xserver-multidpi/glx/glthread.h
Keith Packard 9838b7032e Introduce a consistent coding style
This is strictly the application of the script 'x-indent-all.sh'
from util/modular. Compared to the patch that Daniel posted in
January, I've added a few indent flags:

	-bap
	-psl
	-T PrivatePtr
	-T pmWait
	-T _XFUNCPROTOBEGIN
	-T _XFUNCPROTOEND
	-T _X_EXPORT

The typedefs were needed to make the output of sdksyms.sh match the
previous output, otherwise, the code is formatted badly enough that
sdksyms.sh generates incorrect output.

The generated code was compared with the previous version and found to
be essentially identical -- "assert" line numbers and BUILD_TIME were
the only differences found.

The comparison was done with this script:

dir1=$1
dir2=$2

for dir in $dir1 $dir2; do
	(cd $dir && find . -name '*.o' | while read file; do
		dir=`dirname $file`
		base=`basename $file .o`
		dump=$dir/$base.dump
		objdump -d $file > $dump
	done)
done

find $dir1 -name '*.dump' | while read dump; do
	otherdump=`echo $dump | sed "s;$dir1;$dir2;"`
	diff -u $dump $otherdump
done

Signed-off-by: Keith Packard <keithp@keithp.com>
Acked-by: Daniel Stone <daniel@fooishbar.org>
Acked-by: Alan Coopersmith <alan.coopersmith@oracle.com>
2012-03-21 13:54:42 -07:00

