xserver-multidpi/glamor/glamor_copyarea.c
Zhigang Gong ca1908e11d glamor: Concentrate and reduce some coords processing code.
Concentrate the verties and texture coords processing code to a new
file glamor_utils.h. Change most of the code to macro. Will have some
performance benefit on slow machine. And reduce most of the duplicate
code when calculate the normalized coords.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:46:35 +08:00

384 lines
11 KiB
C

/*
* Copyright © 2008 Intel Corporation
* Copyright © 1998 Keith Packard
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of Keith Packard not be used in
* advertising or publicity pertaining to distribution of the software without
* specific, written prior permission. Keith Packard makes no
* representations about the suitability of this software for any purpose. It
* is provided "as is" without express or implied warranty.
*
* KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include "glamor_priv.h"
/** @file glamor_copyarea.c
*
* GC CopyArea implementation
*/
static Bool
glamor_copy_n_to_n_fbo_blit(DrawablePtr src,
DrawablePtr dst,
GCPtr gc,
BoxPtr box,
int nbox,
int dx,
int dy)
{
ScreenPtr screen = dst->pScreen;
PixmapPtr dst_pixmap = glamor_get_drawable_pixmap(dst);
PixmapPtr src_pixmap = glamor_get_drawable_pixmap(src);
glamor_pixmap_private *src_pixmap_priv;
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
int dst_x_off, dst_y_off, src_x_off, src_y_off, i;
if (src == dst) {
glamor_delayed_fallback(screen,"src == dest\n");
return FALSE;
}
if (!GLEW_EXT_framebuffer_blit) {
glamor_delayed_fallback(screen,"no EXT_framebuffer_blit\n");
return FALSE;
}
src_pixmap_priv = glamor_get_pixmap_private(src_pixmap);
if (gc) {
if (gc->alu != GXcopy) {
glamor_delayed_fallback(screen, "non-copy ALU\n");
return FALSE;
}
if (!glamor_pm_is_solid(dst, gc->planemask)) {
glamor_delayed_fallback(screen, "non-solid planemask\n");
return FALSE;
}
}
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(src_pixmap_priv)) {
glamor_delayed_fallback(screen, "no src fbo\n");
return FALSE;
}
if (glamor_set_destination_pixmap(dst_pixmap)) {
return FALSE;
}
glBindFramebuffer(GL_READ_FRAMEBUFFER_EXT, src_pixmap_priv->fb);
glamor_get_drawable_deltas(dst, dst_pixmap, &dst_x_off, &dst_y_off);
glamor_get_drawable_deltas(src, src_pixmap, &src_x_off, &src_y_off);
src_y_off += dy;
for (i = 0; i < nbox; i++) {
if(glamor_priv->yInverted) {
glBlitFramebufferEXT((box[i].x1 + dx + src_x_off),
(box[i].y1 + src_y_off),
(box[i].x2 + dx + src_x_off),
(box[i].y2 + src_y_off),
(box[i].x1 + dst_x_off),
(box[i].y1 + dst_y_off),
(box[i].x2 + dst_x_off),
(box[i].y2 + dst_y_off),
GL_COLOR_BUFFER_BIT,
GL_NEAREST);
} else {
int flip_dst_y1 = dst_pixmap->drawable.height - (box[i].y2 + dst_y_off);
int flip_dst_y2 = dst_pixmap->drawable.height - (box[i].y1 + dst_y_off);
int flip_src_y1 = src_pixmap->drawable.height - (box[i].y2 + src_y_off);
int flip_src_y2 = src_pixmap->drawable.height - (box[i].y1 + src_y_off);
glBlitFramebufferEXT(box[i].x1 + dx + src_x_off,
flip_src_y1,
box[i].x2 + dx + src_x_off,
flip_src_y2,
box[i].x1 + dst_x_off,
flip_dst_y1,
box[i].x2 + dst_x_off,
