xserver-multidpi/glx/render2.c
Keith Packard 9838b7032e Introduce a consistent coding style
This is strictly the application of the script 'x-indent-all.sh'
from util/modular. Compared to the patch that Daniel posted in
January, I've added a few indent flags:

	-bap
	-psl
	-T PrivatePtr
	-T pmWait
	-T _XFUNCPROTOBEGIN
	-T _XFUNCPROTOEND
	-T _X_EXPORT

The typedefs were needed to make the output of sdksyms.sh match the
previous output, otherwise, the code is formatted badly enough that
sdksyms.sh generates incorrect output.

The generated code was compared with the previous version and found to
be essentially identical -- "assert" line numbers and BUILD_TIME were
the only differences found.

The comparison was done with this script:

dir1=$1
dir2=$2

for dir in $dir1 $dir2; do
	(cd $dir && find . -name '*.o' | while read file; do
		dir=`dirname $file`
		base=`basename $file .o`
		dump=$dir/$base.dump
		objdump -d $file > $dump
	done)
done

find $dir1 -name '*.dump' | while read dump; do
	otherdump=`echo $dump | sed "s;$dir1;$dir2;"`
	diff -u $dump $otherdump
done

Signed-off-by: Keith Packard <keithp@keithp.com>
Acked-by: Daniel Stone <daniel@fooishbar.org>
Acked-by: Alan Coopersmith <alan.coopersmith@oracle.com>
2012-03-21 13:54:42 -07:00

