94648799c8
Off-screen reallocation could have used a stale pointer. Separate framebuffer mapping computation from actual frame buffer mapping. Now map the frame buffer from vesaEnable so that VT switch shares the same mapping code. This makes sure any shadow framebuffer is allocated again. |
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.. | ||
Imakefile | ||
Makefile.am | ||
vbe.c | ||
vbe.h | ||
vesa.c | ||
vesa.h | ||
vesainit.c | ||
vga.c | ||
vga.h | ||
vm86.c | ||
vm86.h | ||
Xvesa.man |