xserver-multidpi/glamor/glamor_picture.c
Paul Kocialkowski c98c7709c6 glamor: Propagate FBO allocation failure for picture to texture upload
When uploading a picture to a texture, glamor_upload_picture_to_texture
calls glamor_pixmap_ensure_fbo to ensure that there is backing FBO.
The FBO will be allocated if the picture's drawable pixmap does not have
one already, which can fail when there is no GL memory left.

glamor_upload_picture_to_texture checks that the call succeeded and will
enter the failure path if it did not. However, unlike many other
functions in glamor, this one has ret set to TRUE initially, so it needs
to be set to FALSE when a failure happens.

Otherwise, the error is not propagated and the failure path return TRUE.
This leads to a fault when trying to access the FBO pointer later on.

Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
2019-03-08 14:29:40 +01:00

378 lines
12 KiB
C

/*
* Copyright © 2016 Broadcom
* Copyright © 2009 Intel Corporation
* Copyright © 1998 Keith Packard
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* @file glamor_picture.c
*
* Implements temporary uploads of GL_MEMORY Pixmaps to a texture that
* is swizzled appropriately for a given Render picture format.
* laid *
*
* This is important because GTK likes to use SHM Pixmaps for Render
* blending operations, and we don't want a blend operation to fall
* back to software (readback is more expensive than the upload we do
* here, and you'd have to re-upload the fallback output anyway).
*/
#include <stdlib.h>
#include "glamor_priv.h"
#include "mipict.h"
static void byte_swap_swizzle(GLenum *swizzle)
{
GLenum temp;
temp = swizzle[0];
swizzle[0] = swizzle[3];
swizzle[3] = temp;
temp = swizzle[1];
swizzle[1] = swizzle[2];
swizzle[2] = temp;
}
/**
* Returns the GL format and type for uploading our bits to a given PictFormat.
*
* We may need to tell the caller to translate the bits to another
* format, as in PICT_a1 (which GL doesn't support). We may also need
* to tell the GL to swizzle the texture on sampling, because GLES3
* doesn't support the GL_UNSIGNED_INT_8_8_8_8{,_REV} types, so we
* don't have enough channel reordering options at upload time without
* it.
*/
static Bool
glamor_get_tex_format_type_from_pictformat(ScreenPtr pScreen,
PictFormatShort format,
PictFormatShort *temp_format,
GLenum *tex_format,
GLenum *tex_type,
GLenum *swizzle)
{
glamor_screen_private *glamor_priv = glamor_get_screen_private(pScreen);
Bool is_little_endian = IMAGE_BYTE_ORDER == LSBFirst;
*temp_format = format;
swizzle[0] = GL_RED;
swizzle[1] = GL_GREEN;
swizzle[2] = GL_BLUE;
swizzle[3] = GL_ALPHA;
switch (format) {
case PICT_a1:
*tex_format = glamor_priv->one_channel_format;
*tex_type = GL_UNSIGNED_BYTE;
*temp_format = PICT_a8;
break;
case PICT_b8g8r8x8:
case PICT_b8g8r8a8:
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_INT_8_8_8_8;
} else {
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_BYTE;
swizzle[0] = GL_GREEN;
swizzle[1] = GL_BLUE;
swizzle[2] = GL_ALPHA;
swizzle[3] = GL_RED;
if (!is_little_endian)
byte_swap_swizzle(swizzle);
}
break;
case PICT_x8r8g8b8:
case PICT_a8r8g8b8:
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_INT_8_8_8_8_REV;
} else {
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_BYTE;
swizzle[0] = GL_BLUE;
swizzle[2] = GL_RED;
if (!is_little_endian)
byte_swap_swizzle(swizzle);
break;
}
break;
case PICT_x8b8g8r8:
case PICT_a8b8g8r8:
*tex_format = GL_RGBA;
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
*tex_type = GL_UNSIGNED_INT_8_8_8_8_REV;
} else {
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_BYTE;
if (!is_little_endian)
byte_swap_swizzle(swizzle);
}
break;
case PICT_x2r10g10b10:
case PICT_a2r10g10b10:
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_INT_2_10_10_10_REV;
} else {
return FALSE;
}
break;
case PICT_x2b10g10r10:
case PICT_a2b10g10r10:
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_INT_2_10_10_10_REV;
} else {
return FALSE;
}
break;
case PICT_r5g6b5:
*tex_format = GL_RGB;
*tex_type = GL_UNSIGNED_SHORT_5_6_5;
break;
case PICT_b5g6r5:
*tex_format = GL_RGB;
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
*tex_type = GL_UNSIGNED_SHORT_5_6_5_REV;
} else {
*tex_type = GL_UNSIGNED_SHORT_5_6_5;
swizzle[0] = GL_BLUE;
swizzle[2] = GL_RED;
}
break;
case PICT_x1b5g5r5:
case PICT_a1b5g5r5:
*tex_format = GL_RGBA;
