cache->glyphs[entryPos].sha1) %
cache->hash_size;
if (!((entry_slot >= slot && entry_slot < emptied_slot) ||
(emptied_slot < slot
&& (entry_slot < emptied_slot
|| entry_slot >= slot)))) {
cache->hash_entries[emptied_slot] = entryPos;
cache->hash_entries[slot] = -1;
emptied_slot = slot;
}
}
slot--;
if (slot < 0)
slot = cache->hash_size - 1;
}
}
#define CACHE_X(pos) (((pos) % cache->columns) * cache->glyph_width)
#define CACHE_Y(pos) (cache->y_offset + ((pos) / cache->columns) * cache->glyph_height)
/* The most efficient thing to way to upload the glyph to the screen
* is to use CopyArea; glamor pixmaps are always offscreen.
*/
static Bool
glamor_glyph_cache_upload_glyph(ScreenPtr screen,
glamor_glyph_cache_t * cache,
int pos, GlyphPtr glyph)
{
PicturePtr glyph_picture = GlyphPicture(glyph)[screen->myNum];
PixmapPtr glyph_pixmap = (PixmapPtr) glyph_picture->pDrawable;
PixmapPtr cache_pixmap = (PixmapPtr) cache->picture->pDrawable;
PixmapPtr scratch;
GCPtr gc;
/* UploadToScreen only works if bpp match */
if (glyph_pixmap->drawable.bitsPerPixel !=
cache_pixmap->drawable.bitsPerPixel)
return FALSE;
gc = GetScratchGC(cache_pixmap->drawable.depth, screen);
ValidateGC(&cache_pixmap->drawable, gc);
/* Create a temporary bo to stream the updates to the cache */
scratch = screen->CreatePixmap(screen,
glyph->info.width,
glyph->info.height,
glyph_pixmap->drawable.depth,
0);
if (scratch) {
(void)glamor_copy_area(&glyph_pixmap->drawable,
&scratch->drawable,
gc,
0, 0,
glyph->info.width, glyph->info.height,
0, 0);
} else {
scratch = glyph_pixmap;
}
(void)glamor_copy_area(&scratch->drawable,
&cache_pixmap->drawable,
gc,
0, 0, glyph->info.width, glyph->info.height,
CACHE_X(pos), CACHE_Y(pos));
if (scratch != glyph_pixmap)
screen->DestroyPixmap(scratch);
FreeScratchGC(gc);
return TRUE;
}
static glamor_glyph_cache_result_t
glamor_glyph_cache_buffer_glyph(ScreenPtr screen,
glamor_glyph_cache_t * cache,
glamor_glyph_buffer_t * buffer,
GlyphPtr glyph, int x_glyph, int y_glyph)
{
glamor_composite_rect_t *rect;
int pos;
if (buffer->source && buffer->source != cache->picture)
return GLAMOR_GLYPH_NEED_FLUSH;
if (!cache->picture) {
if (!glamor_realize_glyph_caches(screen, cache->format))
return GLAMOR_GLYPH_FAIL;
}
DBG_GLYPH_CACHE(("(%d,%d,%s): buffering glyph %lx\n",
cache->glyph_width, cache->glyph_height,
cache->format == PICT_a8 ? "A" : "ARGB",
(long)*(CARD32 *) glyph->sha1));
pos = glamor_glyph_cache_hash_lookup(cache, glyph);
if (pos != -1) {
DBG_GLYPH_CACHE((" found existing glyph at %d\n", pos));
} else {
if (cache->glyph_count < cache->size) {
/* Space remaining; we fill from the start */
pos = cache->glyph_count;
cache->glyph_count++;
DBG_GLYPH_CACHE((" storing glyph in free space at %d\n", pos));
glamor_glyph_cache_hash_insert(cache, glyph, pos);
} else {
/* Need to evict an entry. We have to see if any glyphs
* already in the output buffer were at this position in
* the cache
*/
pos = cache->eviction_position;
DBG_GLYPH_CACHE((" evicting glyph at %d\n", pos));
if (buffer->count) {
int x, y;
int i;
x = CACHE_X(pos);
y = CACHE_Y(pos);
for (i = 0; i < buffer->count; i++) {
if (buffer->rects[i].x_src == x
&& buffer->rects[i].y_src == y) {
DBG_GLYPH_CACHE((" must flush buffer\n"));
return GLAMOR_GLYPH_NEED_FLUSH;
}
}
}
/* OK, we're all set, swap in the new glyph */
glamor_glyph_cache_hash_remove(cache, pos);
glamor_glyph_cache_hash_insert(cache, glyph, pos);
/* And pick a new eviction position */
cache->eviction_position = rand() % cache->size;
}
/* Now actually upload the glyph into the cache picture; if
* we can't do it with UploadToScreen (because the glyph is
* offscreen, etc), we fall back to CompositePicture.
