xserver-multidpi/hw/dmx/glxProxy/g_renderswap.c
Peter Hutterer cb95642dc8 Remove #define NEED_EVENTS and NEED_REPLIES
A grep on xorg/* revealed there's no consumer of this define.

Quote Alan Coopersmith:
"The consumer was in past versions of the headers now located
in proto/x11proto - for instance, in X11R6.0's xc/include/Xproto.h,
all the event definitions were only available if NEED_EVENTS were
defined, and all the reply definitions required NEED_REPLIES.

Looks like Xproto.h dropped them by X11R6.3, which didn't have
the #ifdef's anymore, so these are truly ancient now."

Signed-off-by: Peter Hutterer <peter.hutterer@redhat.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
2008-12-12 11:43:32 +10:00

2361 lines
38 KiB
C

/*
* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice including the dates of first publication and
* either this permission notice or a reference to
* http://oss.sgi.com/projects/FreeB/
* shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Except as contained in this notice, the name of Silicon Graphics, Inc.
* shall not be used in advertising or otherwise to promote the sale, use or
* other dealings in this Software without prior written authorization from
* Silicon Graphics, Inc.
*/
#include "glxserver.h"
#include "glxext.h"
#include "g_disptab.h"
#include "unpack.h"
void __glXDispSwap_CallList(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
}
void __glXDispSwap_ListBase(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
}
void __glXDispSwap_Begin(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
}
void __glXDispSwap_Color3bv(GLbyte *pc)
{
}
void __glXDispSwap_Color3dv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
__GLX_MEM_COPY(pc-4, pc, 24);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
}
void __glXDispSwap_Color3fv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
}
void __glXDispSwap_Color3iv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT_ARRAY(pc + 0, 3);
}
void __glXDispSwap_Color3sv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
}
void __glXDispSwap_Color3ubv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
}
void __glXDispSwap_Color3uiv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT_ARRAY(pc + 0, 3);
}
void __glXDispSwap_Color3usv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
}
void __glXDispSwap_Color4bv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
}
void __glXDispSwap_Color4dv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
__GLX_MEM_COPY(pc-4, pc, 32);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
}
void __glXDispSwap_Color4fv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 4);
}
void __glXDispSwap_Color4iv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT_ARRAY(pc + 0, 4);
}
void __glXDispSwap_Color4sv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
}
void __glXDispSwap_Color4ubv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
}
void __glXDispSwap_Color4uiv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT_ARRAY(pc + 0, 4);
}
void __glXDispSwap_Color4usv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
}
void __glXDispSwap_EdgeFlagv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
}
void __glXDispSwap_End(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
}
void __glXDispSwap_Indexdv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
__GLX_MEM_COPY(pc-4, pc, 8);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1);
}
void __glXDispSwap_Indexfv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 1);
}
void __glXDispSwap_Indexiv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT_ARRAY(pc + 0, 1);
}
void __glXDispSwap_Indexsv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_SHORT_ARRAY(pc + 0, 1);
}
void __glXDispSwap_Normal3bv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
}
void __glXDispSwap_Normal3dv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
__GLX_MEM_COPY(pc-4, pc, 24);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
}
void __glXDispSwap_Normal3fv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
}
void __glXDispSwap_Normal3iv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT_ARRAY(pc + 0, 3);
}
void __glXDispSwap_Normal3sv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
}
void __glXDispSwap_RasterPos2dv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
__GLX_MEM_COPY(pc-4, pc, 16);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
}
void __glXDispSwap_RasterPos2fv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
}
void __glXDispSwap_RasterPos2iv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT_ARRAY(pc + 0, 2);