271 lines
8.3 KiB
C

/*
* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice including the dates of first publication and
* either this permission notice or a reference to
* http://oss.sgi.com/projects/FreeB/
* shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Except as contained in this notice, the name of Silicon Graphics, Inc.
* shall not be used in advertising or otherwise to promote the sale, use or
* other dealings in this Software without prior written authorization from
* Silicon Graphics, Inc.
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include <glxserver.h>
#include "unpack.h"
#include "indirect_size.h"
#include "indirect_dispatch.h"
#include "glapitable.h"
#include "glapi.h"
#include "glthread.h"
#include "dispatch.h"
void
__glXDisp_Map1f(GLbyte * pc)
{
GLint order, k;
GLfloat u1, u2, *points;
GLenum target;
target = *(GLenum *) (pc + 0);
order = *(GLint *) (pc + 12);
u1 = *(GLfloat *) (pc + 4);
u2 = *(GLfloat *) (pc + 8);
points = (GLfloat *) (pc + 16);
k = __glMap1f_size(target);
CALL_Map1f(GET_DISPATCH(), (target, u1, u2, k, order, points));
}
void
__glXDisp_Map2f(GLbyte * pc)
{
GLint uorder, vorder, ustride, vstride, k;
GLfloat u1, u2, v1, v2, *points;
GLenum target;
target = *(GLenum *) (pc + 0);
uorder = *(GLint *) (pc + 12);
vorder = *(GLint *) (pc + 24);
u1 = *(GLfloat *) (pc + 4);
u2 = *(GLfloat *) (pc + 8);
v1 = *(GLfloat *) (pc + 16);
v2 = *(GLfloat *) (pc + 20);
points = (GLfloat *) (pc + 28);
k = __glMap2f_size(target);
ustride = vorder * k;
vstride = k;
CALL_Map2f(GET_DISPATCH(),
(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder,
points));
}
void
__glXDisp_Map1d(GLbyte * pc)
{
GLint order, k;
#ifdef __GLX_ALIGN64
GLint compsize;
#endif
GLenum target;
GLdouble u1, u2, *points;
target = *(GLenum *) (pc + 16);
order = *(GLint *) (pc + 20);
k = __glMap1d_size(target);
#ifdef __GLX_ALIGN64
if (order < 0 || k < 0) {
compsize = 0;
}
else {
compsize = order * k;
}
#endif
__GLX_GET_DOUBLE(u1, pc);
__GLX_GET_DOUBLE(u2, pc + 8);
pc += 24;
#ifdef __GLX_ALIGN64
if (((unsigned long) pc) & 7) {
/*
** Copy the doubles up 4 bytes, trashing the command but aligning
** the data in the process
*/
__GLX_MEM_COPY(pc - 4, pc, compsize * 8);
points = (GLdouble *) (pc - 4);
}
else {
points = (GLdouble *) pc;
}
#else
points = (GLdouble *) pc;
#endif
CALL_Map1d(GET_DISPATCH(), (target, u1, u2, k, order, points));
}
void
__glXDisp_Map2d(GLbyte * pc)
{
GLdouble u1, u2, v1, v2, *points;
GLint uorder, vorder, ustride, vstride, k;
#ifdef __GLX_ALIGN64
GLint compsize;
#endif
GLenum target;
target = *(GLenum *) (pc + 32);
uorder = *(GLint *) (pc + 36);
vorder = *(GLint *) (pc + 40);
k = __glMap2d_size(target);
#ifdef __GLX_ALIGN64
if (vorder < 0 || uorder < 0 || k < 0) {
compsize = 0;
}
else {
compsize = uorder * vorder * k;
}
#endif
__GLX_GET_DOUBLE(u1, pc);
__GLX_GET_DOUBLE(u2, pc + 8);
__GLX_GET_DOUBLE(v1, pc + 16);
__GLX_GET_DOUBLE(v2, pc + 24);
pc += 44;
ustride = vorder * k;
vstride = k;
#ifdef __GLX_ALIGN64
if (((unsigned long) pc) & 7) {
/*
** Copy the doubles up 4 bytes, trashing the command but aligning
** the data in the process
*/
__GLX_MEM_COPY(pc - 4, pc, compsize * 8);
points = (GLdouble *) (pc - 4);
}
else {
points = (GLdouble *) pc;
}
#else
points = (GLdouble *) pc;
#endif
CALL_Map2d(GET_DISPATCH(),
(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder,
points));
}
void
__glXDisp_DrawArrays(GLbyte * pc)
{
__GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *) pc;
__GLXdispatchDrawArraysComponentHeader *compHeader;
GLint numVertexes = hdr->numVertexes;
GLint numComponents = hdr->numComponents;
GLenum primType = hdr->primType;
GLint stride = 0;
int i;
pc += sizeof(__GLXdispatchDrawArraysHeader);
compHeader = (__GLXdispatchDrawArraysComponentHeader *) pc;
/* compute stride (same for all component arrays) */
for (i = 0; i < numComponents; i++) {
GLenum datatype = compHeader[i].datatype;
GLint numVals = compHeader[i].numVals;
stride += __GLX_PAD(numVals * __glXTypeSize(datatype));
}
pc += numComponents * sizeof(__GLXdispatchDrawArraysComponentHeader);
/* set up component arrays */
for (i = 0; i < numComponents; i++) {
GLenum datatype = compHeader[i].datatype;
GLint numVals = compHeader[i].numVals;
GLenum component = compHeader[i].component;
switch (component) {
case GL_VERTEX_ARRAY:
CALL_EnableClientState(GET_DISPATCH(), (GL_VERTEX_ARRAY));
CALL_VertexPointer(GET_DISPATCH(), (numVals, datatype, stride, pc));
break;
case GL_NORMAL_ARRAY:
CALL_EnableClientState(GET_DISPATCH(), (GL_NORMAL_ARRAY));
CALL_NormalPointer(GET_DISPATCH(), (datatype, stride, pc));
break;
case GL_COLOR_ARRAY:
CALL_EnableClientState(GET_DISPATCH(), (GL_COLOR_ARRAY));
CALL_ColorPointer(GET_DISPATCH(), (numVals, datatype, stride, pc));
break;
case GL_INDEX_ARRAY:
CALL_EnableClientState(GET_DISPATCH(), (GL_INDEX_ARRAY));
CALL_IndexPointer(GET_DISPATCH(), (datatype, stride, pc));
break;
case GL_TEXTURE_COORD_ARRAY:
CALL_EnableClientState(GET_DISPATCH(), (GL_TEXTURE_COORD_ARRAY));
CALL_TexCoordPointer(GET_DISPATCH(),
(numVals, datatype, stride, pc));
break;
case GL_EDGE_FLAG_ARRAY:
CALL_EnableClientState(GET_DISPATCH(), (GL_EDGE_FLAG_ARRAY));
CALL_EdgeFlagPointer(GET_DISPATCH(),
(stride, (const GLboolean *) pc));
break;
case GL_SECONDARY_COLOR_ARRAY:
CALL_EnableClientState(GET_DISPATCH(), (GL_SECONDARY_COLOR_ARRAY));
CALL_SecondaryColorPointerEXT(GET_DISPATCH(),
(numVals, datatype, stride, pc));
break;
case GL_FOG_COORD_ARRAY:
CALL_EnableClientState(GET_DISPATCH(), (GL_FOG_COORD_ARRAY));
CALL_FogCoordPointerEXT(GET_DISPATCH(), (datatype, stride, pc));
break;
default:
break;
}
pc += __GLX_PAD(numVals * __glXTypeSize(datatype));
}
CALL_DrawArrays(GET_DISPATCH(), (primType, 0, numVertexes));
/* turn off anything we might have turned on */
CALL_DisableClientState(GET_DISPATCH(), (GL_VERTEX_ARRAY));
CALL_DisableClientState(GET_DISPATCH(), (GL_NORMAL_ARRAY));
CALL_DisableClientState(GET_DISPATCH(), (GL_COLOR_ARRAY));
CALL_DisableClientState(GET_DISPATCH(), (GL_INDEX_ARRAY));
CALL_DisableClientState(GET_DISPATCH(), (GL_TEXTURE_COORD_ARRAY));
CALL_DisableClientState(GET_DISPATCH(), (GL_EDGE_FLAG_ARRAY));
CALL_DisableClientState(GET_DISPATCH(), (GL_SECONDARY_COLOR_ARRAY));
CALL_DisableClientState(GET_DISPATCH(), (GL_FOG_COORD_ARRAY));
}