*/
if (!glamor_glyph_cache_upload_glyph(screen, cache, pos, glyph)) {
CompositePicture(PictOpSrc,
GlyphPicture(glyph)[screen->myNum],
None,
cache->picture,
0, 0,
0, 0,
CACHE_X(pos),
CACHE_Y(pos),
glyph->info.width,
glyph->info.height);
}
}
buffer->source = cache->picture;
rect = &buffer->rects[buffer->count];
rect->x_src = CACHE_X(pos);
rect->y_src = CACHE_Y(pos);
rect->x_dst = x_glyph - glyph->info.x;
rect->y_dst = y_glyph - glyph->info.y;
rect->width = glyph->info.width;
rect->height = glyph->info.height;
buffer->count++;
return GLAMOR_GLYPH_SUCCESS;
}
#undef CACHE_X
#undef CACHE_Y
static glamor_glyph_cache_result_t
glamor_buffer_glyph(ScreenPtr screen,
glamor_glyph_buffer_t *buffer,
GlyphPtr glyph, int x_glyph, int y_glyph)
{
glamor_screen_private *glamor_screen = glamor_get_screen_private(screen);
unsigned int format = (GlyphPicture(glyph)[screen->myNum])->format;
int width = glyph->info.width;
int height = glyph->info.height;
glamor_composite_rect_t *rect;
PicturePtr source;
int i;
if (buffer->count == GLYPH_BUFFER_SIZE)
return GLAMOR_GLYPH_NEED_FLUSH;
if (PICT_FORMAT_BPP(format) == 1)
format = PICT_a8;
for (i = 0; i < GLAMOR_NUM_GLYPH_CACHES; i++) {
glamor_glyph_cache_t *cache = &glamor_screen->glyph_caches[i];
if (format == cache->format &&
width <= cache->glyph_width &&
height <= cache->glyph_height) {
glamor_glyph_cache_result_t result =
glamor_glyph_cache_buffer_glyph(screen,
&glamor_screen->glyph_caches[i],
buffer,
glyph, x_glyph,
y_glyph);
switch (result) {
case GLAMOR_GLYPH_FAIL:
break;
case GLAMOR_GLYPH_SUCCESS:
case GLAMOR_GLYPH_NEED_FLUSH:
return result;
}
}
}
/* Couldn't find the glyph in the cache, use the glyph picture directly */
source = GlyphPicture(glyph)[screen->myNum];
if (buffer->source && buffer->source != source)
return GLAMOR_GLYPH_NEED_FLUSH;
buffer->source = source;
rect = &buffer->rects[buffer->count];
rect->x_src = 0;
rect->y_src = 0;
rect->x_dst = x_glyph - glyph->info.x;
rect->y_dst = y_glyph - glyph->info.y;
rect->width = glyph->info.width;
rect->height = glyph->info.height;
buffer->count++;
return GLAMOR_GLYPH_SUCCESS;
}
static void glamor_glyphs_to_mask(PicturePtr mask,
glamor_glyph_buffer_t *buffer)
{
#ifdef RENDER
glamor_composite_rects(PictOpAdd, buffer->source, mask,
buffer->count, buffer->rects);
#endif
buffer->count = 0;
buffer->source = NULL;
}
static void
glamor_glyphs_to_dst(CARD8 op,
PicturePtr src,
PicturePtr dst,
glamor_glyph_buffer_t *buffer,
INT16 x_src, INT16 y_src, INT16 x_dst, INT16 y_dst)
{
int i;
for (i = 0; i < buffer->count; i++) {
glamor_composite_rect_t *rect = &buffer->rects[i];
CompositePicture(op,
src,
buffer->source,
dst,
x_src + rect->x_dst - x_dst,
y_src + rect->y_dst - y_dst,
rect->x_src,
rect->y_src,
rect->x_dst,
rect->y_dst, rect->width, rect->height);
}
buffer->count = 0;
buffer->source = NULL;
}