}
void __glXDispSwap_RasterPos2sv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_SHORT_ARRAY(pc + 0, 2);
}
void __glXDispSwap_RasterPos3dv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
__GLX_MEM_COPY(pc-4, pc, 24);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
}
void __glXDispSwap_RasterPos3fv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
}
void __glXDispSwap_RasterPos3iv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT_ARRAY(pc + 0, 3);
}
void __glXDispSwap_RasterPos3sv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
}
void __glXDispSwap_RasterPos4dv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
__GLX_MEM_COPY(pc-4, pc, 32);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
}
void __glXDispSwap_RasterPos4fv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 4);
}
void __glXDispSwap_RasterPos4iv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT_ARRAY(pc + 0, 4);
}
void __glXDispSwap_RasterPos4sv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
}
void __glXDispSwap_Rectdv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
__GLX_MEM_COPY(pc-4, pc, 32);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
__GLX_SWAP_DOUBLE_ARRAY(pc + 16, 2);
}
void __glXDispSwap_Rectfv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
__GLX_SWAP_FLOAT_ARRAY(pc + 8, 2);
}
void __glXDispSwap_Rectiv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT_ARRAY(pc + 0, 2);
__GLX_SWAP_INT_ARRAY(pc + 8, 2);
}
void __glXDispSwap_Rectsv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_SHORT_ARRAY(pc + 0, 2);
__GLX_SWAP_SHORT_ARRAY(pc + 4, 2);
}
void __glXDispSwap_TexCoord1dv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
__GLX_MEM_COPY(pc-4, pc, 8);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1);
}
void __glXDispSwap_TexCoord1fv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 1);
}
void __glXDispSwap_TexCoord1iv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT_ARRAY(pc + 0, 1);
}
void __glXDispSwap_TexCoord1sv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_SHORT_ARRAY(pc + 0, 1);
}
void __glXDispSwap_TexCoord2dv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
__GLX_MEM_COPY(pc-4, pc, 16);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
}
void __glXDispSwap_TexCoord2fv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
}
void __glXDispSwap_TexCoord2iv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT_ARRAY(pc + 0, 2);
}
void __glXDispSwap_TexCoord2sv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_SHORT_ARRAY(pc + 0, 2);
}
void __glXDispSwap_TexCoord3dv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
__GLX_MEM_COPY(pc-4, pc, 24);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
}
void __glXDispSwap_TexCoord3fv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
}
void __glXDispSwap_TexCoord3iv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT_ARRAY(pc + 0, 3);
}
void __glXDispSwap_TexCoord3sv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
}
void __glXDispSwap_TexCoord4dv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
__GLX_MEM_COPY(pc-4, pc, 32);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
}
void __glXDispSwap_TexCoord4fv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 4);
}
void __glXDispSwap_TexCoord4iv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT_ARRAY(pc + 0, 4);
}
void __glXDispSwap_TexCoord4sv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
}
void __glXDispSwap_Vertex2dv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
__GLX_MEM_COPY(pc-4, pc, 16);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
}
void __glXDispSwap_Vertex2fv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
}
void __glXDispSwap_Vertex2iv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT_ARRAY(pc + 0, 2);
}
void __glXDispSwap_Vertex2sv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_SHORT_ARRAY(pc + 0, 2);
}
void __glXDispSwap_Vertex3dv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
__GLX_MEM_COPY(pc-4, pc, 24);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
}
void __glXDispSwap_Vertex3fv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
}
void __glXDispSwap_Vertex3iv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT_ARRAY(pc + 0, 3);
}
void __glXDispSwap_Vertex3sv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
}
void __glXDispSwap_Vertex4dv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
__GLX_MEM_COPY(pc-4, pc, 32);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
}
void __glXDispSwap_Vertex4fv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 4);