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
*tex_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
} else {
return FALSE;
}
break;
case PICT_x1r5g5b5:
case PICT_a1r5g5b5:
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
} else {
return FALSE;
}
break;
case PICT_a8:
*tex_format = glamor_priv->one_channel_format;
*tex_type = GL_UNSIGNED_BYTE;
break;
case PICT_x4r4g4b4:
case PICT_a4r4g4b4:
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
} else {
/* XXX */
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_SHORT_4_4_4_4;
}
break;
case PICT_x4b4g4r4:
case PICT_a4b4g4r4:
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
} else {
/* XXX */
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_SHORT_4_4_4_4;
}
break;
default:
return FALSE;
}
if (!PICT_FORMAT_A(format))
swizzle[3] = GL_ONE;
return TRUE;
}
/**
* Takes a set of source bits with a given format and returns an
* in-memory pixman image of those bits in a destination format.
*/
static pixman_image_t *
glamor_get_converted_image(PictFormatShort dst_format,
PictFormatShort src_format,
void *src_bits,
int src_stride,
int w, int h)
{
pixman_image_t *dst_image;
pixman_image_t *src_image;
dst_image = pixman_image_create_bits(dst_format, w, h, NULL, 0);
if (dst_image == NULL) {
return NULL;
}
src_image = pixman_image_create_bits(src_format, w, h, src_bits, src_stride);
if (src_image == NULL) {
pixman_image_unref(dst_image);
return NULL;
}
pixman_image_composite(PictOpSrc, src_image, NULL, dst_image,
0, 0, 0, 0, 0, 0, w, h);
pixman_image_unref(src_image);
return dst_image;
}
/**
* Uploads a picture based on a GLAMOR_MEMORY pixmap to a texture in a
* temporary FBO.
*/
Bool
glamor_upload_picture_to_texture(PicturePtr picture)
{
PixmapPtr pixmap = glamor_get_drawable_pixmap(picture->pDrawable);
ScreenPtr screen = pixmap->drawable.pScreen;
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
PictFormatShort converted_format;
void *bits = pixmap->devPrivate.ptr;
int stride = pixmap->devKind;
GLenum format, type;
GLenum swizzle[4];
GLenum iformat;
Bool ret = TRUE;
Bool needs_swizzle;
pixman_image_t *converted_image = NULL;
assert(glamor_pixmap_is_memory(pixmap));
assert(!pixmap_priv->fbo);
glamor_make_current(glamor_priv);
/* No handling of large pixmap pictures here (would need to make
* an FBO array and split the uploads across it).
*/
if (!glamor_check_fbo_size(glamor_priv,
pixmap->drawable.width,
pixmap->drawable.height)) {
return FALSE;
}
if (!glamor_get_tex_format_type_from_pictformat(screen,
picture->format,
&converted_format,
&format,
&type,
swizzle)) {
glamor_fallback("Unknown pixmap depth %d.\n", pixmap->drawable.depth);
return FALSE;
}
needs_swizzle = (swizzle[0] != GL_RED ||
swizzle[1] != GL_GREEN ||
swizzle[2] != GL_BLUE ||
swizzle[3] != GL_ALPHA);
if (!glamor_priv->has_texture_swizzle && needs_swizzle) {
glamor_fallback("Couldn't upload temporary picture due to missing "
"GL_ARB_texture_swizzle.\n");
return FALSE;
}
if (converted_format != picture->format) {
converted_image = glamor_get_converted_image(converted_format,
picture->format,
bits, stride,
pixmap->drawable.width,
pixmap->drawable.height);
if (!converted_image)
return FALSE;
bits = pixman_image_get_data(converted_image);
stride = pixman_image_get_stride(converted_image);
}
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP)
iformat = gl_iformat_for_pixmap(pixmap);
else
iformat = format;
if (!glamor_pixmap_ensure_fbo(pixmap, iformat, GLAMOR_CREATE_FBO_NO_FBO)) {
ret = FALSE;
goto fail;
}
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glamor_priv->suppress_gl_out_of_memory_logging = true;
/* We can't use glamor_pixmap_loop() because GLAMOR_MEMORY pixmaps
* don't have initialized boxes.
*/
glBindTexture(GL_TEXTURE_2D, pixmap_priv->fbo->tex);
glTexImage2D(GL_TEXTURE_2D, 0, iformat,
pixmap->drawable.width, pixmap->drawable.height, 0,
format, type, bits);
if (needs_swizzle) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, swizzle[0]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, swizzle[1]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, swizzle[2]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, swizzle[3]);
}
glamor_priv->suppress_gl_out_of_memory_logging = false;
if (glGetError() == GL_OUT_OF_MEMORY) {
ret = FALSE;
}
fail:
if (converted_image)
pixman_image_unref(converted_image);
return ret;
}