/* Cut and paste from render/glyph.c - probably should export it instead */
static void
glamor_glyph_extents(int nlist,
GlyphListPtr list, GlyphPtr *glyphs, BoxPtr extents)
{
int x1, x2, y1, y2;
int n;
GlyphPtr glyph;
int x, y;
x = 0;
y = 0;
extents->x1 = MAXSHORT;
extents->x2 = MINSHORT;
extents->y1 = MAXSHORT;
extents->y2 = MINSHORT;
while (nlist--) {
x += list->xOff;
y += list->yOff;
n = list->len;
list++;
while (n--) {
glyph = *glyphs++;
x1 = x - glyph->info.x;
if (x1 < MINSHORT)
x1 = MINSHORT;
y1 = y - glyph->info.y;
if (y1 < MINSHORT)
y1 = MINSHORT;
x2 = x1 + glyph->info.width;
if (x2 > MAXSHORT)
x2 = MAXSHORT;
y2 = y1 + glyph->info.height;
if (y2 > MAXSHORT)
y2 = MAXSHORT;
if (x1 < extents->x1)
extents->x1 = x1;
if (x2 > extents->x2)
extents->x2 = x2;
if (y1 < extents->y1)
extents->y1 = y1;
if (y2 > extents->y2)
extents->y2 = y2;
x += glyph->info.xOff;
y += glyph->info.yOff;
}
}
}
/**
* Returns TRUE if the glyphs in the lists intersect. Only checks based on
* bounding box, which appears to be good enough to catch most cases at least.
*/
static Bool
glamor_glyphs_intersect(int nlist, GlyphListPtr list, GlyphPtr *glyphs)
{
int x1, x2, y1, y2;
int n;
GlyphPtr glyph;
int x, y;
BoxRec extents;
Bool first = TRUE;
x = 0;
y = 0;
extents.x1 = 0;
extents.y1 = 0;
extents.x2 = 0;
extents.y2 = 0;
while (nlist--) {
x += list->xOff;
y += list->yOff;
n = list->len;
list++;
while (n--) {
glyph = *glyphs++;
if (glyph->info.width == 0 || glyph->info.height == 0) {
x += glyph->info.xOff;
y += glyph->info.yOff;
continue;
}
x1 = x - glyph->info.x;
if (x1 < MINSHORT)
x1 = MINSHORT;
y1 = y - glyph->info.y;
if (y1 < MINSHORT)
y1 = MINSHORT;
x2 = x1 + glyph->info.width;
if (x2 > MAXSHORT)
x2 = MAXSHORT;
y2 = y1 + glyph->info.height;
if (y2 > MAXSHORT)
y2 = MAXSHORT;
if (first) {
extents.x1 = x1;
extents.y1 = y1;
extents.x2 = x2;
extents.y2 = y2;
first = FALSE;
} else {
if (x1 < extents.x2 && x2 > extents.x1 &&
y1 < extents.y2 && y2 > extents.y1) {
return TRUE;
}
if (x1 < extents.x1)
extents.x1 = x1;
if (x2 > extents.x2)
extents.x2 = x2;
if (y1 < extents.y1)
extents.y1 = y1;
if (y2 > extents.y2)
extents.y2 = y2;
}
x += glyph->info.xOff;
y += glyph->info.yOff;
}
}
return FALSE;
}
void
glamor_glyphs(CARD8 op,
PicturePtr src,
PicturePtr dst,
PictFormatPtr mask_format,
INT16 x_src,
INT16 y_src, int nlist, GlyphListPtr list, GlyphPtr * glyphs)
{
PicturePtr picture;
PixmapPtr mask_pixmap = 0;
PicturePtr mask;
ScreenPtr screen = dst->pDrawable->pScreen;
int width = 0, height = 0;
int x, y;
int x_dst = list->xOff, y_dst = list->yOff;
int n;
GlyphPtr glyph;
int error;
BoxRec extents = { 0, 0, 0, 0 };
CARD32 component_alpha;
glamor_glyph_buffer_t buffer;
/* If we don't have a mask format but all the glyphs have the same format
* and don't intersect, use the glyph format as mask format for the full
* benefits of the glyph cache.