}
void __glXDispSwap_Vertex4iv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT_ARRAY(pc + 0, 4);
}
void __glXDispSwap_Vertex4sv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
}
void __glXDispSwap_ClipPlane(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
__GLX_MEM_COPY(pc-4, pc, 36);
pc -= 4;
}
#endif
__GLX_SWAP_INT(pc + 32);
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
}
void __glXDispSwap_ColorMaterial(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
}
void __glXDispSwap_CullFace(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
}
void __glXDispSwap_Fogf(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_FLOAT(pc + 4);
}
void __glXDispSwap_Fogfv(GLbyte *pc)
{
GLenum pname;
GLint compsize;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
pname = *(GLenum *)(pc + 0);
compsize = __glFogfv_size(pname);
if (compsize < 0) compsize = 0;
__GLX_SWAP_FLOAT_ARRAY(pc + 4, compsize);
}
void __glXDispSwap_Fogi(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
}
void __glXDispSwap_Fogiv(GLbyte *pc)
{
GLenum pname;
GLint compsize;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
pname = *(GLenum *)(pc + 0);
compsize = __glFogiv_size(pname);
if (compsize < 0) compsize = 0;
__GLX_SWAP_INT_ARRAY(pc + 4, compsize);
}
void __glXDispSwap_FrontFace(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
}
void __glXDispSwap_Hint(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
}
void __glXDispSwap_Lightf(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_FLOAT(pc + 8);
}
void __glXDispSwap_Lightfv(GLbyte *pc)
{
GLenum pname;
GLint compsize;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 4);
pname = *(GLenum *)(pc + 4);
compsize = __glLightfv_size(pname);
if (compsize < 0) compsize = 0;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
}
void __glXDispSwap_Lighti(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_INT(pc + 8);
}
void __glXDispSwap_Lightiv(GLbyte *pc)
{
GLenum pname;
GLint compsize;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 4);
pname = *(GLenum *)(pc + 4);
compsize = __glLightiv_size(pname);
if (compsize < 0) compsize = 0;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT_ARRAY(pc + 8, compsize);
}
void __glXDispSwap_LightModelf(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_FLOAT(pc + 4);
}
void __glXDispSwap_LightModelfv(GLbyte *pc)
{
GLenum pname;
GLint compsize;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
pname = *(GLenum *)(pc + 0);
compsize = __glLightModelfv_size(pname);
if (compsize < 0) compsize = 0;
__GLX_SWAP_FLOAT_ARRAY(pc + 4, compsize);
}
void __glXDispSwap_LightModeli(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
}
void __glXDispSwap_LightModeliv(GLbyte *pc)
{
GLenum pname;
GLint compsize;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
pname = *(GLenum *)(pc + 0);
compsize = __glLightModeliv_size(pname);
if (compsize < 0) compsize = 0;
__GLX_SWAP_INT_ARRAY(pc + 4, compsize);
}
void __glXDispSwap_LineStipple(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_SHORT(pc + 4);
}
void __glXDispSwap_LineWidth(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_FLOAT(pc + 0);
}
void __glXDispSwap_Materialf(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_FLOAT(pc + 8);
}
void __glXDispSwap_Materialfv(GLbyte *pc)
{
GLenum pname;
GLint compsize;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 4);
pname = *(GLenum *)(pc + 4);
compsize = __glMaterialfv_size(pname);
if (compsize < 0) compsize = 0;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
}
void __glXDispSwap_Materiali(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_INT(pc + 8);
}
void __glXDispSwap_Materialiv(GLbyte *pc)
{
GLenum pname;
GLint compsize;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 4);
pname = *(GLenum *)(pc + 4);
compsize = __glMaterialiv_size(pname);
if (compsize < 0) compsize = 0;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT_ARRAY(pc + 8, compsize);
}
void __glXDispSwap_PointSize(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_FLOAT(pc + 0);
}
void __glXDispSwap_PolygonMode(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
}
void __glXDispSwap_Scissor(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_INT(pc + 8);
__GLX_SWAP_INT(pc + 12);
}
void __glXDispSwap_ShadeModel(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
}
void __glXDispSwap_TexParameterf(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_FLOAT(pc + 8);
}
void __glXDispSwap_TexParameterfv(GLbyte *pc)
{
GLenum pname;
GLint compsize;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 4);
