Replace miSprite implementation with Damage-based one. Otherwise damage and misprite conflict causing looping. Change pScreen usage around a bit to eliminate warnings |
||
---|---|---|
.. | ||
cw | ||
damage | ||
layer | ||
rootless | ||
shadow |
Replace miSprite implementation with Damage-based one. Otherwise damage and misprite conflict causing looping. Change pScreen usage around a bit to eliminate warnings |
||
---|---|---|
.. | ||
cw | ||
damage | ||
layer | ||
rootless | ||
shadow |