xserver-multidpi/miext/shadow/shadow.c
Adam Jackson d08966227e damage: Simplify DamageUnregister
You can only register one drawable on a given damage, so there's no
reason to require the caller to specify the drawable, the damage is
enough.  The implementation would do something fairly horrible if you
_did_ pass mismatched drawable and damage, so let's avoid the problem
entirely.

v2: Simplify xf86RotateDestroy even more [anholt]

Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Adam Jackson <ajax@redhat.com>
2013-09-10 14:28:35 -04:00

253 lines
6.8 KiB
C

/*
* Copyright © 2000 Keith Packard
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of Keith Packard not be used in
* advertising or publicity pertaining to distribution of the software without
* specific, written prior permission. Keith Packard makes no
* representations about the suitability of this software for any purpose. It
* is provided "as is" without express or implied warranty.
*
* KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include <stdlib.h>
#include <X11/X.h>
#include "scrnintstr.h"
#include "windowstr.h"
#include "dixfontstr.h"
#include "mi.h"
#include "regionstr.h"
#include "globals.h"
#include "gcstruct.h"
#include "shadow.h"
static DevPrivateKeyRec shadowScrPrivateKeyRec;
#define shadowScrPrivateKey (&shadowScrPrivateKeyRec)
#define wrap(priv, real, mem) {\
priv->mem = real->mem; \
real->mem = shadow##mem; \
}
#define unwrap(priv, real, mem) {\
real->mem = priv->mem; \
}
static void
shadowRedisplay(ScreenPtr pScreen)
{
shadowBuf(pScreen);
RegionPtr pRegion;
if (!pBuf || !pBuf->pDamage || !pBuf->update)
return;
pRegion = DamageRegion(pBuf->pDamage);
if (RegionNotEmpty(pRegion)) {
(*pBuf->update) (pScreen, pBuf);
DamageEmpty(pBuf->pDamage);
}
}
static void
shadowBlockHandler(pointer data, OSTimePtr pTimeout, pointer pRead)
{
ScreenPtr pScreen = (ScreenPtr) data;
shadowRedisplay(pScreen);
}
static void
shadowWakeupHandler(pointer data, int i, pointer LastSelectMask)
{
}
static void
shadowGetImage(DrawablePtr pDrawable, int sx, int sy, int w, int h,
unsigned int format, unsigned long planeMask, char *pdstLine)
{
ScreenPtr pScreen = pDrawable->pScreen;
shadowBuf(pScreen);
/* Many apps use GetImage to sync with the visable frame buffer */
if (pDrawable->type == DRAWABLE_WINDOW)
shadowRedisplay(pScreen);
unwrap(pBuf, pScreen, GetImage);
pScreen->GetImage(pDrawable, sx, sy, w, h, format, planeMask, pdstLine);
wrap(pBuf, pScreen, GetImage);
}
#define BACKWARDS_COMPATIBILITY
static Bool
shadowCloseScreen(ScreenPtr pScreen)
{
shadowBuf(pScreen);
unwrap(pBuf, pScreen, GetImage);
unwrap(pBuf, pScreen, CloseScreen);
shadowRemove(pScreen, pBuf->pPixmap);
DamageDestroy(pBuf->pDamage);
#ifdef BACKWARDS_COMPATIBILITY
RegionUninit(&pBuf->damage); /* bc */
#endif
if (pBuf->pPixmap)
pScreen->DestroyPixmap(pBuf->pPixmap);
free(pBuf);
return pScreen->CloseScreen(pScreen);
}
#ifdef BACKWARDS_COMPATIBILITY
static void
shadowReportFunc(DamagePtr pDamage, RegionPtr pRegion, void *closure)
{
ScreenPtr pScreen = closure;
shadowBufPtr pBuf = (shadowBufPtr)
dixLookupPrivate(&pScreen->devPrivates, shadowScrPrivateKey);
/* Register the damaged region, use DamageReportNone below when we
* want to break BC below... */
RegionUnion(&pDamage->damage, &pDamage->damage, pRegion);
/*
* BC hack. In 7.0 and earlier several drivers would inspect the
* 'damage' member directly, so we have to keep it existing.
*/
RegionCopy(&pBuf->damage, pRegion);
}
#endif
Bool
shadowSetup(ScreenPtr pScreen)
{
shadowBufPtr pBuf;
if (!dixRegisterPrivateKey(&shadowScrPrivateKeyRec, PRIVATE_SCREEN, 0))
return FALSE;
if (!DamageSetup(pScreen))
return FALSE;
pBuf = malloc(sizeof(shadowBufRec));
if (!pBuf)
return FALSE;
#ifdef BACKWARDS_COMPATIBILITY
pBuf->pDamage = DamageCreate((DamageReportFunc) shadowReportFunc,
(DamageDestroyFunc) NULL,
DamageReportRawRegion, TRUE, pScreen, pScreen);
#else
pBuf->pDamage = DamageCreate((DamageReportFunc) NULL,
(DamageDestroyFunc) NULL,
DamageReportNone, TRUE, pScreen, pScreen);
#endif
if (!pBuf->pDamage) {
free(pBuf);
return FALSE;
}
wrap(pBuf, pScreen, CloseScreen);
wrap(pBuf, pScreen, GetImage);
pBuf->update = 0;
pBuf->window = 0;
pBuf->pPixmap = 0;
pBuf->closure = 0;
pBuf->randr = 0;
#ifdef BACKWARDS_COMPATIBILITY
RegionNull(&pBuf->damage); /* bc */
#endif
dixSetPrivate(&pScreen->devPrivates, shadowScrPrivateKey, pBuf);
return TRUE;
}
Bool
shadowAdd(ScreenPtr pScreen, PixmapPtr pPixmap, ShadowUpdateProc update,
ShadowWindowProc window, int randr, void *closure)
{
shadowBuf(pScreen);
if (!RegisterBlockAndWakeupHandlers(shadowBlockHandler, shadowWakeupHandler,
(pointer) pScreen))
return FALSE;
/*
* Map simple rotation values to bitmasks; fortunately,
* these are all unique
*/
switch (randr) {
case 0:
randr = SHADOW_ROTATE_0;
break;
case 90:
randr = SHADOW_ROTATE_90;
break;
case 180:
randr = SHADOW_ROTATE_180;
break;
case 270:
randr = SHADOW_ROTATE_270;
break;
}
pBuf->update = update;
pBuf->window = window;
pBuf->randr = randr;
pBuf->closure = closure;
pBuf->pPixmap = pPixmap;
DamageRegister(&pPixmap->drawable, pBuf->pDamage);
return TRUE;
}
void
shadowRemove(ScreenPtr pScreen, PixmapPtr pPixmap)
{
shadowBuf(pScreen);
if (pBuf->pPixmap) {
DamageUnregister(pBuf->pDamage);
pBuf->update = 0;
pBuf->window = 0;
pBuf->randr = 0;
pBuf->closure = 0;
pBuf->pPixmap = 0;
}
RemoveBlockAndWakeupHandlers(shadowBlockHandler, shadowWakeupHandler,
(pointer) pScreen);
}
Bool
shadowInit(ScreenPtr pScreen, ShadowUpdateProc update, ShadowWindowProc window)
{
PixmapPtr pPixmap;
pPixmap = pScreen->CreatePixmap(pScreen, pScreen->width, pScreen->height,
pScreen->rootDepth, 0);
if (!pPixmap)
return FALSE;
if (!shadowSetup(pScreen)) {
pScreen->DestroyPixmap(pPixmap);
return FALSE;
}
shadowAdd(pScreen, pPixmap, update, window, SHADOW_ROTATE_0, 0);
return TRUE;
}