pname = *(GLenum *)(pc + 4);
compsize = __glTexParameterfv_size(pname);
if (compsize < 0) compsize = 0;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
}
void __glXDispSwap_TexParameteri(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_INT(pc + 8);
}
void __glXDispSwap_TexParameteriv(GLbyte *pc)
{
GLenum pname;
GLint compsize;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 4);
pname = *(GLenum *)(pc + 4);
compsize = __glTexParameteriv_size(pname);
if (compsize < 0) compsize = 0;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT_ARRAY(pc + 8, compsize);
}
void __glXDispSwap_TexEnvf(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_FLOAT(pc + 8);
}
void __glXDispSwap_TexEnvfv(GLbyte *pc)
{
GLenum pname;
GLint compsize;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 4);
pname = *(GLenum *)(pc + 4);
compsize = __glTexEnvfv_size(pname);
if (compsize < 0) compsize = 0;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
}
void __glXDispSwap_TexEnvi(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_INT(pc + 8);
}
void __glXDispSwap_TexEnviv(GLbyte *pc)
{
GLenum pname;
GLint compsize;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 4);
pname = *(GLenum *)(pc + 4);
compsize = __glTexEnviv_size(pname);
if (compsize < 0) compsize = 0;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT_ARRAY(pc + 8, compsize);
}
void __glXDispSwap_TexGend(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
__GLX_MEM_COPY(pc-4, pc, 16);
pc -= 4;
}
#endif
__GLX_SWAP_INT(pc + 8);
__GLX_SWAP_INT(pc + 12);
__GLX_SWAP_DOUBLE(pc + 0);
}
void __glXDispSwap_TexGendv(GLbyte *pc)
{
GLenum pname;
GLint cmdlen;
GLint compsize;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 4);
pname = *(GLenum *)(pc + 4);
compsize = __glTexGendv_size(pname);
if (compsize < 0) compsize = 0;
cmdlen = __GLX_PAD(8+compsize*8);
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
__GLX_MEM_COPY(pc-4, pc, cmdlen);
pc -= 4;
}
#endif
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_DOUBLE_ARRAY(pc + 8, compsize);
}
void __glXDispSwap_TexGenf(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_FLOAT(pc + 8);
}
void __glXDispSwap_TexGenfv(GLbyte *pc)
{
GLenum pname;
GLint compsize;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 4);
pname = *(GLenum *)(pc + 4);
compsize = __glTexGenfv_size(pname);
if (compsize < 0) compsize = 0;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
}
void __glXDispSwap_TexGeni(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_INT(pc + 8);
}
void __glXDispSwap_TexGeniv(GLbyte *pc)
{
GLenum pname;
GLint compsize;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 4);
pname = *(GLenum *)(pc + 4);
compsize = __glTexGeniv_size(pname);
if (compsize < 0) compsize = 0;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT_ARRAY(pc + 8, compsize);
}
void __glXDispSwap_InitNames(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
}
void __glXDispSwap_LoadName(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
}
void __glXDispSwap_PassThrough(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_FLOAT(pc + 0);
}
void __glXDispSwap_PopName(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
}
void __glXDispSwap_PushName(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
}
void __glXDispSwap_DrawBuffer(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
}
void __glXDispSwap_Clear(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
}
void __glXDispSwap_ClearAccum(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_FLOAT(pc + 0);
__GLX_SWAP_FLOAT(pc + 4);
__GLX_SWAP_FLOAT(pc + 8);
__GLX_SWAP_FLOAT(pc + 12);
}
void __glXDispSwap_ClearIndex(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_FLOAT(pc + 0);
}
void __glXDispSwap_ClearColor(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_FLOAT(pc + 0);
__GLX_SWAP_FLOAT(pc + 4);
__GLX_SWAP_FLOAT(pc + 8);
__GLX_SWAP_FLOAT(pc + 12);
}
void __glXDispSwap_ClearStencil(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
}
void __glXDispSwap_ClearDepth(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
__GLX_MEM_COPY(pc-4, pc, 8);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE(pc + 0);
}
void __glXDispSwap_StencilMask(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
}
void __glXDispSwap_ColorMask(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
}
void __glXDispSwap_DepthMask(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
}
void __glXDispSwap_IndexMask(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
}
void __glXDispSwap_Accum(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_FLOAT(pc + 4);
