xserver-multidpi/glx/indirect_util.c
Keith Packard 9838b7032e Introduce a consistent coding style
This is strictly the application of the script 'x-indent-all.sh'
from util/modular. Compared to the patch that Daniel posted in
January, I've added a few indent flags:

	-bap
	-psl
	-T PrivatePtr
	-T pmWait
	-T _XFUNCPROTOBEGIN
	-T _XFUNCPROTOEND
	-T _X_EXPORT

The typedefs were needed to make the output of sdksyms.sh match the
previous output, otherwise, the code is formatted badly enough that
sdksyms.sh generates incorrect output.

The generated code was compared with the previous version and found to
be essentially identical -- "assert" line numbers and BUILD_TIME were
the only differences found.

The comparison was done with this script:

dir1=$1
dir2=$2

for dir in $dir1 $dir2; do
	(cd $dir && find . -name '*.o' | while read file; do
		dir=`dirname $file`
		base=`basename $file .o`
		dump=$dir/$base.dump
		objdump -d $file > $dump
	done)
done

find $dir1 -name '*.dump' | while read dump; do
	otherdump=`echo $dump | sed "s;$dir1;$dir2;"`
	diff -u $dump $otherdump
done

Signed-off-by: Keith Packard <keithp@keithp.com>
Acked-by: Daniel Stone <daniel@fooishbar.org>
Acked-by: Alan Coopersmith <alan.coopersmith@oracle.com>
2012-03-21 13:54:42 -07:00