flip_dst_y2,
GL_COLOR_BUFFER_BIT,
GL_NEAREST);
}
}
return TRUE;
}
static Bool
glamor_copy_n_to_n_copypixels(DrawablePtr src,
DrawablePtr dst,
GCPtr gc,
BoxPtr box,
int nbox,
int dx,
int dy)
{
ScreenPtr screen = dst->pScreen;
PixmapPtr dst_pixmap = glamor_get_drawable_pixmap(dst);
glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
int x_off, y_off, i;
if (src != dst) {
glamor_delayed_fallback(screen, "src != dest\n");
return FALSE;
}
if (gc) {
if (gc->alu != GXcopy) {
glamor_delayed_fallback(screen,"non-copy ALU\n");
return FALSE;
}
if (!glamor_pm_is_solid(dst, gc->planemask)) {
glamor_delayed_fallback(screen,"non-solid planemask\n");
return FALSE;
}
}
if (glamor_set_destination_pixmap(dst_pixmap)) {
glamor_delayed_fallback(screen, "dst has no fbo.\n");
return FALSE;
}
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glOrtho(0, dst_pixmap->drawable.width,
0, dst_pixmap->drawable.height,
-1, 1);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glamor_get_drawable_deltas(dst, dst_pixmap, &x_off, &y_off);
for (i = 0; i < nbox; i++) {
if(glamor_priv->yInverted) {
glRasterPos2i(box[i].x1 + x_off,
box[i].y1 + y_off);
glCopyPixels(box[i].x1 + dx + x_off,
box[i].y1 + dy + y_off,
box[i].x2 - box[i].x1,
box[i].y2 - box[i].y1,
GL_COLOR);
} else {
int flip_y1 = dst_pixmap->drawable.height - box[i].y2 + y_off;
glRasterPos2i(box[i].x1 + x_off,
flip_y1);
glCopyPixels(box[i].x1 + dx + x_off,
flip_y1 - dy,
box[i].x2 - box[i].x1,
box[i].y2 - box[i].y1,
GL_COLOR);
}
}
return TRUE;
}
static Bool
glamor_copy_n_to_n_textured(DrawablePtr src,
DrawablePtr dst,
GCPtr gc,
BoxPtr box,
int nbox,
int dx,
int dy)
{
glamor_screen_private *glamor_priv =
glamor_get_screen_private(dst->pScreen);
PixmapPtr src_pixmap = glamor_get_drawable_pixmap(src);
PixmapPtr dst_pixmap = glamor_get_drawable_pixmap(dst);
int i;
float vertices[8], texcoords[8];
glamor_pixmap_private *src_pixmap_priv;
glamor_pixmap_private *dst_pixmap_priv;
int src_x_off, src_y_off, dst_x_off, dst_y_off;
enum glamor_pixmap_status src_status = GLAMOR_NONE;
GLfloat dst_xscale, dst_yscale, src_xscale, src_yscale;
src_pixmap_priv = glamor_get_pixmap_private(src_pixmap);
dst_pixmap_priv = glamor_get_pixmap_private(dst_pixmap);
if (src == dst) {
glamor_delayed_fallback(dst->pScreen, "same src/dst\n");
goto fail;
}
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dst_pixmap_priv)) {
glamor_delayed_fallback(dst->pScreen, "dst has no fbo.\n");
goto fail;
}
if (!src_pixmap_priv->gl_tex) {
#ifndef GLAMOR_PIXMAP_DYNAMIC_UPLOAD
glamor_delayed_fallback(dst->pScreen, "src has no fbo.\n");
goto fail;
#else
/* XXX in yInverted mode we have bug here.*/
if (!glamor_priv->yInverted) goto fail;
src_status = glamor_upload_pixmap_to_texture(src_pixmap);
if (src_status != GLAMOR_UPLOAD_DONE)
goto fail;
#endif
}
if (gc) {
glamor_set_alu(gc->alu);
if (!glamor_set_planemask(dst_pixmap, gc->planemask))
goto fail;
}
glamor_set_destination_pixmap_priv_nc(dst_pixmap_priv);
pixmap_priv_get_scale(dst_pixmap_priv, &dst_xscale, &dst_yscale);
pixmap_priv_get_scale(src_pixmap_priv, &src_xscale, &src_yscale);
glamor_get_drawable_deltas(dst, dst_pixmap, &dst_x_off, &dst_y_off);