}
void __glXDispSwap_Disable(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
}
void __glXDispSwap_Enable(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
}
void __glXDispSwap_PopAttrib(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
}
void __glXDispSwap_PushAttrib(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
}
void __glXDispSwap_MapGrid1d(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
__GLX_MEM_COPY(pc-4, pc, 20);
pc -= 4;
}
#endif
__GLX_SWAP_INT(pc + 16);
__GLX_SWAP_DOUBLE(pc + 0);
__GLX_SWAP_DOUBLE(pc + 8);
}
void __glXDispSwap_MapGrid1f(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_FLOAT(pc + 4);
__GLX_SWAP_FLOAT(pc + 8);
}
void __glXDispSwap_MapGrid2d(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
__GLX_MEM_COPY(pc-4, pc, 40);
pc -= 4;
}
#endif
__GLX_SWAP_INT(pc + 32);
__GLX_SWAP_DOUBLE(pc + 0);
__GLX_SWAP_DOUBLE(pc + 8);
__GLX_SWAP_INT(pc + 36);
__GLX_SWAP_DOUBLE(pc + 16);
__GLX_SWAP_DOUBLE(pc + 24);
}
void __glXDispSwap_MapGrid2f(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_FLOAT(pc + 4);
__GLX_SWAP_FLOAT(pc + 8);
__GLX_SWAP_INT(pc + 12);
__GLX_SWAP_FLOAT(pc + 16);
__GLX_SWAP_FLOAT(pc + 20);
}
void __glXDispSwap_EvalCoord1dv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
__GLX_MEM_COPY(pc-4, pc, 8);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1);
}
void __glXDispSwap_EvalCoord1fv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 1);
}
void __glXDispSwap_EvalCoord2dv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
__GLX_MEM_COPY(pc-4, pc, 16);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
}
void __glXDispSwap_EvalCoord2fv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
}
void __glXDispSwap_EvalMesh1(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_INT(pc + 8);
}
void __glXDispSwap_EvalPoint1(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
}
void __glXDispSwap_EvalMesh2(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_INT(pc + 8);
__GLX_SWAP_INT(pc + 12);
__GLX_SWAP_INT(pc + 16);
}
void __glXDispSwap_EvalPoint2(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
}
void __glXDispSwap_AlphaFunc(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_FLOAT(pc + 4);
}
void __glXDispSwap_BlendFunc(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
}
void __glXDispSwap_LogicOp(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
}
void __glXDispSwap_StencilFunc(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_INT(pc + 8);
}
void __glXDispSwap_StencilOp(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_INT(pc + 8);
}
void __glXDispSwap_DepthFunc(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
}
void __glXDispSwap_PixelZoom(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_FLOAT(pc + 0);
__GLX_SWAP_FLOAT(pc + 4);
}
void __glXDispSwap_PixelTransferf(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_FLOAT(pc + 4);
}
void __glXDispSwap_PixelTransferi(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
}
void __glXDispSwap_PixelMapfv(GLbyte *pc)
{
GLint mapsize;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 4);
mapsize = *(GLint *)(pc + 4);
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_FLOAT_ARRAY(pc + 8, mapsize);
}
void __glXDispSwap_PixelMapuiv(GLbyte *pc)
{
GLint mapsize;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 4);
mapsize = *(GLint *)(pc + 4);
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT_ARRAY(pc + 8, mapsize);
}
void __glXDispSwap_PixelMapusv(GLbyte *pc)
{
GLint mapsize;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 4);
mapsize = *(GLint *)(pc + 4);
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_SHORT_ARRAY(pc + 8, mapsize);
}
void __glXDispSwap_ReadBuffer(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
}
void __glXDispSwap_CopyPixels(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_INT(pc + 8);
__GLX_SWAP_INT(pc + 12);
__GLX_SWAP_INT(pc + 16);
}
void __glXDispSwap_DepthRange(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
__GLX_MEM_COPY(pc-4, pc, 16);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE(pc + 0);
__GLX_SWAP_DOUBLE(pc + 8);
}
void __glXDispSwap_Frustum(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
__GLX_MEM_COPY(pc-4, pc, 48);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE(pc + 0);
__GLX_SWAP_DOUBLE(pc + 8);
__GLX_SWAP_DOUBLE(pc + 16);
__GLX_SWAP_DOUBLE(pc + 24);
__GLX_SWAP_DOUBLE(pc + 32);
__GLX_SWAP_DOUBLE(pc + 40);
}
void __glXDispSwap_LoadIdentity(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
}
void __glXDispSwap_LoadMatrixf(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 16);