294 lines
9.0 KiB
C

/*
* (C) Copyright IBM Corporation 2005
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* IBM,
* AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include <string.h>
#include <X11/Xmd.h>
#include <GL/gl.h>
#include <GL/glxproto.h>
#include <inttypes.h>
#include "indirect_size.h"
#include "indirect_size_get.h"
#include "indirect_dispatch.h"
#include "glxserver.h"
#include "glxbyteorder.h"
#include "singlesize.h"
#include "glapitable.h"
#include "glapi.h"
#include "glthread.h"
#include "dispatch.h"
#include "glxext.h"
#include "indirect_table.h"
#include "indirect_util.h"
#define __GLX_PAD(a) (((a)+3)&~3)
extern xGLXSingleReply __glXReply;
GLint
__glGetBooleanv_variable_size(GLenum e)
{
if (e == GL_COMPRESSED_TEXTURE_FORMATS) {
GLint temp;
CALL_GetIntegerv(GET_DISPATCH(),
(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &temp));
return temp;
}
else {
return 0;
}
}
/**
* Get a properly aligned buffer to hold reply data.
*
* \warning
* This function assumes that \c local_buffer is already properly aligned.
* It also assumes that \c alignment is a power of two.
*/
void *
__glXGetAnswerBuffer(__GLXclientState * cl, size_t required_size,
void *local_buffer, size_t local_size, unsigned alignment)
{
void *buffer = local_buffer;
const unsigned mask = alignment - 1;
if (local_size < required_size) {
const size_t worst_case_size = required_size + alignment;
intptr_t temp_buf;
if (cl->returnBufSize < worst_case_size) {
void *temp = realloc(cl->returnBuf, worst_case_size);
if (temp == NULL) {
return NULL;
}
cl->returnBuf = temp;
cl->returnBufSize = worst_case_size;
}
temp_buf = (intptr_t) cl->returnBuf;
temp_buf = (temp_buf + mask) & ~mask;
buffer = (void *) temp_buf;
}
return buffer;
}
/**
* Send a GLX reply to the client.
*
* Technically speaking, there are several different ways to encode a GLX
* reply. The primary difference is whether or not certain fields (e.g.,
* retval, size, and "pad3") are set. This function gets around that by
* always setting all of the fields to "reasonable" values. This does no
* harm to clients, but it does make the server-side code much more compact.
*/
void
__glXSendReply(ClientPtr client, const void *data, size_t elements,
size_t element_size, GLboolean always_array, CARD32 retval)
{
size_t reply_ints = 0;
if (__glXErrorOccured()) {
elements = 0;
}
else if ((elements > 1) || always_array) {
reply_ints = bytes_to_int32(elements * element_size);
}
__glXReply.length = reply_ints;
__glXReply.type = X_Reply;
__glXReply.sequenceNumber = client->sequence;
__glXReply.size = elements;
__glXReply.retval = retval;
/* It is faster on almost always every architecture to just copy the 8
* bytes, even when not necessary, than check to see of the value of
* elements requires it. Copying the data when not needed will do no
* harm.
*/
(void) memcpy(&__glXReply.pad3, data, 8);
WriteToClient(client, sz_xGLXSingleReply, (char *) &__glXReply);
if (reply_ints != 0) {
WriteToClient(client, reply_ints * 4, (char *) data);
}
}
/**
* Send a GLX reply to the client.
*
* Technically speaking, there are several different ways to encode a GLX
* reply. The primary difference is whether or not certain fields (e.g.,
* retval, size, and "pad3") are set. This function gets around that by
* always setting all of the fields to "reasonable" values. This does no
* harm to clients, but it does make the server-side code much more compact.
*
* \warning
* This function assumes that values stored in \c data will be byte-swapped
* by the caller if necessary.
*/
void
__glXSendReplySwap(ClientPtr client, const void *data, size_t elements,
size_t element_size, GLboolean always_array, CARD32 retval)
{
size_t reply_ints = 0;
if (__glXErrorOccured()) {
elements = 0;
}
else if ((elements > 1) || always_array) {
reply_ints = bytes_to_int32(elements * element_size);
}
__glXReply.length = bswap_32(reply_ints);
__glXReply.type = X_Reply;
__glXReply.sequenceNumber = bswap_16(client->sequence);
__glXReply.size = bswap_32(elements);
__glXReply.retval = bswap_32(retval);
/* It is faster on almost always every architecture to just copy the 8
* bytes, even when not necessary, than check to see of the value of
* elements requires it. Copying the data when not needed will do no
* harm.
*/
(void) memcpy(&__glXReply.pad3, data, 8);
WriteToClient(client, sz_xGLXSingleReply, (char *) &__glXReply);
if (reply_ints != 0) {
WriteToClient(client, reply_ints * 4, (char *) data);
}
}
static int
get_decode_index(const struct __glXDispatchInfo *dispatch_info, unsigned opcode)
{
int remaining_bits;
int next_remain;
const int_fast16_t *const tree = dispatch_info->dispatch_tree;
int_fast16_t index;
remaining_bits = dispatch_info->bits;
if (opcode >= (1U << remaining_bits)) {
return -1;
}
index = 0;
for ( /* empty */ ; remaining_bits > 0; remaining_bits = next_remain) {
unsigned mask;
unsigned child_index;
/* Calculate the slice of bits used by this node.
*
* If remaining_bits = 8 and tree[index] = 3, the mask of just the
* remaining bits is 0x00ff and the mask for the remaining bits after
* this node is 0x001f. By taking 0x00ff & ~0x001f, we get 0x00e0.
* This masks the 3 bits that we would want for this node.
*/
next_remain = remaining_bits - tree[index];
mask = ((1 << remaining_bits) - 1) & ~((1 << next_remain) - 1);
/* Using the mask, calculate the index of the opcode in the node.
* With that index, fetch the index of the next node.
*/
child_index = (opcode & mask) >> next_remain;
index = tree[index + 1 + child_index];
/* If the next node is an empty leaf, the opcode is for a non-existant
* function. We're done.
*
* If the next node is a non-empty leaf, look up the function pointer
* and return it.
*/
if (index == EMPTY_LEAF) {
return -1;
}
else if (IS_LEAF_INDEX(index)) {
unsigned func_index;
/* The value stored in the tree for a leaf node is the base of
* the function pointers for that leaf node. The offset for the
* function for a particular opcode is the remaining bits in the
* opcode.
*/
func_index = -index;
func_index += opcode & ((1 << next_remain) - 1);
return func_index;
}
}
/* We should *never* get here!!!
*/
return -1;
}
void *
__glXGetProtocolDecodeFunction(const struct __glXDispatchInfo *dispatch_info,
int opcode, int swapped_version)
{
const int func_index = get_decode_index(dispatch_info, opcode);
return (func_index < 0)
? NULL
: (void *) dispatch_info->
dispatch_functions[func_index][swapped_version];
}
int
__glXGetProtocolSizeData(const struct __glXDispatchInfo *dispatch_info,
int opcode, __GLXrenderSizeData * data)
{
if (dispatch_info->size_table != NULL) {
const int func_index = get_decode_index(dispatch_info, opcode);
if ((func_index >= 0)
&& (dispatch_info->size_table[func_index][0] != 0)) {
const int var_offset = dispatch_info->size_table[func_index][1];
data->bytes = dispatch_info->size_table[func_index][0];
data->varsize = (var_offset != ~0)
? dispatch_info->size_func_table[var_offset]
: NULL;
return 0;
}
}
return -1;
}