glamor_get_drawable_deltas(src, src_pixmap, &src_x_off, &src_y_off);
dx += src_x_off;
dy += src_y_off;
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, src_pixmap_priv->tex);
glEnable(GL_TEXTURE_2D);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glVertexPointer(2, GL_FLOAT, sizeof(float) * 2, vertices);
glEnableClientState(GL_VERTEX_ARRAY);
glClientActiveTexture(GL_TEXTURE0);
glTexCoordPointer(2, GL_FLOAT, sizeof(float) * 2, texcoords);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
assert(GLEW_ARB_fragment_shader);
glUseProgramObjectARB(glamor_priv->finish_access_prog[0]);
for (i = 0; i < nbox; i++) {
glamor_set_normalize_vcoords(dst_xscale, dst_yscale,
box[i].x1 + dst_x_off,
box[i].y1 + dst_y_off,
box[i].x2 + dst_x_off,
box[i].y2 + dst_y_off,
glamor_priv->yInverted,
vertices);
glamor_set_normalize_tcoords(src_xscale, src_yscale,
box[i].x1 + dx, box[i].y1 + dy,
box[i].x2 + dx, box[i].y2 + dy,
glamor_priv->yInverted,
texcoords);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
glUseProgramObjectARB(0);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisable(GL_TEXTURE_2D);
return TRUE;
fail:
glamor_set_alu(GXcopy);
glamor_set_planemask(dst_pixmap, ~0);
return FALSE;
}
void
glamor_copy_n_to_n(DrawablePtr src,
DrawablePtr dst,
GCPtr gc,
BoxPtr box,
int nbox,
int dx,
int dy,
Bool reverse,
Bool upsidedown,
Pixel bitplane,
void *closure)
{
if (glamor_copy_n_to_n_fbo_blit(src, dst, gc, box, nbox, dx, dy)) {
goto done;
return;
}
if (glamor_copy_n_to_n_copypixels(src, dst, gc, box, nbox, dx, dy)){
goto done;
return;
}
if (glamor_copy_n_to_n_textured(src, dst, gc, box, nbox, dx, dy)) {
goto done;
return;
}
glamor_report_delayed_fallbacks(src->pScreen);
glamor_report_delayed_fallbacks(dst->pScreen);
glamor_fallback("from %p to %p (%c,%c)\n", src, dst,
glamor_get_drawable_location(src),
glamor_get_drawable_location(dst));
if (glamor_prepare_access(dst, GLAMOR_ACCESS_RW)) {
if (glamor_prepare_access(src, GLAMOR_ACCESS_RO)) {
fbCopyNtoN(src, dst, gc, box, nbox,
dx, dy, reverse, upsidedown, bitplane,
closure);
glamor_finish_access(src);
}
glamor_finish_access(dst);
}
return;
done:
glamor_clear_delayed_fallbacks(src->pScreen);
glamor_clear_delayed_fallbacks(dst->pScreen);
}
RegionPtr
glamor_copy_area(DrawablePtr src, DrawablePtr dst, GCPtr gc,
int srcx, int srcy, int width, int height, int dstx, int dsty)
{
#if 0
ScreenPtr screen = dst->pScreen;
PixmapPtr screen_pixmap = screen->GetScreenPixmap(screen);
PixmapPtr src_pixmap = glamor_get_drawable_pixmap(src);
glamor_pixmap_private *src_priv = glamor_get_pixmap_private(src_pixmap);
#endif
RegionPtr region;
region = miDoCopy(src, dst, gc,
srcx, srcy, width, height,
dstx, dsty, glamor_copy_n_to_n, 0, NULL);
return region;
#if 0
fail:
glamor_fallback("glamor_copy_area from %p to %p (%c,%c)\n", src, dst,
glamor_get_drawable_location(src),
glamor_get_drawable_location(dst));
region = NULL;
if (glamor_prepare_access(dst, GLAMOR_ACCESS_RW)) {
if (glamor_prepare_access(src, GLAMOR_ACCESS_RO)) {
region = fbCopyArea(src, dst, gc, srcx, srcy, width, height,
dstx, dsty);
glamor_finish_access(src);
}
glamor_finish_access(dst);
}
return region;
#endif
}