}
void __glXDispSwap_LoadMatrixd(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
__GLX_MEM_COPY(pc-4, pc, 128);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 16);
}
void __glXDispSwap_MatrixMode(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
}
void __glXDispSwap_MultMatrixf(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 16);
}
void __glXDispSwap_MultMatrixd(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
__GLX_MEM_COPY(pc-4, pc, 128);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 16);
}
void __glXDispSwap_Ortho(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
__GLX_MEM_COPY(pc-4, pc, 48);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE(pc + 0);
__GLX_SWAP_DOUBLE(pc + 8);
__GLX_SWAP_DOUBLE(pc + 16);
__GLX_SWAP_DOUBLE(pc + 24);
__GLX_SWAP_DOUBLE(pc + 32);
__GLX_SWAP_DOUBLE(pc + 40);
}
void __glXDispSwap_PopMatrix(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
}
void __glXDispSwap_PushMatrix(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
}
void __glXDispSwap_Rotated(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
__GLX_MEM_COPY(pc-4, pc, 32);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE(pc + 0);
__GLX_SWAP_DOUBLE(pc + 8);
__GLX_SWAP_DOUBLE(pc + 16);
__GLX_SWAP_DOUBLE(pc + 24);
}
void __glXDispSwap_Rotatef(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_FLOAT(pc + 0);
__GLX_SWAP_FLOAT(pc + 4);
__GLX_SWAP_FLOAT(pc + 8);
__GLX_SWAP_FLOAT(pc + 12);
}
void __glXDispSwap_Scaled(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
__GLX_MEM_COPY(pc-4, pc, 24);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE(pc + 0);
__GLX_SWAP_DOUBLE(pc + 8);
__GLX_SWAP_DOUBLE(pc + 16);
}
void __glXDispSwap_Scalef(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_FLOAT(pc + 0);
__GLX_SWAP_FLOAT(pc + 4);
__GLX_SWAP_FLOAT(pc + 8);
}
void __glXDispSwap_Translated(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
__GLX_MEM_COPY(pc-4, pc, 24);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE(pc + 0);
__GLX_SWAP_DOUBLE(pc + 8);
__GLX_SWAP_DOUBLE(pc + 16);
}
void __glXDispSwap_Translatef(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_FLOAT(pc + 0);
__GLX_SWAP_FLOAT(pc + 4);
__GLX_SWAP_FLOAT(pc + 8);
}
void __glXDispSwap_Viewport(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_INT(pc + 8);
__GLX_SWAP_INT(pc + 12);
}
void __glXDispSwap_PolygonOffset(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_FLOAT(pc + 0);
__GLX_SWAP_FLOAT(pc + 4);
}
void __glXDispSwap_CopyTexImage1D(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_INT(pc + 8);
__GLX_SWAP_INT(pc + 12);
__GLX_SWAP_INT(pc + 16);
__GLX_SWAP_INT(pc + 20);
__GLX_SWAP_INT(pc + 24);
}
void __glXDispSwap_CopyTexImage2D(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_INT(pc + 8);
__GLX_SWAP_INT(pc + 12);
__GLX_SWAP_INT(pc + 16);
__GLX_SWAP_INT(pc + 20);
__GLX_SWAP_INT(pc + 24);
__GLX_SWAP_INT(pc + 28);
}
void __glXDispSwap_CopyTexSubImage1D(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_INT(pc + 8);
__GLX_SWAP_INT(pc + 12);
__GLX_SWAP_INT(pc + 16);
__GLX_SWAP_INT(pc + 20);
}
void __glXDispSwap_CopyTexSubImage2D(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_INT(pc + 8);
__GLX_SWAP_INT(pc + 12);
__GLX_SWAP_INT(pc + 16);
__GLX_SWAP_INT(pc + 20);
__GLX_SWAP_INT(pc + 24);
__GLX_SWAP_INT(pc + 28);
}
void __glXDispSwap_BindTexture(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
}
void __glXDispSwap_PrioritizeTextures(GLbyte *pc)
{
GLsizei n;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
n = *(GLsizei *)(pc + 0);
__GLX_SWAP_INT_ARRAY(pc + 4, n);
__GLX_SWAP_FLOAT_ARRAY(pc + 4+n*4, n);
}
void __glXDispSwap_Indexubv(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
}
void __glXDispSwap_BlendColor(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_FLOAT(pc + 0);
__GLX_SWAP_FLOAT(pc + 4);
__GLX_SWAP_FLOAT(pc + 8);
__GLX_SWAP_FLOAT(pc + 12);
}
void __glXDispSwap_BlendEquation(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
}
void __glXDispSwap_ColorTableParameterfv(GLbyte *pc)
{
GLenum pname;
GLint compsize;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 4);
pname = *(GLenum *)(pc + 4);
compsize = __glColorTableParameterfv_size(pname);
if (compsize < 0) compsize = 0;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
}
void __glXDispSwap_ColorTableParameteriv(GLbyte *pc)
{
GLenum pname;
GLint compsize;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 4);
pname = *(GLenum *)(pc + 4);
compsize = __glColorTableParameteriv_size(pname);
if (compsize < 0) compsize = 0;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT_ARRAY(pc + 8, compsize);
