xserver-multidpi/hw/xfree86/shadowfb/shadowfb.h
Paulo Cesar Pereira de Andrade 49f77fff14 Rework symbol visibility for easier maintenance
Save in a few special cases, _X_EXPORT should not be used in C source
files. Instead, it should be used in headers, and the proper C source
include that header. Some special cases are symbols that need to be
shared between modules, but not expected to be used by external drivers,
and symbols that are accessible via LoaderSymbol/dlopen.

  This patch also adds conditionally some new sdk header files, depending
on extensions enabled. These files were added to match pattern for
other extensions/modules, that is, have the headers "deciding" symbol
visibility in the sdk. These headers are:
o Xext/panoramiXsrv.h, Xext/panoramiX.h
o fbpict.h (unconditionally)
o vidmodeproc.h
o mioverlay.h (unconditionally, used only by xaa)
o xfixes.h (unconditionally, symbols required by dri2)

  LoaderSymbol and similar functions now don't have different prototypes,
in loaderProcs.h and xf86Module.h, so that both headers can be included,
without the need of defining IN_LOADER.

  xf86NewInputDevice() device prototype readded to xf86Xinput.h, but
not exported (and with a comment about it).
2008-12-03 05:43:34 -02:00

44 lines
1.2 KiB
C

#ifndef _SHADOWFB_H
#define _SHADOWFB_H
#include "xf86str.h"
/*
* User defined callback function. Passed a pointer to the ScrnInfo struct,
* the number of dirty rectangles, and a pointer to the first dirty rectangle
* in the array.
*/
typedef void (*RefreshAreaFuncPtr)(ScrnInfoPtr, int, BoxPtr);
/*
* ShadowFBInit initializes the shadowfb subsystem. refreshArea is a pointer
* to a user supplied callback function. This function will be called after
* any operation that modifies the framebuffer. The newly dirtied rectangles
* are passed to the callback.
*
* Returns FALSE in the event of an error.
*/
extern _X_EXPORT Bool
ShadowFBInit (
ScreenPtr pScreen,
RefreshAreaFuncPtr refreshArea
);
/*
* ShadowFBInit2 is a more featureful refinement of the original shadowfb.
* ShadowFBInit2 allows you to specify two callbacks, one to be called
* immediately before an operation that modifies the framebuffer, and another
* to be called immediately after.
*
* Returns FALSE in the event of an error
*/
extern _X_EXPORT Bool
ShadowFBInit2 (
ScreenPtr pScreen,
RefreshAreaFuncPtr preRefreshArea,
RefreshAreaFuncPtr postRefreshArea
);
#endif /* _SHADOWFB_H */