235 lines
6.7 KiB
C

/*
* Mesa 3-D graphics library
* Version: 6.5.2
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Thread support for gl dispatch.
*
* Initial version by John Stone (j.stone@acm.org) (johns@cs.umr.edu)
* and Christoph Poliwoda (poliwoda@volumegraphics.com)
* Revised by Keith Whitwell
* Adapted for new gl dispatcher by Brian Paul
*
*
*
* DOCUMENTATION
*
* This thread module exports the following types:
* _glthread_TSD Thread-specific data area
* _glthread_Thread Thread datatype
* _glthread_Mutex Mutual exclusion lock
*
* Macros:
* _glthread_DECLARE_STATIC_MUTEX(name) Declare a non-local mutex
* _glthread_INIT_MUTEX(name) Initialize a mutex
* _glthread_LOCK_MUTEX(name) Lock a mutex
* _glthread_UNLOCK_MUTEX(name) Unlock a mutex
*
* Functions:
* _glthread_GetID(v) Get integer thread ID
* _glthread_InitTSD() Initialize thread-specific data
* _glthread_GetTSD() Get thread-specific data
* _glthread_SetTSD() Set thread-specific data
*
*/
/*
* If this file is accidentally included by a non-threaded build,
* it should not cause the build to fail, or otherwise cause problems.
* In general, it should only be included when needed however.
*/
#ifndef GLTHREAD_H
#define GLTHREAD_H
#if defined(USE_MGL_NAMESPACE)
#define _glapi_Dispatch _mglapi_Dispatch
#endif
#if (defined(PTHREADS) || defined(WIN32_THREADS)) \
&& !defined(THREADS)
#define THREADS
#endif
#ifdef VMS
#include <GL/vms_x_fix.h>
#endif
/*
* POSIX threads. This should be your choice in the Unix world
* whenever possible. When building with POSIX threads, be sure
* to enable any compiler flags which will cause the MT-safe
* libc (if one exists) to be used when linking, as well as any
* header macros for MT-safe errno, etc. For Solaris, this is the -mt
* compiler flag. On Solaris with gcc, use -D_REENTRANT to enable
* proper compiling for MT-safe libc etc.
*/
#if defined(PTHREADS)
#include <pthread.h> /* POSIX threads headers */
typedef struct {
pthread_key_t key;
int initMagic;
} _glthread_TSD;
typedef pthread_t _glthread_Thread;
typedef pthread_mutex_t _glthread_Mutex;
#define _glthread_DECLARE_STATIC_MUTEX(name) \
static _glthread_Mutex name = PTHREAD_MUTEX_INITIALIZER
#define _glthread_INIT_MUTEX(name) \
pthread_mutex_init(&(name), NULL)
#define _glthread_DESTROY_MUTEX(name) \
pthread_mutex_destroy(&(name))
#define _glthread_LOCK_MUTEX(name) \
(void) pthread_mutex_lock(&(name))
#define _glthread_UNLOCK_MUTEX(name) \
(void) pthread_mutex_unlock(&(name))
#endif /* PTHREADS */
/*
* Solaris threads. Use only up to Solaris 2.4.
* Solaris 2.5 and higher provide POSIX threads.
* Be sure to compile with -mt on the Solaris compilers, or
* use -D_REENTRANT if using gcc.
*/
/*
* Windows threads. Should work with Windows NT and 95.
* IMPORTANT: Link with multithreaded runtime library when THREADS are
* used!
*/
#ifdef WIN32_THREADS
#include <windows.h>
typedef struct {
DWORD key;
int initMagic;
} _glthread_TSD;
typedef HANDLE _glthread_Thread;
typedef CRITICAL_SECTION _glthread_Mutex;
#define _glthread_DECLARE_STATIC_MUTEX(name) /*static*/ _glthread_Mutex name = {0,0,0,0,0,0}
#define _glthread_INIT_MUTEX(name) InitializeCriticalSection(&name)
#define _glthread_DESTROY_MUTEX(name) DeleteCriticalSection(&name)
#define _glthread_LOCK_MUTEX(name) EnterCriticalSection(&name)
#define _glthread_UNLOCK_MUTEX(name) LeaveCriticalSection(&name)
#endif /* WIN32_THREADS */
/*
* BeOS threads. R5.x required.
*/
#ifdef BEOS_THREADS
#include <kernel/OS.h>
#include <support/TLS.h>
typedef struct {
int32 key;
int initMagic;
} _glthread_TSD;
typedef thread_id _glthread_Thread;
/* Use Benaphore, aka speeder semaphore */
typedef struct {
int32 lock;
sem_id sem;
} benaphore;
typedef benaphore _glthread_Mutex;
#define _glthread_DECLARE_STATIC_MUTEX(name) static _glthread_Mutex name = { 0, 0 }
#define _glthread_INIT_MUTEX(name) name.sem = create_sem(0, #name"_benaphore"), name.lock = 0
#define _glthread_DESTROY_MUTEX(name) delete_sem(name.sem), name.lock = 0
#define _glthread_LOCK_MUTEX(name) if (name.sem == 0) _glthread_INIT_MUTEX(name); \
if (atomic_add(&(name.lock), 1) >= 1) acquire_sem(name.sem)
#define _glthread_UNLOCK_MUTEX(name) if (atomic_add(&(name.lock), -1) > 1) release_sem(name.sem)
#endif /* BEOS_THREADS */
#ifndef THREADS
/*
* THREADS not defined
*/
typedef int _glthread_TSD;
typedef int _glthread_Thread;
typedef int _glthread_Mutex;
#define _glthread_DECLARE_STATIC_MUTEX(name) static _glthread_Mutex name = 0
#define _glthread_INIT_MUTEX(name) (void) name
#define _glthread_DESTROY_MUTEX(name) (void) name
#define _glthread_LOCK_MUTEX(name) (void) name
#define _glthread_UNLOCK_MUTEX(name) (void) name
#endif /* THREADS */
/*
* Platform independent thread specific data API.
*/
extern unsigned long
_glthread_GetID(void);
extern void
_glthread_InitTSD(_glthread_TSD *);
extern void *_glthread_GetTSD(_glthread_TSD *);
extern void
_glthread_SetTSD(_glthread_TSD *, void *);
#if defined(GLX_USE_TLS)
extern TLS struct _glapi_table *_glapi_tls_Dispatch;
#define GET_DISPATCH() _glapi_tls_Dispatch
#elif !defined(GL_CALL)
#if defined(THREADS)
#define GET_DISPATCH() \
((__builtin_expect( _glapi_Dispatch != NULL, 1 )) \
? _glapi_Dispatch : _glapi_get_dispatch())
#else
#define GET_DISPATCH() _glapi_Dispatch
#endif /* defined(THREADS) */
#endif /* ndef GL_CALL */
#endif /* THREADS_H */