}
void __glXDispSwap_CopyColorTable(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_INT(pc + 8);
__GLX_SWAP_INT(pc + 12);
__GLX_SWAP_INT(pc + 16);
}
void __glXDispSwap_CopyColorSubTable(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_INT(pc + 8);
__GLX_SWAP_INT(pc + 12);
__GLX_SWAP_INT(pc + 16);
}
void __glXDispSwap_ConvolutionParameterf(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_FLOAT(pc + 8);
}
void __glXDispSwap_ConvolutionParameterfv(GLbyte *pc)
{
GLenum pname;
GLint compsize;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 4);
pname = *(GLenum *)(pc + 4);
compsize = __glConvolutionParameterfv_size(pname);
if (compsize < 0) compsize = 0;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
}
void __glXDispSwap_ConvolutionParameteri(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_INT(pc + 8);
}
void __glXDispSwap_ConvolutionParameteriv(GLbyte *pc)
{
GLenum pname;
GLint compsize;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 4);
pname = *(GLenum *)(pc + 4);
compsize = __glConvolutionParameteriv_size(pname);
if (compsize < 0) compsize = 0;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT_ARRAY(pc + 8, compsize);
}
void __glXDispSwap_CopyConvolutionFilter1D(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_INT(pc + 8);
__GLX_SWAP_INT(pc + 12);
__GLX_SWAP_INT(pc + 16);
}
void __glXDispSwap_CopyConvolutionFilter2D(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_INT(pc + 8);
__GLX_SWAP_INT(pc + 12);
__GLX_SWAP_INT(pc + 16);
__GLX_SWAP_INT(pc + 20);
}
void __glXDispSwap_Histogram(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_INT(pc + 8);
}
void __glXDispSwap_Minmax(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
}
void __glXDispSwap_ResetHistogram(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
}
void __glXDispSwap_ResetMinmax(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
}
void __glXDispSwap_CopyTexSubImage3D(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_INT(pc + 8);
__GLX_SWAP_INT(pc + 12);
__GLX_SWAP_INT(pc + 16);
__GLX_SWAP_INT(pc + 20);
__GLX_SWAP_INT(pc + 24);
__GLX_SWAP_INT(pc + 28);
__GLX_SWAP_INT(pc + 32);
}
void __glXDispSwap_ActiveTextureARB(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
}
void __glXDispSwap_MultiTexCoord1dvARB(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
__GLX_MEM_COPY(pc-4, pc, 12);
pc -= 4;
}
#endif
__GLX_SWAP_INT(pc + 8);
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1);
}
void __glXDispSwap_MultiTexCoord1fvARB(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_FLOAT_ARRAY(pc + 4, 1);
}
void __glXDispSwap_MultiTexCoord1ivARB(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT_ARRAY(pc + 4, 1);
}
void __glXDispSwap_MultiTexCoord1svARB(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_SHORT_ARRAY(pc + 4, 1);
}
void __glXDispSwap_MultiTexCoord2dvARB(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
__GLX_MEM_COPY(pc-4, pc, 20);
pc -= 4;
}
#endif
__GLX_SWAP_INT(pc + 16);
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
}
void __glXDispSwap_MultiTexCoord2fvARB(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_FLOAT_ARRAY(pc + 4, 2);
}
void __glXDispSwap_MultiTexCoord2ivARB(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT_ARRAY(pc + 4, 2);
}
void __glXDispSwap_MultiTexCoord2svARB(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_SHORT_ARRAY(pc + 4, 2);
}
void __glXDispSwap_MultiTexCoord3dvARB(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
__GLX_MEM_COPY(pc-4, pc, 28);
pc -= 4;
}
#endif
__GLX_SWAP_INT(pc + 24);
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
}
void __glXDispSwap_MultiTexCoord3fvARB(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_FLOAT_ARRAY(pc + 4, 3);
}
void __glXDispSwap_MultiTexCoord3ivARB(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT_ARRAY(pc + 4, 3);
}
void __glXDispSwap_MultiTexCoord3svARB(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_SHORT_ARRAY(pc + 4, 3);
}
void __glXDispSwap_MultiTexCoord4dvARB(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
__GLX_MEM_COPY(pc-4, pc, 36);
pc -= 4;
}
#endif
__GLX_SWAP_INT(pc + 32);
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
}
void __glXDispSwap_MultiTexCoord4fvARB(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_FLOAT_ARRAY(pc + 4, 4);
}
void __glXDispSwap_MultiTexCoord4ivARB(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT_ARRAY(pc + 4, 4);
}
void __glXDispSwap_MultiTexCoord4svARB(GLbyte *pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_SHORT_ARRAY(pc + 4, 4);
}