*/
if (!mask_format) {
Bool same_format = TRUE;
int i;
mask_format = list[0].format;
for (i = 0; i < nlist; i++) {
if (mask_format->format != list[i].format->format) {
same_format = FALSE;
break;
}
}
if (!same_format || (mask_format->depth != 1 &&
glamor_glyphs_intersect(nlist, list,
glyphs))) {
mask_format = NULL;
}
}
if (mask_format) {
GCPtr gc;
xRectangle rect;
glamor_glyph_extents(nlist, list, glyphs, &extents);
if (extents.x2 <= extents.x1 || extents.y2 <= extents.y1)
return;
width = extents.x2 - extents.x1;
height = extents.y2 - extents.y1;
if (mask_format->depth == 1) {
PictFormatPtr a8Format =
PictureMatchFormat(screen, 8, PICT_a8);
if (a8Format)
mask_format = a8Format;
}
mask_pixmap = screen->CreatePixmap(screen, width, height,
mask_format->depth,
CREATE_PIXMAP_USAGE_SCRATCH);
if (!mask_pixmap)
return;
component_alpha = NeedsComponent(mask_format->format);
mask = CreatePicture(0, &mask_pixmap->drawable,
mask_format, CPComponentAlpha,
&component_alpha, serverClient, &error);
if (!mask) {
screen->DestroyPixmap(mask_pixmap);
return;
}
gc = GetScratchGC(mask_pixmap->drawable.depth, screen);
ValidateGC(&mask_pixmap->drawable, gc);
rect.x = 0;
rect.y = 0;
rect.width = width;
rect.height = height;
gc->ops->PolyFillRect(&mask_pixmap->drawable, gc, 1, &rect);
FreeScratchGC(gc);
x = -extents.x1;
y = -extents.y1;
} else {
mask = dst;
x = 0;
y = 0;
}
buffer.count = 0;
buffer.source = NULL;
while (nlist--) {
x += list->xOff;
y += list->yOff;
n = list->len;
while (n--) {
glyph = *glyphs++;
picture = GlyphPicture(glyph)[screen->myNum];
if (glyph->info.width > 0 && glyph->info.height > 0 &&
glamor_buffer_glyph(screen, &buffer, glyph, x,
y) == GLAMOR_GLYPH_NEED_FLUSH) {
if (mask_format)
glamor_glyphs_to_mask(mask, &buffer);
else
glamor_glyphs_to_dst(op, src, dst,
&buffer, x_src, y_src,
x_dst, y_dst);
glamor_buffer_glyph(screen, &buffer, glyph, x, y);
}
x += glyph->info.xOff;
y += glyph->info.yOff;
}
list++;
}
if (buffer.count) {
if (mask_format)
glamor_glyphs_to_mask(mask, &buffer);
else
glamor_glyphs_to_dst(op, src, dst, &buffer,
x_src, y_src, x_dst, y_dst);
}
if (mask_format) {
x = extents.x1;
y = extents.y1;
CompositePicture(op,
src,
mask,
dst,
x_src + x - x_dst,
y_src + y - y_dst, 0, 0, x, y, width, height);
FreePicture(mask, 0);
screen->DestroyPixmap(mask_pixmap);
}
}